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https://github.com/Sarsoo/csbindgen.git
synced 2024-12-22 14:36:26 +00:00
add fliter
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@ -172,7 +172,7 @@ csbindgen::Builder::default()
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.csharp_use_function_pointer(true) // optional, default: true
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.csharp_disable_emit_dll_name(false) // optional, default: false
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.csharp_imported_namespaces("MyLib") // optional, default: empty
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.csharp_generate_const (false) // optional, default: false
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.csharp_generate_const_fliter (|_|false) // optional, default: `|_|false`
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.csharp_dll_name_if("UNITY_IOS && !UNITY_EDITOR", "__Internal") // optional, default: ""
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.generate_csharp_file("../dotnet-sandbox/NativeMethods.cs") // required
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.unwrap();
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@ -196,7 +196,7 @@ namespace {csharp_namespace}
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#endif
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}
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{csharp_generate_const}
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{csharp_generate_const_fliter}
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[DllImport(__DllName, EntryPoint = "{csharp_entry_point_prefix}LZ4_versionNumber", CallingConvention = CallingConvention.Cdecl, ExactSpelling = true)]
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public static extern int {csharp_method_prefix}LZ4_versionNumber();
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@ -207,7 +207,7 @@ namespace {csharp_namespace}
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`csharp_disable_emit_dll_name` is optional, if set to true then don't emit `const string __DllName`. It is useful for generate same class-name from different builder.
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`csharp_generate_const` is optional, if set to true then generate C# `const` field from Rust `const`.
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`csharp_generate_const_fliter` is optional, if set a fliter fun, then generate fliter C# `const` field from Rust `const`.
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`input_extern_file` and `input_bindgen_file` allow mulitple call, if you need to add dependent struct, use this.
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@ -272,7 +272,7 @@ csbindgen::Builder::default()
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.csharp_method_prefix("") // optional, default: ""
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.csharp_use_function_pointer(true) // optional, default: true
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.csharp_imported_namespaces("MyLib") // optional, default: empty
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.csharp_generate_const (false) // optional, default: false
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.csharp_generate_const_filter(|_|false) // optional, default:|_|false
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.csharp_dll_name_if("UNITY_IOS && !UNITY_EDITOR", "__Internal") // optional, default: ""
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.generate_to_file("src/lz4_ffi.rs", "../dotnet-sandbox/lz4_bindgen.cs") // required
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.unwrap();
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6
csbindgen-tests/build.rs
vendored
6
csbindgen-tests/build.rs
vendored
@ -61,7 +61,7 @@ fn main() -> Result<(), Box<dyn Error>> {
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//.csharp_c_long_convert("int")
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//.csharp_c_ulong_convert("uint")
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// .csharp_use_function_pointer(true)
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.csharp_generate_const(true)
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.csharp_generate_const_filter(|_|true)
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.generate_to_file("src/lz4_ffi.rs", "../dotnet-sandbox/lz4_bindgen.cs")
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.unwrap();
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@ -89,7 +89,7 @@ fn main() -> Result<(), Box<dyn Error>> {
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.csharp_dll_name("csbindgen_tests")
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.csharp_use_function_pointer(true)
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//.csharp_use_function_pointer(false)
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.csharp_generate_const(true)
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.csharp_generate_const_filter(|_|true)
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.generate_csharp_file("../dotnet-sandbox/NativeMethods.cs")
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.unwrap();
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@ -123,7 +123,7 @@ fn main() -> Result<(), Box<dyn Error>> {
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.rust_file_header("use super::bullet3::*;")
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.csharp_class_name("LibBullet3")
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.csharp_dll_name("libbullet3")
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.csharp_generate_const(true)
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.csharp_generate_const_filter(|_|true)
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.generate_to_file("src/bullet3_ffi.rs", "../dotnet-sandbox/bullet3_bindgen.cs")?;
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csbindgen::Builder::new()
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@ -30,7 +30,7 @@ pub struct BindgenOptions {
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pub csharp_if_dll_name: String,
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pub csharp_use_function_pointer: bool,
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pub csharp_imported_namespaces: Vec<String>,
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pub csharp_generate_const: bool,
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pub csharp_generate_const_filter: fn(const_name: &str) -> bool,
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}
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impl Default for Builder {
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@ -54,7 +54,7 @@ impl Default for Builder {
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csharp_if_dll_name: "".to_string(),
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csharp_use_function_pointer: true,
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csharp_imported_namespaces: vec![],
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csharp_generate_const: false,
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csharp_generate_const_filter: |_| false,
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},
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}
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}
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@ -85,6 +85,8 @@ impl Builder {
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self
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}
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/// add original extern call type prefix to rust wrapper,
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/// `return {rust_method_type_path}::foo()`
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pub fn rust_method_type_path<T: Into<String>>(mut self, rust_method_type_path: T) -> Builder {
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@ -177,15 +179,15 @@ impl Builder {
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self
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}
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/// conifure C# generate function pointer as delegate* or Func/Action, default is true(generate delegate*)
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/// configure C# generate function pointer as delegate* or Func/Action, default is true(generate delegate*)
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pub fn csharp_use_function_pointer(mut self, csharp_use_function_pointer: bool) -> Builder {
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self.options.csharp_use_function_pointer = csharp_use_function_pointer;
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self
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}
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/// conifure C# generate const, default is false
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pub fn csharp_generate_const(mut self, csharp_generate_const: bool) -> Builder {
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self.options.csharp_generate_const = csharp_generate_const;
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/// configure C# generate const filter, default `|_| false`
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pub fn csharp_generate_const_filter(mut self, csharp_generate_const_filter: fn(const_name: &str) -> bool) -> Builder {
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self.options.csharp_generate_const_filter = csharp_generate_const_filter;
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self
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}
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@ -291,7 +291,7 @@ pub fn emit_csharp(
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enum_string.push('\n');
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}
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let mut const_string = String::new();
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let mut const_string: String = String::new();
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for item in consts {
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let mut type_name = item.rust_type.to_csharp_string(
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options,
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@ -49,9 +49,8 @@ pub(crate) fn generate(
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collect_struct(&file_ast, &mut structs);
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collect_enum(&file_ast, &mut enums);
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if options.csharp_generate_const {
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collect_const(&file_ast, &mut consts);
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}
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collect_const(&file_ast, &mut consts,options.csharp_generate_const_filter);
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}
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// collect using_types
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@ -251,11 +251,13 @@ fn collect_fields_unnamed(fields: &syn::FieldsUnnamed) -> Vec<FieldMember> {
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result
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}
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pub fn collect_const(ast: &syn::File, result: &mut Vec<RustConst>) {
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pub fn collect_const(ast: &syn::File, result: &mut Vec<RustConst>,fliter:fn(const_name: &str) -> bool) {
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for item in depth_first_module_walk(&ast.items) {
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if let Item::Const(ct) = item {
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// pub const Ident: ty = expr
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let const_name = ct.ident.to_string();
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if fliter(const_name.as_str()) {
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let t = parse_type(&ct.ty);
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if let syn::Expr::Lit(lit_expr) = &*ct.expr {
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@ -291,6 +293,7 @@ pub fn collect_const(ast: &syn::File, result: &mut Vec<RustConst>) {
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});
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}
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}
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}
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}
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}
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