tweaks, adding selector to menu, adding draught frame
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15
config.toml
15
config.toml
@ -56,26 +56,31 @@ paginate = 40
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url = "mixonomer/"
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[[menu.main]]
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name = "Dev & Engineering"
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name = "Selector"
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weight = 2
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url = "selector/"
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[[menu.main]]
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name = "Dev & Engineering"
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weight = 3
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url = "dev-engineering/"
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[[menu.main]]
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name = "Music"
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weight = 3
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weight = 4
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url = "music/"
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#[[menu.main]]
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# name = "Art"
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# weight = 4
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# weight = 5
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# url = "art/"
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[[menu.main]]
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name = "Posts"
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weight = 5
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weight = 6
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url = "posts/"
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[[menu.main]]
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name = "About"
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weight = 6
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weight = 7
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url = "about/"
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@ -10,7 +10,7 @@ draft: false
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{{% image-box-link src="/posts/markov/StateTopology.png" href="/posts/markov" title="Hidden Markov Models" caption="MATLAB" %}}
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# [Infrastructure]({{< ref "infra" >}})
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# [Infrastructure]({{< relref "infra" >}})
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I manage my local and cloud infrastructure with __Terraform__ + __Ansible__ + __Docker__. I've found this stack incredibly powerful so I've written a post about my patterns and what I love about it.
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@ -18,7 +18,7 @@ I manage my local and cloud infrastructure with __Terraform__ + __Ansible__ + __
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Basically, Terraform creates and destroys infrastructure, Ansible manages the OS-level stuff and then the services I run use docker compose. I use a _bootstrap_ Ansible role instead of golden images.
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[Read More]({{< ref "infra" >}})
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[Read More]({{< relref "infra" >}})
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---
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@ -16,7 +16,11 @@ The project took about 3 weeks off and on. Initially, I wanted to model the game
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The MiniMax algorithm was also a bit of a pain. The algorithm relies on a tree structure for which I used the [IndexTree crate](https://crates.io/crates/indextree). Instead of using pointers between nodes that could rely on unsafe code, this library instead relies on a single backing array of nodes. Working out how to effectively create, populate and traverse the trees while following the borrow checker's rules was a good test.
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{{< figure src="screenshot.png" caption="Javascript UI with a Rust-controlled canvas" >}}
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# Try it out below...
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<iframe src="https://draught.sarsoo.xyz/" style="width: 100%; height: 1000px"></iframe>
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## Under the hood
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The performance of the game and the AI was pretty impressive. This was also without any Alpha-Beta pruning, a method to reduce the number of tree nodes that need searching. Below are the results of a basic benchmark for expanding the MiniMax tree to given depths both in development mode and release mode.
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@ -40,4 +44,4 @@ Ultimately, I was pretty happy with the project and it can now be used as a test
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[GitHub Repo](https://github.com/sarsoo/draught)
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[Try it out!](https://draught.sarsoo.xyz/)
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# [Try it out!](https://draught.sarsoo.xyz/)
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@ -46,7 +46,7 @@ The front-end was written in __React__, which I also learnt in the process. It w
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The app sits in the background now, it has replaced [__Smarter Playlists__](http://playlistmachinery.com/) for my _smart playlists_ and its been a good testbed to play with more cloud services.
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[Try It Out](https://mixonomer.sarsoo.xyz/)
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# [Try It Out](https://mixonomer.sarsoo.xyz/)
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[Github](https://github.com/Sarsoo/Mixonomer)
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