26 lines
702 B
C#
26 lines
702 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using Pink.Mechanics;
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using Pink.Events;
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namespace Pink.Mechanics {
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public class DeathZone : MonoBehaviour
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{
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private void OnTriggerEnter2D(Collider2D other) {
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var enteredHealth = other.gameObject.GetComponent<Health>();
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if (enteredHealth != null)
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{
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enteredHealth.Kill();
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var playerController = other.gameObject.GetComponent<PinkController>();
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if (playerController != null)
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{
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playerController.controller.Bounce(1f);
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}
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}
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}
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}
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}
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