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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `STD_HEIGHT` constant in crate `draught`."><meta name="keywords" content="rust, rustlang, rust-lang, STD_HEIGHT"><title>draught::board::STD_HEIGHT - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings"></script><script src="../../storage.js"></script><script src="../../crates.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../favicon.svg">
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="Standard height of a checkers board is 8 squares"><meta name="keywords" content="rust, rustlang, rust-lang, STD_HEIGHT"><title>draught::board::STD_HEIGHT - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings"></script><script src="../../storage.js"></script><script src="../../crates.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../favicon.svg">
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<link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc constant"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../../draught/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class="location"><a href="../index.html">draught</a>::<wbr><a href="index.html">board</a></p><div id="sidebar-vars" data-name="STD_HEIGHT" data-ty="constant" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../brush.svg" width="18" height="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" class="help-button">?</button>
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<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" height="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Constant <a href="../index.html">draught</a>::<wbr><a href="index.html">board</a>::<wbr><a class="constant" href="">STD_HEIGHT</a></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../src/draught/board/mod.rs.html#15" title="goto source code">[src]</a></span></h1><pre class="rust const">pub const STD_HEIGHT: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.usize.html">usize</a> = 8;</pre></section><section id="search" class="content hidden"></section><section class="footer"></section><div id="rustdoc-vars" data-root-path="../../" data-current-crate="draught" data-search-js="../../search-index.js"></div>
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<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" height="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Constant <a href="../index.html">draught</a>::<wbr><a href="index.html">board</a>::<wbr><a class="constant" href="">STD_HEIGHT</a></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../src/draught/board/mod.rs.html#18" title="goto source code">[src]</a></span></h1><pre class="rust const">pub const STD_HEIGHT: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.usize.html">usize</a> = 8;</pre><div class="docblock"><p>Standard height of a checkers board is 8 squares</p>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `STD_WIDTH` constant in crate `draught`."><meta name="keywords" content="rust, rustlang, rust-lang, STD_WIDTH"><title>draught::board::STD_WIDTH - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings"></script><script src="../../storage.js"></script><script src="../../crates.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../favicon.svg">
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="Standard width of a checkers board is 8 squares"><meta name="keywords" content="rust, rustlang, rust-lang, STD_WIDTH"><title>draught::board::STD_WIDTH - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings"></script><script src="../../storage.js"></script><script src="../../crates.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../favicon.svg">
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<link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc constant"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../../draught/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class="location"><a href="../index.html">draught</a>::<wbr><a href="index.html">board</a></p><div id="sidebar-vars" data-name="STD_WIDTH" data-ty="constant" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../brush.svg" width="18" height="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" class="help-button">?</button>
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<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" height="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Constant <a href="../index.html">draught</a>::<wbr><a href="index.html">board</a>::<wbr><a class="constant" href="">STD_WIDTH</a></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../src/draught/board/mod.rs.html#14" title="goto source code">[src]</a></span></h1><pre class="rust const">pub const STD_WIDTH: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.usize.html">usize</a> = 8;</pre></section><section id="search" class="content hidden"></section><section class="footer"></section><div id="rustdoc-vars" data-root-path="../../" data-current-crate="draught" data-search-js="../../search-index.js"></div>
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<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" height="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Constant <a href="../index.html">draught</a>::<wbr><a href="index.html">board</a>::<wbr><a class="constant" href="">STD_WIDTH</a></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../src/draught/board/mod.rs.html#16" title="goto source code">[src]</a></span></h1><pre class="rust const">pub const STD_WIDTH: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.usize.html">usize</a> = 8;</pre><div class="docblock"><p>Standard width of a checkers board is 8 squares</p>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `Moveable` enum in crate `draught`."><meta name="keywords" content="rust, rustlang, rust-lang, Moveable"><title>draught::board::enums::Moveable - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings"></script><script src="../../../storage.js"></script><script src="../../../crates.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../../favicon.svg">
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<link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc enum"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../../../draught/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><p class="location">Enum Moveable</p><div class="sidebar-elems"><div class="block items"><a class="sidebar-title" href="#variants">Variants</a><div class="sidebar-links"><a href="#variant.Allowed">Allowed</a><a href="#variant.Occupied">Occupied</a><a href="#variant.OutOfBounds">OutOfBounds</a></div><a class="sidebar-title" href="#trait-implementations">Trait Implementations</a><div class="sidebar-links"><a href="#impl-Clone">Clone</a><a href="#impl-Copy">Copy</a><a href="#impl-Debug">Debug</a><a href="#impl-Eq">Eq</a><a href="#impl-FromWasmAbi">FromWasmAbi</a><a href="#impl-IntoWasmAbi">IntoWasmAbi</a><a href="#impl-OptionFromWasmAbi">OptionFromWasmAbi</a><a href="#impl-OptionIntoWasmAbi">OptionIntoWasmAbi</a><a href="#impl-PartialEq%3CMoveable%3E">PartialEq<Moveable></a><a href="#impl-StructuralEq">StructuralEq</a><a href="#impl-StructuralPartialEq">StructuralPartialEq</a><a href="#impl-WasmDescribe">WasmDescribe</a></div><a class="sidebar-title" href="#synthetic-implementations">Auto Trait Implementations</a><div class="sidebar-links"><a href="#impl-RefUnwindSafe">RefUnwindSafe</a><a href="#impl-Send">Send</a><a href="#impl-Sync">Sync</a><a href="#impl-Unpin">Unpin</a><a href="#impl-UnwindSafe">UnwindSafe</a></div><a class="sidebar-title" href="#blanket-implementations">Blanket Implementations</a><div class="sidebar-links"><a href="#impl-Any">Any</a><a href="#impl-Borrow%3CT%3E">Borrow<T></a><a href="#impl-BorrowMut%3CT%3E">BorrowMut<T></a><a href="#impl-From%3CT%3E">From<T></a><a href="#impl-Into%3CU%3E">Into<U></a><a href="#impl-ReturnWasmAbi">ReturnWasmAbi</a><a href="#impl-ToOwned">ToOwned</a><a href="#impl-TryFrom%3CU%3E">TryFrom<U></a><a href="#impl-TryInto%3CU%3E">TryInto<U></a><a href="#impl-VZip%3CV%3E">VZip<V></a></div></div><p class="location"><a href="../../index.html">draught</a>::<wbr><a href="../index.html">board</a>::<wbr><a href="index.html">enums</a></p><div id="sidebar-vars" data-name="Moveable" data-ty="enum" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../../brush.svg" width="18" height="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" class="help-button">?</button>
