Pink/Assets/Scripts/Mechanics/Hot.cs

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using UnityEngine;
namespace Pink.Mechanics
{
public class Hot : MonoBehaviour
{
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public float Damage = 2f;
void OnTriggerEnter2D(Collider2D collider)
{
var player = collider.gameObject.GetComponent<PinkController>();
if (player != null)
{
Debug.Log("Player Burnt");
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player.health.Hurt(Damage);
player.controller.Bounce(0.8f);
}
}
}
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}