initial commit with board skeleton
This commit is contained in:
commit
98abdcea45
44
.github/workflows/test.yml
vendored
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44
.github/workflows/test.yml
vendored
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@ -0,0 +1,44 @@
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name: test and deploy
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on:
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push:
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branches: [ master ]
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env:
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CARGO_TERM_COLOR: always
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jobs:
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build:
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runs-on: ubuntu-latest
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steps:
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- uses: actions/checkout@v2
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- name: Install wasm-pack
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uses: jetli/wasm-pack-action@v0.3.0
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- name: Build Rust for WASM
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run: wasm-pack build
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- name: Test WASM in-browser
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run: wasm-pack test --firefox --chrome --headless
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# - name: Install Node
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# uses: actions/setup-node@v2
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# with:
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# node-version: 16
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# - name: Install Node Modules
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# run: npm ci
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# working-directory: ./www
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# - name: Build Js
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# run: npm run build --if-present
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# working-directory: ./www
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# - name: Deploy To Pages
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# uses: peaceiris/actions-gh-pages@v3
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# with:
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# github_token: ${{ secrets.GITHUB_TOKEN }}
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# publish_dir: ./www/dist
|
6
.gitignore
vendored
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6
.gitignore
vendored
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@ -0,0 +1,6 @@
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/target
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**/*.rs.bk
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Cargo.lock
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bin/
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pkg/
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wasm-pack.log
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55
Cargo.toml
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55
Cargo.toml
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@ -0,0 +1,55 @@
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[package]
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name = "draught"
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version = "0.1.0"
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authors = ["aj <andrewjpack@gmail.com>"]
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edition = "2018"
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repository = "https://github.com/Sarsoo/checkers"
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[lib]
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crate-type = ["cdylib", "rlib"]
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[features]
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default = ["console_error_panic_hook",
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"random_init"
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]
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random_init = ["rand", "rand_pcg"]
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[dependencies]
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wasm-bindgen = "0.2.74"
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rand = {version = "0.8.4", optional = true }
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rand_pcg = {version = "0.3.1", optional = true }
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indextree = "4.3.1"
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# The `console_error_panic_hook` crate provides better debugging of panics by
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# logging them with `console.error`. This is great for development, but requires
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# all the `std::fmt` and `std::panicking` infrastructure, so isn't great for
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# code size when deploying.
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console_error_panic_hook = { version = "0.1.6", optional = true }
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# `wee_alloc` is a tiny allocator for wasm that is only ~1K in code size
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# compared to the default allocator's ~10K. It is slower than the default
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# allocator, however.
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#
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# Unfortunately, `wee_alloc` requires nightly Rust when targeting wasm for now.
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wee_alloc = { version = "0.4.5", optional = true }
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[dependencies.web-sys]
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version = "0.3.45"
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features = [
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"console",
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]
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[dependencies.getrandom]
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features = ["js"]
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[dev-dependencies]
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wasm-bindgen-test = "0.3.24"
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[profile.release]
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# Tell `rustc` to optimize for small code size.
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opt-level = "s"
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[package.metadata.wasm-pack.profile.release]
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wasm-opt = false
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|
22
README.md
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22
README.md
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@ -0,0 +1,22 @@
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Draught
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===============
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![gof-ci](https://github.com/sarsoo/draught/actions/workflows/test.yml/badge.svg)
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## [Try it Out!](https://sarsoo.github.io/draught/)
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WASM-based checkers game. Looking to implement a minimax based AI.
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Rust WASM module for game logic with a JS frontend for rendering and processing user input.
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## Building
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1. Setup a Rust + wasm-pack environment and a Node environment
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2. Build the Rust library into a WASM module
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- `wasm-pack build`
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3. Move to the Js workspace
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- `cd www`
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4. Install the Js dependencies
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- `npm install`
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5. Build the Js frontend with Rust WASM module
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- `npm run build`
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280
src/lib.rs
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280
src/lib.rs
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@ -0,0 +1,280 @@
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mod utils;
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use std::fmt::{Display, Write};
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use std::option::Option;
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extern crate wasm_bindgen;
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use wasm_bindgen::prelude::*;
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extern crate indextree;
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use indextree::Arena;
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pub const STD_WIDTH: usize = 8;
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pub const STD_HEIGHT: usize = 8;
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// use rand::prelude::*;
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// use rand_pcg::Pcg64Mcg;
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// When the `wee_alloc` feature is enabled, use `wee_alloc` as the global
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// allocator.