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<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" height="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Enum <a href="../../index.html">draught</a>::<wbr><a href="../index.html">board</a>::<wbr><a href="index.html">enums</a>::<wbr><a class="enum" href="">Moveable</a></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../src/draught/board/enums.rs.html#53-57" title="goto source code">[src]</a></span></h1><div class="docblock type-decl hidden-by-usual-hider"><pre class="rust enum"><span class="docblock attributes top-attr">#[repr(u8)]</span>pub enum Moveable {
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<link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc enum"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../../../draught/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><p class="location">Enum Moveable</p><div class="sidebar-elems"><div class="block items"><a class="sidebar-title" href="#variants">Variants</a><div class="sidebar-links"><a href="#variant.Allowed">Allowed</a><a href="#variant.IllegalTrajectory">IllegalTrajectory</a><a href="#variant.OccupiedDest">OccupiedDest</a><a href="#variant.OutOfBounds">OutOfBounds</a><a href="#variant.UnoccupiedSrc">UnoccupiedSrc</a><a href="#variant.Unplayable">Unplayable</a><a href="#variant.WrongTeamSrc">WrongTeamSrc</a></div><a class="sidebar-title" href="#trait-implementations">Trait Implementations</a><div class="sidebar-links"><a href="#impl-Clone">Clone</a><a href="#impl-Copy">Copy</a><a href="#impl-Debug">Debug</a><a href="#impl-Eq">Eq</a><a href="#impl-FromWasmAbi">FromWasmAbi</a><a href="#impl-IntoWasmAbi">IntoWasmAbi</a><a href="#impl-OptionFromWasmAbi">OptionFromWasmAbi</a><a href="#impl-OptionIntoWasmAbi">OptionIntoWasmAbi</a><a href="#impl-PartialEq%3CMoveable%3E">PartialEq<Moveable></a><a href="#impl-StructuralEq">StructuralEq</a><a href="#impl-StructuralPartialEq">StructuralPartialEq</a><a href="#impl-WasmDescribe">WasmDescribe</a></div><a class="sidebar-title" href="#synthetic-implementations">Auto Trait Implementations</a><div class="sidebar-links"><a href="#impl-RefUnwindSafe">RefUnwindSafe</a><a href="#impl-Send">Send</a><a href="#impl-Sync">Sync</a><a href="#impl-Unpin">Unpin</a><a href="#impl-UnwindSafe">UnwindSafe</a></div><a class="sidebar-title" href="#blanket-implementations">Blanket Implementations</a><div class="sidebar-links"><a href="#impl-Any">Any</a><a href="#impl-Borrow%3CT%3E">Borrow<T></a><a href="#impl-BorrowMut%3CT%3E">BorrowMut<T></a><a href="#impl-From%3CT%3E">From<T></a><a href="#impl-Into%3CU%3E">Into<U></a><a href="#impl-ReturnWasmAbi">ReturnWasmAbi</a><a href="#impl-ToOwned">ToOwned</a><a href="#impl-TryFrom%3CU%3E">TryFrom<U></a><a href="#impl-TryInto%3CU%3E">TryInto<U></a><a href="#impl-VZip%3CV%3E">VZip<V></a></div></div><p class="location"><a href="../../index.html">draught</a>::<wbr><a href="../index.html">board</a>::<wbr><a href="index.html">enums</a></p><div id="sidebar-vars" data-name="Moveable" data-ty="enum" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../../brush.svg" width="18" height="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" class="help-button">?</button>
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<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" height="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Enum <a href="../../index.html">draught</a>::<wbr><a href="../index.html">board</a>::<wbr><a href="index.html">enums</a>::<wbr><a class="enum" href="">Moveable</a></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../../src/draught/board/enums.rs.html#53-61" title="goto source code">[src]</a></span></h1><div class="docblock type-decl hidden-by-usual-hider"><pre class="rust enum"><span class="docblock attributes top-attr">#[repr(u8)]</span>pub enum Moveable {
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Allowed,
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Occupied,
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UnoccupiedSrc,
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OccupiedDest,
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OutOfBounds,
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Unplayable,
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WrongTeamSrc,
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IllegalTrajectory,
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}</pre></div><h2 id="variants" class="variants small-section-header">
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Variants<a href="#variants" class="anchor"></a></h2>
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<div id="variant.Allowed" class="variant small-section-header"><a href="#variant.Allowed" class="anchor field"></a><code>Allowed</code></div><div id="variant.Occupied" class="variant small-section-header"><a href="#variant.Occupied" class="anchor field"></a><code>Occupied</code></div><div id="variant.OutOfBounds" class="variant small-section-header"><a href="#variant.OutOfBounds" class="anchor field"></a><code>OutOfBounds</code></div><h2 id="trait-implementations" class="small-section-header">Trait Implementations<a href="#trait-implementations" class="anchor"></a></h2><div id="trait-implementations-list"><h3 id="impl-Clone" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/clone/trait.Clone.html" title="trait core::clone::Clone">Clone</a> for <a class="enum" href="../../../draught/board/enums/enum.Moveable.html" title="enum draught::board::enums::Moveable">Moveable</a></code><a href="#impl-Clone" class="anchor"></a><a class="srclink" href="../../../src/draught/board/enums.rs.html#52" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.clone" class="method hidden"><code>fn <a href="https://doc.rust-lang.org/nightly/core/clone/trait.Clone.html#tymethod.clone" class="fnname">clone</a>(&self) -> <a class="enum" href="../../../draught/board/enums/enum.Moveable.html" title="enum draught::board::enums::Moveable">Moveable</a></code><a class="srclink" href="../../../src/draught/board/enums.rs.html#52" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Returns a copy of the value. <a href="https://doc.rust-lang.org/nightly/core/clone/trait.Clone.html#tymethod.clone">Read more</a></p>
