moving working and testing, dev/prod webpack

This commit is contained in:
andy 2021-06-30 00:43:39 +01:00
parent 17ed845125
commit 8dbc2eb586
14 changed files with 820 additions and 132 deletions

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@ -18,12 +18,12 @@ jobs:
- name: Install wasm-pack
uses: jetli/wasm-pack-action@v0.3.0
- name: Build Rust for WASM
run: wasm-pack build
- name: Test WASM in-browser
run: wasm-pack test --firefox --chrome --headless
- name: Build Rust for WASM
run: wasm-pack build
- name: Install Node
uses: actions/setup-node@v2
with:

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@ -1,4 +1,5 @@
use crate::board::{Board, Square};
use crate::board::{Board, Piece, Square};
use crate::board::enums::*;
pub struct RowIndexIterator<'a> {
board: &'a Board,
@ -67,17 +68,51 @@ impl<'a> Iterator for RowSquareIterator<'a> {
}
}
pub struct PieceIterator<'a> {
board: &'a Board,
index_cursor: usize,
}
impl<'a> PieceIterator<'a> {
pub fn new(board: &'a Board) -> Self {
Self {
board,
index_cursor: 0
}
}
}
impl<'a> Iterator for PieceIterator<'a> {
type Item = (usize, Square);
/// Get next item from the iterator
fn next(&mut self) -> Option<(usize, Square)> {
while self.index_cursor < self.board.num_cells() - 1 {
self.index_cursor += 1;
match self.board.cell(self.index_cursor).state {
SquareState::Empty | SquareState::Unplayable => continue,
SquareState::Occupied => return Some((self.index_cursor, self.board.cell(self.index_cursor))),
}
}
None
}
}
#[cfg(test)]
mod tests {
pub mod tests {
use super::*;
use crate::board::enums::SquareState;
use wasm_bindgen_test::*;
use crate::log;
wasm_bindgen_test_configure!(run_in_browser);
#[wasm_bindgen_test]
fn index_iterator() {
let board = Board::new(2, 2);
let board = Board::new(2, 2, Team::Black);
let iter = RowIndexIterator::new(&board);
let collected: Vec<Vec<usize>> = iter.collect();
assert_eq!(vec![
@ -88,7 +123,7 @@ mod tests {
#[wasm_bindgen_test]
fn square_iterator() {
let board = Board::new(2, 2);
let board = Board::new(2, 2, Team::Black);
let iter = RowSquareIterator::new(&board);
let collected: Vec<Vec<Square>> = iter.collect();
assert_eq!(vec![
@ -103,4 +138,57 @@ mod tests {
], collected);
}
#[wasm_bindgen_test]
fn piece_iterator_one_piece() {
let idx = 2;
let mut board = Board::new(4, 4, Team::Black);
board.set_cell(idx, Square::new(
SquareState::Occupied,
Some(
Piece::new(Team::White, Strength::Man)
)
));
let iter = PieceIterator::new(&board);
let collected: Vec<(usize, Square)> = iter.collect();
assert_eq!(collected.len(), 1);
assert_eq!(collected[0], (idx, board.cell(idx)));
}
#[wasm_bindgen_test]
fn piece_iterator_multiple_pieces() {
let mut board = Board::new(4, 4, Team::Black);
board.set_cell(2, Square::new(
SquareState::Occupied,
Some(
Piece::new(Team::White, Strength::Man)
)
));
board.set_cell(4, Square::new(
SquareState::Occupied,
Some(
Piece::new(Team::Black, Strength::Man)
)
));
board.set_cell(5, Square::new(
SquareState::Occupied,
Some(
Piece::new(Team::White, Strength::King)
)
));
let iter = PieceIterator::new(&board);
let collected: Vec<(usize, Square)> = iter.collect();
assert_eq!(collected.len(), 3);
assert_eq!(collected[0], (2, board.cell(2)));
assert_eq!(collected[1], (4, board.cell(4)));
assert_eq!(collected[2], (5, board.cell(5)));
}
}

