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@ -172,7 +172,7 @@ csbindgen::Builder::default()
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.csharp_use_function_pointer(true) // optional, default: true
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.csharp_disable_emit_dll_name(false) // optional, default: false
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.csharp_imported_namespaces("MyLib") // optional, default: empty
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.csharp_generate_const_fliter (|_|false) // optional, default: `|_|false`
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.csharp_generate_const_filter (|_|false) // optional, default: `|_|false`
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.csharp_dll_name_if("UNITY_IOS && !UNITY_EDITOR", "__Internal") // optional, default: ""
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.generate_csharp_file("../dotnet-sandbox/NativeMethods.cs") // required
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.unwrap();
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@ -196,7 +196,7 @@ namespace {csharp_namespace}
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#endif
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}
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{csharp_generate_const_fliter}
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{csharp_generate_const_filter}
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[DllImport(__DllName, EntryPoint = "{csharp_entry_point_prefix}LZ4_versionNumber", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern int {csharp_method_prefix}LZ4_versionNumber();
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@ -207,7 +207,7 @@ namespace {csharp_namespace}
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`csharp_disable_emit_dll_name` is optional, if set to true then don't emit `const string __DllName`. It is useful for generate same class-name from different builder.
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`csharp_generate_const_fliter` is optional, if set a fliter fun, then generate fliter C# `const` field from Rust `const`.
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`csharp_generate_const_filter` is optional, if set a fliter fun, then generate filter C# `const` field from Rust `const`.
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`input_extern_file` and `input_bindgen_file` allow mulitple call, if you need to add dependent struct, use this.
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@ -251,12 +251,12 @@ fn collect_fields_unnamed(fields: &syn::FieldsUnnamed) -> Vec<FieldMember> {
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result
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}
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pub fn collect_const(ast: &syn::File, result: &mut Vec<RustConst>,fliter:fn(const_name: &str) -> bool) {
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pub fn collect_const(ast: &syn::File, result: &mut Vec<RustConst>,filter:fn(const_name: &str) -> bool) {
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for item in depth_first_module_walk(&ast.items) {
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if let Item::Const(ct) = item {
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// pub const Ident: ty = expr
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let const_name = ct.ident.to_string();
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if fliter(const_name.as_str()) {
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if filter(const_name.as_str()) {
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let t = parse_type(&ct.ty);
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