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<div id="variant.Allowed" class="variant small-section-header"><a href="#variant.Allowed" class="anchor field"></a><code>Allowed</code></div><div id="variant.UnoccupiedSrc" class="variant small-section-header"><a href="#variant.UnoccupiedSrc" class="anchor field"></a><code>UnoccupiedSrc</code></div><div id="variant.OccupiedDest" class="variant small-section-header"><a href="#variant.OccupiedDest" class="anchor field"></a><code>OccupiedDest</code></div><div id="variant.OutOfBounds" class="variant small-section-header"><a href="#variant.OutOfBounds" class="anchor field"></a><code>OutOfBounds</code></div><div id="variant.Unplayable" class="variant small-section-header"><a href="#variant.Unplayable" class="anchor field"></a><code>Unplayable</code></div><div id="variant.WrongTeamSrc" class="variant small-section-header"><a href="#variant.WrongTeamSrc" class="anchor field"></a><code>WrongTeamSrc</code></div><div id="variant.IllegalTrajectory" class="variant small-section-header"><a href="#variant.IllegalTrajectory" class="anchor field"></a><code>IllegalTrajectory</code></div><h2 id="trait-implementations" class="small-section-header">Trait Implementations<a href="#trait-implementations" class="anchor"></a></h2><div id="trait-implementations-list"><h3 id="impl-Clone" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/clone/trait.Clone.html" title="trait core::clone::Clone">Clone</a> for <a class="enum" href="../../../draught/board/enums/enum.Moveable.html" title="enum draught::board::enums::Moveable">Moveable</a></code><a href="#impl-Clone" class="anchor"></a><a class="srclink" href="../../../src/draught/board/enums.rs.html#52" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.clone" class="method hidden"><code>fn <a href="https://doc.rust-lang.org/nightly/core/clone/trait.Clone.html#tymethod.clone" class="fnname">clone</a>(&self) -> <a class="enum" href="../../../draught/board/enums/enum.Moveable.html" title="enum draught::board::enums::Moveable">Moveable</a></code><a class="srclink" href="../../../src/draught/board/enums.rs.html#52" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Returns a copy of the value. <a href="https://doc.rust-lang.org/nightly/core/clone/trait.Clone.html#tymethod.clone">Read more</a></p>
|
||||
</div><h4 id="method.clone_from" class="method hidden"><code>pub fn <a href="https://doc.rust-lang.org/nightly/core/clone/trait.Clone.html#method.clone_from" class="fnname">clone_from</a>(&mut self, source: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&</a>Self)</code><span class="since" title="Stable since Rust version 1.0.0">1.0.0</span><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/clone.rs.html#130" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Performs copy-assignment from <code>source</code>. <a href="https://doc.rust-lang.org/nightly/core/clone/trait.Clone.html#method.clone_from">Read more</a></p>
|
||||
</div></div><h3 id="impl-Copy" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Copy.html" title="trait core::marker::Copy">Copy</a> for <a class="enum" href="../../../draught/board/enums/enum.Moveable.html" title="enum draught::board::enums::Moveable">Moveable</a></code><a href="#impl-Copy" class="anchor"></a><a class="srclink" href="../../../src/draught/board/enums.rs.html#52" title="goto source code">[src]</a></h3><div class="impl-items"></div><h3 id="impl-Debug" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/fmt/trait.Debug.html" title="trait core::fmt::Debug">Debug</a> for <a class="enum" href="../../../draught/board/enums/enum.Moveable.html" title="enum draught::board::enums::Moveable">Moveable</a></code><a href="#impl-Debug" class="anchor"></a><a class="srclink" href="../../../src/draught/board/enums.rs.html#52" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.fmt" class="method hidden"><code>fn <a href="https://doc.rust-lang.org/nightly/core/fmt/trait.Debug.html#tymethod.fmt" class="fnname">fmt</a>(&self, f: &mut <a class="struct" href="https://doc.rust-lang.org/nightly/core/fmt/struct.Formatter.html" title="struct core::fmt::Formatter">Formatter</a><'_>) -> <a class="type" href="https://doc.rust-lang.org/nightly/core/fmt/type.Result.html" title="type core::fmt::Result">Result</a></code><a class="srclink" href="../../../src/draught/board/enums.rs.html#52" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Formats the value using the given formatter. <a href="https://doc.rust-lang.org/nightly/core/fmt/trait.Debug.html#tymethod.fmt">Read more</a></p>
|
||||
</div></div><h3 id="impl-Eq" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/cmp/trait.Eq.html" title="trait core::cmp::Eq">Eq</a> for <a class="enum" href="../../../draught/board/enums/enum.Moveable.html" title="enum draught::board::enums::Moveable">Moveable</a></code><a href="#impl-Eq" class="anchor"></a><a class="srclink" href="../../../src/draught/board/enums.rs.html#52" title="goto source code">[src]</a></h3><div class="impl-items"></div><h3 id="impl-FromWasmAbi" class="impl"><code class="in-band">impl <a class="trait" href="https://docs.rs/wasm-bindgen/0.2/wasm_bindgen/convert/traits/trait.FromWasmAbi.html" title="trait wasm_bindgen::convert::traits::FromWasmAbi">FromWasmAbi</a> for <a class="enum" href="../../../draught/board/enums/enum.Moveable.html" title="enum draught::board::enums::Moveable">Moveable</a></code><a href="#impl-FromWasmAbi" class="anchor"></a><a class="srclink" href="../../../src/draught/board/enums.rs.html#50" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="associatedtype.Abi" class="type"><code>type <a href="https://docs.rs/wasm-bindgen/0.2/wasm_bindgen/convert/traits/trait.FromWasmAbi.html#associatedtype.Abi" class="type">Abi</a> = <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.u32.html">u32</a></code></h4><div class='docblock'><p>The wasm ABI type that this converts from when coming back out from the
|
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `enums` mod in crate `draught`."><meta name="keywords" content="rust, rustlang, rust-lang, enums"><title>draught::board::enums - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings"></script><script src="../../../storage.js"></script><script src="../../../crates.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../../favicon.svg">
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<table><tr class="module-item"><td><a class="enum" href="enum.Moveable.html" title="draught::board::enums::Moveable enum">Moveable</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="enum" href="enum.SquareState.html" title="draught::board::enums::SquareState enum">SquareState</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="enum" href="enum.Strength.html" title="draught::board::enums::Strength enum">Strength</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="enum" href="enum.Team.html" title="draught::board::enums::Team enum">Team</a></td><td class="docblock-short"></td></tr></table></section><section id="search" class="content hidden"></section><section class="footer"></section><div id="rustdoc-vars" data-root-path="../../../" data-current-crate="draught" data-search-js="../../../search-index.js"></div>
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@ -1,9 +1,16 @@
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `board` mod in crate `draught`."><meta name="keywords" content="rust, rustlang, rust-lang, board"><title>draught::board - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings"></script><script src="../../storage.js"></script><script src="../../crates.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../favicon.svg">
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="Board module for components related to the checkers board and game structure"><meta name="keywords" content="rust, rustlang, rust-lang, board"><title>draught::board - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings"></script><script src="../../storage.js"></script><script src="../../crates.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../favicon.svg">
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<link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc mod"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../../draught/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><p class="location">Module board</p><div class="sidebar-elems"><div class="block items"><ul><li><a href="#modules">Modules</a></li><li><a href="#structs">Structs</a></li><li><a href="#constants">Constants</a></li></ul></div><p class="location"><a href="../index.html">draught</a></p><div id="sidebar-vars" data-name="board" data-ty="mod" data-relpath="../"></div><script defer src="../sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../brush.svg" width="18" height="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" class="help-button">?</button>