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@ -4,6 +4,9 @@
pub mod enums;
use enums::*;
use enums::Team::*;
use enums::Strength::*;
use enums::SquareState::*;
pub mod iter;
use iter::*;
@ -19,7 +22,7 @@ pub const STD_WIDTH: usize = 8;
/// Standard height of a checkers board is 8 squares
pub const STD_HEIGHT: usize = 8;
/// Model a game piece by its team and strength (normal or kinged)
/// Game piece given by its team and strength (normal or kinged)
#[wasm_bindgen]
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub struct Piece {
@ -27,7 +30,9 @@ pub struct Piece {
strength: Strength
}
#[wasm_bindgen]
impl Piece {
#[wasm_bindgen(constructor)]
pub fn new(team: Team, strength: Strength) -> Piece {
Piece {
team, strength
@ -35,7 +40,7 @@ impl Piece {
}
}
/// Model the standard diagonal movements by north west/east etc
/// Standard diagonal movements given by north west/east etc
///
/// Used as an absolute measure, i.e. not relative to the team making a move
///
@ -64,7 +69,7 @@ impl<T: Clone + Copy> Direction<T> {
}
}
/// Model board squares by a state and a possible occupying game piece
/// Board squares given by a state and a possible occupying game piece
#[wasm_bindgen]
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub struct Square {
@ -74,16 +79,32 @@ pub struct Square {
state: SquareState
}
#[wasm_bindgen]
impl Square {
#[wasm_bindgen(constructor)]
pub fn new(state: SquareState, occupant: Option<Piece>) -> Square{
Square {
occupant,
state
}
}
pub fn pc(team: Team, strength: Strength) -> Square {
Square {
occupant: Some(Piece::new(team, strength)),
state: Occupied,
}
}
pub fn empty() -> Square {
Square {
occupant: None,
state: Empty,
}
}
}
/// Model a rank 2 tensor index to identify a board square by row and column
/// Rank 2 tensor index to identify a board square by row and column
#[wasm_bindgen]
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub struct BrdIdx {
@ -110,9 +131,9 @@ impl Display for BrdIdx {
// BOARD
///////////////
/// Models a single state for a checkers board
/// Single state of a checkers board
#[wasm_bindgen]
#[derive(Clone)]
#[derive(Clone, Debug)]
pub struct Board {
/// 1D backing array of board squares for the 2D game board
cells: Vec<Square>,
@ -122,6 +143,10 @@ pub struct Board {
current_turn: Team
}
///////////////////
// PRIV FUNCS
///////////////////
impl Board {
/// Get a mutable reference to a board square by 1D array index
pub fn cell_mut(&mut self, idx: usize) -> &mut Square {
@ -136,7 +161,7 @@ impl Board {
/// Some(Vec<usize>): A variable length vector of 1D indices for diagonally adjacent squares.
/// Vector may be between 1 and 4 items long depending on the location of the given square
pub fn diagonal_indices(&self, idx: BrdIdx) -> Option<Vec<usize>> {
if self.cell_state(self.cell_idx(idx)) == SquareState::Unplayable {
if self.cell_state(self.cell_idx(idx)) == Unplayable {
return None;
}
@ -186,7 +211,7 @@ impl Board {
///
/// Some(Direction<Square>): A [`Direction`] structure for the diagonally adjacent squares.
pub fn adjacent_dir(&self, idx: BrdIdx) -> Option<Direction<Square>> {
if self.cell_state(self.cell_idx(idx)) == SquareState::Unplayable {
if self.cell_state(self.cell_idx(idx)) == Unplayable {
return None;
}
@ -222,8 +247,8 @@ impl Board {
pub fn filter_indices(&self, idx: BrdIdx, player: Team, indices: Vec<usize>) -> Vec<usize> {
indices.into_iter().filter(|i| {
match player {
Team::Black => self.board_index(*i).row < idx.row,
Team::White => self.board_index(*i).row > idx.row,
Black => self.board_index(*i).row < idx.row,
White => self.board_index(*i).row > idx.row,
}
}).collect()
}
@ -243,7 +268,7 @@ impl Board {
/// Some(Vec<usize>): A variable length vector of 1D indices for diagonally jumpable squares.
/// Vector may be between 1 and 4 items long depending on the location of the given square
pub fn jumpable_indices(&self, idx: BrdIdx) -> Option<Vec<usize>> {
if self.cell_state(self.cell_idx(idx)) == SquareState::Unplayable {
if self.cell_state(self.cell_idx(idx)) == Unplayable {
return None;
}
@ -293,7 +318,7 @@ impl Board {
///
/// Some(Direction<Square>): A [`Direction`] structure for the diagonally jumpable squares.
pub fn jumpable_dir(&self, idx: BrdIdx) -> Option<Direction<Square>> {
if self.cell_state(self.cell_idx(idx)) == SquareState::Unplayable {
if self.cell_state(self.cell_idx(idx)) == Unplayable {
return None;
}
@ -331,8 +356,18 @@ impl Board {
None => None
}
}
/// cast the signed
pub fn idx_diffs(from: BrdIdx, to: BrdIdx) -> (isize, isize) {
// cast to signed ints so that -1 will work for black moves
(to.row as isize - from.row as isize, to.col as isize - from.col as isize)
}
}
///////////////////
// BOUND FUNCS
///////////////////
#[wasm_bindgen]
impl Board {
/// Get a copy of a board square by 1D array index
@ -340,6 +375,15 @@ impl Board {
self.cells[idx]
}
/// Get a copy of a board square by 1D array index
pub fn set_cell(&mut self, idx: usize, square: Square) {
// TODO: handle this error better?
