game-of-life/www/index.js
2020-10-12 00:10:54 +01:00

184 lines
4.6 KiB
JavaScript

import { Universe, Cell, init } from "game-of-life";
import { memory } from "game-of-life/game_of_life_bg";
// let PLAY = true;
// let PLAY = false;
init();
const randSlider = document.getElementById("randThreshold");
const randSliderLabel = document.getElementById("randThreshold-label");
const CELL_SIZE = 5; // px
const GRID_COLOR = "#BBBBBB";
const DEAD_COLOR = "#FFFFFF";
const ALIVE_COLOR = "#FF55AA";
let universe = Universe.new(100, 100, randSlider.value, new Date().getTime() / 1000);
let width = universe.width();
let height = universe.height();
const canvas = document.getElementById("game-of-life-canvas");
canvas.height = (CELL_SIZE + 1) * height + 1;
canvas.width = (CELL_SIZE + 1) * width + 1;
const ctx = canvas.getContext('2d');
const drawGrid = () => {
ctx.beginPath();
ctx.strokeStyle = GRID_COLOR;
// Vertical lines.
for (let i = 0; i <= width; i++) {
ctx.moveTo(i * (CELL_SIZE + 1) + 1, 0);
ctx.lineTo(i * (CELL_SIZE + 1) + 1, (CELL_SIZE + 1) * height + 1);
}
// Horizontal lines.
for (let j = 0; j <= height; j++) {
ctx.moveTo(0, j * (CELL_SIZE + 1) + 1);
ctx.lineTo((CELL_SIZE + 1) * width + 1, j * (CELL_SIZE + 1) + 1);
}
ctx.stroke();
};
const getIndex = (row, column) => {
return row * width + column;
};
const drawCells = () => {
const cellsPtr = universe.cells();
const cells = new Uint8Array(memory.buffer, cellsPtr, width * height);
ctx.beginPath();
for (let row = 0; row < height; row++) {
for (let col = 0; col < width; col++) {
const idx = getIndex(row, col);
ctx.fillStyle = cells[idx] === Cell.Dead
? DEAD_COLOR
: ALIVE_COLOR;
ctx.fillRect(
col * (CELL_SIZE + 1) + 1,
row * (CELL_SIZE + 1) + 1,
CELL_SIZE,
CELL_SIZE
);
}
}
ctx.stroke();
};
const renderSingle = () => {
universe.tick();
drawGrid();
drawCells();
}
const start = () => {
if(loop != null) clearInterval(loop);
loop = setInterval(renderSingle, frameInterval);
}
const stop = () => {
if(loop != null) clearInterval(loop);
loop = null;
}
// const renderLoop = () => {
// if(PLAY){
// renderSingle();
// requestAnimationFrame(renderLoop);
// }
// };
// renderSingle();
// requestAnimationFrame(renderLoop);
var frameInterval = 50;
// var loop = setInterval(renderSingle, frameInterval);
var loop = null;
const frameSlider = document.getElementById("frameRate");
const frameSliderLabel = document.getElementById("frameRate-label");
const onFrameSlider = () => {
stop();
frameInterval = frameSlider.value;
frameSliderLabel.innerHTML = `Frame Interval: ${frameSlider.value}`;
if(playCheck.checked) start();
}
frameSlider.onchange = onFrameSlider;
const onRandSlider = () => {
stop();
universe = Universe.new(width, height, randSlider.value, new Date().getTime() / 1000);
refreshCanvas();
randSliderLabel.innerHTML = `Rand Threshold: ${randSlider.value}`;
if(playCheck.checked) start();
}
randSlider.onchange = onRandSlider;
const refreshCanvas = () => {
canvas.width = (CELL_SIZE + 1) * width + 1;
canvas.height = (CELL_SIZE + 1) * height + 1;
drawGrid();
drawCells();
}
const widthBox = document.getElementById("width");
const onWidth = () => {
// PLAY = false;
width = widthBox.value;
universe = Universe.new(width, height, randSlider.value, new Date().getTime() / 1000);
refreshCanvas();
// PLAY = true;
// requestAnimationFrame(renderLoop);
}
widthBox.onchange = onWidth;
const heightBox = document.getElementById("height");
const onHeight = () => {
// PLAY = false;
height = heightBox.value;
universe = Universe.new(width, height, randSlider.value, new Date().getTime() / 1000);
refreshCanvas();
// PLAY = true;
// requestAnimationFrame(renderLoop);
}
heightBox.onchange = onHeight;
const playCheck = document.getElementById("play-check");
const onPlay = () => {
console.log("play: " + playCheck.checked);
if(playCheck.checked) {
start();
}else {
stop();
}
// PLAY = playCheck.checked;
// requestAnimationFrame(renderLoop);
}
playCheck.onchange = onPlay;
const onStep = () => {
console.log("stepping");
renderSingle();
}
document.getElementById("step").onclick = onStep;
const onReset = () => {
universe = Universe.new(width, height, randSlider.value, new Date().getTime() / 1000);
refreshCanvas();
}
document.getElementById("reset").onclick = onReset;
drawGrid();
drawCells();