beginning canvas drawing, fixing warnings
This commit is contained in:
parent
74a2757df9
commit
f9e20a57bf
17
Cargo.toml
17
Cargo.toml
@ -9,16 +9,10 @@ repository = "https://github.com/Sarsoo/checkers"
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crate-type = ["cdylib", "rlib"]
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[features]
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default = ["console_error_panic_hook",
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"random_init"
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]
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random_init = ["rand", "rand_pcg"]
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default = ["console_error_panic_hook"]
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[dependencies]
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wasm-bindgen = "0.2.74"
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rand = {version = "0.8.4", optional = true }
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rand_pcg = {version = "0.3.1", optional = true }
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indextree = "4.3.1"
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# The `console_error_panic_hook` crate provides better debugging of panics by
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@ -38,10 +32,13 @@ wee_alloc = { version = "0.4.5", optional = true }
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version = "0.3.45"
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features = [
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"console",
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]
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[dependencies.getrandom]
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features = ["js"]
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'CanvasRenderingContext2d',
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'Document',
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'Element',
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'HtmlCanvasElement',
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'Window',
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]
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[dev-dependencies]
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wasm-bindgen-test = "0.3.24"
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@ -1,7 +1,7 @@
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extern crate wasm_bindgen;
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use wasm_bindgen::prelude::*;
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use std::fmt::{Display, Write};
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use std::fmt::{Display};
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#[wasm_bindgen]
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#[repr(u8)]
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@ -1,4 +1,4 @@
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use crate::board::{Board, Piece, Square};
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use crate::board::{Board, Square};
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use crate::board::enums::*;
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pub struct RowIndexIterator<'a> {
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@ -104,9 +104,10 @@ impl<'a> Iterator for PieceIterator<'a> {
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pub mod tests {
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use super::*;
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use crate::board::enums::SquareState;
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use crate::board::Piece;
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use wasm_bindgen_test::*;
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use crate::log;
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// use crate::log;
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wasm_bindgen_test_configure!(run_in_browser);
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@ -14,6 +14,8 @@ use iter::*;
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use std::fmt::{Display, Write};
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use std::option::Option;
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use crate::log;
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extern crate wasm_bindgen;
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use wasm_bindgen::prelude::*;
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@ -119,8 +121,8 @@ impl Square {
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#[wasm_bindgen]
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#[derive(Clone, Copy, Debug, PartialEq, Eq)]
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pub struct BrdIdx {
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row: usize,
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col: usize
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pub row: usize,
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pub col: usize
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}
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#[wasm_bindgen]
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@ -781,10 +783,13 @@ impl Display for Board {
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for j in 0..self.width {
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let idx = self.cell_index(i, j);
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match self.cell_state(idx) {
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Empty => { write!(string, "_ "); },
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Occupied => { write!(string, "{} ", self.cell(idx).occupant.unwrap().team); },
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Unplayable => { write!(string, ". "); },
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let result = match self.cell_state(idx) {
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Empty => write!(string, "_ "),
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Occupied => write!(string, "{} ", self.cell(idx).occupant.unwrap().team),
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Unplayable => write!(string, ". "),
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};
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if let Err(err) = result {
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log!("Error printing cell state, ({}, {}), {}", i, j, err);
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}
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}
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string.push('\n');
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@ -1,6 +1,6 @@
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use super::*;
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use wasm_bindgen_test::*;
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use crate::log;
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// use crate::log;
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wasm_bindgen_test_configure!(run_in_browser);
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@ -13,7 +13,7 @@ wasm_bindgen_test_configure!(run_in_browser);
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#[wasm_bindgen_test]
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fn create() {
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let board = Board::new(STD_WIDTH, STD_HEIGHT, Black);
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let _ = Board::new(STD_WIDTH, STD_HEIGHT, Black);
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assert!(true);
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}
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@ -1,21 +1,21 @@
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//! AI player logic
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use indextree::{Arena, NodeId, Node};
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use indextree::{Arena, NodeId};
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extern crate wasm_bindgen;
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use wasm_bindgen::prelude::*;
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// use wasm_bindgen::prelude::*;
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use crate::log;
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// use crate::log;
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use crate::board::{Square, Board, BrdIdx};
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use crate::board::enums::{SquareState, MoveType, Moveable, Team, Strength};
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use crate::board::{Board, BrdIdx};
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use crate::board::enums::{MoveType, Moveable, Team};
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use crate::board::iter::{PieceIterator};
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use Team::*;
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use Strength::*;
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use SquareState::*;
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// use Team::*;
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// use Strength::*;
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// use SquareState::*;
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use std::fmt::{Display, Write};
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// use std::fmt::{Display, Write};
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#[cfg(test)] pub mod tests;
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@ -116,9 +116,23 @@ impl Computer {
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moves