if idx >= self.num_cells() {
panic!("Given index is too large, idx: {}, square: {:?}", idx, square);
}
self.cells[idx] = square;
}
/// Get a copy of a board square by 2D [`BrdIdx`] index
pub fn grid_cell(&self, idx: BrdIdx) -> Square {
self.cell(self.cell_idx(idx))
@ -362,6 +406,7 @@ impl Board {
BrdIdx::from(row, col)
}
/// Check whether a move given by source and destination indices is legal
pub fn can_move(&self, from: BrdIdx, to: BrdIdx) -> Moveable {
if from.row > self.height - 1 || from.col > self.width - 1 {
@ -376,9 +421,9 @@ impl Board {
// check source square is occupied
match from_square.state {
SquareState::Empty => return Moveable::UnoccupiedSrc,
SquareState::Unplayable => return Moveable::Unplayable,
SquareState::Occupied => {
Empty => return Moveable::UnoccupiedSrc,
Unplayable => return Moveable::Unplayable,
Occupied => {
// if its not the current teams piece then error
match from_square.occupant {
@ -391,29 +436,50 @@ impl Board {
return Moveable::WrongTeamSrc;
}
// cast to signed ints so that -1 will work for black moves
let row_diff: i32 = to.row as i32 - from.row as i32;
let col_diff: i32 = to.col as i32 - from.col as i32;
// depending on whether the piece is a king or not, the piece can make different moves
// below validate_*_move() functions just check whether the trajectory is valid i.e a single ajacacent diagonal move for moves and 2 squares for a jump
// this includes validating the jumpee when jumping
//
// we use the Allowed type to indicate that the trajectory check passed
// but we catch it instead of returning to allow further checks on
// the destination square
// TODO: refactor to a IsMove()/IsJump() to check whether the move has a legal trajectory
match from_square_occupant.strength {
Strength::Man => self.validate_man_move(from, to, row_diff, col_diff, from_square_occupant),
Strength::King => self.validate_king_move(from, to, row_diff, col_diff, from_square_occupant),
Man => {
let strength_check = self.validate_man_move(from, to, from_square_occupant);
if strength_check != Moveable::Allowed {
return strength_check;
}
},
King => {
let strength_check = self.validate_king_move(from, to, from_square_occupant);
if strength_check != Moveable::Allowed {
return strength_check;
}
},
};
let to_square = self.cell(self.cell_idx(to));
match to_square.state {
Empty => {
return Moveable::Allowed;
},
Unplayable => return Moveable::Unplayable,
Occupied => return Moveable::OccupiedDest,
}
}
}
},
}
Moveable::Allowed
}
pub fn validate_man_move(&self, from: BrdIdx, to: BrdIdx, row_diff: i32, col_diff: i32, from_square_occupant: Piece) -> Moveable {
pub fn validate_man_move(&self, from: BrdIdx, to: BrdIdx, from_square_occupant: Piece) -> Moveable {
let (row_diff, col_diff) = Board::idx_diffs(from, to);
// men can only move forwards, below is row difference for each team
let idx_scale: i32 = match self.current_turn {
Team::Black => -1,
Team::White => 1,
let idx_scale: isize = match self.current_turn {
Black => -1,
White => 1,
};
// legal standard move
@ -433,14 +499,14 @@ impl Board {
if col_diff.abs() == 2 {
// piece to be jumped over
let jumpee = self.get_jumpee(from, row_diff, col_diff);
let jumpee = self.cell(self.jumpee_idx(from, to));
match jumpee.state {
SquareState::Empty => Moveable::NoJumpablePiece,
SquareState::Unplayable => panic!("Found an unplayable piece to try to jump over, from: {}, to: {}, jumpee: {:?}", from, to, jumpee),
SquareState::Occupied => {
Empty => Moveable::NoJumpablePiece,
Unplayable => panic!("Found an unplayable piece to try to jump over, from: {}, to: {}, jumpee: {:?}", from, to, jumpee),
Occupied => {
// check whether jumpee is an opponent's piece
return Board::validate_jumpee(jumpee, from, to, from_square_occupant);
return Board::validate_jumpee(jumpee, from_square_occupant);
},
}
}
@ -455,7 +521,9 @@ impl Board {
}
}
pub fn validate_king_move(&self, from: BrdIdx, to: BrdIdx, row_diff: i32, col_diff: i32, from_square_occupant: Piece) -> Moveable {
pub fn validate_king_move(&self, from: BrdIdx, to: BrdIdx, from_square_occupant: Piece) -> Moveable {
let (row_diff, col_diff) = Board::idx_diffs(from, to);
// legal standard move
if row_diff.abs() == 1 {
// destination is directly to the left or right
@ -473,14 +541,14 @@ impl Board {
if col_diff.abs() == 2 {
// piece to be jumped over
let jumpee = self.get_jumpee(from, row_diff, col_diff);
let jumpee = self.cell(self.jumpee_idx(from, to));
match jumpee.state {
SquareState::Empty => Moveable::NoJumpablePiece,
SquareState::Unplayable => panic!("Found an unplayable piece to try to jump over, from: {}, to: {}, jumpee: {:?}", from, to, jumpee),
SquareState::Occupied => {
Empty => Moveable::NoJumpablePiece,
Unplayable => panic!("Found an unplayable piece to try to jump over, from: {}, to: {}, jumpee: {:?}", from, to, jumpee),
Occupied => {
// check whether jumpee is an opponent's piece
return Board::validate_jumpee(jumpee, from, to, from_square_occupant);
return Board::validate_jumpee(jumpee, from_square_occupant);
