splitting file structure, enabling pages deployment
This commit is contained in:
parent
98abdcea45
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36
.github/workflows/test.yml
vendored
36
.github/workflows/test.yml
vendored
@ -24,21 +24,27 @@ jobs:
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- name: Test WASM in-browser
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run: wasm-pack test --firefox --chrome --headless
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# - name: Install Node
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# uses: actions/setup-node@v2
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# with:
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# node-version: 16
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- name: Install Node
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uses: actions/setup-node@v2
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with:
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node-version: 16
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# - name: Install Node Modules
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# run: npm ci
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# working-directory: ./www
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- name: Install Node Modules
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run: npm ci
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working-directory: ./www
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# - name: Build Js
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# run: npm run build --if-present
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# working-directory: ./www
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- name: Build Js
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run: npm run build --if-present
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working-directory: ./www
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# - name: Deploy To Pages
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# uses: peaceiris/actions-gh-pages@v3
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# with:
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# github_token: ${{ secrets.GITHUB_TOKEN }}
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# publish_dir: ./www/dist
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- name: Build Docs
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run: cargo doc --no-deps --document-private-items
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- name: Move Docs to Staging Directory
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run: mv target/doc www/dist/
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- name: Deploy To Pages
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uses: peaceiris/actions-gh-pages@v3
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with:
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github_token: ${{ secrets.GITHUB_TOKEN }}
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publish_dir: ./www/dist
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57
src/board/enums.rs
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57
src/board/enums.rs
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@ -0,0 +1,57 @@
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extern crate wasm_bindgen;
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use wasm_bindgen::prelude::*;
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use std::fmt::{Display, Write};
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#[wasm_bindgen]
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#[repr(u8)]
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#[derive(Clone, Copy, Debug, PartialEq, Eq)]
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pub enum Team {
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Black = 0,
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White = 1,
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}
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impl Display for Team {
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fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result {
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match self {
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Team::White => write!(f, "{}", 'W'),
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Team::Black => write!(f, "{}", 'B'),
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}
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}
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}
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#[wasm_bindgen]
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#[repr(u8)]
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#[derive(Clone, Copy, Debug, PartialEq, Eq)]
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pub enum Strength {
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Man = 0,
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King = 1
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}
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#[wasm_bindgen]
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#[repr(u8)]
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#[derive(Clone, Copy, Debug, PartialEq, Eq)]
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pub enum SquareState {
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Empty = 0,
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Occupied = 1,
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Unplayable = 2
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}
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impl Display for SquareState {
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fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result {
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match self {
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SquareState::Empty => write!(f, "{}", 'E'),
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SquareState::Occupied => write!(f, "{}", 'O'),
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SquareState::Unplayable => write!(f, "{}", 'U'),
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}
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}
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}
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#[wasm_bindgen]
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#[repr(u8)]
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#[derive(Clone, Copy, Debug, PartialEq, Eq)]
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pub enum Moveable {
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Allowed = 0,
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Occupied = 1,
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OutOfBounds = 2,
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}
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106
src/board/iter.rs
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106
src/board/iter.rs
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@ -0,0 +1,106 @@
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use crate::board::{Board, Square};
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pub struct RowIndexIterator<'a> {
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board: &'a Board,
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row_cursor: usize
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}
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impl<'a> RowIndexIterator<'a> {
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pub fn new(board: &'a Board) -> Self {
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Self {
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board,
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row_cursor: 0
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}
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}
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}
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impl<'a> Iterator for RowIndexIterator<'a> {
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type Item = Vec<usize>;
