visual-search/report/coursework.lyx

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\begin_body
\begin_layout Title
Visual Search Coursework
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\begin_layout Author
Andy Pack (6420013)
\end_layout
\begin_layout LyX-Code
\begin_inset Newpage pagebreak
\end_inset
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\begin_layout Section*
Abstract
\end_layout
\begin_layout Standard
abstract
\end_layout
\begin_layout LyX-Code
\begin_inset CommandInset toc
LatexCommand tableofcontents
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\begin_layout Quotation
\begin_inset Newpage pagebreak
\end_inset
\end_layout
\begin_layout Section
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Introduction
\end_layout
\begin_layout Standard
An application of computer vision and visual media processing is that of
viusal search, the ability to quantitatively identify features of an image
such that other images can be compared and ranked based on similarity.
\end_layout
\begin_layout Standard
These measured features can be arranged as a data structure or descriptor
and a visual search system can be composed of the extraction and comparison
of these descriptors.
It is an example of content based image retrieval or CBIR.
2019-11-27 22:45:48 +00:00
\end_layout
\begin_layout Standard
Visual search is used in consumer products to generate powerful results
such as Google Lens and Google reverse image search.
It also has applicability as smaller features of products such as 'related
products' results.
\end_layout
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\begin_layout Subsection
Extraction
\end_layout
\begin_layout Standard
When arranged as three 2D arrays of intensity for each colour channel, an
image can be manipulated and measured to identify features using colour
and shape information.
The methods for doing so have varying applicability and efficacy to a visual
search system, many also have variables which can be tuned to improve performan
ce.
\end_layout
\begin_layout Subsection
Comparison
\end_layout
\begin_layout Standard
Typically a descriptor is a single column vector of numbers calculated about
an image.
This vector allows an image descriptor to plotted as a point in a feature
space of the same dimensionality as the vector.
Images that are close together in this feature space will indicate that
they have similar descriptors.
Methods for calculating the distance will determine how images are ranked.
\end_layout
\begin_layout Section
Descriptors
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\end_layout
\begin_layout Subsection
Average Colour
\end_layout
\begin_layout Standard
Average colour represents one of the most basic descriptors capable of being
calculated about an image, an array of three numbers for the average red
green and blue intensity values found in the image.
\end_layout
\begin_layout Standard
These three numbers hold no information about the distribution of colour
throughout the image and no information based on edge and shape information.
The lack of either hinders it's applicability to any real world problems.
The only advantage would be the speed of calculation.
\end_layout
\begin_layout Subsection
Global Colour Histogram
\end_layout
\begin_layout Standard
A global colour histogram extracts colour distribution information from
an image which can be used as a descriptor.
\end_layout
\begin_layout Standard
Each pixel in an image can be plotted as a point in it's 3D colour space
with the axes being red, green and blue intensity values for each pixel.
Visually inspecting this colour space will provide information about colour
scattering found throughout the image.
As different resolutions of images will produce datasets of different sizes
in the feature space, a descriptor must be devised that transforms this
data into a resolution agnostic form which can be compared.
\end_layout
\begin_layout Standard
Each axes is partitioned into
\begin_inset Formula $q$
\end_inset
divisions so that a histogram can be calculated for each colour channel.
Each channel's intensity value,
\begin_inset Formula $val$
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, can be converted into an integer bin value using equation
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LatexCommand ref
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, where floor strips a float value into an integer by truncating all values
past the decimal point.
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\begin_inset Formula
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bin\:val=floor\left(q\cdotp\frac{val}{256}\right)\label{eq:integer-bin-calc}
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\begin_layout Standard
This allows each pixel to now be represented as a 3D point of three 'binned'
values, a full RGB colour space has been reduced to three colour histrograms,
one for each channel.
In order to arrange this as a descriptor each point should be further reduced
to a single number so that a global histogram can be formed of these values.
This is done by taking decimal bin integers and concatenating them into
a single number in base
\begin_inset Formula $q$
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.
For an RGB colour space, each pixel can be augmented as shown in equation
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.
\begin_inset Formula
\begin{equation}
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\begin_layout Standard
Calculating a histogram of each pixel's bin value will function as a descriptor
for the image once normalised by count.
