game-of-life/Cargo.toml

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[package]
name = "game-of-life"
version = "0.1.0"
authors = ["aj <andrewjpack@gmail.com>"]
edition = "2018"
repository = "https://github.com/Sarsoo/game-of-life"
[lib]
crate-type = ["cdylib", "rlib"]
[features]
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default = ["console_error_panic_hook",
"random_init"
]
random_init = ["rand", "rand_pcg"]
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[dependencies]
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wasm-bindgen = "0.2.74"
rand = {version = "0.8.4", optional = true }
rand_pcg = {version = "0.3.1", optional = true }
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# The `console_error_panic_hook` crate provides better debugging of panics by
# logging them with `console.error`. This is great for development, but requires
# all the `std::fmt` and `std::panicking` infrastructure, so isn't great for
# code size when deploying.
console_error_panic_hook = { version = "0.1.6", optional = true }
# `wee_alloc` is a tiny allocator for wasm that is only ~1K in code size
# compared to the default allocator's ~10K. It is slower than the default
# allocator, however.
#
# Unfortunately, `wee_alloc` requires nightly Rust when targeting wasm for now.
wee_alloc = { version = "0.4.5", optional = true }
[dependencies.web-sys]
version = "0.3.45"
features = [
"console",
]
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[dependencies.getrandom]
features = ["js"]
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[dev-dependencies]
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wasm-bindgen-test = "0.3.24"
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[profile.release]
# Tell `rustc` to optimize for small code size.
opt-level = "s"
[package.metadata.wasm-pack.profile.release]
wasm-opt = false