},
}
}
@ -495,20 +563,20 @@ impl Board {
}
}
pub fn get_jumpee(&self, from: BrdIdx, row_diff: i32, col_diff: i32) -> Square {
self.cell(
self.cell_idx(
BrdIdx::from(
((from.row as i32) + row_diff / 2) as usize,
((from.col as i32) + col_diff / 2) as usize)
)
pub fn jumpee_idx(&self, from: BrdIdx, to: BrdIdx) -> usize {
let (row_diff, col_diff) = Board::idx_diffs(from, to);
self.cell_idx(
BrdIdx::from(
((from.row as isize) + row_diff / 2) as usize,
((from.col as isize) + col_diff / 2) as usize)
)
}
pub fn validate_jumpee(jumpee: Square, from: BrdIdx, to: BrdIdx, from_occ: Piece) -> Moveable {
/// Unwrap the jumpee piece from the square and [`Board::check_jumpee_team`] with [`Moveable`] response
pub fn validate_jumpee(jumpee: Square, from_occ: Piece) -> Moveable {
// check whether jumpee is an opponent's piece
match jumpee.occupant {
None => panic!("No occupant found when checking the jumpee, from: {}, to: {}, jumpee: {:?}", from, to, jumpee),
None => panic!("No occupant found when checking the from: {:?} , jumpee: {:?}", from_occ, jumpee),
Some(jumpee_occupant_uw) => {
if Board::check_jumpee_team(from_occ, jumpee_occupant_uw) {
return Moveable::Allowed;
@ -520,13 +588,14 @@ impl Board {
}
}
/// Check that the source piece and the jumpee are of opposing teams
pub fn check_jumpee_team(from: Piece, jumpee: Piece) -> bool {
return from.team.opponent() == jumpee.team
}
/// Iniitalise a game board without game pieces
pub fn new(width: usize, height: usize) -> Board {
/// Initialise a game board without game pieces
#[wasm_bindgen(constructor)]
pub fn new(width: usize, height: usize, current_turn: Team) -> Board {
let total_cells = width * height;
let mut cells: Vec<Square> = Vec::with_capacity(total_cells);
@ -535,10 +604,10 @@ impl Board {
for i in 0..height {
for _ in 0..width {
if playable {
cells.push(Square::new(SquareState::Empty, None));
cells.push(Square::new(Empty, None));
}
else {
cells.push(Square::new(SquareState::Unplayable, None));
cells.push(Square::new(Unplayable, None));
}
playable = !playable;
}
@ -550,33 +619,27 @@ impl Board {
width,
height,
current_turn: Team::Black
current_turn
}
}
/// Reset the given board to a starting layout with 3 rows of opposing pieces
pub fn init_game(board: Board) -> Board {
pub fn init_game(board: Board, piece_rows: usize) -> Board {
let mut new_board = board.clone();
for (idx, row) in RowSquareIterator::new(&board).enumerate() {
for (jdx, square) in row.iter().enumerate() {
if square.state == SquareState::Empty || square.state == SquareState::Occupied {
if idx < 3 {
if square.state == Empty || square.state == Occupied {
if idx < piece_rows {
let cell_idx = new_board.cell_index(idx, jdx);
new_board.cells[cell_idx] = Square::new(
SquareState::Occupied,
Some(Piece::new(Team::White, Strength::Man))
);
} else if idx >= board.height - 3 {
new_board.cells[cell_idx] = Square::pc(White, Man);
} else if idx >= board.height - piece_rows {
let cell_idx = new_board.cell_index(idx, jdx);
new_board.cells[cell_idx] = Square::new(
SquareState::Occupied,
Some(Piece::new(Team::Black, Strength::Man))
);
new_board.cells[cell_idx] = Square::pc(Black, Man);
} else {
let cell_idx = new_board.cell_index(idx, jdx);
new_board.cells[cell_idx] = Square::new(
SquareState::Empty,
Empty,
None
);
}
@ -592,6 +655,10 @@ impl Board {
self.current_turn
}
pub fn set_turn(&mut self, new_team: Team) {
self.current_turn = new_team;
}
/// Get a pointer to the backing array of board squares, [`Board::cells`]
pub fn cells(&self) -> *const Square {
self.cells.as_ptr()
@ -602,6 +669,49 @@ impl Board {
self.cells.len()
}
/// Get the number of remaining pieces
pub fn num_pieces(&self) -> usize {
let pieces: Vec<_> = PieceIterator::new(self).collect();
pieces.len()
}
/// Get the number of remaining pieces for a player
pub fn num_player(&self, team: Team) -> usize {
let mut total = 0;
for (_, square) in PieceIterator::new(self) {
match square.occupant {
None => {},
Some(x) => {
if x.team == team {
total += 1;
}
},
}
}
total
}
/// Get the score value, Black - White pieces
pub fn score(&self) -> isize {
let mut black: isize = 0;
let mut white: isize = 0;
for (_, square) in PieceIterator::new(self) {
if let Some(x) = square.occupant {
match x.team {
Black => {
black += 1;
},
White => {
white += 1;
},
}
}
}
black - white
}
/// Get the state of a board square by 1D array index
pub fn cell_state(&self, idx: usize) -> SquareState {
self.cell(idx).state
@ -617,9 +727,9 @@ impl Display for Board {
let idx = self.cell_index(i, j);
match self.cell_state(idx) {
SquareState::Empty => { write!(string, "{}", SquareState::Empty); },
SquareState::Occupied => { write!(string, "{}", self.cell(idx).occupant.unwrap().team); },
SquareState::Unplayable => { write!(string, "{}", SquareState::Unplayable); },
Empty => { write!(string, "_ "); },
Occupied => { write!(string, "{} ", self.cell(idx).occupant.unwrap().team); },
Unplayable => { write!(string, ". "); },
}
}
string.push('\n');