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/// Get next item from the iterator
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fn next(&mut self) -> Option<Vec<usize>> {
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if self.row_cursor >= self.board.height {
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return None
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}
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let mut holder = Vec::with_capacity(self.board.width);
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let start_idx = self.board.cell_index(self.row_cursor, 0);
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for i in start_idx..start_idx + self.board.width {
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holder.push(i);
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}
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self.row_cursor += 1;
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Some(holder)
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}
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}
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pub struct RowSquareIterator<'a> {
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board: &'a Board,
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index_iter: RowIndexIterator<'a>,
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}
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impl<'a> RowSquareIterator<'a> {
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pub fn new(board: &'a Board) -> Self {
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Self {
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board,
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index_iter: RowIndexIterator::new(board)
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}
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}
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}
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impl<'a> Iterator for RowSquareIterator<'a> {
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type Item = Vec<Square>;
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/// Get next item from the iterator
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fn next(&mut self) -> Option<Vec<Square>> {
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match self.index_iter.next() {
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Some(x) => {
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let mut holder: Vec<Square> = Vec::with_capacity(self.board.width);
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for i in x {
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holder.push(self.board.cell(i));
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}
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Some(holder)
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},
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None => None
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}
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}
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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use crate::board::enums::SquareState;
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use wasm_bindgen_test::*;
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wasm_bindgen_test_configure!(run_in_browser);
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#[wasm_bindgen_test]
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fn index_iterator() {
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let board = Board::new(2, 2);
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let iter = RowIndexIterator::new(&board);
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let collected: Vec<Vec<usize>> = iter.collect();
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assert_eq!(vec![
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vec![0, 1],
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vec![2, 3]
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], collected);
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}
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#[wasm_bindgen_test]
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fn square_iterator() {
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let board = Board::new(2, 2);
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let iter = RowSquareIterator::new(&board);
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let collected: Vec<Vec<Square>> = iter.collect();
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assert_eq!(vec![
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vec![
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Square::new(SquareState::Unplayable, Option::None),
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Square::new(SquareState::Empty, Option::None)
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],
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vec![
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Square::new(SquareState::Empty, Option::None),
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Square::new(SquareState::Unplayable, Option::None)
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]
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], collected);
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}
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}
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544
src/board/mod.rs
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544
src/board/mod.rs
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@ -0,0 +1,544 @@
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pub mod enums;
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use enums::*;
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pub mod iter;
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use iter::*;
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use std::fmt::{Display, Write};
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use std::option::Option;
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extern crate wasm_bindgen;
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use wasm_bindgen::prelude::*;
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pub const STD_WIDTH: usize = 8;
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pub const STD_HEIGHT: usize = 8;
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#[wasm_bindgen]
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#[derive(Clone, Copy, Debug, PartialEq, Eq)]
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pub struct Piece {
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team: Team,
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strength: Strength
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}
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impl Piece {
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pub fn new(team: Team, strength: Strength) -> Piece {
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Piece {
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team, strength
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}
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}
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}
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#[derive(Clone, Copy, Debug, PartialEq, Eq)]
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pub struct Direction<T: Clone + Copy> {
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nw: Option<T>,
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ne: Option<T>,
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se: Option<T>,
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sw: Option<T>,
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}
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impl<T: Clone + Copy> Direction<T> {
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pub fn empty() -> Direction<T> {
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Direction {
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nw: Option::None,