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<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" height="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Module <a href="../index.html">draught</a>::<wbr><a class="mod" href="">board</a></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../src/draught/board/mod.rs.html#1-732" title="goto source code">[src]</a></span></h1><div class="docblock"><p>Board module for components related to the checkers board and game structure</p>
|
||||
</div><h2 id="modules" class="section-header"><a href="#modules">Modules</a></h2>
|
||||
<table><tr class="module-item"><td><a class="mod" href="enums/index.html" title="draught::board::enums mod">enums</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="mod" href="iter/index.html" title="draught::board::iter mod">iter</a></td><td class="docblock-short"></td></tr></table><h2 id="structs" class="section-header"><a href="#structs">Structs</a></h2>
|
||||
<table><tr class="module-item"><td><a class="struct" href="struct.Board.html" title="draught::board::Board struct">Board</a></td><td class="docblock-short"><p>Models a single state for a checkers board</p>
|
||||
</td></tr><tr class="module-item"><td><a class="struct" href="struct.BrdIdx.html" title="draught::board::BrdIdx struct">BrdIdx</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="struct" href="struct.Direction.html" title="draught::board::Direction struct">Direction</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="struct" href="struct.Piece.html" title="draught::board::Piece struct">Piece</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="struct" href="struct.Square.html" title="draught::board::Square struct">Square</a></td><td class="docblock-short"></td></tr></table><h2 id="constants" class="section-header"><a href="#constants">Constants</a></h2>
|
||||
<table><tr class="module-item"><td><a class="constant" href="constant.STD_HEIGHT.html" title="draught::board::STD_HEIGHT constant">STD_HEIGHT</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="constant" href="constant.STD_WIDTH.html" title="draught::board::STD_WIDTH constant">STD_WIDTH</a></td><td class="docblock-short"></td></tr></table></section><section id="search" class="content hidden"></section><section class="footer"></section><div id="rustdoc-vars" data-root-path="../../" data-current-crate="draught" data-search-js="../../search-index.js"></div>
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</td></tr><tr class="module-item"><td><a class="struct" href="struct.BrdIdx.html" title="draught::board::BrdIdx struct">BrdIdx</a></td><td class="docblock-short"><p>Model a rank 2 tensor index to identify a board square by row and column</p>
|
||||
</td></tr><tr class="module-item"><td><a class="struct" href="struct.Direction.html" title="draught::board::Direction struct">Direction</a></td><td class="docblock-short"><p>Model the standard diagonal movements by north west/east etc</p>
|
||||
</td></tr><tr class="module-item"><td><a class="struct" href="struct.Piece.html" title="draught::board::Piece struct">Piece</a></td><td class="docblock-short"><p>Model a game piece by its team and strength (normal or kinged)</p>
|
||||
</td></tr><tr class="module-item"><td><a class="struct" href="struct.Square.html" title="draught::board::Square struct">Square</a></td><td class="docblock-short"><p>Model board squares by a state and a possible occupying game piece</p>
|
||||
</td></tr></table><h2 id="constants" class="section-header"><a href="#constants">Constants</a></h2>
|
||||
<table><tr class="module-item"><td><a class="constant" href="constant.STD_HEIGHT.html" title="draught::board::STD_HEIGHT constant">STD_HEIGHT</a></td><td class="docblock-short"><p>Standard height of a checkers board is 8 squares</p>
|
||||
</td></tr><tr class="module-item"><td><a class="constant" href="constant.STD_WIDTH.html" title="draught::board::STD_WIDTH constant">STD_WIDTH</a></td><td class="docblock-short"><p>Standard width of a checkers board is 8 squares</p>
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||||
initSidebarItems({"constant":[["STD_HEIGHT",""],["STD_WIDTH",""]],"mod":[["enums",""],["iter",""]],"struct":[["Board","Models a single state for a checkers board"],["BrdIdx",""],["Direction",""],["Piece",""],["Square",""]]});
|
||||
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<a id="settings-menu" href="../settings.html"><img src="../wheel.svg" width="18" height="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Function <a href="index.html">draught</a>::<wbr><a class="fn" href="">__wasm_bindgen_generated_init_game</a></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../src/draught/lib.rs.html#21" title="goto source code">[src]</a></span></h1><pre class="rust fn">pub extern "C" fn __wasm_bindgen_generated_init_game(<br>) -> <<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.unit.html">()</a> as <a class="trait" href="https://docs.rs/wasm-bindgen/0.2/wasm_bindgen/convert/traits/trait.ReturnWasmAbi.html" title="trait wasm_bindgen::convert::traits::ReturnWasmAbi">ReturnWasmAbi</a>>::<a class="type" href="https://docs.rs/wasm-bindgen/0.2/wasm_bindgen/convert/traits/trait.ReturnWasmAbi.html#associatedtype.Abi" title="type wasm_bindgen::convert::traits::ReturnWasmAbi::Abi">Abi</a></pre></section><section id="search" class="content hidden"></section><section class="footer"></section><div id="rustdoc-vars" data-root-path="../" data-current-crate="draught" data-search-js="../search-index.js"></div>
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<a id="settings-menu" href="../settings.html"><img src="../wheel.svg" width="18" height="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Function <a href="index.html">draught</a>::<wbr><a class="fn" href="">__wasm_bindgen_generated_init_game</a></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../src/draught/lib.rs.html#29" title="goto source code">[src]</a></span></h1><pre class="rust fn">pub extern "C" fn __wasm_bindgen_generated_init_game(<br>) -> <<a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.unit.html">()</a> as <a class="trait" href="https://docs.rs/wasm-bindgen/0.2/wasm_bindgen/convert/traits/trait.ReturnWasmAbi.html" title="trait wasm_bindgen::convert::traits::ReturnWasmAbi">ReturnWasmAbi</a>>::<a class="type" href="https://docs.rs/wasm-bindgen/0.2/wasm_bindgen/convert/traits/trait.ReturnWasmAbi.html#associatedtype.Abi" title="type wasm_bindgen::convert::traits::ReturnWasmAbi::Abi">Abi</a></pre></section><section id="search" class="content hidden"></section><section class="footer"></section><div id="rustdoc-vars" data-root-path="../" data-current-crate="draught" data-search-js="../search-index.js"></div>
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<script src="../main.js"></script></body></html>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `init_game` fn in crate `draught`."><meta name="keywords" content="rust, rustlang, rust-lang, init_game"><title>draught::init_game - Rust</title><link rel="stylesheet" type="text/css" href="../normalize.css"><link rel="stylesheet" type="text/css" href="../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../ayu.css" disabled ><script id="default-settings"></script><script src="../storage.js"></script><script src="../crates.js"></script><noscript><link rel="stylesheet" href="../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../favicon.svg">
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<link rel="alternate icon" type="image/png" href="../favicon-16x16.png">
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<link rel="alternate icon" type="image/png" href="../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../draught/index.html'><div class='logo-container rust-logo'><img src='../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class="location"><a href="index.html">draught</a></p><div id="sidebar-vars" data-name="init_game" data-ty="fn" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../brush.svg" width="18" height="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" class="help-button">?</button>