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}
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pub fn gen_tree(&mut self, board: Board) {
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// pub fn gen_tree(&mut self, tree: &mut Arena<Board>, board: Board) {
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}
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// let boards = self.get_move_boards(&board);
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// let root_id = vec!(tree.new_node(board));
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// let ids = self.insert_boards(boards);
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// for d in 0..self.search_depth {
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// for root in root_id.iter(){
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// for id in ids.into_iter() {
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// root.append(id, tree);
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// }
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// }
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// }
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// }
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pub fn insert_boards(&mut self, boards: Vec<Board>) -> Vec<NodeId> {
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@ -1,6 +1,11 @@
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use super::*;
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use wasm_bindgen_test::*;
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use crate::board::Square;
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use crate::board::enums::Strength::*;
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use Team::*;
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wasm_bindgen_test_configure!(run_in_browser);
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#[wasm_bindgen_test]
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@ -66,7 +71,7 @@ fn available_moves_jumps() {
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#[wasm_bindgen_test]
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fn available_moves_std_brd() {
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let brd = Board::init_game(Board::new(8, 8, White), 3);
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let mut brd2 = brd.clone();
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let brd2 = brd.clone();
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let comp = Computer::new(brd, 3, White);
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// log!("{}", brd2);
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@ -1,3 +1,5 @@
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//! Top-level object for managing [`Board`]s, applying and managing turns
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use crate::board::Board;
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extern crate wasm_bindgen;
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@ -6,12 +8,13 @@ use wasm_bindgen::prelude::*;
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use crate::log;
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use crate::board::{Square, BrdIdx};
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use crate::board::enums::{SquareState, Moveable, Team};
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use crate::board::enums::{Moveable, Team};
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use crate::paint::Painter;
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use Team::*;
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use SquareState::*;
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// use Team::*;
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// use SquareState::*;
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use std::fmt::{Display, Write};
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use std::fmt::{Display};
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#[cfg(test)] pub mod tests;
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@ -21,6 +24,7 @@ use std::fmt::{Display, Write};
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pub struct Game {
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current: Board,
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previous_boards: Vec<Board>,
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painter: Option<Painter>
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}
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impl Game {
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@ -37,6 +41,16 @@ impl Game {
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#[wasm_bindgen]
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impl Game {
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/// Get pointer to current board's squares
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pub fn current_board_cells(&self) -> *const Square {
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self.current.cells()
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}
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/// Get pointer to current board's squares
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pub fn current_board_len(&self) -> usize {
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self.current.num_cells()
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}
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/// Current turn's team
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pub fn current_turn(&self) -> Team {
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self.current.current_turn
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@ -94,6 +108,30 @@ impl Game {
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Board::new(width, height, first_turn), piece_rows,
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),
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previous_boards: Vec::with_capacity(10),
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painter: None,
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}
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}
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pub fn new_with_canvas(width: usize, height: usize, piece_rows: usize, first_turn: Team, canvas_id: &str, canvas_width: u32, canvas_height: u32) -> Game {
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Game {
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current: Board::init_game(
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Board::new(width, height, first_turn), piece_rows,
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),
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previous_boards: Vec::with_capacity(10),
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painter: Some(
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Painter::new(canvas_width, canvas_height, canvas_id)
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),
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}
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}
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pub fn set_painter(&mut self, value: Painter) {
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self.painter = Some(value);
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}
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pub fn draw(&self) {
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match &self.painter {
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Some(p) => p.draw(&self.current),
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None => log!("No painter to draw board with")
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}
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}
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}
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@ -1,11 +1,12 @@
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use super::*;
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use wasm_bindgen_test::*;
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use crate::log;
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// use crate::log;
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wasm_bindgen_test_configure!(run_in_browser);
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use crate::board::{Piece};
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// use crate::board::{Piece};
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use crate::board::enums::Strength::*;
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use crate::board::enums::Team::*;
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#[wasm_bindgen_test]
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@ -6,6 +6,7 @@ pub mod board;
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pub mod utils;
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pub mod game;
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pub mod player;
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pub mod paint;
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pub mod comp;
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extern crate wasm_bindgen;
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@ -13,6 +14,8 @@ use wasm_bindgen::prelude::*;
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pub use board::Board;
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pub use game::Game;
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pub use comp::Computer;
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pub use paint::Painter;
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// When the `wee_alloc` feature is enabled, use `wee_alloc` as the global
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// allocator.
