(function() {var implementors = {}; implementors["draught"] = [{"text":"impl Clone for Team","synthetic":false,"types":["draught::board::enums::Team"]},{"text":"impl Clone for Strength","synthetic":false,"types":["draught::board::enums::Strength"]},{"text":"impl Clone for SquareState","synthetic":false,"types":["draught::board::enums::SquareState"]},{"text":"impl Clone for Moveable","synthetic":false,"types":["draught::board::enums::Moveable"]},{"text":"impl Clone for Piece","synthetic":false,"types":["draught::board::Piece"]},{"text":"impl<T: Clone + Copy> Clone for Direction<T>","synthetic":false,"types":["draught::board::Direction"]},{"text":"impl Clone for Square","synthetic":false,"types":["draught::board::Square"]},{"text":"impl Clone for BrdIdx","synthetic":false,"types":["draught::board::BrdIdx"]},{"text":"impl Clone for Board","synthetic":false,"types":["draught::board::Board"]},{"text":"impl Clone for Player","synthetic":false,"types":["draught::player::Player"]}]; if (window.register_implementors) {window.register_implementors(implementors);} else {window.pending_implementors = implementors;}})()