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<a id="settings-menu" href="../settings.html"><img src="../wheel.svg" width="18" height="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Function <a href="index.html">draught</a>::<wbr><a class="fn" href="">init_game</a></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../src/draught/lib.rs.html#22-28" title="goto source code">[src]</a></span></h1><pre class="rust fn">pub fn init_game()</pre></section><section id="search" class="content hidden"></section><section class="footer"></section><div id="rustdoc-vars" data-root-path="../" data-current-crate="draught" data-search-js="../search-index.js"></div>
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<a id="settings-menu" href="../settings.html"><img src="../wheel.svg" width="18" height="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Function <a href="index.html">draught</a>::<wbr><a class="fn" href="">init_game</a></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../src/draught/lib.rs.html#30-36" title="goto source code">[src]</a></span></h1><pre class="rust fn">pub fn init_game()</pre></section><section id="search" class="content hidden"></section><section class="footer"></section><div id="rustdoc-vars" data-root-path="../" data-current-crate="draught" data-search-js="../search-index.js"></div>
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<script src="../main.js"></script></body></html>
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@ -1,6 +1,7 @@
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `game` mod in crate `draught`."><meta name="keywords" content="rust, rustlang, rust-lang, game"><title>draught::game - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings"></script><script src="../../storage.js"></script><script src="../../crates.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../favicon.svg">
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<link rel="alternate icon" type="image/png" href="../../favicon-16x16.png">
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<link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc mod"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../../draught/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><p class="location">Module game</p><div class="sidebar-elems"><div class="block items"><ul><li><a href="#structs">Structs</a></li></ul></div><p class="location"><a href="../index.html">draught</a></p><div id="sidebar-vars" data-name="game" data-ty="mod" data-relpath="../"></div><script defer src="../sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../brush.svg" width="18" height="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" class="help-button">?</button>
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<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" height="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Module <a href="../index.html">draught</a>::<wbr><a class="mod" href="">game</a></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../src/draught/game.rs.html#1-12" title="goto source code">[src]</a></span></h1><h2 id="structs" class="section-header"><a href="#structs">Structs</a></h2>
|
||||
<table><tr class="module-item"><td><a class="struct" href="struct.Game.html" title="draught::game::Game struct">Game</a></td><td class="docblock-short"></td></tr></table></section><section id="search" class="content hidden"></section><section class="footer"></section><div id="rustdoc-vars" data-root-path="../../" data-current-crate="draught" data-search-js="../../search-index.js"></div>
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<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" height="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Module <a href="../index.html">draught</a>::<wbr><a class="mod" href="">game</a></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../src/draught/game.rs.html#1-13" title="goto source code">[src]</a></span></h1><h2 id="structs" class="section-header"><a href="#structs">Structs</a></h2>
|
||||
<table><tr class="module-item"><td><a class="struct" href="struct.Game.html" title="draught::game::Game struct">Game</a></td><td class="docblock-short"><p>Root-level structure for managing the game as a collection of board states</p>
|
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</td></tr></table></section><section id="search" class="content hidden"></section><section class="footer"></section><div id="rustdoc-vars" data-root-path="../../" data-current-crate="draught" data-search-js="../../search-index.js"></div>
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<script src="../../main.js"></script></body></html>
|
@ -1 +1 @@
|
||||
initSidebarItems({"struct":[["Game",""]]});
|
||||
initSidebarItems({"struct":[["Game","Root-level structure for managing the game as a collection of board states"]]});
|
@ -1,34 +1,35 @@
|
||||
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `Game` struct in crate `draught`."><meta name="keywords" content="rust, rustlang, rust-lang, Game"><title>draught::game::Game - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings"></script><script src="../../storage.js"></script><script src="../../crates.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../favicon.svg">
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="Root-level structure for managing the game as a collection of board states"><meta name="keywords" content="rust, rustlang, rust-lang, Game"><title>draught::game::Game - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings"></script><script src="../../storage.js"></script><script src="../../crates.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../favicon.svg">
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||||
<link rel="alternate icon" type="image/png" href="../../favicon-16x16.png">
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||||
<link rel="alternate icon" type="image/png" href="../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc struct"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../../draught/index.html'><div class='logo-container rust-logo'><img src='../../rust-logo.png' alt='logo'></div></a><p class="location">Struct Game</p><div class="sidebar-elems"><div class="block items"><a class="sidebar-title" href="#fields">Fields</a><div class="sidebar-links"><a href="#structfield.current">current</a><a href="#structfield.previous_boards">previous_boards</a><a href="#structfield.tree">tree</a></div><a class="sidebar-title" href="#trait-implementations">Trait Implementations</a><div class="sidebar-links"><a href="#impl-From%3CGame%3E">From<Game></a><a href="#impl-FromWasmAbi">FromWasmAbi</a><a href="#impl-IntoWasmAbi">IntoWasmAbi</a><a href="#impl-OptionFromWasmAbi">OptionFromWasmAbi</a><a href="#impl-OptionIntoWasmAbi">OptionIntoWasmAbi</a><a href="#impl-RefFromWasmAbi">RefFromWasmAbi</a><a href="#impl-RefMutFromWasmAbi">RefMutFromWasmAbi</a><a href="#impl-WasmDescribe">WasmDescribe</a></div><a class="sidebar-title" href="#synthetic-implementations">Auto Trait Implementations</a><div class="sidebar-links"><a href="#impl-RefUnwindSafe">RefUnwindSafe</a><a href="#impl-Send">Send</a><a href="#impl-Sync">Sync</a><a href="#impl-Unpin">Unpin</a><a href="#impl-UnwindSafe">UnwindSafe</a></div><a class="sidebar-title" href="#blanket-implementations">Blanket Implementations</a><div class="sidebar-links"><a href="#impl-Any">Any</a><a href="#impl-Borrow%3CT%3E">Borrow<T></a><a href="#impl-BorrowMut%3CT%3E">BorrowMut<T></a><a href="#impl-From%3CT%3E">From<T></a><a href="#impl-Into%3CU%3E">Into<U></a><a href="#impl-ReturnWasmAbi">ReturnWasmAbi</a><a href="#impl-TryFrom%3CU%3E">TryFrom<U></a><a href="#impl-TryInto%3CU%3E">TryInto<U></a><a href="#impl-VZip%3CV%3E">VZip<V></a></div></div><p class="location"><a href="../index.html">draught</a>::<wbr><a href="index.html">game</a></p><div id="sidebar-vars" data-name="Game" data-ty="struct" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../brush.svg" width="18" height="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" class="help-button">?</button>