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// #[cfg(feature = "wee_alloc")]
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// #[global_allocator]
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// static ALLOC: wee_alloc::WeeAlloc = wee_alloc::WeeAlloc::INIT;
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macro_rules! log {
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( $( $t:tt )* ) => {
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web_sys::console::log_1(&format!( $( $t )* ).into());
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}
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}
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#[wasm_bindgen]
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pub fn init_game() {
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log!("initialising wasm");
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utils::set_panic_hook();
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#[cfg(feature = "random_init")]
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log!("random layout enabled");
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}
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#[wasm_bindgen]
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#[repr(u8)]
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#[derive(Clone, Copy, Debug, PartialEq, Eq)]
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pub enum Team {
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Black = 0,
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White = 1,
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}
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#[wasm_bindgen]
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#[repr(u8)]
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#[derive(Clone, Copy, Debug, PartialEq, Eq)]
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pub enum Strength {
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Man = 0,
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King = 1
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}
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#[wasm_bindgen]
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#[repr(u8)]
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#[derive(Clone, Copy, Debug, PartialEq, Eq)]
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pub enum SquareState {
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Empty = 0,
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Occupied = 1,
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Unplayable = 2
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}
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impl Display for SquareState {
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fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result {
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match self {
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SquareState::Empty => {write!(f, "{}", 'E')},
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SquareState::Occupied => {write!(f, "{}", 'O')},
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SquareState::Unplayable => {write!(f, "{}", 'U')},
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}
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}
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}
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#[wasm_bindgen]
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#[derive(Clone)]
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pub struct Piece {
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id: u8,
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team: Team,
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strength: Strength
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}
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#[wasm_bindgen]
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#[derive(Clone)]
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pub struct Square {
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occupant: Option<Piece>,
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state: SquareState
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}
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impl Square {
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fn new(state: SquareState, occupant: Option<Piece>) -> Square{
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Square {
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occupant,
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state
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}
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}
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}
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#[wasm_bindgen]
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#[derive(Clone, Copy, Debug, PartialEq, Eq)]
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pub struct BrdIdx {
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row: usize,
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col: usize
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}
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#[wasm_bindgen]
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impl BrdIdx {
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pub fn from(row: usize, col: usize) -> BrdIdx {
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BrdIdx{
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row, col
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}
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}
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}
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///////////////
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// BOARD
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///////////////
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#[wasm_bindgen]
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#[derive(Clone)]
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pub struct Board {
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cells: Vec<Square>,
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width: usize,
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height: usize,
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current_turn: Team
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}
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impl Board {
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pub fn cell(&self, idx: usize) -> &Square {
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&self.cells[idx]
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}
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pub fn grid_cell(&self, idx: BrdIdx) -> &Square {