View File

@ -7,47 +7,73 @@ wasm_bindgen_test_configure!(run_in_browser);
// #[wasm_bindgen_test]
// fn init_game() {
// let board = Board::init_game(Board::new(8, 8));
// let board = Board::init_game(Board::new(8, 8, Black), 3);
// log!("{}", board);
// }
#[wasm_bindgen_test]
fn create() {
let board = Board::new(STD_WIDTH, STD_HEIGHT);
let board = Board::new(STD_WIDTH, STD_HEIGHT, Black);
assert!(true);
}
#[wasm_bindgen_test]
fn std_num_cells() {
let board = Board::new(8, 8);
let board = Board::new(8, 8, Black);
assert_eq!(64, board.num_cells());
}
#[wasm_bindgen_test]
fn idx_diffs() {
let from = BrdIdx::from(1, 1);
let to = BrdIdx::from(2, 2);
assert_eq!(Board::idx_diffs(from, to), (1, 1));
let from = BrdIdx::from(2, 2);
let to = BrdIdx::from(1, 1);
assert_eq!(Board::idx_diffs(from, to), (-1, -1));
let from = BrdIdx::from(5, 0);
let to = BrdIdx::from(0, 10);
assert_eq!(Board::idx_diffs(from, to), (-5, 10));
}
#[wasm_bindgen_test]
fn set_cell() {
let idx = 1;
let mut board = Board::new(8, 8, Black);
let square = Square::new(Occupied, Some(Piece::new(White, Man)));
board.set_cell(idx, square);
assert_eq!(square, board.cell(idx));
}
//////////////
// INDEXING
//////////////
#[wasm_bindgen_test]
fn cell_index_top_left() {
let board = Board::new(8, 8);
let board = Board::new(8, 8, Black);
assert_eq!(0, board.cell_index(0, 0));
}
#[wasm_bindgen_test]
fn cell_index_central() {
let board = Board::new(8, 8);
let board = Board::new(8, 8, Black);
assert_eq!(9, board.cell_index(1, 1));
}
#[wasm_bindgen_test]
fn cell_index_central_2() {
let board = Board::new(8, 8);
let board = Board::new(8, 8, Black);
assert_eq!(17, board.cell_index(2, 1));
}
#[wasm_bindgen_test]
fn board_index() {
let board = Board::new(8, 8);
let board = Board::new(8, 8, Black);
// first row
assert_eq!(BrdIdx::from(0, 5), board.board_index(5));
@ -63,14 +89,14 @@ fn board_index() {
#[wasm_bindgen_test]
fn first_square_unplayable() {
let board = Board::new(8, 8);
assert_eq!(SquareState::Unplayable, board.cell_state(board.cell_index(0, 0)));
let board = Board::new(8, 8, Black);
assert_eq!(Unplayable, board.cell_state(board.cell_index(0, 0)));
}
#[wasm_bindgen_test]
fn first_square_row_5_unplayable() {
let board = Board::new(8, 8);
assert_eq!(SquareState::Empty, board.cell_state(board.cell_index(5, 0)));
let board = Board::new(8, 8, Black);
assert_eq!(Empty, board.cell_state(board.cell_index(5, 0)));
}
//////////////////////
@ -79,7 +105,7 @@ fn first_square_row_5_unplayable() {
#[wasm_bindgen_test]
fn moveable_indices_unplayable() {
let board = Board::new(8, 8);
let board = Board::new(8, 8, Black);
assert_eq!(None, board.diagonal_indices(BrdIdx::from(7, 7)));
assert_eq!(None, board.diagonal_indices(BrdIdx::from(0, 0)));
assert_eq!(None, board.diagonal_indices(BrdIdx::from(1, 1)));
@ -87,43 +113,43 @@ fn moveable_indices_unplayable() {
#[wasm_bindgen_test]
fn moveable_indices_central() {
let board = Board::new(8, 8);
let board = Board::new(8, 8, Black);
assert_eq!(Some(vec![1, 3, 17, 19]), board.diagonal_indices(BrdIdx::from(1, 2)));
}
#[wasm_bindgen_test]
fn moveable_indices_top_row() {
let board = Board::new(8, 8);
let board = Board::new(8, 8, Black);
assert_eq!(Some(vec![8, 10]), board.diagonal_indices(BrdIdx::from(0, 1)));
}
#[wasm_bindgen_test]
fn moveable_indices_left_column() {
let board = Board::new(8, 8);
let board = Board::new(8, 8, Black);
assert_eq!(Some(vec![1, 17]), board.diagonal_indices(BrdIdx::from(1, 0)));
}
#[wasm_bindgen_test]
fn moveable_indices_bottom_row() {
let board = Board::new(8, 8);
let board = Board::new(8, 8, Black);
assert_eq!(Some(vec![49, 51]), board.diagonal_indices(BrdIdx::from(7, 2)));
}
#[wasm_bindgen_test]
fn moveable_indices_right_column() {
let board = Board::new(8, 8);
let board = Board::new(8, 8, Black);
assert_eq!(Some(vec![14, 30]), board.diagonal_indices(BrdIdx::from(2, 7)));
}
#[wasm_bindgen_test]
fn moveable_indices_top_right() {
let board = Board::new(8, 8);
let board = Board::new(8, 8, Black);
assert_eq!(Some(vec![14]), board.diagonal_indices(BrdIdx::from(0, 7)));
}
#[wasm_bindgen_test]
fn moveable_indices_bottom_left() {
let board = Board::new(8, 8);
let board = Board::new(8, 8, Black);
assert_eq!(Some(vec![49]), board.diagonal_indices(BrdIdx::from(7, 0)));
}
@ -133,7 +159,7 @@ fn moveable_indices_bottom_left() {
#[wasm_bindgen_test]
fn jumpable_indices_unplayable() {
let board = Board::new(8, 8);
let board = Board::new(8, 8, Black);
assert_eq!(None, board.jumpable_indices(BrdIdx::from(7, 7)));
assert_eq!(None, board.jumpable_indices(BrdIdx::from(0, 0)));
assert_eq!(None, board.jumpable_indices(BrdIdx::from(1, 1)));
@ -141,70 +167,320 @@ fn jumpable_indices_unplayable() {
