import { Universe, Cell, init } from "game-of-life"; import { memory } from "game-of-life/game_of_life_bg.wasm"; // let PLAY = true; // let PLAY = false; init(); const randSlider = document.getElementById("randThreshold"); const randSliderLabel = document.getElementById("randThreshold-label"); const CELL_SIZE = 5; // px const GRID_COLOR = "#BBBBBB"; const DEAD_COLOR = "#FFFFFF"; const ALIVE_COLOR = "#FF55AA"; let universe = Universe.new(100, 100, randSlider.value, new Date().getTime() / 1000); let width = universe.width(); let height = universe.height(); const canvas = document.getElementById("game-of-life-canvas"); canvas.height = (CELL_SIZE + 1) * height + 1; canvas.width = (CELL_SIZE + 1) * width + 1; const ctx = canvas.getContext('2d'); const drawGrid = () => { ctx.beginPath(); ctx.strokeStyle = GRID_COLOR; // Vertical lines. for (let i = 0; i <= width; i++) { ctx.moveTo(i * (CELL_SIZE + 1) + 1, 0); ctx.lineTo(i * (CELL_SIZE + 1) + 1, (CELL_SIZE + 1) * height + 1); } // Horizontal lines. for (let j = 0; j <= height; j++) { ctx.moveTo(0, j * (CELL_SIZE + 1) + 1); ctx.lineTo((CELL_SIZE + 1) * width + 1, j * (CELL_SIZE + 1) + 1); } ctx.stroke(); }; const getIndex = (row, column) => { return row * width + column; }; const drawCells = () => { const cellsPtr = universe.cells(); const cells = new Uint8Array(memory.buffer, cellsPtr, width * height); ctx.beginPath(); for (let row = 0; row < height; row++) { for (let col = 0; col < width; col++) { const idx = getIndex(row, col); ctx.fillStyle = cells[idx] === Cell.Dead ? DEAD_COLOR : ALIVE_COLOR; ctx.fillRect( col * (CELL_SIZE + 1) + 1, row * (CELL_SIZE + 1) + 1, CELL_SIZE, CELL_SIZE ); } } ctx.stroke(); }; const renderSingle = () => { fps.render(); //new universe.tick(); drawGrid(); drawCells(); } const start = () => { if(loop != null) clearInterval(loop); loop = setInterval(renderSingle, frameInterval); } const stop = () => { if(loop != null) clearInterval(loop); loop = null; } // const renderLoop = () => { // if(PLAY){ // renderSingle(); // requestAnimationFrame(renderLoop); // } // }; // renderSingle(); // requestAnimationFrame(renderLoop); var frameInterval = 50; // var loop = setInterval(renderSingle, frameInterval); var loop = null; const frameSlider = document.getElementById("frameRate"); const frameSliderLabel = document.getElementById("frameRate-label"); const onFrameSlider = () => { stop(); frameInterval = frameSlider.value; frameSliderLabel.innerHTML = `Frame Interval: ${frameSlider.value}`; if(playCheck.checked) start(); } frameSlider.onchange = onFrameSlider; const onRandSlider = () => { stop(); universe = Universe.new(width, height, randSlider.value, new Date().getTime() / 1000); refreshCanvas(); randSliderLabel.innerHTML = `Rand Threshold: ${randSlider.value}`; if(playCheck.checked) start(); } randSlider.onchange = onRandSlider; const refreshCanvas = () => { canvas.width = (CELL_SIZE + 1) * width + 1; canvas.height = (CELL_SIZE + 1) * height + 1; drawGrid(); drawCells(); } const widthBox = document.getElementById("width"); const onWidth = () => { // PLAY = false; width = widthBox.value; universe = Universe.new(width, height, randSlider.value, new Date().getTime() / 1000); refreshCanvas(); // PLAY = true; // requestAnimationFrame(renderLoop); } widthBox.onchange = onWidth; const heightBox = document.getElementById("height"); const onHeight = () => { // PLAY = false; height = heightBox.value; universe = Universe.new(width, height, randSlider.value, new Date().getTime() / 1000); refreshCanvas(); // PLAY = true; // requestAnimationFrame(renderLoop); } heightBox.onchange = onHeight; const playCheck = document.getElementById("play-check"); const onPlay = () => { console.log("play: " + playCheck.checked); if(playCheck.checked) { start(); }else { stop(); } // PLAY = playCheck.checked; // requestAnimationFrame(renderLoop); } playCheck.onchange = onPlay; const onStep = () => { console.log("stepping"); renderSingle(); } document.getElementById("step").onclick = onStep; const onReset = () => { universe = Universe.new(width, height, randSlider.value, new Date().getTime() / 1000); refreshCanvas(); } document.getElementById("reset").onclick = onReset; drawGrid(); drawCells(); const fps = new class { constructor() { this.fps = document.getElementById("fps"); this.frames = []; this.lastFrameTimeStamp = performance.now(); } render() { // Convert the delta time since the last frame render into a measure // of frames per second. const now = performance.now(); const delta = now - this.lastFrameTimeStamp; this.lastFrameTimeStamp = now; const fps = 1 / delta * 1000; // Save only the latest 100 timings. this.frames.push(fps); if (this.frames.length > 100) { this.frames.shift(); } // Find the max, min, and mean of our 100 latest timings. let min = Infinity; let max = -Infinity; let sum = 0; for (let i = 0; i < this.frames.length; i++) { sum += this.frames[i]; min = Math.min(this.frames[i], min); max = Math.max(this.frames[i], max); } let mean = sum / this.frames.length; // Render the statistics. this.fps.textContent = ` Frames per Second: latest = ${Math.round(fps)} // avg of last 100 = ${Math.round(mean)} // min of last 100 = ${Math.round(min)} // max of last 100 = ${Math.round(max)} `.trim(); } };