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self.cell(self.cell_idx(idx))
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}
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pub fn cell_mut(&mut self, idx: usize) -> &mut Square {
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&mut self.cells[idx]
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}
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}
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#[wasm_bindgen]
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impl Board {
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pub fn cell_index(&self, row: usize, col: usize) -> usize {
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(row * self.width) + col
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}
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pub fn cell_idx(&self, idx: BrdIdx) -> usize {
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self.cell_index(idx.row, idx.col)
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}
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pub fn board_index(&self, idx: usize) -> BrdIdx {
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let row = idx / self.width;
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let col = idx - (row * self.width);
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BrdIdx::from(row, col)
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}
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pub fn diagonal_indices(&self, idx: BrdIdx) -> Option<Vec<usize>> {
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if self.cell_state(self.cell_idx(idx)) == SquareState::Unplayable {
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return None;
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}
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let height_idx = self.height - 1;
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let width_idx = self.width - 1;
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let mut cells = Vec::with_capacity(4);
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if idx.row > 0 {
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if idx.col > 0 {
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cells.push(
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self.cell_index(idx.row - 1, idx.col - 1)
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);
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}
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|
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if idx.col < width_idx {
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cells.push(
|
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self.cell_index(idx.row - 1, idx.col + 1)
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);
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}
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}
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|
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if idx.row < height_idx {
|
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if idx.col > 0 {
|
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cells.push(
|
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self.cell_index(idx.row + 1, idx.col - 1)
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);
|
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}
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|
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if idx.col < width_idx {
|
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cells.push(
|
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self.cell_index(idx.row + 1, idx.col + 1)
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);
|
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}
|
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}
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|
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cells.shrink_to_fit();
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Some(cells)
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}
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|
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// pub fn can_move(&self, from: BrdIdx, to: BrdIdx) -> bool {
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// let diagonals = self.diagonal_indices(from);
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// }
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pub fn new(width: usize, height: usize) -> Board {
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let total_cells = width * height;
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|
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let mut cells: Vec<Square> = Vec::with_capacity(total_cells);
|
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let mut playable = false;
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|
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for i in 0..height {
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for _ in 0..width {
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if playable {
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cells.push(Square::new(SquareState::Empty, None));
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}
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else {
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cells.push(Square::new(SquareState::Unplayable, None));
|
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}
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playable = !playable;
|
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}
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playable = i % 2 == 0;
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}
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Board {
|
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cells,
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width,
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height,
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|
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current_turn: Team::Black
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}
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}
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|
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pub fn current_turn(&self) -> Team {
|
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self.current_turn
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}
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|
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pub fn cells(&self) -> *const Square {
|
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self.cells.as_ptr()
