29 lines
856 B
C#
29 lines
856 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using Pink.Mechanics;
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public class JumpPadController : MonoBehaviour
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{
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public Transform padCheck;
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public Animator animator;
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[Min(0)] public float bounceForce = 15f;
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private void OnCollisionEnter2D(Collision2D other) {
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var playerController = other.gameObject.GetComponent<PinkController>();
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if (playerController != null)
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{
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if (playerController.controller.m_GroundCheck.position.y > padCheck.position.y)
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{
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Debug.Log("Bounced");
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animator.SetTrigger("bounce");
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other.gameObject.GetComponent<Rigidbody2D>().velocity += new Vector2(0, bounceForce);
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}
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else{
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Debug.Log("Player not above pad");
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}
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}
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}
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} |