This normalisation will remove the effect of changing resolutions of image.
\end_layout
\begin_layout Standard
Each descriptor plots an image as a point in a
\begin_inset Formula $q^{3}$
\end_inset
-dimensional feature space where similiarity can be computed using a suitable
distance measure (L1 norm for example).
\end_layout
\begin_layout Subsubsection
Efficacy
\end_layout
\begin_layout Standard
The advantage of global colour histogram over the average RGB descriptor
is that amounts of colours are now represented in the descriptor.
Clusters of similar colours representing objects or backgrounds will be
captured and can be compared.
\end_layout
\begin_layout Standard
A global histogram, however, holds no spatial colour information, this is
lost by plotting the pixels in their colour space.
\end_layout
\begin_layout Standard
This suggests that performing a pixel shuffling operation on the image will
not affect the extracted descriptor which has implications on the adequacy
of the methodology for a visual search system.
\end_layout
\begin_layout Subsection
Spatial Colour
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\begin_layout Standard
Spatial techniques involve calculating descriptors tht are discriminative
between colour and shape information in different regions of the image.
This is done by dividing the image into a grid of cells and then calculating
individual 'sub-descriptors' which are concatenated into the global image
descriptor.
\end_layout
\begin_layout Standard
These sub-descriptors can be calculated using any approprate method however
a main consideration should be the dimensionality of the final descriptor.
This can be calculted using the following equation,
\end_layout
\begin_layout Standard
\begin_inset Formula
\[
D_{total}=W\cdotp H\cdotp D_{sub-descriptor}
\]
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\begin_layout Standard
Where
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and
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refer to the number of columns and rows of the determined grid respectively.
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\begin_layout Standard
It would be feasible to calculate a colour histogram however this already
generates a desciptor of
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dimensionality, where
\begin_inset Formula $q$
\end_inset
is the number of divisions.
\end_layout
\begin_layout Standard
For example using a
\begin_inset Formula $q$
\end_inset
value of 4 and a spatial grid of 6 x 4 would produce a descriptor in 1536
dimenions, while a
\begin_inset Formula $q$
\end_inset
of 6 with a a grid of 10 x 6 is 12,960 dimensional.
\end_layout
\begin_layout Standard
This is an extremely high value and will increase the time taken to calculate
and compare descriptors.
\end_layout
\begin_layout Standard
For a spatial colour descriptor the average RGB values for each cell can
be used as these sub descriptors will be three dimensional reducing the
total value.
\end_layout
\begin_layout Subsubsection
Efficacy
\end_layout
\begin_layout Standard
Computing a spatial descriptor can increase performance when highlighting
the difference to a colour histogram.
While a colour histogram will describe how many of each colour is present
in an image, spatial colour techniques of the type described above will
indicate the colours found in each area of the image.
Considering an image of a cow in a field, the colour histogram will identify
and count the brown pixels of the cow and the green pixels of the field,
spatial colour techniques will identify an area of brown in the middle
of an image surrounded by an area of green.
\end_layout
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\begin_layout Subsection
Spatial Texture
\end_layout
\begin_layout Standard
Spatial texture replaces the colour sub-desciptor from before with a descriptor
that reflects the texture found in the image as described by the edges
that can be detected.
\end_layout
\begin_layout Subsubsection
Edge Detection
\end_layout
\begin_layout Standard
Edges can be detected in an image by finding areas where neighbouring pixels
have significantly different intensities.
\end_layout
\begin_layout Standard
Mathematically this can be seen as taking the first derivative of the image
by convolving it with a Sobel filter.
The Sobel filters are a pair of 3x3 kernels, one for each axes (see figure
\begin_inset CommandInset ref
LatexCommand ref
reference "fig:3x3-Sobel-filter"
plural "false"
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), which approximates the gradient of the greyscale intensity of an image.
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\begin_inset Float figure
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\begin_inset Formula $S_{x}=\begin{bmatrix}-1 & 0 & +1\\
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\begin_inset space \qquad{}
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\begin_layout Plain Layout
\begin_inset Caption Standard
\begin_layout Plain Layout
3x3 Sobel filter kernels for
\begin_inset Formula $x$
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and
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axes
\begin_inset CommandInset label
LatexCommand label
name "fig:3x3-Sobel-filter"
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\end_layout
\end_inset
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\begin_layout Plain Layout
\end_layout
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\begin_layout Standard
The results of convolving each filter with the image are two images that
express the intensity of edges in that axes.
