Pink/Assets/Scripts/Mechanics/Hot.cs
2020-10-01 18:11:43 +01:00

21 lines
492 B
C#

using UnityEngine;
namespace Pink.Mechanics
{
public class Hot : MonoBehaviour
{
public float Damage = 2f;
void OnTriggerEnter2D(Collider2D collider)
{
var player = collider.gameObject.GetComponent<PinkController>();
if (player != null)
{
Debug.Log("Player Burnt");
player.health.Hurt(Damage);
player.controller.Bounce(0.8f);
}
}
}
}