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<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" height="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Struct <a href="../index.html">draught</a>::<wbr><a href="index.html">game</a>::<wbr><a class="struct" href="">Game</a></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../src/draught/game.rs.html#8-12" title="goto source code">[src]</a></span></h1><div class="docblock type-decl hidden-by-usual-hider"><pre class="rust struct">pub struct Game {
|
||||
<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" height="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Struct <a href="../index.html">draught</a>::<wbr><a href="index.html">game</a>::<wbr><a class="struct" href="">Game</a></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../../src/draught/game.rs.html#9-13" title="goto source code">[src]</a></span></h1><div class="docblock type-decl hidden-by-usual-hider"><pre class="rust struct">pub struct Game {
|
||||
current: <a class="struct" href="../../draught/board/struct.Board.html" title="struct draught::board::Board">Board</a>,
|
||||
previous_boards: <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a><<a class="struct" href="../../draught/board/struct.Board.html" title="struct draught::board::Board">Board</a>>,
|
||||
tree: Arena<<a class="struct" href="../../draught/board/struct.Board.html" title="struct draught::board::Board">Board</a>>,
|
||||
}</pre></div><h2 id="fields" class="fields small-section-header">
|
||||
Fields<a href="#fields" class="anchor"></a></h2><span id="structfield.current" class="structfield small-section-header"><a href="#structfield.current" class="anchor field"></a><code>current: <a class="struct" href="../../draught/board/struct.Board.html" title="struct draught::board::Board">Board</a></code></span><span id="structfield.previous_boards" class="structfield small-section-header"><a href="#structfield.previous_boards" class="anchor field"></a><code>previous_boards: <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a><<a class="struct" href="../../draught/board/struct.Board.html" title="struct draught::board::Board">Board</a>></code></span><span id="structfield.tree" class="structfield small-section-header"><a href="#structfield.tree" class="anchor field"></a><code>tree: Arena<<a class="struct" href="../../draught/board/struct.Board.html" title="struct draught::board::Board">Board</a>></code></span><h2 id="trait-implementations" class="small-section-header">Trait Implementations<a href="#trait-implementations" class="anchor"></a></h2><div id="trait-implementations-list"><h3 id="impl-From%3CGame%3E" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/convert/trait.From.html" title="trait core::convert::From">From</a><<a class="struct" href="../../draught/game/struct.Game.html" title="struct draught::game::Game">Game</a>> for <a class="struct" href="https://docs.rs/wasm-bindgen/0.2/wasm_bindgen/struct.JsValue.html" title="struct wasm_bindgen::JsValue">JsValue</a></code><a href="#impl-From%3CGame%3E" class="anchor"></a><a class="srclink" href="../../src/draught/game.rs.html#7" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.from" class="method hidden"><code>fn <a href="https://doc.rust-lang.org/nightly/core/convert/trait.From.html#tymethod.from" class="fnname">from</a>(value: <a class="struct" href="../../draught/game/struct.Game.html" title="struct draught::game::Game">Game</a>) -> Self</code><a class="srclink" href="../../src/draught/game.rs.html#7" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Performs the conversion.</p>
|
||||
</div></div><h3 id="impl-FromWasmAbi" class="impl"><code class="in-band">impl <a class="trait" href="https://docs.rs/wasm-bindgen/0.2/wasm_bindgen/convert/traits/trait.FromWasmAbi.html" title="trait wasm_bindgen::convert::traits::FromWasmAbi">FromWasmAbi</a> for <a class="struct" href="../../draught/game/struct.Game.html" title="struct draught::game::Game">Game</a></code><a href="#impl-FromWasmAbi" class="anchor"></a><a class="srclink" href="../../src/draught/game.rs.html#7" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="associatedtype.Abi-1" class="type"><code>type <a href="https://docs.rs/wasm-bindgen/0.2/wasm_bindgen/convert/traits/trait.FromWasmAbi.html#associatedtype.Abi" class="type">Abi</a> = <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.u32.html">u32</a></code></h4><div class='docblock'><p>The wasm ABI type that this converts from when coming back out from the
|
||||
}</pre></div><div class="docblock"><p>Root-level structure for managing the game as a collection of board states</p>
|
||||
</div><h2 id="fields" class="fields small-section-header">
|
||||
Fields<a href="#fields" class="anchor"></a></h2><span id="structfield.current" class="structfield small-section-header"><a href="#structfield.current" class="anchor field"></a><code>current: <a class="struct" href="../../draught/board/struct.Board.html" title="struct draught::board::Board">Board</a></code></span><span id="structfield.previous_boards" class="structfield small-section-header"><a href="#structfield.previous_boards" class="anchor field"></a><code>previous_boards: <a class="struct" href="https://doc.rust-lang.org/nightly/alloc/vec/struct.Vec.html" title="struct alloc::vec::Vec">Vec</a><<a class="struct" href="../../draught/board/struct.Board.html" title="struct draught::board::Board">Board</a>></code></span><span id="structfield.tree" class="structfield small-section-header"><a href="#structfield.tree" class="anchor field"></a><code>tree: Arena<<a class="struct" href="../../draught/board/struct.Board.html" title="struct draught::board::Board">Board</a>></code></span><h2 id="trait-implementations" class="small-section-header">Trait Implementations<a href="#trait-implementations" class="anchor"></a></h2><div id="trait-implementations-list"><h3 id="impl-From%3CGame%3E" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/convert/trait.From.html" title="trait core::convert::From">From</a><<a class="struct" href="../../draught/game/struct.Game.html" title="struct draught::game::Game">Game</a>> for <a class="struct" href="https://docs.rs/wasm-bindgen/0.2/wasm_bindgen/struct.JsValue.html" title="struct wasm_bindgen::JsValue">JsValue</a></code><a href="#impl-From%3CGame%3E" class="anchor"></a><a class="srclink" href="../../src/draught/game.rs.html#8" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.from" class="method hidden"><code>fn <a href="https://doc.rust-lang.org/nightly/core/convert/trait.From.html#tymethod.from" class="fnname">from</a>(value: <a class="struct" href="../../draught/game/struct.Game.html" title="struct draught::game::Game">Game</a>) -> Self</code><a class="srclink" href="../../src/draught/game.rs.html#8" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Performs the conversion.</p>
|
||||
</div></div><h3 id="impl-FromWasmAbi" class="impl"><code class="in-band">impl <a class="trait" href="https://docs.rs/wasm-bindgen/0.2/wasm_bindgen/convert/traits/trait.FromWasmAbi.html" title="trait wasm_bindgen::convert::traits::FromWasmAbi">FromWasmAbi</a> for <a class="struct" href="../../draught/game/struct.Game.html" title="struct draught::game::Game">Game</a></code><a href="#impl-FromWasmAbi" class="anchor"></a><a class="srclink" href="../../src/draught/game.rs.html#8" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="associatedtype.Abi-1" class="type"><code>type <a href="https://docs.rs/wasm-bindgen/0.2/wasm_bindgen/convert/traits/trait.FromWasmAbi.html#associatedtype.Abi" class="type">Abi</a> = <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.u32.html">u32</a></code></h4><div class='docblock'><p>The wasm ABI type that this converts from when coming back out from the