\end_layout
\begin_layout Standard
From here a composite edge magnitude image of the two can be calculated
as shown,
\end_layout
\begin_layout Standard
\begin_inset Formula
\[
G_{composite}=\sqrt{G_{x}^{2}+G_{y}^{2}}
\]
\end_inset
\end_layout
\begin_layout Standard
With the angles of the edges calculated as follows,
\end_layout
\begin_layout Standard
\begin_inset Formula
\[
\Theta=\arctan\left(\frac{G_{y}}{G_{x}}\right)
\]
\end_inset
\end_layout
\begin_layout Subsubsection
Application
\end_layout
\begin_layout Standard
To create a descriptor, both the angle and magnitude information will be
used, the descriptor itself will reflect information about the angle of
the edges found.
\end_layout
\begin_layout Standard
First the image grid cells will be thresholded using the magnitude values.
Magnitude values can be seen to represent the confidence with which edges
can be found and so here a decision is effectively being made as to what
are and are not edges, this value can be tuned to best match the applcation.
\end_layout
\begin_layout Standard
Once a thresholded edge maginute image has been found, a normalised histogram
will be calculated for the angles of these edges.
This histograms of each grid cell will act as the descriptor when concatenated
into a vector of dimensionality,
\begin_inset Formula $D$
\end_inset
,
\end_layout
\begin_layout Standard
\begin_inset Formula
\[
D_{total}=W\cdotp H\cdotp q
\]
\end_inset
\end_layout
\begin_layout Standard
Where
\begin_inset Formula $q$
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refers to the number of edge histogram bins.
\end_layout
2019-11-30 15:55:43 +00:00
\begin_layout Section
Principal Component Analysis
\end_layout
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\begin_layout Standard
Principal component analysis is a process to identify the variations in
a set of data.
The result is a
\end_layout
\begin_layout Section
Distance Measures
\end_layout
\begin_layout Standard
Once image descriptors are plotted in a feature space a visual search system
compares descriptors by measuring the distance between them.
The method for doing so will affect the ranking of descriptors.
\end_layout
\begin_layout Subsection
L1 Norm
\end_layout
\begin_layout Subsection
L2 Norm
\end_layout
\begin_layout Standard
The L2 norm, or Euclidean distance, is the shortest difference between two
points in space, it is also referred to as the magnitude of a vector.
In a three dimensional Euclidean space the magnitude of a vector,
\begin_inset Formula $x=\left(i,j,k\right)$
\end_inset
, is given by,
\end_layout
\begin_layout Standard
\begin_inset Formula
\[
\left\Vert x\right\Vert _{2}=\sqrt{i^{2}+j^{2}+k^{2}}
\]
\end_inset
\end_layout
\begin_layout Standard
It's intuitive distance measurement makes it the most commonly used norm
in Euclidean space.
\end_layout
\begin_layout Subsection
Mahalanobis Distance
\end_layout
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\begin_layout Section
Test Methods
\end_layout
\begin_layout Subsection
Dataset
\end_layout
\begin_layout Standard
For the purposes of these experiments the Microsoft MSRC
\begin_inset CommandInset citation
LatexCommand cite
key "microsoft_msrc"
literal "false"
\end_inset
version 2 dataset was used.
The set is made up of 591 images across 20 categories, the classifications
for which can be seen in appendix
\begin_inset CommandInset ref
LatexCommand ref
reference "sec:MSRC-Dataset-Classifications"
plural "false"
caps "false"
noprefix "false"
\end_inset
.
\end_layout
\begin_layout Standard
Worth noting about the dataset is that there are some similarities and overlap
between categories which has implications on the results which can be calculate
d when using it.
\end_layout
\begin_layout Standard
For example category 1 is a collection of images of cows, sheep and horses
on grass however cows and sheep each have their own distinct categories.
Category 18 also has many similarities to category 20 with both being mainly
shots of bodies of water and boats in water of varying sizes.