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@ -30,9 +33,6 @@ macro_rules! log {
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#[wasm_bindgen]
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pub fn init_game() {
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log!("initialising wasm");
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log!("Initialising WebAssembly");
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utils::set_panic_hook();
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#[cfg(feature = "random_init")]
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log!("random layout enabled");
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}
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330
src/paint.rs
Normal file
330
src/paint.rs
Normal file
@ -0,0 +1,330 @@
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//! Components for painting board states onto HTML canvases
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extern crate wasm_bindgen;
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use wasm_bindgen::prelude::*;
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use wasm_bindgen::{JsCast, JsValue};
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use web_sys::HtmlCanvasElement;
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use web_sys::CanvasRenderingContext2d;
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use std::f64;
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use crate::log;
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use crate::board::{Board};
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use crate::board::iter::PieceIterator;
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use crate::board::enums::Team::*;
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/// Default hex colour value for white square background
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const WHITE_SQUARE: &str = "#FFFFFF";
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/// Default hex colour value for black square background
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const BLACK_SQUARE: &str = "#000000";
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/// Default hex colour value for outline of black squares
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const SQUARE_OUTLINE: &str = "#9c9c9c";
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/// Line width when outlining black squares
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const OUTLINE_WIDTH: f64 = 3.0;
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/// Whether to outline black squares
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const DRAW_OUTLINE: bool = true;
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/// Default hex colour value for white pieces
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const WHITE_PIECE: &str = "#dbdbdb";
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/// Default hex colour value for black pieces
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const BLACK_PIECE: &str = "#ed0000";
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/// Default hex colour value for white piece outline
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const WHITE_PIECE_OUTLINE: &str = "#9c9c9c";
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/// Default hex colour value for black piece outline
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const BLACK_PIECE_OUTLINE: &str = "#a60000";
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/// Whether to outline pieces
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const DRAW_PIECE_OUTLINES: bool = true;
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/// Line width for outlining pieces
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const PIECE_OUTLINE_WIDTH: f64 = 3.0;
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/// Margin from square to define piece radius
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const PIECE_MARGIN: f64 = 10.0;
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/// Used to paint boards onto HTML canvases
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#[wasm_bindgen]
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#[derive(Debug)]
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pub struct Painter {
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canvas: HtmlCanvasElement,
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context: CanvasRenderingContext2d,
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white_square: JsValue,
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black_square: JsValue,
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white_piece: JsValue,
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black_piece: JsValue,
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white_piece_line: JsValue,