|
||||
ABI boundary. <a href="https://docs.rs/wasm-bindgen/0.2/wasm_bindgen/convert/traits/trait.FromWasmAbi.html#associatedtype.Abi">Read more</a></p>
|
||||
</div><h4 id="method.from_abi" class="method hidden"><code>unsafe fn <a href="https://docs.rs/wasm-bindgen/0.2/wasm_bindgen/convert/traits/trait.FromWasmAbi.html#tymethod.from_abi" class="fnname">from_abi</a>(js: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.u32.html">u32</a>) -> Self</code><a class="srclink" href="../../src/draught/game.rs.html#7" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Recover a <code>Self</code> from <code>Self::Abi</code>. <a href="https://docs.rs/wasm-bindgen/0.2/wasm_bindgen/convert/traits/trait.FromWasmAbi.html#tymethod.from_abi">Read more</a></p>
|
||||
</div></div><h3 id="impl-IntoWasmAbi" class="impl"><code class="in-band">impl <a class="trait" href="https://docs.rs/wasm-bindgen/0.2/wasm_bindgen/convert/traits/trait.IntoWasmAbi.html" title="trait wasm_bindgen::convert::traits::IntoWasmAbi">IntoWasmAbi</a> for <a class="struct" href="../../draught/game/struct.Game.html" title="struct draught::game::Game">Game</a></code><a href="#impl-IntoWasmAbi" class="anchor"></a><a class="srclink" href="../../src/draught/game.rs.html#7" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="associatedtype.Abi-2" class="type"><code>type <a href="https://docs.rs/wasm-bindgen/0.2/wasm_bindgen/convert/traits/trait.IntoWasmAbi.html#associatedtype.Abi" class="type">Abi</a> = <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.u32.html">u32</a></code></h4><div class='docblock'><p>The wasm ABI type that this converts into when crossing the ABI
|
||||
</div><h4 id="method.from_abi" class="method hidden"><code>unsafe fn <a href="https://docs.rs/wasm-bindgen/0.2/wasm_bindgen/convert/traits/trait.FromWasmAbi.html#tymethod.from_abi" class="fnname">from_abi</a>(js: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.u32.html">u32</a>) -> Self</code><a class="srclink" href="../../src/draught/game.rs.html#8" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Recover a <code>Self</code> from <code>Self::Abi</code>. <a href="https://docs.rs/wasm-bindgen/0.2/wasm_bindgen/convert/traits/trait.FromWasmAbi.html#tymethod.from_abi">Read more</a></p>
|
||||
</div></div><h3 id="impl-IntoWasmAbi" class="impl"><code class="in-band">impl <a class="trait" href="https://docs.rs/wasm-bindgen/0.2/wasm_bindgen/convert/traits/trait.IntoWasmAbi.html" title="trait wasm_bindgen::convert::traits::IntoWasmAbi">IntoWasmAbi</a> for <a class="struct" href="../../draught/game/struct.Game.html" title="struct draught::game::Game">Game</a></code><a href="#impl-IntoWasmAbi" class="anchor"></a><a class="srclink" href="../../src/draught/game.rs.html#8" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="associatedtype.Abi-2" class="type"><code>type <a href="https://docs.rs/wasm-bindgen/0.2/wasm_bindgen/convert/traits/trait.IntoWasmAbi.html#associatedtype.Abi" class="type">Abi</a> = <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.u32.html">u32</a></code></h4><div class='docblock'><p>The wasm ABI type that this converts into when crossing the ABI
|
||||
boundary. <a href="https://docs.rs/wasm-bindgen/0.2/wasm_bindgen/convert/traits/trait.IntoWasmAbi.html#associatedtype.Abi">Read more</a></p>
|
||||
</div><h4 id="method.into_abi" class="method hidden"><code>fn <a href="https://docs.rs/wasm-bindgen/0.2/wasm_bindgen/convert/traits/trait.IntoWasmAbi.html#tymethod.into_abi" class="fnname">into_abi</a>(self) -> <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.u32.html">u32</a></code><a class="srclink" href="../../src/draught/game.rs.html#7" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Convert <code>self</code> into <code>Self::Abi</code> so that it can be sent across the wasm
|
||||
</div><h4 id="method.into_abi" class="method hidden"><code>fn <a href="https://docs.rs/wasm-bindgen/0.2/wasm_bindgen/convert/traits/trait.IntoWasmAbi.html#tymethod.into_abi" class="fnname">into_abi</a>(self) -> <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.u32.html">u32</a></code><a class="srclink" href="../../src/draught/game.rs.html#8" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Convert <code>self</code> into <code>Self::Abi</code> so that it can be sent across the wasm
|
||||
ABI boundary. <a href="https://docs.rs/wasm-bindgen/0.2/wasm_bindgen/convert/traits/trait.IntoWasmAbi.html#tymethod.into_abi">Read more</a></p>
|
||||
</div></div><h3 id="impl-OptionFromWasmAbi" class="impl"><code class="in-band">impl <a class="trait" href="https://docs.rs/wasm-bindgen/0.2/wasm_bindgen/convert/traits/trait.OptionFromWasmAbi.html" title="trait wasm_bindgen::convert::traits::OptionFromWasmAbi">OptionFromWasmAbi</a> for <a class="struct" href="../../draught/game/struct.Game.html" title="struct draught::game::Game">Game</a></code><a href="#impl-OptionFromWasmAbi" class="anchor"></a><a class="srclink" href="../../src/draught/game.rs.html#7" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.is_none" class="method hidden"><code>fn <a href="https://docs.rs/wasm-bindgen/0.2/wasm_bindgen/convert/traits/trait.OptionFromWasmAbi.html#tymethod.is_none" class="fnname">is_none</a>(abi: &Self::<a class="type" href="https://docs.rs/wasm-bindgen/0.2/wasm_bindgen/convert/traits/trait.FromWasmAbi.html#associatedtype.Abi" title="type wasm_bindgen::convert::traits::FromWasmAbi::Abi">Abi</a>) -> <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a></code><a class="srclink" href="../../src/draught/game.rs.html#7" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Tests whether the argument is a “none” instance. If so it will be
|
||||
</div></div><h3 id="impl-OptionFromWasmAbi" class="impl"><code class="in-band">impl <a class="trait" href="https://docs.rs/wasm-bindgen/0.2/wasm_bindgen/convert/traits/trait.OptionFromWasmAbi.html" title="trait wasm_bindgen::convert::traits::OptionFromWasmAbi">OptionFromWasmAbi</a> for <a class="struct" href="../../draught/game/struct.Game.html" title="struct draught::game::Game">Game</a></code><a href="#impl-OptionFromWasmAbi" class="anchor"></a><a class="srclink" href="../../src/draught/game.rs.html#8" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.is_none" class="method hidden"><code>fn <a href="https://docs.rs/wasm-bindgen/0.2/wasm_bindgen/convert/traits/trait.OptionFromWasmAbi.html#tymethod.is_none" class="fnname">is_none</a>(abi: &Self::<a class="type" href="https://docs.rs/wasm-bindgen/0.2/wasm_bindgen/convert/traits/trait.FromWasmAbi.html#associatedtype.Abi" title="type wasm_bindgen::convert::traits::FromWasmAbi::Abi">Abi</a>) -> <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.bool.html">bool</a></code><a class="srclink" href="../../src/draught/game.rs.html#8" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Tests whether the argument is a “none” instance. If so it will be
|
||||
deserialized as <code>None</code>, and otherwise it will be passed to
|
||||
<code>FromWasmAbi</code>. <a href="https://docs.rs/wasm-bindgen/0.2/wasm_bindgen/convert/traits/trait.OptionFromWasmAbi.html#tymethod.is_none">Read more</a></p>
|
||||
</div></div><h3 id="impl-OptionIntoWasmAbi" class="impl"><code class="in-band">impl <a class="trait" href="https://docs.rs/wasm-bindgen/0.2/wasm_bindgen/convert/traits/trait.OptionIntoWasmAbi.html" title="trait wasm_bindgen::convert::traits::OptionIntoWasmAbi">OptionIntoWasmAbi</a> for <a class="struct" href="../../draught/game/struct.Game.html" title="struct draught::game::Game">Game</a></code><a href="#impl-OptionIntoWasmAbi" class="anchor"></a><a class="srclink" href="../../src/draught/game.rs.html#7" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.none" class="method hidden"><code>fn <a href="https://docs.rs/wasm-bindgen/0.2/wasm_bindgen/convert/traits/trait.OptionIntoWasmAbi.html#tymethod.none" class="fnname">none</a>() -> Self::<a class="type" href="https://docs.rs/wasm-bindgen/0.2/wasm_bindgen/convert/traits/trait.IntoWasmAbi.html#associatedtype.Abi" title="type wasm_bindgen::convert::traits::IntoWasmAbi::Abi">Abi</a></code><a class="srclink" href="../../src/draught/game.rs.html#7" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Returns an ABI instance indicating “none”, which JS will interpret as