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}
|
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|
||||
pub fn num_cells(&self) -> usize {
|
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self.cells.len()
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}
|
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|
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pub fn cell_state(&self, idx: usize) -> SquareState {
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self.cell(idx).state
|
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}
|
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}
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|
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impl Display for Board {
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fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result{
|
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let mut string = String::new();
|
||||
|
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for i in 0..self.height {
|
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for j in 0..self.width {
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write!(string, "{}",
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self.cell_state( // empty, unocc, unplayable
|
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self.cell_index( // 1d vec idx from 2d board idx
|
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i, j // 2d board idx
|
||||
)
|
||||
)
|
||||
);
|
||||
}
|
||||
string.push('\n');
|
||||
}
|
||||
|
||||
write!(f, "{}", string)
|
||||
}
|
||||
}
|
||||
|
||||
///////////////
|
||||
// GAME
|
||||
///////////////
|
||||
|
||||
#[wasm_bindgen]
|
||||
pub struct Game {
|
||||
current: Board,
|
||||
tree: Arena<Board>
|
||||
}
|
10
src/utils.rs
Normal file
10
src/utils.rs
Normal file
@ -0,0 +1,10 @@
|
||||
pub fn set_panic_hook() {
|
||||
// When the `console_error_panic_hook` feature is enabled, we can call the
|
||||
// `set_panic_hook` function at least once during initialization, and then
|
||||
// we will get better error messages if our code ever panics.
|
||||
//
|
||||
// For more details see
|
||||
// https://github.com/rustwasm/console_error_panic_hook#readme
|
||||
#[cfg(feature = "console_error_panic_hook")]
|
||||
console_error_panic_hook::set_once();
|
||||
}
|
131
tests/board.rs
Normal file
131
tests/board.rs
Normal file
@ -0,0 +1,131 @@
|
||||
//! Test suite for the Web and headless browsers.
|
||||
|
||||
#![cfg(target_arch = "wasm32")]
|
||||
|
||||
extern crate wasm_bindgen_test;
|
||||
// use wasm_bindgen_test::*;
|
||||
use wasm_bindgen_test::{wasm_bindgen_test, wasm_bindgen_test_configure};
|
||||
|
||||
wasm_bindgen_test_configure!(run_in_browser);
|
||||
|
||||
extern crate web_sys;
|
||||
use web_sys::console;
|
||||
|
||||
extern crate draught;
|
||||
use draught::{Board, BrdIdx, SquareState, STD_WIDTH, STD_HEIGHT};
|
||||
|
||||
macro_rules! log {
|
||||
( $( $t:tt )* ) => {
|
||||
web_sys::console::log_1(&format!( $( $t )* ).into());
|
||||
}
|
||||
}
|
||||
|
||||
#[wasm_bindgen_test]
|
||||
fn create() {
|
||||
let board = Board::new(STD_WIDTH, STD_HEIGHT);
|
||||
assert!(true);
|
||||
}
|
||||
|
||||
#[wasm_bindgen_test]
|
||||
fn std_num_cells() {
|
||||
let board = Board::new(8, 8);
|
||||
assert_eq!(64, board.num_cells());
|
||||
}
|
||||
|
||||
//////////////
|
||||
// INDEXING
|
||||
//////////////
|
||||
|
||||
#[wasm_bindgen_test]
|
||||
fn cell_index_top_left() {
|
||||
let board = Board::new(8, 8);
|
||||
assert_eq!(0, board.cell_index(0, 0));
|
||||
}
|
||||
|
||||
#[wasm_bindgen_test]
|
||||
fn cell_index_central() {
|
||||
let board = Board::new(8, 8);
|
||||
assert_eq!(9, board.cell_index(1, 1));
|
||||
}
|
||||
|
||||
#[wasm_bindgen_test]
|
||||
fn cell_index_central_2() {
|
||||
let board = Board::new(8, 8);
|
||||
assert_eq!(17, board.cell_index(2, 1));
|
||||
}
|
||||
|
||||
#[wasm_bindgen_test]
|
||||
fn board_index() {
|
||||
let board = Board::new(8, 8);
|
||||
|
||||
// first row
|
||||
assert_eq!(BrdIdx::from(0, 5), board.board_index(5));
|
||||
// second row
|
||||
assert_eq!(BrdIdx::from(1, 6), board.board_index(14));
|
||||
}
|
||||
|
||||
///////////////////
|
||||
// SQUARE STATE
|
||||
///////////////////
|
||||
|
||||
#[wasm_bindgen_test]
|
||||
fn first_square_unplayable() {
|
||||
let board = Board::new(8, 8);
|
||||
assert_eq!(SquareState::Unplayable, board.cell_state(board.cell_index(0, 0)));
|
||||
}
|
||||
|
||||
#[wasm_bindgen_test]
|
||||
fn first_square_row_5_unplayable() {
|
||||
let board = Board::new(8, 8);
|
||||
assert_eq!(SquareState::Empty, board.cell_state(board.cell_index(5, 0)));
|
||||
}
|
||||
|
||||
#[wasm_bindgen_test]
|
||||
fn moveable_indices_unplayable() {
|
||||
let board = Board::new(8, 8);
|
||||
assert_eq!(None, board.diagonal_indices(BrdIdx::from(7, 7)));
|
||||
assert_eq!(None, board.diagonal_indices(BrdIdx::from(0, 0)));
|
||||
assert_eq!(None, board.diagonal_indices(BrdIdx::from(1, 1)));
|
||||
}
|
||||
|
||||
#[wasm_bindgen_test]
|
||||
fn moveable_indices_central() {
|
||||
let board = Board::new(8, 8);
|
||||
assert_eq!(Some(vec![1, 3, 17, 19]), board.diagonal_indices(BrdIdx::from(1, 2)));
|
||||
}
|
||||
|
||||
#[wasm_bindgen_test]
|
||||
fn moveable_indices_top_row() {
|
||||
let board = Board::new(8, 8);
|
||||
assert_eq!(Some(vec![8, 10]), board.diagonal_indices(BrdIdx::from(0, 1)));
|
||||
}
|
||||
|
||||
#[wasm_bindgen_test]
|
||||
fn moveable_indices_left_column() {
|
||||
let board = Board::new(8, 8);
|
||||
assert_eq!(Some(vec![1, 17]), board.diagonal_indices(BrdIdx::from(1, 0)));
|
||||
}
|
||||
|
||||
#[wasm_bindgen_test]
|
||||
fn moveable_indices_bottom_row() {
|
||||
let board = Board::new(8, 8);
|
||||
assert_eq!(Some(vec![49, 51]), board.diagonal_indices(BrdIdx::from(7, 2)));
|
||||
}
|
||||
|
||||
#[wasm_bindgen_test]
|
||||
fn moveable_indices_right_column() {
|
||||
let board = Board::new(8, 8);
|
||||
assert_eq!(Some(vec![14, 30]), board.diagonal_indices(BrdIdx::from(2, 7)));
|
||||
}
|
||||
|
||||
#[wasm_bindgen_test]
|
||||
fn moveable_indices_top_right() {
|
||||
let board = Board::new(8, 8);
|
||||
assert_eq!(Some(vec![14]), board.diagonal_indices(BrdIdx::from(0, 7)));
|
||||
}
|
||||
|
||||
#[wasm_bindgen_test]
|
||||
fn moveable_indices_bottom_left() {
|
||||
let board = Board::new(8, 8);
|
||||
assert_eq!(Some(vec![49]), board.diagonal_indices(BrdIdx::from(7, 0)));
|
||||
}
|
2
www/.gitignore
vendored
Normal file
2
www/.gitignore
vendored
Normal file
@ -0,0 +1,2 @@
|
||||
node_modules
|
||||
dist
|
5
www/bootstrap.js
vendored
Normal file
5
www/bootstrap.js
vendored
Normal file
@ -0,0 +1,5 @@
|
||||
// A dependency graph that contains any wasm must all be imported
|
||||
// asynchronously. This `bootstrap.js` file does the single async import, so
|
||||
// that no one else needs to worry about it again.