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black_piece_line: JsValue,
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piece_lines: bool,
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piece_line_width: f64,
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square_outline: JsValue,
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outline_width: f64,
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draw_outline: bool,
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width: u32,
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height: u32,
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}
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impl Painter {
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/// Get a canvas by element ID
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fn get_canvas(canvas_id: &str) -> HtmlCanvasElement {
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// JS WINDOW
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let window = match web_sys::window(){
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Some(win) => win,
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None => panic!("No Js window returned"),
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};
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// JS DOCUMENT
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let document = match window.document() {
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Some(doc) => doc,
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None => panic!("No Js window document returned"),
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};
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// CANVAS
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let canvas = match document.get_element_by_id(canvas_id) {
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Some(el) => el,
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None => panic!("No element found for {}", canvas_id),
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};
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let canvas = match canvas.dyn_into::<web_sys::HtmlCanvasElement>() {
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Ok(el) => el,
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Err(err) => panic!("Failed to cast canvas {:?}", err),
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};
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canvas
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}
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/// Get a 2D canvas context for a given canvas
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fn get_canvas_context(canvas: &HtmlCanvasElement) -> CanvasRenderingContext2d {
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// CANVAS CONTEXT
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let context = match canvas.get_context("2d") {
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Ok(op) => match op {
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// UNWRAP OPTION
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Some(object) => object,
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None => panic!("Nothing found when unwrapping canvas context"),
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},
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Err(err) => panic!("Error when getting canvas context: {:?}", err),
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};
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// CAST CONTEXT
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let context = match context.dyn_into::<web_sys::CanvasRenderingContext2d>() {
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Ok(dyn_cast) => dyn_cast,
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Err(cast_err) => panic!("Error when casting canvas context: {:?}", cast_err)
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};
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context
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}
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}
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#[wasm_bindgen]
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impl Painter {
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/// Default constructor which queries for canvas by ID
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#[wasm_bindgen(constructor)]
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pub fn new(width: u32, height: u32, canvas_id: &str) -> Painter {
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let canvas = Painter::get_canvas(canvas_id);
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canvas.set_width(width);
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canvas.set_height(height);
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let context = Painter::get_canvas_context(&canvas);
