(function() {var implementors = {}; implementors["draught"] = [{"text":"impl UnwindSafe for MoveType","synthetic":true,"types":["draught::board::enums::MoveType"]},{"text":"impl UnwindSafe for Team","synthetic":true,"types":["draught::board::enums::Team"]},{"text":"impl UnwindSafe for Strength","synthetic":true,"types":["draught::board::enums::Strength"]},{"text":"impl UnwindSafe for SquareState","synthetic":true,"types":["draught::board::enums::SquareState"]},{"text":"impl UnwindSafe for Moveable","synthetic":true,"types":["draught::board::enums::Moveable"]},{"text":"impl<'a> UnwindSafe for RowIndexIterator<'a>","synthetic":true,"types":["draught::board::iter::RowIndexIterator"]},{"text":"impl<'a> UnwindSafe for RowSquareIterator<'a>","synthetic":true,"types":["draught::board::iter::RowSquareIterator"]},{"text":"impl<'a> UnwindSafe for PieceIterator<'a>","synthetic":true,"types":["draught::board::iter::PieceIterator"]},{"text":"impl UnwindSafe for Piece","synthetic":true,"types":["draught::board::Piece"]},{"text":"impl<T> UnwindSafe for Direction<T> where
    T: UnwindSafe
","synthetic":true,"types":["draught::board::Direction"]},{"text":"impl UnwindSafe for Square","synthetic":true,"types":["draught::board::Square"]},{"text":"impl UnwindSafe for BrdIdx","synthetic":true,"types":["draught::board::BrdIdx"]},{"text":"impl UnwindSafe for Board","synthetic":true,"types":["draught::board::Board"]},{"text":"impl UnwindSafe for Game","synthetic":true,"types":["draught::game::Game"]},{"text":"impl UnwindSafe for Player","synthetic":true,"types":["draught::player::Player"]},{"text":"impl UnwindSafe for Painter","synthetic":true,"types":["draught::paint::Painter"]},{"text":"impl UnwindSafe for Move","synthetic":true,"types":["draught::comp::Move"]},{"text":"impl UnwindSafe for Computer","synthetic":true,"types":["draught::comp::Computer"]}]; if (window.register_implementors) {window.register_implementors(implementors);} else {window.pending_implementors = implementors;}})()