using UnityEngine; namespace Pink.Mechanics { public class Hot : MonoBehaviour { public float Damage = 2f; void OnTriggerEnter2D(Collider2D collider) { var player = collider.gameObject.GetComponent(); if (player != null) { Debug.Log("Player Burnt"); player.health.Hurt(Damage); player.controller.Bounce(0.8f); } } } }