19 lines
394 B
C#
19 lines
394 B
C#
using Pink.Environment;
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using UnityEngine;
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namespace Pink.Events
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{
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class PlayerHurt : Simulation.Event<PlayerHurt>
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{
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EnvironmentModel state = Simulation.GetModel<EnvironmentModel>();
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public override void Execute()
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{
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if (state.player.health.IsAlive)
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{
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Debug.Log("Player Hurt");
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}
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}
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}
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}
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