added bootstrap
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Game of Life
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===============
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![gof-ci](https://github.com/sarsoo/game-of-life/actions/workflows/test.yml/badge.svg)
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## [Try it Out!](https://sarsoo.github.io/game-of-life/)
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WASM-based game of life following the [Rust WASM book](https://rustwasm.github.io/docs/book/introduction.html) tutorial.
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@ -1,11 +1,14 @@
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<!DOCTYPE html>
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<html>
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<head>
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<meta charset="utf-8">
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<link href="https://cdn.jsdelivr.net/npm/bootstrap@5.0.1/dist/css/bootstrap.min.css" rel="stylesheet"
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integrity="sha384-+0n0xVW2eSR5OomGNYDnhzAbDsOXxcvSN1TPprVMTNDbiYZCxYbOOl7+AMvyTG2x" crossorigin="anonymous">
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<title>game of life</title>
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<style>
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body {
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position: absolute;
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/* position: absolute; */
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top: 0;
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left: 0;
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width: 100%;
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@ -14,25 +17,90 @@
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flex-direction: column;
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align-items: center;
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justify-content: center;
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background: #f0f0f0;
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}
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h1 {
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font-family: monospace;
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}
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</style>
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</head>
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<body>
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<input type="range" id="frameRate" name="frameRate" min="1" max="500" value="50">
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<label for="frameRate" id="frameRate-label">Frame Interval: 50</label>
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<input type="range" id="randThreshold" name="randThreshold" min="0" max="100" value="50">
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<label for="randThreshold" id="randThreshold-label">Rand Threshold: 50</label>
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<input type="number" id="width" name="width" min="1" max="1000" value="100">
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<div class="card container-xs text-center p-4 m-3">
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<div class="card-header">
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<h1>Game of Life</h1>
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</div>
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<div class="card-body">
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<div class="row p-3">
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<div class="col-sm-6">
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<input type="range"
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id="frameRate"
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name="frameRate"
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min="1" max="500" value="50"
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class="form-range">
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<label for="frameRate"
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id="frameRate-label"
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class="form-label">Frame Interval: 50</label>
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</div>
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<div class="col-sm-6">
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<input type="range"
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id="randThreshold"
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name="randThreshold"
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min="0" max="100" value="50"
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class="form-range">
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<label for="randThreshold"
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id="randThreshold-label"
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class="form-label">Rand Threshold: 50</label>
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</div>
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</div>
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<div class="row p-3">
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<div class="col-sm-6">
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<input type="number"
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id="width"
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name="width"
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min="1" max="1000" value="100"
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class="form-control">
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<label for="width">width</label>
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<input type="number" id="height" name="height" min="1" max="1000" value="100">
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</div>
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<div class="col-sm-6">
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<input type="number"
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id="height"
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name="height"
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min="1" max="1000" value="100"
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class="form-control">
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<label for="height">height</label>
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<!-- <pre id="game-of-life-canvas"></pre> -->
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<canvas id="game-of-life-canvas"></canvas>
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<input type="checkbox" id="play-check" name="play-check">
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</div>
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</div>
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<div class="row p-3 align-items-center">
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<div class="col-sm-6">
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<input type="checkbox"
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id="play-check"
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name="play-check"
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class="form-check-input">
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<label for="play-check">Play</label>
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<button id="step">Step</button>
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<button id="reset">Reset</button>
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<div id="fps"></div>
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</div>
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<div class="col-sm-6">
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<div class="row p-1">
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<button id="step" class="btn btn-primary">Step</button>
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</div>
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<div class="row p-1">
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<button id="reset" class="btn btn-primary">Reset</button>
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</div>
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</div>
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</div>
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</div>
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</div>
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<!-- <pre id="game-of-life-canvas"></pre> -->
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<canvas id="game-of-life-canvas" class="pb-2"></canvas>
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<script src="./bootstrap.js"></script>
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<img src="https://storage.googleapis.com/sarsooxyzstatic/andy.png" class=" pb-2" style="width: 150px" />
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<!-- <div id="fps"></div> -->
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</body>
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</html>
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@ -72,7 +72,7 @@ const drawCells = () => {
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};
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const renderSingle = () => {
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fps.render(); //new
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// fps.render(); //new
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universe.tick();
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drawGrid();
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{
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"name": "game-of-life-web",
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"version": "0.1.0",
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"description": "basic wasm-based game-of-life",
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"description": "Rust wasm-based game-of-life",
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"main": "index.js",
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"scripts": {
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"build": "webpack --config webpack.config.js",
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