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ne: Option::None,
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se: Option::None,
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sw: Option::None,
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}
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}
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}
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#[wasm_bindgen]
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#[derive(Clone, Copy, Debug, PartialEq, Eq)]
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pub struct Square {
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occupant: Option<Piece>,
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state: SquareState
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}
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impl Square {
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pub fn new(state: SquareState, occupant: Option<Piece>) -> Square{
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Square {
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occupant,
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state
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}
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}
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}
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#[wasm_bindgen]
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#[derive(Clone, Copy, Debug, PartialEq, Eq)]
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pub struct BrdIdx {
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row: usize,
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col: usize
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}
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#[wasm_bindgen]
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impl BrdIdx {
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pub fn from(row: usize, col: usize) -> BrdIdx {
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BrdIdx{
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row, col
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}
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}
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}
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///////////////
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// BOARD
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///////////////
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/// Models a single state for a checkers board
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#[wasm_bindgen]
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#[derive(Clone)]
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pub struct Board {
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cells: Vec<Square>,
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width: usize,
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height: usize,
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current_turn: Team
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}
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impl Board {
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pub fn cell_mut(&mut self, idx: usize) -> &mut Square {
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&mut self.cells[idx]
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}
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pub fn diagonal_indices(&self, idx: BrdIdx) -> Option<Vec<usize>> {
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if self.cell_state(self.cell_idx(idx)) == SquareState::Unplayable {
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return None;
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}
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let height_idx = self.height - 1;
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let width_idx = self.width - 1;
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let mut cells = Vec::with_capacity(4);
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let mut dir = Direction::empty();
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if idx.row > 0 {
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if idx.col > 0 {
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cells.push(
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self.cell_index(idx.row - 1, idx.col - 1)
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);
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dir.nw = Option::Some(self.cell(self.cell_index(idx.row - 1, idx.col - 1)));
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}
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if idx.col < width_idx {
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cells.push(
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self.cell_index(idx.row - 1, idx.col + 1)
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);
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dir.ne = Option::Some(self.cell(self.cell_index(idx.row - 1, idx.col + 1)));
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}
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}
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if idx.row < height_idx {
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if idx.col > 0 {
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cells.push(
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self.cell_index(idx.row + 1, idx.col - 1)
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);
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dir.sw = Option::Some(self.cell(self.cell_index(idx.row + 1, idx.col - 1)));
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}
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if idx.col < width_idx {
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cells.push(
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self.cell_index(idx.row + 1, idx.col + 1)
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);
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dir.se = Option::Some(self.cell(self.cell_index(idx.row + 1, idx.col + 1)));
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}
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}
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cells.shrink_to_fit();
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Some(cells)
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// Some(dir)
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}
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pub fn filter_indices(&self, idx: BrdIdx, player: Team, indices: Vec<usize>) -> Vec<usize> {
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indices.into_iter().filter(|i| {
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match player {
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Team::Black => self.board_index(*i).row < idx.row,
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Team::White => self.board_index(*i).row > idx.row,
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}
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}).collect()
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}
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pub fn player_diagonal_indices(&self, idx: BrdIdx, player: Team) -> Option<Vec<usize>> {
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match self.diagonal_indices(idx) {
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Some(x) => Some(self.filter_indices(idx, player, x)),
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None => None
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}
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}
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pub fn jumpable_indices(&self, idx: BrdIdx) -> Option<Vec<usize>> {
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if self.cell_state(self.cell_idx(idx)) == SquareState::Unplayable {
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return None;
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}
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let height_idx = self.height - 1;