#[wasm_bindgen_test]
fn jumpable_indices() {
let board = Board::new(8, 8);
let board = Board::new(8, 8, Black);
assert_eq!(Some(vec![24, 28]), board.jumpable_indices(BrdIdx::from(1, 2)));
}
#[wasm_bindgen_test]
fn jumpable_indices_central() {
let board = Board::new(8, 8);
let board = Board::new(8, 8, Black);
assert_eq!(Some(vec![10, 14, 42, 46]), board.jumpable_indices(BrdIdx::from(3, 4)));
}
#[wasm_bindgen_test]
fn jumpable_indices_top_row() {
let board = Board::new(8, 8);
let board = Board::new(8, 8, Black);
assert_eq!(Some(vec![19]), board.jumpable_indices(BrdIdx::from(0, 1)));
}
#[wasm_bindgen_test]
fn jumpable_indices_left_column() {
let board = Board::new(8, 8);
let board = Board::new(8, 8, Black);
assert_eq!(Some(vec![26]), board.jumpable_indices(BrdIdx::from(1, 0)));
}
#[wasm_bindgen_test]
fn jumpable_indices_bottom_row() {
let board = Board::new(8, 8);
let board = Board::new(8, 8, Black);
assert_eq!(Some(vec![40, 44]), board.jumpable_indices(BrdIdx::from(7, 2)));
}
#[wasm_bindgen_test]
fn jumpable_indices_right_column() {
let board = Board::new(8, 8);
let board = Board::new(8, 8, Black);
assert_eq!(Some(vec![5, 37]), board.jumpable_indices(BrdIdx::from(2, 7)));
}
#[wasm_bindgen_test]
fn jumpable_indices_top_right() {
let board = Board::new(8, 8);
let board = Board::new(8, 8, Black);
assert_eq!(Some(vec![21]), board.jumpable_indices(BrdIdx::from(0, 7)));
}
#[wasm_bindgen_test]
fn jumpable_indices_bottom_left() {
let board = Board::new(8, 8);
let board = Board::new(8, 8, Black);
assert_eq!(Some(vec![42]), board.jumpable_indices(BrdIdx::from(7, 0)));
}
#[wasm_bindgen_test]
fn black_diagonal_indices() {
let board = Board::new(8, 8);
assert_eq!(Some(vec![1, 3]), board.player_diagonal_indices(BrdIdx::from(1, 2), Team::Black));
let board = Board::new(8, 8, Black);
assert_eq!(Some(vec![1, 3]), board.player_diagonal_indices(BrdIdx::from(1, 2), Black));
}
#[wasm_bindgen_test]
fn white_diagonal_indices() {
let board = Board::new(8, 8);
assert_eq!(Some(vec![17, 19]), board.player_diagonal_indices(BrdIdx::from(1, 2), Team::White));
let board = Board::new(8, 8, Black);
assert_eq!(Some(vec![17, 19]), board.player_diagonal_indices(BrdIdx::from(1, 2), White));
}
////////////////
// JUMPEE
// JUMPEE
////////////////
// #[wasm_bindgen_test]
// fn check_jumpee() {
// let from =
// assert_eq!(Board::check_jumpee_team(from: Piece, jumpee: Piece));
// }
#[wasm_bindgen_test]
fn check_jumpee_opposing_teams() {
let from = Piece::new(Black, Man);
let jumpee = Piece::new(White, Man);
assert_eq!(Board::check_jumpee_team(from, jumpee), true);
let from = Piece::new(White, Man);
let jumpee = Piece::new(Black, Man);
assert_eq!(Board::check_jumpee_team(from, jumpee), true);
}
#[wasm_bindgen_test]
fn check_jumpee_same_teams() {
let from = Piece::new(Black, Man);
let jumpee = Piece::new(Black, Man);
assert_eq!(Board::check_jumpee_team(from, jumpee), false);
let from = Piece::new(White, Man);
let jumpee = Piece::new(White, Man);
assert_eq!(Board::check_jumpee_team(from, jumpee), false);
}
#[wasm_bindgen_test]
fn check_validate_jumpee_opposing_teams() {
let jumpee_square = Square::new(
Occupied,
Some(
Piece::new(White, Man)
)
);
let from_piece = Piece::new(Black, Man);
assert_eq!(Board::validate_jumpee(jumpee_square, from_piece), Moveable::Allowed);
let jumpee_square = Square::new(
Occupied,
Some(
Piece::new(Black, Man)
)
);
let from_piece = Piece::new(White, Man);
assert_eq!(Board::validate_jumpee(jumpee_square, from_piece), Moveable::Allowed);
}
#[wasm_bindgen_test]
fn check_validate_jumpee_same_teams() {
let jumpee_square = Square::pc(White, Man);
let from_piece = Piece::new(White, Man);
assert_eq!(Board::validate_jumpee(jumpee_square, from_piece), Moveable::JumpingSameTeam);
let jumpee_square = Square::pc(Black, Man);
let from_piece = Piece::new(Black, Man);
assert_eq!(Board::validate_jumpee(jumpee_square, from_piece), Moveable::JumpingSameTeam);
}
/////////////////
// SCORE
/////////////////
#[wasm_bindgen_test]
fn score() {
//////////////////////////////////
let board = Board::new(8, 8, Black);
assert_eq!(0, board.score());
//////////////////////////////////
//////////////////////////////////
let mut board = Board::new(8, 8, Black);
let square = Square::pc(Black, Man);
board.set_cell(1, square);
assert_eq!(1, board.score());
//////////////////////////////////
//////////////////////////////////
let square = Square::pc(White, Man);
board.set_cell(5, square);
let square = Square::pc(Black, Man);
board.set_cell(7, square);
let square = Square::pc(Black, Man);
board.set_cell(8, square);
assert_eq!(2, board.score());
//////////////////////////////////
}
///////////////////////