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Painter {
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canvas,
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context,
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width, height,
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white_square: JsValue::from_str(WHITE_SQUARE),
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black_square: JsValue::from_str(BLACK_SQUARE),
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white_piece: JsValue::from_str(WHITE_PIECE),
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black_piece: JsValue::from_str(BLACK_PIECE),
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white_piece_line: JsValue::from_str(WHITE_PIECE_OUTLINE),
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black_piece_line: JsValue::from_str(BLACK_PIECE_OUTLINE),
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piece_lines: DRAW_PIECE_OUTLINES,
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piece_line_width: PIECE_OUTLINE_WIDTH,
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square_outline: JsValue::from_str(SQUARE_OUTLINE),
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outline_width: OUTLINE_WIDTH,
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draw_outline: DRAW_OUTLINE,
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}
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}
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/// Constructor with given canvas element
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pub fn new_with_canvas(width: u32, height: u32, canvas: HtmlCanvasElement) -> Painter {
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canvas.set_width(width);
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canvas.set_height(height);
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let context = Painter::get_canvas_context(&canvas);
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Painter {
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canvas,
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context,
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width, height,
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white_square: JsValue::from_str(WHITE_SQUARE),
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black_square: JsValue::from_str(BLACK_SQUARE),
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white_piece: JsValue::from_str(WHITE_PIECE),
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black_piece: JsValue::from_str(BLACK_PIECE),
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white_piece_line: JsValue::from_str(WHITE_PIECE_OUTLINE),
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black_piece_line: JsValue::from_str(BLACK_PIECE_OUTLINE),
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piece_lines: DRAW_PIECE_OUTLINES,
|
||||
piece_line_width: PIECE_OUTLINE_WIDTH,
|
||||
|
||||
square_outline: JsValue::from_str(SQUARE_OUTLINE),
|
||||
outline_width: OUTLINE_WIDTH,
|
||||
draw_outline: DRAW_OUTLINE,
|
||||
}
|
||||
}
|
||||
|
||||
/// Set new square outline colour value
|
||||
pub fn set_square_outline(&mut self, value: JsValue) {
|
||||
self.square_outline = value;
|
||||
}
|
||||
|
||||
/// Set new line width for outlining squares
|
||||
pub fn set_outline_width(&mut self, value: f64) {
|
||||
self.outline_width = value;
|
||||
}
|
||||
|
||||
/// Set whether squares are outlined
|
||||
pub fn set_draw_outline(&mut self, value: bool) {
|
||||
self.draw_outline = value;
|
||||
}
|
||||
|
||||
/// Reset the canvas dimensions to the given width and height
|
||||
pub fn reset_dimensions(&self) {
|
||||
self.canvas.set_width(self.width);
|
||||
self.canvas.set_height(self.height);
|
||||
}
|
||||
|
||||
/// Check whether given canvas dimensions divide evenly by given board dimenions
|
||||
pub fn validate_board_dim(&self, board: &Board) -> bool {
|
||||
let mut ans = true;
|
||||
|
||||
if self.height as usize % board.height != 0 {
|
||||
log!("Canvas and board heights do not evenly divide, Canvas({}) / Board({}) = {} px/cell", self.height, board.height, self.height as f32 / board.height as f32);
|
||||
ans = false;
|
||||
}
|
||||
|
||||
if self.width as usize % board.width != 0 {
|
||||
log!("Canvas and board widths do not evenly divide, Canvas({}) / Board({}) = {} px/cell", self.width, board.width, self.width as f32 / board.width as f32);
|
||||
ans = false;
|
||||
}
|
||||
|
||||
ans
|
||||
}
|
||||
|
||||
/// Draw a board onto the canvas
|
||||
pub fn draw(&self, board: &Board) {
|
||||
|
||||
self.validate_board_dim(board);
|
||||
|
||||
let cell_height = self.height as usize / board.height;
|
||||
let cell_width = self.width as usize / board.width;
|
||||
|
||||
self.context.set_fill_style(&self.white_square);
|
||||
self.context.fill_rect(0.0, 0.0, self.width as f64, self.height as f64);
|
||||
|
||||