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let width_idx = self.width - 1;
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let mut cells = Vec::with_capacity(4);
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if idx.row > 1 {
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if idx.col > 1 {
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cells.push(
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self.cell_index(idx.row - 2, idx.col - 2)
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);
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}
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if idx.col < width_idx - 1 {
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cells.push(
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self.cell_index(idx.row - 2, idx.col + 2)
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);
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}
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}
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if idx.row < height_idx - 1 {
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if idx.col > 1 {
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cells.push(
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self.cell_index(idx.row + 2, idx.col - 2)
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);
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}
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if idx.col < width_idx - 1 {
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cells.push(
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self.cell_index(idx.row + 2, idx.col + 2)
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);
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}
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}
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cells.shrink_to_fit();
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Some(cells)
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}
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pub fn player_jumpable_indices(&self, idx: BrdIdx, player: Team) -> Option<Vec<usize>> {
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match self.jumpable_indices(idx) {
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Some(x) => Some(self.filter_indices(idx, player, x)),
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None => None
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}
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}
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}
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#[wasm_bindgen]
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impl Board {
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pub fn cell(&self, idx: usize) -> Square {
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self.cells[idx]
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}
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pub fn grid_cell(&self, idx: BrdIdx) -> Square {
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self.cell(self.cell_idx(idx))
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}
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pub fn cell_index(&self, row: usize, col: usize) -> usize {
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(row * self.width) + col
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}
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pub fn cell_idx(&self, idx: BrdIdx) -> usize {
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self.cell_index(idx.row, idx.col)
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}
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pub fn board_index(&self, idx: usize) -> BrdIdx {
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let row = idx / self.width;
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let col = idx - (row * self.width);
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BrdIdx::from(row, col)
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}
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// pub fn can_move(&self, from: BrdIdx, to: BrdIdx) -> bool {
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// let diagonals = self.diagonal_indices(from);
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// }
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|
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pub fn new(width: usize, height: usize) -> Board {
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let total_cells = width * height;
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|
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let mut cells: Vec<Square> = Vec::with_capacity(total_cells);
|
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let mut playable = false;
|
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|
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for i in 0..height {
|
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for _ in 0..width {
|
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if playable {
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cells.push(Square::new(SquareState::Empty, None));
|
||||
}
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else {
|
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cells.push(Square::new(SquareState::Unplayable, None));
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}
|
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playable = !playable;
|
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}
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playable = i % 2 == 0;
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}
|
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|
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Board {
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cells,
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width,
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height,
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||||
|
||||
current_turn: Team::Black
|
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}
|
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}
|
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|
||||
pub fn init_game(board: Board) -> Board {
|
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let mut new_board = board.clone();
|
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for (idx, row) in RowSquareIterator::new(&board).enumerate() {
|
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for (jdx, square) in row.iter().enumerate() {
|
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|
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if square.state == SquareState::Empty || square.state == SquareState::Occupied {
|
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if idx < 3 {
|
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let cell_idx = new_board.cell_index(idx, jdx);
|
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new_board.cells[cell_idx] = Square::new(
|
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SquareState::Occupied,
|
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Some(Piece::new(Team::White, Strength::Man))
|
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);
|
||||
} else if idx >= board.height - 3 {
|
||||
let cell_idx = new_board.cell_index(idx, jdx);
|
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new_board.cells[cell_idx] = Square::new(
|
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SquareState::Occupied,
|
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Some(Piece::new(Team::Black, Strength::Man))
|
||||
);
|
||||
} else {
|
||||
let cell_idx = new_board.cell_index(idx, jdx);
|
||||
new_board.cells[cell_idx] = Square::new(
|
||||
SquareState::Empty,
|
||||
None
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
new_board
|
||||
}
|
||||
|
||||
pub fn current_turn(&self) -> Team {
|
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self.current_turn
|
||||
}
|
||||
|
||||
pub fn cells(&self) -> *const Square {
|
||||
self.cells.as_ptr()
|
||||
}
|
||||
|
||||
pub fn num_cells(&self) -> usize {
|
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self.cells.len()