|
||||
import("./index.js")
|
||||
.catch(e => console.error("Error importing `index.js`:", e));
|
49
www/index.html
Normal file
49
www/index.html
Normal file
@ -0,0 +1,49 @@
|
||||
<!DOCTYPE html>
|
||||
<html>
|
||||
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
||||
<link href="https://cdn.jsdelivr.net/npm/bootstrap@5.0.1/dist/css/bootstrap.min.css" rel="stylesheet"
|
||||
integrity="sha384-+0n0xVW2eSR5OomGNYDnhzAbDsOXxcvSN1TPprVMTNDbiYZCxYbOOl7+AMvyTG2x" crossorigin="anonymous">
|
||||
<title>game of life</title>
|
||||
<style>
|
||||
body {
|
||||
/* position: absolute; */
|
||||
top: 0;
|
||||
left: 0;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
|
||||
background: #f0f0f0;
|
||||
}
|
||||
|
||||
h1 {
|
||||
font-family: monospace;
|
||||
}
|
||||
</style>
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<div class="card container text-center p-4 m-3">
|
||||
<div class="card-header">
|
||||
<h1>Draught 🚀</h1>
|
||||
</div>
|
||||
<div class="card-body">
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- <pre id="game-of-life-canvas"></pre> -->
|
||||
<canvas id="game-canvas" class="pb-2"></canvas>
|
||||
|
||||
<script src="./bootstrap.js"></script>
|
||||
|
||||
<a href="https://github.com/sarsoo"><img src="https://storage.googleapis.com/sarsooxyzstatic/andy.png" class=" pb-2" style="width: 150px" /></a>
|
||||
</body>
|
||||
|
||||
</html>
|
9
www/index.js
Normal file
9
www/index.js
Normal file
@ -0,0 +1,9 @@
|
||||
import { init_game } from "draught";
|
||||
import { memory } from "draught/draught_bg.wasm";
|
||||
|
||||
// let PLAY = true;
|
||||
// let PLAY = false;
|
||||
init_game();
|
||||
|
||||
const canvas = document.getElementById("game-canvas");
|
||||
const ctx = canvas.getContext('2d');
|
34
www/package.json
Normal file
34
www/package.json
Normal file
@ -0,0 +1,34 @@
|
||||
{
|
||||
"name": "draught",
|
||||
"version": "0.1.0",
|
||||
"description": "Rust wasm-based checkers game",
|
||||
"main": "index.js",
|
||||
"scripts": {
|
||||
"build": "webpack --config webpack.config.js",
|
||||
"start": "webpack serve --config webpack.config.js --progress"
|
||||
},
|
||||
"repository": {
|
||||
"type": "git",
|
||||
"url": "git+https://github.com/Sarsoo/draught.git"
|
||||
},
|
||||
"keywords": [
|
||||
"webassembly",
|
||||
"wasm",
|
||||
"rust",
|
||||
"webpack"
|
||||
],
|
||||
"author": "sarsoo",
|
||||
"bugs": {
|
||||
"url": "https://github.com/Sarsoo/draught/issues"
|
||||
},
|
||||
"homepage": "https://github.com/Sarsoo/draught#readme",
|
||||
"dependencies": {
|
||||
"gameoflife": "file:../pkg"
|
||||
},
|
||||
"devDependencies": {
|
||||
"copy-webpack-plugin": "^9.0.0",
|
||||
"webpack": "^5.40.0",
|
||||
"webpack-cli": "^4.7.2",
|
||||
"webpack-dev-server": "^3.11.2"
|
||||
}
|
||||
}
|
23
www/webpack.config.js
Normal file
23
www/webpack.config.js
Normal file
@ -0,0 +1,23 @@
|
||||
const CopyWebpackPlugin = require("copy-webpack-plugin");
|
||||
const path = require('path');
|
||||
|
||||
module.exports = {
|
||||
entry: "./bootstrap.js",
|
||||
output: {
|
||||
path: path.resolve(__dirname, "dist"),
|
||||
filename: "bootstrap.js",
|
||||
},
|
||||
mode: "development",
|
||||
experiments: {
|
||||
asyncWebAssembly: true
|
||||
},
|
||||
plugins: [
|
||||
new CopyWebpackPlugin({
|
||||
patterns: [
|
||||
{
|
||||
from: path.resolve(__dirname, "index.html")
|
||||
}
|
||||
]
|
||||
})
|
||||
],
|
||||
};
|
Loading…
Reference in New Issue
Block a user