// MOVE VALIDATION
///////////////////////
#[wasm_bindgen_test]
fn validate_man_move_team_directions() {
// WHITE NEEDS INCREASING IDX
// allowed, white moves down board
let board = Board::new(8, 8, White);
let from = BrdIdx::from(1, 1);
let to = BrdIdx::from(2, 2);
let piece = Piece::new(White, Man);
assert_eq!(Moveable::Allowed, board.validate_man_move(from, to, piece));
// unallowed, white moves up board
let board = Board::new(8, 8, White);
let from = BrdIdx::from(2, 2);
let to = BrdIdx::from(1, 1);
let piece = Piece::new(White, Man);
assert_eq!(Moveable::IllegalTrajectory, board.validate_man_move(from, to, piece));
// allowed, black moves up board
let board = Board::new(8, 8, Black);
let from = BrdIdx::from(2, 2);
let to = BrdIdx::from(1, 1);
let piece = Piece::new(Black, Man);
assert_eq!(Moveable::Allowed, board.validate_man_move(from, to, piece));
// unallowed, black moves down board
let board = Board::new(8, 8, Black);
let from = BrdIdx::from(1, 1);
let to = BrdIdx::from(2, 2);
let piece = Piece::new(Black, Man);
assert_eq!(Moveable::IllegalTrajectory, board.validate_man_move(from, to, piece));
}
#[wasm_bindgen_test]
fn validate_man_move_weird_trajectories() {
// WHITE NEEDS INCREASING IDX
// allowed, white moves down board
let board = Board::new(8, 8, White);
let from = BrdIdx::from(1, 1);
let to = BrdIdx::from(3, 2);
let piece = Piece::new(White, Man);
assert_eq!(Moveable::IllegalTrajectory, board.validate_man_move(from, to, piece));
// unallowed, white moves up board
let board = Board::new(8, 8, White);
let from = BrdIdx::from(2, 3);
let to = BrdIdx::from(1, 1);
let piece = Piece::new(White, Man);
assert_eq!(Moveable::IllegalTrajectory, board.validate_man_move(from, to, piece));
// allowed, black moves up board
let board = Board::new(8, 8, Black);
let from = BrdIdx::from(5, 2);
let to = BrdIdx::from(1, 1);
let piece = Piece::new(Black, Man);
assert_eq!(Moveable::IllegalTrajectory, board.validate_man_move(from, to, piece));
// unallowed, black moves down board
let board = Board::new(8, 8, Black);
let from = BrdIdx::from(1, 1);
let to = BrdIdx::from(2, 4);
let piece = Piece::new(Black, Man);
assert_eq!(Moveable::IllegalTrajectory, board.validate_man_move(from, to, piece));
}
#[wasm_bindgen_test]
fn can_move() {
// WHITE NEEDS INCREASING IDX
// allowed, white moves down board
let board = Board::new(8, 8, White);
let mut board = Board::init_game(board, 3);
// log!("{}", board);
// white can move down
let from = BrdIdx::from(2, 1);
let to = BrdIdx::from(3, 0);
assert_eq!(board.can_move(from, to), Moveable::Allowed);
// going straight down
let from = BrdIdx::from(2, 1);
let to = BrdIdx::from(3, 1);
assert_eq!(board.can_move(from, to), Moveable::IllegalTrajectory);
// going directly right
let from = BrdIdx::from(2, 1);
let to = BrdIdx::from(2, 2);
assert_eq!(board.can_move(from, to), Moveable::IllegalTrajectory);
// jumping an empty square
let from = BrdIdx::from(2, 1);
let to = BrdIdx::from(4, 3);
assert_eq!(board.can_move(from, to), Moveable::NoJumpablePiece);
// empty cell
let from = BrdIdx::from(3, 0);
let to = BrdIdx::from(4, 3);
assert_eq!(board.can_move(from, to), Moveable::UnoccupiedSrc);
// out of board
let from = BrdIdx::from(50, 50);
let to = BrdIdx::from(4, 3);
assert_eq!(board.can_move(from, to), Moveable::OutOfBounds);
let from = BrdIdx::from(5, 5);
let to = BrdIdx::from(50, 50);
assert_eq!(board.can_move(from, to), Moveable::OutOfBounds);
// unplayable
let from = BrdIdx::from(0, 0);
let to = BrdIdx::from(4, 3);
assert_eq!(board.can_move(from, to), Moveable::Unplayable);
let from = BrdIdx::from(1, 1);
let to = BrdIdx::from(0, 0);
assert_eq!(board.can_move(from, to), Moveable::Unplayable);
board.set_turn(Black);
// wrong teams piece
let from = BrdIdx::from(2, 1);
let to = BrdIdx::from(4, 3);
assert_eq!(board.can_move(from, to), Moveable::WrongTeamSrc);
}
#[wasm_bindgen_test]
fn can_move_jump() {
// WHITE NEEDS INCREASING IDX
// allowed, white moves down board
let board = Board::new(8, 8, White);
let mut board = Board::init_game(board, 3);
board.set_cell(board.cell_index(3, 2), Square::pc(Black, Man));
// log!("{}", board);
// log!("{:?}", board.cell(board.cell_index(3, 2)));
// white can move down
let from = BrdIdx::from(2, 1);
let to = BrdIdx::from(4, 3);
assert_eq!(board.can_move(from, to), Moveable::Allowed);
board.set_cell(board.cell_index(3, 2), Square::pc(White, Man));
let from = BrdIdx::from(2, 1);
let to = BrdIdx::from(4, 3);
assert_eq!(board.can_move(from, to), Moveable::JumpingSameTeam);
// moving in to full cell
let from = BrdIdx::from(2, 1);
let to = BrdIdx::from(3, 2);
assert_eq!(board.can_move(from, to), Moveable::OccupiedDest);
}