|
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}
|
||||
|
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pub fn cell_state(&self, idx: usize) -> SquareState {
|
||||
self.cell(idx).state
|
||||
}
|
||||
}
|
||||
|
||||
impl Display for Board {
|
||||
fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result{
|
||||
let mut string = String::new();
|
||||
|
||||
for i in 0..self.height {
|
||||
for j in 0..self.width {
|
||||
let idx = self.cell_index(i, j);
|
||||
|
||||
match self.cell_state(idx) {
|
||||
SquareState::Empty => { write!(string, "{}", SquareState::Empty); },
|
||||
SquareState::Occupied => { write!(string, "{}", self.cell(idx).occupant.unwrap().team); },
|
||||
SquareState::Unplayable => { write!(string, "{}", SquareState::Unplayable); },
|
||||
}
|
||||
}
|
||||
string.push('\n');
|
||||
}
|
||||
|
||||
write!(f, "{}", string)
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
use wasm_bindgen_test::*;
|
||||
use crate::log;
|
||||
|
||||
wasm_bindgen_test_configure!(run_in_browser);
|
||||
|
||||
#[wasm_bindgen_test]
|
||||
fn create() {
|
||||
let board = Board::new(STD_WIDTH, STD_HEIGHT);
|
||||
assert!(true);
|
||||
}
|
||||
|
||||
#[wasm_bindgen_test]
|
||||
fn std_num_cells() {
|
||||
let board = Board::new(8, 8);
|
||||
assert_eq!(64, board.num_cells());
|
||||
}
|
||||
|
||||
//////////////
|
||||
// INDEXING
|
||||
//////////////
|
||||
|
||||
#[wasm_bindgen_test]
|
||||
fn cell_index_top_left() {
|
||||
let board = Board::new(8, 8);
|
||||
assert_eq!(0, board.cell_index(0, 0));
|
||||
}
|
||||
|
||||
#[wasm_bindgen_test]
|
||||
fn cell_index_central() {
|
||||
let board = Board::new(8, 8);
|
||||
assert_eq!(9, board.cell_index(1, 1));
|
||||
}
|
||||
|
||||
#[wasm_bindgen_test]
|
||||
fn cell_index_central_2() {
|
||||
let board = Board::new(8, 8);
|
||||
assert_eq!(17, board.cell_index(2, 1));
|
||||
}
|
||||
|
||||
#[wasm_bindgen_test]
|
||||
fn board_index() {
|
||||
let board = Board::new(8, 8);
|
||||
|
||||
// first row
|
||||
assert_eq!(BrdIdx::from(0, 5), board.board_index(5));
|
||||
// second row
|
||||
assert_eq!(BrdIdx::from(1, 6), board.board_index(14));
|
||||
// third row
|
||||
assert_eq!(BrdIdx::from(2, 4), board.board_index(20));
|
||||
}
|
||||
|
||||
///////////////////
|
||||
// SQUARE STATE
|
||||
///////////////////
|
||||
|
||||
#[wasm_bindgen_test]
|
||||
fn first_square_unplayable() {
|
||||
let board = Board::new(8, 8);
|
||||
assert_eq!(SquareState::Unplayable, board.cell_state(board.cell_index(0, 0)));
|
||||
}
|
||||
|
||||
#[wasm_bindgen_test]
|
||||
fn first_square_row_5_unplayable() {
|
||||
let board = Board::new(8, 8);
|
||||
assert_eq!(SquareState::Empty, board.cell_state(board.cell_index(5, 0)));
|
||||
}
|
||||
|
||||
//////////////////////
|
||||
// DIAGNOAL INDICES
|
||||
//////////////////////
|
||||
|
||||
#[wasm_bindgen_test]
|
||||
fn moveable_indices_unplayable() {
|
||||
let board = Board::new(8, 8);
|
||||
assert_eq!(None, board.diagonal_indices(BrdIdx::from(7, 7)));
|
||||
assert_eq!(None, board.diagonal_indices(BrdIdx::from(0, 0)));
|
||||
assert_eq!(None, board.diagonal_indices(BrdIdx::from(1, 1)));
|
||||
}
|
||||
|
||||
#[wasm_bindgen_test]
|
||||
fn moveable_indices_central() {
|
||||
let board = Board::new(8, 8);
|
||||
assert_eq!(Some(vec![1, 3, 17, 19]), board.diagonal_indices(BrdIdx::from(1, 2)));
|
||||
}
|
||||
|
||||
#[wasm_bindgen_test]
|
||||
fn moveable_indices_top_row() {
|
||||
let board = Board::new(8, 8);
|
||||
assert_eq!(Some(vec![8, 10]), board.diagonal_indices(BrdIdx::from(0, 1)));
|
||||
}
|
||||
|
||||
#[wasm_bindgen_test]
|
||||
fn moveable_indices_left_column() {
|
||||
let board = Board::new(8, 8);
|
||||
assert_eq!(Some(vec![1, 17]), board.diagonal_indices(BrdIdx::from(1, 0)));
|
||||
}
|
||||
|
||||
#[wasm_bindgen_test]
|
||||
fn moveable_indices_bottom_row() {
|
||||
let board = Board::new(8, 8);
|
||||
assert_eq!(Some(vec![49, 51]), board.diagonal_indices(BrdIdx::from(7, 2)));
|
||||
}
|
||||
|
||||
#[wasm_bindgen_test]
|
||||
fn moveable_indices_right_column() {
|
||||
let board = Board::new(8, 8);
|
||||
assert_eq!(Some(vec![14, 30]), board.diagonal_indices(BrdIdx::from(2, 7)));
|
||||
}
|
||||
|
||||
#[wasm_bindgen_test]
|
||||
fn moveable_indices_top_right() {
|
||||
let board = Board::new(8, 8);
|
||||
assert_eq!(Some(vec![14]), board.diagonal_indices(BrdIdx::from(0, 7)));
|
||||
}
|
||||
|
||||
#[wasm_bindgen_test]
|
||||
fn moveable_indices_bottom_left() {
|
||||
let board = Board::new(8, 8);
|
||||
assert_eq!(Some(vec![49]), board.diagonal_indices(BrdIdx::from(7, 0)));
|
||||
}
|
||||
|
||||
//////////////////////
|
||||
// JUMPABLE INDICES
|
||||
//////////////////////
|
||||
|
||||
#[wasm_bindgen_test]
|
||||
fn jumpable_indices_unplayable() {
|
||||
let board = Board::new(8, 8);
|
||||
assert_eq!(None, board.jumpable_indices(BrdIdx::from(7, 7)));
|
||||
assert_eq!(None, board.jumpable_indices(BrdIdx::from(0, 0)));
|
||||
assert_eq!(None, board.jumpable_indices(BrdIdx::from(1, 1)));
|
||||
}
|
||||
|
||||
#[wasm_bindgen_test]
|
||||
fn jumpable_indices() {
|
||||
let board = Board::new(8, 8);
|
||||
assert_eq!(Some(vec![24, 28]), board.jumpable_indices(BrdIdx::from(1, 2)));
|
||||
}
|
||||
|
||||
#[wasm_bindgen_test]
|
||||
fn jumpable_indices_central() {
|
||||
let board = Board::new(8, 8);
|
||||
assert_eq!(Some(vec![10, 14, 42, 46]), board.jumpable_indices(BrdIdx::from(3, 4)));
|
||||
}
|
||||
|
||||
#[wasm_bindgen_test]
|
||||
fn jumpable_indices_top_row() {
|
||||
let board = Board::new(8, 8);
|
||||
assert_eq!(Some(vec![19]), board.jumpable_indices(BrdIdx::from(0, 1)));
|
||||
}
|
||||
|
||||
#[wasm_bindgen_test]
|
||||
fn jumpable_indices_left_column() {
|
||||
let board = Board::new(8, 8);
|
||||
assert_eq!(Some(vec![26]), board.jumpable_indices(BrdIdx::from(1, 0)));
|
||||
}
|
||||
|
||||
#[wasm_bindgen_test]
|
||||
fn jumpable_indices_bottom_row() {
|
||||
let board = Board::new(8, 8);
|
||||
assert_eq!(Some(vec![40, 44]), board.jumpable_indices(BrdIdx::from(7, 2)));
|
||||
}
|
||||
|
||||
#[wasm_bindgen_test]
|
||||
fn jumpable_indices_right_column() {
|
||||
let board = Board::new(8, 8);
|
||||
assert_eq!(Some(vec![5, 37]), board.jumpable_indices(BrdIdx::from(2, 7)));
|
||||
}
|
||||
|
||||
#[wasm_bindgen_test]
|
||||
fn jumpable_indices_top_right() {
|
||||
let board = Board::new(8, 8);
|
||||
assert_eq!(Some(vec![21]), board.jumpable_indices(BrdIdx::from(0, 7)));
|
||||
}
|
||||
|
||||
#[wasm_bindgen_test]
|
||||
fn jumpable_indices_bottom_left() {
|
||||
let board = Board::new(8, 8);
|
||||
assert_eq!(Some(vec![42]), board.jumpable_indices(BrdIdx::from(7, 0)));
|
||||
}
|
||||
|
||||
#[wasm_bindgen_test]
|
||||
fn init_game() {
|
||||
let board = Board::init_game(Board::new(8, 8));
|
||||
log!("{}", board);
|
||||
}
|
||||
|
||||
#[wasm_bindgen_test]
|
||||
fn black_diagonal_indices() {
|
||||
let board = Board::new(8, 8);
|
||||
assert_eq!(Some(vec![1, 3]), board.player_diagonal_indices(BrdIdx::from(1, 2), Team::Black));
|
||||
}
|
||||
|
||||
#[wasm_bindgen_test]
|
||||
fn white_diagonal_indices() {
|
||||
let board = Board::new(8, 8);
|
||||
assert_eq!(Some(vec![17, 19]), board.player_diagonal_indices(BrdIdx::from(1, 2), Team::White));
|
||||
}
|
||||
}
|
12
src/game.rs
Normal file
12
src/game.rs
Normal file
@ -0,0 +1,12 @@
|
||||
use crate::board::Board;
|
||||
use indextree::Arena;
|
||||
|
||||
extern crate wasm_bindgen;
|
||||
use wasm_bindgen::prelude::*;
|
||||
|
||||
#[wasm_bindgen]
|
||||
pub struct Game {
|
||||
current: Board,
|
||||
previous_boards: Vec<Board>,
|
||||
tree: Arena<Board>
|
||||
}
|
260
src/lib.rs
260
src/lib.rs
@ -1,27 +1,17 @@
|
||||
mod utils;
|
||||
|
||||
use std::fmt::{Display, Write};
|
||||
use std::option::Option;
|
||||
pub mod board;
|
||||
pub mod utils;
|
||||
pub mod game;
|
||||
|
||||
extern crate wasm_bindgen;
|
||||
use wasm_bindgen::prelude::*;
|
||||
|
||||
extern crate indextree;
|
||||
use indextree::Arena;
|
||||
|
||||
pub const STD_WIDTH: usize = 8;
|
||||
pub const STD_HEIGHT: usize = 8;
|
||||
|
||||
// use rand::prelude::*;
|
||||
|
||||
// use rand_pcg::Pcg64Mcg;
|
||||
|
||||
// When the `wee_alloc` feature is enabled, use `wee_alloc` as the global
|
||||
// allocator.
