using UnityEngine;
using Pink.UI;
using Pink.Items;
namespace Pink.Environment
{
///
/// The main model containing needed data to implement a platformer style
/// game. This class should only contain data, and methods that operate
/// on the data. It is initialised with data in the GameController class.
///
[System.Serializable]
public class EnvironmentModel
{
///
/// The virtual camera in the scene.
///
public Cinemachine.CinemachineVirtualCamera virtualCamera;
///
/// The main component which controls the player sprite, controlled
/// by the user.
///
public Pink.Mechanics.PinkController player;
///
/// The spawn point in the scene.
///
public Transform spawnPoint;
///
/// The HUD controller for the scene.
///
public HUDController hud;
///
/// Item manager for collectibles in the scene.
///
public ItemManager items;
}
}