self.context.set_fill_style(&self.black_square);
|
||||
self.context.set_stroke_style(&self.square_outline);
|
||||
self.context.set_line_width(self.outline_width);
|
||||
|
||||
// Draw black squares onto canvas
|
||||
for i in 0..board.height {
|
||||
for j in 0..board.width {
|
||||
|
||||
if i % 2 == 0 {
|
||||
if j % 2 == 1 {
|
||||
self.context.fill_rect(
|
||||
(j * cell_width) as f64,
|
||||
(i * cell_height) as f64,
|
||||
cell_width as f64,
|
||||
cell_height as f64
|
||||
);
|
||||
|
||||
if self.draw_outline {
|
||||
self.context.stroke_rect(
|
||||
(j * cell_width) as f64,
|
||||
(i * cell_height) as f64,
|
||||
cell_width as f64,
|
||||
cell_height as f64
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
if j % 2 == 0 {
|
||||
self.context.fill_rect(
|
||||
(j * cell_width) as f64,
|
||||
(i * cell_height) as f64,
|
||||
cell_width as f64,
|
||||
cell_height as f64
|
||||
);
|
||||
|
||||
if self.draw_outline {
|
||||
self.context.stroke_rect(
|
||||
(j * cell_width) as f64,
|
||||
(i * cell_height) as f64,
|
||||
cell_width as f64,
|
||||
cell_height as f64
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Draw pieces onto canvas
|
||||
for (idx, square) in PieceIterator::new(board) {
|
||||
match square.occupant {
|
||||
Some(piece) => {
|
||||
|
||||
let brd_idx = board.board_index(idx);
|
||||
|
||||
match piece.team {
|
||||
Black => {
|
||||
self.context.set_fill_style(&self.black_piece);
|
||||
self.context.set_stroke_style(&self.black_piece_line);
|
||||
},
|
||||
White => {
|
||||
self.context.set_fill_style(&self.white_piece);
|
||||
self.context.set_stroke_style(&self.white_piece_line);
|
||||
},
|
||||
}
|
||||
|
||||
let center_x: f64 = (brd_idx.col as f64 * cell_width as f64) + (cell_width as f64) / 2.0;
|
||||
let center_y: f64 = (brd_idx.row as f64 * cell_height as f64) + (cell_height as f64) / 2.0;
|
||||
|
||||
self.context.begin_path();
|
||||
match self.context.arc(
|
||||
center_x,
|
||||
center_y,
|
||||
(cell_width as f64 / 2.0) - PIECE_MARGIN, // radius
|
||||
0.0, // start angle
|
||||
f64::consts::PI * 2.0) // end angle
|
||||
{
|
||||
Ok(res) => res,
|
||||
Err(err) => log!("Failed to draw piece, idx: {}, square: {:?}, {:?}", idx, square, err),
|
||||
};
|
||||
self.context.fill();
|
||||
|
||||
if self.piece_lines {
|
||||
self.context.set_line_width(self.piece_line_width);
|
||||
self.context.stroke()
|
||||
}
|
||||
|
||||
},
|
||||
None => panic!("No piece found when attempting to draw, idx: {}, square: {:?}", idx, square),
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -4,6 +4,6 @@
|
||||
|
||||
extern crate wasm_bindgen_test;
|
||||
// use wasm_bindgen_test::*;
|
||||
use wasm_bindgen_test::{wasm_bindgen_test, wasm_bindgen_test_configure};
|
||||
// use wasm_bindgen_test::{wasm_bindgen_test, wasm_bindgen_test_configure};
|
||||
|
||||
wasm_bindgen_test_configure!(run_in_browser);
|
||||
// wasm_bindgen_test_configure!(run_in_browser);
|
||||
|
@ -6,7 +6,7 @@
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
||||
<link href="https://cdn.jsdelivr.net/npm/bootstrap@5.0.1/dist/css/bootstrap.min.css" rel="stylesheet"
|
||||
integrity="sha384-+0n0xVW2eSR5OomGNYDnhzAbDsOXxcvSN1TPprVMTNDbiYZCxYbOOl7+AMvyTG2x" crossorigin="anonymous">
|
||||
<title>game of life</title>
|
||||
<title>draught</title>
|
||||
<style>
|
||||
body {
|
||||
/* position: absolute; */
|
||||
|
39
www/index.js
39
www/index.js
@ -1,9 +1,40 @@
|
||||
import { init_game } from "draught";
|
||||
import { Game, Board, Painter, Team, init_game } from "draught";
|
||||
import { memory } from "draught/draught_bg.wasm";
|
||||
|
||||
// let PLAY = true;
|
||||
// let PLAY = false;
|
||||
init_game();
|
||||
|
||||
const CANVAS_WIDTH = 480;
|
||||
const CANVAS_HEIGHT = 480;
|
||||
|
||||
const BOARD_WIDTH = 8;
|
||||
const BOARD_HEIGHT = 8;
|
||||
|
||||
const PIECE_ROWS = 3;
|
||||
|
||||
const canvas = document.getElementById("game-canvas");
|
||||
const ctx = canvas.getContext('2d');
|
||||
canvas.addEventListener("click", (event) => {
|
||||
var mousepos = getMousePos(canvas, event);
|
||||
// console.log(mousepos);
|
||||
var cell = {
|
||||
x: Math.floor((mousepos.x / CANVAS_WIDTH) * BOARD_WIDTH),
|
||||
y: Math.floor((mousepos.y / CANVAS_HEIGHT) * BOARD_HEIGHT),
|
||||
}
|
||||
console.log(cell);
|
||||
})
|
||||
|
||||
function getMousePos(canvas, evt) {
|
||||
var rect = canvas.getBoundingClientRect();
|
||||
return {
|
||||
x: evt.clientX - rect.left,
|
||||
y: evt.clientY - rect.top
|
||||
};
|
||||
}
|
||||
|
||||
let painter = new Painter(CANVAS_WIDTH, CANVAS_HEIGHT, "game-canvas");
|
||||
|
||||
// let board = new Board(BOARD_WIDTH, BOARD_HEIGHT, Team.Black);
|
||||
// painter.draw(board);
|
||||
|
||||
let game = new Game(BOARD_WIDTH, BOARD_HEIGHT, PIECE_ROWS, Team.Black, "game-canvas", CANVAS_WIDTH, CANVAS_HEIGHT);
|
||||
game.set_painter(painter);
|
||||
game.draw();
|
||||
|
Loading…
Reference in New Issue
Block a user