|
||||
// #[cfg(feature = "wee_alloc")]
|
||||
// #[global_allocator]
|
||||
// static ALLOC: wee_alloc::WeeAlloc = wee_alloc::WeeAlloc::INIT;
|
||||
|
||||
#[macro_export]
|
||||
macro_rules! log {
|
||||
( $( $t:tt )* ) => {
|
||||
web_sys::console::log_1(&format!( $( $t )* ).into());
|
||||
@ -36,245 +26,3 @@ pub fn init_game() {
|
||||
#[cfg(feature = "random_init")]
|
||||
log!("random layout enabled");
|
||||
}
|
||||
|
||||
#[wasm_bindgen]
|
||||
#[repr(u8)]
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
|
||||
pub enum Team {
|
||||
Black = 0,
|
||||
White = 1,
|
||||
}
|
||||
|
||||
#[wasm_bindgen]
|
||||
#[repr(u8)]
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
|
||||
pub enum Strength {
|
||||
Man = 0,
|
||||
King = 1
|
||||
}
|
||||
|
||||
#[wasm_bindgen]
|
||||
#[repr(u8)]
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
|
||||
pub enum SquareState {
|
||||
Empty = 0,
|
||||
Occupied = 1,
|
||||
Unplayable = 2
|
||||
}
|
||||
|
||||
impl Display for SquareState {
|
||||
fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result {
|
||||
match self {
|
||||
SquareState::Empty => {write!(f, "{}", 'E')},
|
||||
SquareState::Occupied => {write!(f, "{}", 'O')},
|
||||
SquareState::Unplayable => {write!(f, "{}", 'U')},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[wasm_bindgen]
|
||||
#[derive(Clone)]
|
||||
pub struct Piece {
|
||||
id: u8,
|
||||
team: Team,
|
||||
strength: Strength
|
||||
}
|
||||
|
||||
#[wasm_bindgen]
|
||||
#[derive(Clone)]
|
||||
pub struct Square {
|
||||
occupant: Option<Piece>,
|
||||
state: SquareState
|
||||
}
|
||||
|
||||
impl Square {
|
||||
fn new(state: SquareState, occupant: Option<Piece>) -> Square{
|
||||
Square {
|
||||
occupant,
|
||||
state
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
#[wasm_bindgen]
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
|
||||
pub struct BrdIdx {
|
||||
row: usize,
|
||||
col: usize
|
||||
}
|
||||
|
||||
#[wasm_bindgen]
|
||||
impl BrdIdx {
|
||||
pub fn from(row: usize, col: usize) -> BrdIdx {
|
||||
BrdIdx{
|
||||
row, col
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
///////////////
|
||||
// BOARD
|
||||
///////////////
|
||||
|
||||
#[wasm_bindgen]
|
||||
#[derive(Clone)]
|
||||
pub struct Board {
|
||||
cells: Vec<Square>,
|
||||
width: usize,
|
||||
height: usize,
|
||||
|
||||
current_turn: Team
|
||||
}
|
||||
|
||||
impl Board {
|
||||
pub fn cell(&self, idx: usize) -> &Square {
|
||||
&self.cells[idx]
|
||||
}
|
||||
|
||||
pub fn grid_cell(&self, idx: BrdIdx) -> &Square {
|
||||
self.cell(self.cell_idx(idx))
|
||||
}
|
||||
|
||||
pub fn cell_mut(&mut self, idx: usize) -> &mut Square {
|
||||
&mut self.cells[idx]
|
||||
}
|
||||
}
|
||||
|
||||
#[wasm_bindgen]
|
||||
impl Board {
|
||||
pub fn cell_index(&self, row: usize, col: usize) -> usize {
|
||||
(row * self.width) + col
|
||||
}
|
||||
|
||||
pub fn cell_idx(&self, idx: BrdIdx) -> usize {
|
||||
self.cell_index(idx.row, idx.col)
|
||||
}
|
||||
|
||||
pub fn board_index(&self, idx: usize) -> BrdIdx {
|
||||
let row = idx / self.width;
|
||||
let col = idx - (row * self.width);
|
||||
BrdIdx::from(row, col)
|
||||
}
|
||||
|
||||
pub fn diagonal_indices(&self, idx: BrdIdx) -> Option<Vec<usize>> {
|
||||
if self.cell_state(self.cell_idx(idx)) == SquareState::Unplayable {
|
||||
return None;
|
||||
}
|
||||
|
||||
let height_idx = self.height - 1;
|
||||
let width_idx = self.width - 1;
|
||||
|
||||
let mut cells = Vec::with_capacity(4);
|
||||
|
||||
if idx.row > 0 {
|
||||
if idx.col > 0 {
|
||||
cells.push(
|
||||
self.cell_index(idx.row - 1, idx.col - 1)
|
||||
);
|
||||
}
|
||||
|
||||
if idx.col < width_idx {
|
||||
cells.push(
|
||||
self.cell_index(idx.row - 1, idx.col + 1)
