Pink/Assets/Scripts/Environment/EnvironmentModel.cs

42 lines
1.1 KiB
C#

using UnityEngine;
using Pink.UI;
using Pink.Items;
namespace Pink.Environment
{
/// <summary>
/// The main model containing needed data to implement a platformer style
/// game. This class should only contain data, and methods that operate
/// on the data. It is initialised with data in the GameController class.
/// </summary>
[System.Serializable]
public class EnvironmentModel
{
/// <summary>
/// The virtual camera in the scene.
/// </summary>
public Cinemachine.CinemachineVirtualCamera virtualCamera;
/// <summary>
/// The main component which controls the player sprite, controlled
/// by the user.
/// </summary>
public Pink.Mechanics.PinkController player;
/// <summary>
/// The spawn point in the scene.
/// </summary>
public Transform spawnPoint;
/// <summary>
/// The HUD controller for the scene.
/// </summary>
public HUDController hud;
/// <summary>
/// Item manager for collectibles in the scene.
/// </summary>
public ItemManager items;
}
}