mirror of
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160 lines
5.5 KiB
Markdown
160 lines
5.5 KiB
Markdown
# Getting started
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This API provides some access to the local running Spotify-Client (Windows only).
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You can fetch details for the current track, play/pause, skip/previous track and
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get notified on various events.
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**NOTE:** This API is unofficial, things may break in the future and there is no
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guarantee everything works out of the box.
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---
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## First steps
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**Imports**
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So after you added the API to your project, you may want to add following imports to your files:
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```cs
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using SpotifyAPI.Local; //Base Namespace
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using SpotifyAPI.Local.Enums; //Enums
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using SpotifyAPI.Local.Models; //Models for the JSON-responses
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```
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**Basic-Usage**
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Now you can actually start fetching infos from your spotify client, just create a new Instance of SpotifyLocalAPI:
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```cs
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private static SpotifyLocalAPI _spotify;
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public static void Main(String[] args)
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{
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_spotify = new SpotifyLocalAPI();
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if (!SpotifyLocalAPI.IsSpotifyRunning())
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return; //Make sure the spotify client is running
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if (!SpotifyLocalAPI.IsSpotifyWebHelperRunning())
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return; //Make sure the WebHelper is running
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if(!_spotify.Connect())
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return; //We need to call Connect before fetching infos, this will handle Auth stuff
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StatusResponse status = _spotify.GetStatus(); //status contains infos
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}
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```
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## Configuration
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Different spotify versions often require different configuration. Some versions run their web-helper on port `4371`, others on `4381` or `4380`. Also, some use `https`, and others use `http`. You can use `SpotifyLocalAPIConfig` to configure the API:
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```cs
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_spotify = new SpotifyLocalAPI(new SpotifyLocalAPIConfig
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{
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Port = 4371,
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HostUrl = "https://127.0.0.1"
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});
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```
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## Proxy Settings
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You can forward your proxy settings to the local api by using a field in the `SpotifyLocalAPIConfig`.
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```cs
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_spotify = new SpotifyLocalAPI(new SpotifyLocalAPIConfig
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{
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ProxyConfig = new ProxyConfig() {
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Host = "127.0.0.1",
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Port = 8080
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// Additional values like Username and Password are available
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}
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});
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```
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## Anti-Virus Blocking Response
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Some Anti-Virus Software blocks the response from spotify due wrong headers.
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Currently, it's confirmed for AVG's LinkScanner and Bitdefender.
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Adding `http://SpotifyAPI.spotilocal.com:4380` to the URL-Exceptions seems to fix it for most users.
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More infos can be found [here](https://github.com/JohnnyCrazy/SpotifyAPI-NET/issues/51)
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## Client Status
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Calling `_spotify.GetStatus()` after connecting returns the following `StatusResponse`:
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```
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public int Version { get; set; }
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public string ClientVersion { get; set; }
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public bool Playing { get; set; }
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public bool Shuffle { get; set; }
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public bool Repeat { get; set; }
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public bool PlayEnabled { get; set; }
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public bool PrevEnabled { get; set; }
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public bool NextEnabled { get; set; }
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public Track Track { get; set; }
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public double PlayingPosition { get; set; }
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public int ServerTime { get; set; }
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public double Volume { get; set; }
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public bool Online { get; set; }
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public bool Running { get; set; }
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```
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Most of the properties are self-explanatory, some notes:
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* `Shuffle` and `Repeat` currently always return `false`
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## Current Track
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The current Track can be fetched via `_spotify.GetStatus().Track` and contains following properties/methods:
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* `TrackResource` - `SpotifyResource` which contains Track `Name` and `Uri`
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* `AlbumResource` - `SpotifyResource` which contains Album `Name` and `Uri`
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* `ArtistResource` - `SpotifyResource` which contains Artist `Name` and `Uri` (Only the main artist will be listed)
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* `IsAd()` will check whether the current track is an AD
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* Various methods for getting the album art:
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* `string GetAlbumArtUrl(AlbumArtSize size)`
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* `Task<Bitmap> GetAlbumArtAsync(AlbumArtSize size)`
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* `Bitmap GetAlbumArt(AlbumArtSize size)`
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* `Task<byte[]> GetAlbumArtAsByteArrayAsync(AlbumArtSize size)`
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* `byte[] GetAlbumArtAsByteArray(AlbumArtSize size)`
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## Events
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To receive events, make sure you listen for them `_spotify.ListenForEvents = true;`
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You can set a `SynchronizingObject`, then the events will be called on the specific context
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Following events can be overriden:
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* `OnPlayStateChange` - triggers when the player changes from `play` to `pause` and vice versa
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* `OnTrackChange` - triggers when a new track will be played
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* `OnTrackTimeChange` - triggers when a track is playing and track-time changes
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* `OnVolumeChange` - triggeres when the internal volume of spotify changes
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## Methods
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Furthermore, following methods are available:
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* `void Mute()` - will mute the Spotify client via WindowsAPI
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* `void UnMute()` - will unmute the Spotify client via WindowsAPI
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* `bool IsSpotifyMuted()` - will return wether the Spotify client is muted
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* `void SetSpotifyVolume(float volume = 100)` - sets the windows volume of spotify (0 - 100)
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* `float GetSpotifyVolume()` - returns the windows volume of spotify (0 - 100)
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* `void Pause()` - will pause spotify's playback
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* `void Play()` - will resume spotify's playback
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* `void PlayURL(string uri, string context = "")` - will play a spotify URI (track/album/playlist) in the specifc context (can be a album/playlist URI)
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* `void Skip()` - will skip the track via an emulated media key
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* `void Previous()` - will play the previous track via an emulated media key
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* `bool IsSpotifyRunning()` - returns true if a spotify client instance is running, false if not
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* `bool IsSpotifyWebHelperRunning()` - returns true if a spotify web-helper instance is running, false if not
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* `void RunSpotify()` - will attempt to start a Spotify instance
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* `void RunSpotifyWebHelper()` - will attempt to start a Spotify web-helper instance
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