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
if idx.row < height_idx {
|
||||
if idx.col > 0 {
|
||||
cells.push(
|
||||
self.cell_index(idx.row + 1, idx.col - 1)
|
||||
);
|
||||
}
|
||||
|
||||
if idx.col < width_idx {
|
||||
cells.push(
|
||||
self.cell_index(idx.row + 1, idx.col + 1)
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
cells.shrink_to_fit();
|
||||
Some(cells)
|
||||
}
|
||||
|
||||
// pub fn can_move(&self, from: BrdIdx, to: BrdIdx) -> bool {
|
||||
// let diagonals = self.diagonal_indices(from);
|
||||
// }
|
||||
|
||||
pub fn new(width: usize, height: usize) -> Board {
|
||||
let total_cells = width * height;
|
||||
|
||||
let mut cells: Vec<Square> = Vec::with_capacity(total_cells);
|
||||
let mut playable = false;
|
||||
|
||||
for i in 0..height {
|
||||
for _ in 0..width {
|
||||
if playable {
|
||||
cells.push(Square::new(SquareState::Empty, None));
|
||||
}
|
||||
else {
|
||||
cells.push(Square::new(SquareState::Unplayable, None));
|
||||
}
|
||||
playable = !playable;
|
||||
}
|
||||
playable = i % 2 == 0;
|
||||
}
|
||||
|
||||
Board {
|
||||
cells,
|
||||
width,
|
||||
height,
|
||||
|
||||
current_turn: Team::Black
|
||||
}
|
||||
}
|
||||
|
||||
pub fn current_turn(&self) -> Team {
|
||||
self.current_turn
|
||||
}
|
||||
|
||||
pub fn cells(&self) -> *const Square {
|
||||
self.cells.as_ptr()
|
||||
}
|
||||
|
||||
pub fn num_cells(&self) -> usize {
|
||||
self.cells.len()
|
||||
}
|
||||
|
||||
pub fn cell_state(&self, idx: usize) -> SquareState {
|
||||
self.cell(idx).state
|
||||
}
|
||||
}
|
||||
|
||||
impl Display for Board {
|
||||
fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result{
|
||||
let mut string = String::new();
|
||||
|
||||
for i in 0..self.height {
|
||||
for j in 0..self.width {
|
||||
write!(string, "{}",
|
||||
self.cell_state( // empty, unocc, unplayable
|
||||
self.cell_index( // 1d vec idx from 2d board idx
|
||||
i, j // 2d board idx
|
||||
)
|
||||
)
|
||||
);
|
||||
}
|
||||
string.push('\n');
|
||||
}
|
||||
|
||||
write!(f, "{}", string)
|
||||
}
|
||||
}
|
||||
|
||||
///////////////
|
||||
// GAME
|
||||
///////////////
|
||||
|
||||
#[wasm_bindgen]
|
||||
pub struct Game {
|
||||
current: Board,
|
||||
tree: Arena<Board>
|
||||
}
|
122
tests/board.rs
122
tests/board.rs
@ -7,125 +7,3 @@ extern crate wasm_bindgen_test;
|
||||
use wasm_bindgen_test::{wasm_bindgen_test, wasm_bindgen_test_configure};
|
||||
|
||||
wasm_bindgen_test_configure!(run_in_browser);
|
||||
|
||||
extern crate web_sys;
|
||||
use web_sys::console;
|
||||
|
||||
extern crate draught;
|
||||
use draught::{Board, BrdIdx, SquareState, STD_WIDTH, STD_HEIGHT};
|
||||
|
||||
macro_rules! log {
|
||||
( $( $t:tt )* ) => {
|
||||
web_sys::console::log_1(&format!( $( $t )* ).into());
|
||||
}
|
||||
}
|
||||
|
||||
#[wasm_bindgen_test]
|
||||
fn create() {
|
||||
let board = Board::new(STD_WIDTH, STD_HEIGHT);
|
||||
assert!(true);
|
||||
}
|
||||
|
||||
#[wasm_bindgen_test]
|
||||
fn std_num_cells() {
|
||||
let board = Board::new(8, 8);
|
||||
assert_eq!(64, board.num_cells());
|
||||
}
|
||||
|
||||
//////////////
|
||||
// INDEXING
|
||||
//////////////
|
||||
|
||||
#[wasm_bindgen_test]
|
||||
fn cell_index_top_left() {
|
||||
let board = Board::new(8, 8);
|
||||
assert_eq!(0, board.cell_index(0, 0));
|
||||
}
|
||||
|
||||
#[wasm_bindgen_test]
|
||||
fn cell_index_central() {
|
||||
let board = Board::new(8, 8);
|
||||
assert_eq!(9, board.cell_index(1, 1));
|
||||
}
|
||||
|
||||
#[wasm_bindgen_test]
|
||||
fn cell_index_central_2() {
|
||||
let board = Board::new(8, 8);
|
||||
assert_eq!(17, board.cell_index(2, 1));
|
||||
}
|
||||
|
||||
#[wasm_bindgen_test]
|
||||
fn board_index() {
|