View File

@ -1,13 +0,0 @@
use crate::board::Board;
use indextree::Arena;
extern crate wasm_bindgen;
use wasm_bindgen::prelude::*;
/// Root-level structure for managing the game as a collection of board states
#[wasm_bindgen]
pub struct Game {
current: Board,
previous_boards: Vec<Board>,
tree: Arena<Board>
}

142
src/game/mod.rs Normal file
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@ -0,0 +1,142 @@
use crate::board::Board;
use indextree::Arena;
extern crate wasm_bindgen;
use wasm_bindgen::prelude::*;
use crate::log;
use crate::board::{Square, BrdIdx};
use crate::board::enums::{SquareState, Moveable, Team};
use Team::*;
use SquareState::*;
use std::fmt::{Display, Write};
#[cfg(test)] pub mod tests;
/// Root-level structure for managing the game as a collection of board states
#[wasm_bindgen]
#[derive(Debug)]
pub struct Game {
current: Board,
previous_boards: Vec<Board>,
// tree: Arena<Board>
}
impl Game {
/// Get a read-only copy of a previous turn's board
pub fn previous_board(&self, turn: usize) -> &Board {
&self.previous_boards[turn]
}
/// Set current board to given
pub fn current_board(&self) -> &Board {
&self.current
}
}
#[wasm_bindgen]
impl Game {
/// Attempt to make a move given a source and destination index
pub fn make_move(&mut self, from: BrdIdx, to: BrdIdx) {
let able = self.current.can_move(from, to);
if let Moveable::Allowed = able {
let (_, col_diff) = Board::idx_diffs(from, to);
// MOVE
if col_diff.abs() == 1 {
self.execute_move(from, to);
}
// JUMP
else {
self.execute_jump(from, to);
}
} else {
log!("Unable to make move, {:?}", able);
}
// board has been changed, update player turn
self.current.set_turn(self.current.current_turn().opponent());
}
/// Update board state with given move and push new board into current state
pub fn execute_move(&mut self, from: BrdIdx, to: BrdIdx) {
let mut new_board = self.current.clone();
let from_idx = self.current.cell_idx(from);
let to_idx = self.current.cell_idx(to);
// make move update
new_board.set_cell(
to_idx, // destination square
self.current.cell(from_idx) // source piece
);
// remove old piece
new_board.set_cell(
from_idx, // destination square
Square::empty() // empty piece
);
// set new board to current and push current to stack
self.push_new_board(new_board);
}
/// Update board state with given jump move and push new board into current state
pub fn execute_jump(&mut self, from: BrdIdx, to: BrdIdx) {
let mut new_board = self.current.clone();
let from_idx = self.current.cell_idx(from);
let to_idx = self.current.cell_idx(from);
// make move update
new_board.set_cell(
to_idx, // destination square
self.current.cell(from_idx) // source piece
);
// remove old piece
new_board.set_cell(
from_idx, // destination square
Square::empty() // empty piece
);
// remove jumpee
new_board.set_cell(
self.current.jumpee_idx(from, to), // destination square
Square::empty() // empty piece
);
// set new board to current and push current to stack
self.push_new_board(new_board);
}
/// Push current board into the previous turns and set given board to current
pub fn push_new_board(&mut self, board: Board) {
self.previous_boards.push(self.current.clone());
self.set_current(board);
}
/// Set current board to given
pub fn set_current(&mut self, board: Board) {
self.current = board;
}
#[wasm_bindgen(constructor)]
pub fn new(width: usize, height: usize, piece_rows: usize, first_turn: Team) -> Game {
Game {
current: Board::init_game(
Board::new(width, height, first_turn), piece_rows,
),
previous_boards: Vec::with_capacity(10),
}
}
}
impl Display for Game {
fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result{
write!(f, "{}", self.current)
}
}

59
src/game/tests.rs Normal file
View File

@ -0,0 +1,59 @@
use super::*;
use wasm_bindgen_test::*;
use crate::log;
wasm_bindgen_test_configure!(run_in_browser);
use crate::board::{Piece};
use crate::board::enums::Strength::*;
#[wasm_bindgen_test]
fn make_move() {
let mut game = Game::new(8, 8, 3, Black);
log!("{}", game);
// log!("{:?}", game);
let from = BrdIdx::from(5, 2);
let to = BrdIdx::from(4, 1);
game.make_move(from, to);
let board = game.current_board();
assert_eq!(board.cell(board.cell_index(4, 1)), Square::pc(Black, Man));
log!("{}", game);
let from = BrdIdx::from(2, 1);
let to = BrdIdx::from(3, 2);
game.make_move(from, to);
let board = game.current_board();
assert_eq!(board.cell(board.cell_index(3, 2)), Square::pc(White, Man));
log!("{}", game);
// log!("{}", game.previous_board(0));
}
#[wasm_bindgen_test]
fn make_jump() {
let mut game = Game::new(8, 8, 3, Black);
// log!("{}", game);
// log!("{:?}", game);
let square = Square::pc(White, Man);
game.current.set_cell(
game.current.cell_idx(BrdIdx::from(4, 1)),
square
);
let from = BrdIdx::from(5, 2);
let to = BrdIdx::from(3, 0);
game.make_move(from, to);
// log!("{}", game);
// log!("{}", game.previous_board(0));
}

View File

@ -5,6 +5,7 @@
pub mod board;
pub mod utils;
pub mod game;
pub mod player;
extern crate wasm_bindgen;
use wasm_bindgen::prelude::*;

8
src/player.rs Normal file
View File

@ -0,0 +1,8 @@
extern crate wasm_bindgen;
use wasm_bindgen::prelude::*;
#[wasm_bindgen]
#[derive(Clone)]
pub struct Player {
score: usize,
}

3
www/package-lock.json generated
View File

@ -14,7 +14,8 @@
"copy-webpack-plugin": "^9.0.0",
"webpack": "^5.40.0",
"webpack-cli": "^4.7.2",
"webpack-dev-server": "^3.11.2"
"webpack-dev-server": "^3.11.2",
"webpack-merge": "^5.8.0"
}
},
"../pkg": {

View File

@ -4,8 +4,9 @@
"description": "Rust wasm-based checkers game",
"main": "index.js",
"scripts": {
"build": "webpack --config webpack.config.js",
"start": "webpack serve --config webpack.config.js --progress"
"build": "webpack --config webpack.prod.js --env production",
"devbuild": "webpack --config webpack.dev.js",
"start": "webpack serve --config webpack.dev.js --progress"
},
"repository": {
"type": "git",
@ -29,6 +30,7 @@
"copy-webpack-plugin": "^9.0.0",
"webpack": "^5.40.0",
"webpack-cli": "^4.7.2",
"webpack-dev-server": "^3.11.2"
"webpack-dev-server": "^3.11.2",
"webpack-merge": "^5.8.0"
}
}

View File

@ -7,7 +7,6 @@ module.exports = {
path: path.resolve(__dirname, "dist"),
filename: "bootstrap.js",
},
mode: "development",
experiments: {
asyncWebAssembly: true
},

8
www/webpack.dev.js Normal file
View File

@ -0,0 +1,8 @@
const { merge } = require('webpack-merge');
const common = require('./webpack.common.js');
module.exports = merge(common, {
mode: 'development',
devtool: 'inline-source-map',
watch: true
});

7
www/webpack.prod.js Normal file
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@ -0,0 +1,7 @@
const { merge } = require('webpack-merge');
const common = require('./webpack.common.js');
module.exports = merge(common, {
mode: 'production',
devtool: 'source-map'
});