\end_layout
\begin_layout Standard
During the evaulation of implemented visual search techniques the classification
of each image is done by referencing the group index they are named with.
As such, occurences of false negatives may increase as images that do in
fact look similar as they are both, say, images of cows will be marked
as not similar and measure negatively for the performance of the method.
\end_layout
\begin_layout Subsection
Precision and Recall
\end_layout
\begin_layout Standard
When comapring the effectiveness of different descriptors the main measurements
are those of precision and recall.
\end_layout
\begin_layout Standard
Once the visual search system has ranked a dataset on similarity to a query
image, the precision and recall can be calculated up to
\begin_inset Formula $n$
\end_inset
images through the ranked list.
\end_layout
\begin_layout Standard
At each
\begin_inset Formula $n$
\end_inset
the precision is defined as the number of images up to
\begin_inset Formula $n$
\end_inset
that are classed as relevant.
Higher precision values indicate better system accuracy and an ideal system
response as
\begin_inset Formula $n$
\end_inset
increases would be a precision of 1 until all relevant documents have been
returned at which point it would reduce to a minimum value of the fraction
of relevant documents in the dataset.
This would indicate that the system is able to select a relevant image
every time one is available.
\end_layout
\begin_layout Standard
The recall is defined at
\begin_inset Formula $n$
\end_inset
as how many of the available relevant results have been returned up to
\begin_inset Formula $n$
\end_inset
.
Higher recall values at
\begin_inset Formula $n$
\end_inset
indicate that the system can recall relevant documents faster with less
false positives and begins at 0 before increasing to a maximum of 1 as
\begin_inset Formula $n$
\end_inset
increases when all have been returned.
\end_layout
\begin_layout Standard
While both measurements appear to reflect similar concepts there is a difference.
Precision is a measure of how accurately a system can decide whether a
document is relevant while recall can be thought of as a measure of a systems
repeated accuracy and measures how long it takes to retrieve all relevant
documents.
\end_layout
\begin_layout Standard
A system with high recall but low precision will indicate that the system
is effectively able to retrieve all relevant documents eventually however
there will be false positives within the results.
Results of this quality would be advantageous when it is important to obtain
all relevant results however not when the relevance of each and every one
is valued.
\end_layout
\begin_layout Standard
A system with high precision but low recall would indicate that the system
is able to very confident in its selection of relevant documents but may
indicate an increase in false negatives.
\end_layout
\begin_layout Subsection
Precision Recall Curve
\end_layout
\begin_layout Standard
A way to visualise the response of a visual search system is to calculate
both precision and recall for all values of
\begin_inset Formula $n$
\end_inset
and plot each pair against each for what is known as a precision-recall
curve or PR curve.
\end_layout
\begin_layout Subsection
Methods
\end_layout
\begin_layout Standard
In order to evaluate the performance of each descriptor two different tests
were conducted.
\end_layout
\begin_layout Subsubsection
Category Response
\end_layout
\begin_layout Standard
The category response aims to control for a descriptor's varying performance
at each of the dataset's categories by looping through each category and
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using a preselected image from each as the query image.
Each category iteration has precision and recall values calculated for
all
\begin_inset Formula $n$
\end_inset
to allow the mean average precision to be calculated.
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This mean value is calculated from the 20 category iterations for the MSRCv2
dataset.
\end_layout
\begin_layout Standard
Completing one iteration for each category also allows a confusion matrix
to be constructed.
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For each iteration the top 25 results were evaluated, this number was chosen
as this is approximately the mean category size.
\end_layout
\begin_layout Standard
The completed confusion matrix allows the main category confusions to be
identified and discussions to be made.
\end_layout
\begin_layout Section
Results
\end_layout
\begin_layout Subsection
Average RGB
\end_layout
\begin_layout Subsection
Global Colour Histogram
\end_layout
\begin_layout Subsection
Spatial Colour
\end_layout
\begin_layout Subsection
Spatial Colour and Texture
\end_layout
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\begin_layout Section
Discussion
\end_layout
\begin_layout Section
Conclusions
\end_layout
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\start_of_appendix
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\begin_layout Section
MSRCv2 Dataset Classifications
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2019-11-12 16:27:04 +00:00
\end_layout
\end_body
\end_document