bit of refactoring, adding cli stuff
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This commit is contained in:
Andy Pack 2024-07-19 22:38:04 +01:00
parent 1063354af5
commit a8b9f72ffc
Signed by: sarsoo
GPG Key ID: A55BA3536A5E0ED7
7 changed files with 380 additions and 11 deletions

321
Cargo.lock generated
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@ -2,6 +2,54 @@
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@ -6,4 +6,7 @@ edition = "2021"
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html # See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
[dependencies] [dependencies]
draughtlib = {path = "../draughtlib"} draughtlib = {path = "../draughtlib"}
clap = { version = "4.4.18", features = ["derive"] }
log = { version = "0.4.20", features = [] }
simplelog = "0.12.1"

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@ -1,3 +1,45 @@
fn main() { use std::fs::File;
use clap::Parser;
use log::info;
use simplelog::*;
use draughtlib::{Game, Team};
/// Command-line arguments for configuring the server
#[derive(Parser, Debug)]
#[command(author, version, about, long_about = None)]
struct Args {
/// Width of the board
#[arg(long, default_value_t = 8)]
width: usize,
/// Height of the board
#[arg(long, default_value_t = 8)]
height: usize,
/// Height of the board
#[arg(short, long, default_value_t = 3)]
piece_rows: usize,
#[arg(short, long, default_value_t = 4)]
search: usize,
}
fn main() {
CombinedLogger::init(
vec![
TermLogger::new(LevelFilter::Info, Config::default(), TerminalMode::Mixed, ColorChoice::Auto),
WriteLogger::new(LevelFilter::Info, Config::default(), File::create("draught.log").unwrap()),
]
).unwrap();
let args = Args::parse();
info!("======================");
info!(" draught");
info!("======================");
let mut game = Game::new(args.width, args.height, args.piece_rows, Team::White, args.search);
println!("{}", game.current_board())
} }

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@ -8,9 +8,7 @@ pub mod paint;
extern crate wasm_bindgen; extern crate wasm_bindgen;
use wasm_bindgen::prelude::*; use wasm_bindgen::prelude::*;
pub use draughtlib::board::Board; pub use draughtlib::{Board, Game, Computer};
pub use draughtlib::game::Game;
pub use draughtlib::comp::Computer;
pub use paint::Painter; pub use paint::Painter;
/// Wrap the [`web_sys`] access to the browser console in a macro for easy logging /// Wrap the [`web_sys`] access to the browser console in a macro for easy logging

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@ -10,12 +10,10 @@ use web_sys::CanvasRenderingContext2d;
use std::f64; use std::f64;
use crate::log; use crate::log;
use draughtlib::board::{Board, BrdIdx}; use draughtlib::{Board, BrdIdx, PieceIterator, Game};
use draughtlib::board::iter::PieceIterator;
use draughtlib::board::enums::Team::*; use draughtlib::Team::*;
use draughtlib::board::enums::Strength::*; use draughtlib::Strength::*;
use draughtlib::game::Game;
/// Default hex colour value for white square background /// Default hex colour value for white square background
const WHITE_SQUARE: &str = "#FFFFFF"; const WHITE_SQUARE: &str = "#FFFFFF";

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@ -88,6 +88,7 @@
<div class="row p-3"> <div class="row p-3">
<div class="col-sm-12"> <div class="col-sm-12">
<a href="doc/draught" class="btn btn-secondary" target="_blank">Docs</a> <a href="doc/draught" class="btn btn-secondary" target="_blank">Docs</a>
<a href="https://sarsoo.xyz/posts/draught/" class="btn btn-secondary" target="_blank">Blog Post</a>
<button id="startBtn" class="btn btn-success" title="reset the game and start again">Start</button> <button id="startBtn" class="btn btn-success" title="reset the game and start again">Start</button>
</div> </div>
</div> </div>

View File

@ -1,3 +1,9 @@
pub mod board; pub mod board;
pub mod game; pub mod game;
pub mod comp; pub mod comp;
pub use board::{Board, BrdIdx, Piece, Direction, Square};
pub use board::iter::{PieceIterator, RowIndexIterator, RowSquareIterator};
pub use board::enums::{Team, Strength, MoveType, SquareState};
pub use game::{Game};
pub use comp::{Computer, Move, BoardNode};