||||
let board = Board::new(8, 8);
|
||||
|
||||
// first row
|
||||
assert_eq!(BrdIdx::from(0, 5), board.board_index(5));
|
||||
// second row
|
||||
assert_eq!(BrdIdx::from(1, 6), board.board_index(14));
|
||||
}
|
||||
|
||||
///////////////////
|
||||
// SQUARE STATE
|
||||
///////////////////
|
||||
|
||||
#[wasm_bindgen_test]
|
||||
fn first_square_unplayable() {
|
||||
let board = Board::new(8, 8);
|
||||
assert_eq!(SquareState::Unplayable, board.cell_state(board.cell_index(0, 0)));
|
||||
}
|
||||
|
||||
#[wasm_bindgen_test]
|
||||
fn first_square_row_5_unplayable() {
|
||||
let board = Board::new(8, 8);
|
||||
assert_eq!(SquareState::Empty, board.cell_state(board.cell_index(5, 0)));
|
||||
}
|
||||
|
||||
#[wasm_bindgen_test]
|
||||
fn moveable_indices_unplayable() {
|
||||
let board = Board::new(8, 8);
|
||||
assert_eq!(None, board.diagonal_indices(BrdIdx::from(7, 7)));
|
||||
assert_eq!(None, board.diagonal_indices(BrdIdx::from(0, 0)));
|
||||
assert_eq!(None, board.diagonal_indices(BrdIdx::from(1, 1)));
|
||||
}
|
||||
|
||||
#[wasm_bindgen_test]
|
||||
fn moveable_indices_central() {
|
||||
let board = Board::new(8, 8);
|
||||
assert_eq!(Some(vec![1, 3, 17, 19]), board.diagonal_indices(BrdIdx::from(1, 2)));
|
||||
}
|
||||
|
||||
#[wasm_bindgen_test]
|
||||
fn moveable_indices_top_row() {
|
||||
let board = Board::new(8, 8);
|
||||
assert_eq!(Some(vec![8, 10]), board.diagonal_indices(BrdIdx::from(0, 1)));
|
||||
}
|
||||
|
||||
#[wasm_bindgen_test]
|
||||
fn moveable_indices_left_column() {
|
||||
let board = Board::new(8, 8);
|
||||
assert_eq!(Some(vec![1, 17]), board.diagonal_indices(BrdIdx::from(1, 0)));
|
||||
}
|
||||
|
||||
#[wasm_bindgen_test]
|
||||
fn moveable_indices_bottom_row() {
|
||||
let board = Board::new(8, 8);
|
||||
assert_eq!(Some(vec![49, 51]), board.diagonal_indices(BrdIdx::from(7, 2)));
|
||||
}
|
||||
|
||||
#[wasm_bindgen_test]
|
||||
fn moveable_indices_right_column() {
|
||||
let board = Board::new(8, 8);
|
||||
assert_eq!(Some(vec![14, 30]), board.diagonal_indices(BrdIdx::from(2, 7)));
|
||||
}
|
||||
|
||||
#[wasm_bindgen_test]
|
||||
fn moveable_indices_top_right() {
|
||||
let board = Board::new(8, 8);
|
||||
assert_eq!(Some(vec![14]), board.diagonal_indices(BrdIdx::from(0, 7)));
|
||||
}
|
||||
|
||||
#[wasm_bindgen_test]
|
||||
fn moveable_indices_bottom_left() {
|
||||
let board = Board::new(8, 8);
|
||||
assert_eq!(Some(vec![49]), board.diagonal_indices(BrdIdx::from(7, 0)));
|
||||
}
|
||||
|
@ -34,7 +34,16 @@
|
||||
<h1>Draught 🚀</h1>
|
||||
</div>
|
||||
<div class="card-body">
|
||||
|
||||
<div class="row p-1">
|
||||
<div class="col-sm-12">
|
||||
<p class="text-muted">Working on an implementation of checkers in Rust WASM with a thin Js frontend, mainly as an exercise to learn Rust and to have a larger project in the language to fiddle with. The idea is to use the <a href="https://en.wikipedia.org/wiki/Minimax">minimax</a> algorithm to create an AI player that can operate with reasonable performance as a result of Rust's compiled performance.</p>
|
||||
</div>
|
||||
</div>
|
||||
<div class="row p-1">
|
||||
<div class="col-sm-12">
|
||||
<a href="doc/draught" class="btn btn-secondary">Docs</a>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
|
11277
www/package-lock.json
generated
Normal file
11277
www/package-lock.json
generated
Normal file
File diff suppressed because it is too large
Load Diff
@ -23,7 +23,7 @@
|
||||
},
|
||||
"homepage": "https://github.com/Sarsoo/draught#readme",
|
||||
"dependencies": {
|
||||
"gameoflife": "file:../pkg"
|
||||
"draught": "file:../pkg"
|
||||
},
|
||||
"devDependencies": {
|
||||
"copy-webpack-plugin": "^9.0.0",
|
||||
|
Loading…
Reference in New Issue
Block a user