|
||||
</div></div><h3 id="impl-OptionIntoWasmAbi" class="impl"><code class="in-band">impl <a class="trait" href="https://docs.rs/wasm-bindgen/0.2/wasm_bindgen/convert/traits/trait.OptionIntoWasmAbi.html" title="trait wasm_bindgen::convert::traits::OptionIntoWasmAbi">OptionIntoWasmAbi</a> for <a class="struct" href="../../draught/game/struct.Game.html" title="struct draught::game::Game">Game</a></code><a href="#impl-OptionIntoWasmAbi" class="anchor"></a><a class="srclink" href="../../src/draught/game.rs.html#8" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.none" class="method hidden"><code>fn <a href="https://docs.rs/wasm-bindgen/0.2/wasm_bindgen/convert/traits/trait.OptionIntoWasmAbi.html#tymethod.none" class="fnname">none</a>() -> Self::<a class="type" href="https://docs.rs/wasm-bindgen/0.2/wasm_bindgen/convert/traits/trait.IntoWasmAbi.html#associatedtype.Abi" title="type wasm_bindgen::convert::traits::IntoWasmAbi::Abi">Abi</a></code><a class="srclink" href="../../src/draught/game.rs.html#8" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Returns an ABI instance indicating “none”, which JS will interpret as
|
||||
the <code>None</code> branch of this option. <a href="https://docs.rs/wasm-bindgen/0.2/wasm_bindgen/convert/traits/trait.OptionIntoWasmAbi.html#tymethod.none">Read more</a></p>
|
||||
</div></div><h3 id="impl-RefFromWasmAbi" class="impl"><code class="in-band">impl <a class="trait" href="https://docs.rs/wasm-bindgen/0.2/wasm_bindgen/convert/traits/trait.RefFromWasmAbi.html" title="trait wasm_bindgen::convert::traits::RefFromWasmAbi">RefFromWasmAbi</a> for <a class="struct" href="../../draught/game/struct.Game.html" title="struct draught::game::Game">Game</a></code><a href="#impl-RefFromWasmAbi" class="anchor"></a><a class="srclink" href="../../src/draught/game.rs.html#7" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="associatedtype.Abi" class="type"><code>type <a href="https://docs.rs/wasm-bindgen/0.2/wasm_bindgen/convert/traits/trait.RefFromWasmAbi.html#associatedtype.Abi" class="type">Abi</a> = <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.u32.html">u32</a></code></h4><div class='docblock'><p>The wasm ABI type references to <code>Self</code> are recovered from.</p>
|
||||
</div></div><h3 id="impl-RefFromWasmAbi" class="impl"><code class="in-band">impl <a class="trait" href="https://docs.rs/wasm-bindgen/0.2/wasm_bindgen/convert/traits/trait.RefFromWasmAbi.html" title="trait wasm_bindgen::convert::traits::RefFromWasmAbi">RefFromWasmAbi</a> for <a class="struct" href="../../draught/game/struct.Game.html" title="struct draught::game::Game">Game</a></code><a href="#impl-RefFromWasmAbi" class="anchor"></a><a class="srclink" href="../../src/draught/game.rs.html#8" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="associatedtype.Abi" class="type"><code>type <a href="https://docs.rs/wasm-bindgen/0.2/wasm_bindgen/convert/traits/trait.RefFromWasmAbi.html#associatedtype.Abi" class="type">Abi</a> = <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.u32.html">u32</a></code></h4><div class='docblock'><p>The wasm ABI type references to <code>Self</code> are recovered from.</p>
|
||||
</div><h4 id="associatedtype.Anchor" class="type"><code>type <a href="https://docs.rs/wasm-bindgen/0.2/wasm_bindgen/convert/traits/trait.RefFromWasmAbi.html#associatedtype.Anchor" class="type">Anchor</a> = <a class="struct" href="https://docs.rs/wasm-bindgen/0.2/wasm_bindgen/__rt/struct.Ref.html" title="struct wasm_bindgen::__rt::Ref">Ref</a><'static, <a class="struct" href="../../draught/game/struct.Game.html" title="struct draught::game::Game">Game</a>></code></h4><div class='docblock'><p>The type that holds the reference to <code>Self</code> for the duration of the
|
||||
invocation of the function that has an <code>&Self</code> parameter. This is
|
||||
required to ensure that the lifetimes don’t persist beyond one function
|
||||
call, and so that they remain anonymous. <a href="https://docs.rs/wasm-bindgen/0.2/wasm_bindgen/convert/traits/trait.RefFromWasmAbi.html#associatedtype.Anchor">Read more</a></p>
|
||||
</div><h4 id="method.ref_from_abi" class="method hidden"><code>unsafe fn <a href="https://docs.rs/wasm-bindgen/0.2/wasm_bindgen/convert/traits/trait.RefFromWasmAbi.html#tymethod.ref_from_abi" class="fnname">ref_from_abi</a>(js: Self::<a class="type" href="https://docs.rs/wasm-bindgen/0.2/wasm_bindgen/convert/traits/trait.RefFromWasmAbi.html#associatedtype.Abi" title="type wasm_bindgen::convert::traits::RefFromWasmAbi::Abi">Abi</a>) -> Self::<a class="type" href="https://docs.rs/wasm-bindgen/0.2/wasm_bindgen/convert/traits/trait.RefFromWasmAbi.html#associatedtype.Anchor" title="type wasm_bindgen::convert::traits::RefFromWasmAbi::Anchor">Anchor</a></code><a class="srclink" href="../../src/draught/game.rs.html#7" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Recover a <code>Self::Anchor</code> from <code>Self::Abi</code>. <a href="https://docs.rs/wasm-bindgen/0.2/wasm_bindgen/convert/traits/trait.RefFromWasmAbi.html#tymethod.ref_from_abi">Read more</a></p>
|
||||
</div></div><h3 id="impl-RefMutFromWasmAbi" class="impl"><code class="in-band">impl <a class="trait" href="https://docs.rs/wasm-bindgen/0.2/wasm_bindgen/convert/traits/trait.RefMutFromWasmAbi.html" title="trait wasm_bindgen::convert::traits::RefMutFromWasmAbi">RefMutFromWasmAbi</a> for <a class="struct" href="../../draught/game/struct.Game.html" title="struct draught::game::Game">Game</a></code><a href="#impl-RefMutFromWasmAbi" class="anchor"></a><a class="srclink" href="../../src/draught/game.rs.html#7" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="associatedtype.Abi-3" class="type"><code>type <a href="https://docs.rs/wasm-bindgen/0.2/wasm_bindgen/convert/traits/trait.RefMutFromWasmAbi.html#associatedtype.Abi" class="type">Abi</a> = <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.u32.html">u32</a></code></h4><div class='docblock'><p>Same as <code>RefFromWasmAbi::Abi</code></p>
|
||||
</div><h4 id="method.ref_from_abi" class="method hidden"><code>unsafe fn <a href="https://docs.rs/wasm-bindgen/0.2/wasm_bindgen/convert/traits/trait.RefFromWasmAbi.html#tymethod.ref_from_abi" class="fnname">ref_from_abi</a>(js: Self::<a class="type" href="https://docs.rs/wasm-bindgen/0.2/wasm_bindgen/convert/traits/trait.RefFromWasmAbi.html#associatedtype.Abi" title="type wasm_bindgen::convert::traits::RefFromWasmAbi::Abi">Abi</a>) -> Self::<a class="type" href="https://docs.rs/wasm-bindgen/0.2/wasm_bindgen/convert/traits/trait.RefFromWasmAbi.html#associatedtype.Anchor" title="type wasm_bindgen::convert::traits::RefFromWasmAbi::Anchor">Anchor</a></code><a class="srclink" href="../../src/draught/game.rs.html#8" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Recover a <code>Self::Anchor</code> from <code>Self::Abi</code>. <a href="https://docs.rs/wasm-bindgen/0.2/wasm_bindgen/convert/traits/trait.RefFromWasmAbi.html#tymethod.ref_from_abi">Read more</a></p>
|
||||
</div></div><h3 id="impl-RefMutFromWasmAbi" class="impl"><code class="in-band">impl <a class="trait" href="https://docs.rs/wasm-bindgen/0.2/wasm_bindgen/convert/traits/trait.RefMutFromWasmAbi.html" title="trait wasm_bindgen::convert::traits::RefMutFromWasmAbi">RefMutFromWasmAbi</a> for <a class="struct" href="../../draught/game/struct.Game.html" title="struct draught::game::Game">Game</a></code><a href="#impl-RefMutFromWasmAbi" class="anchor"></a><a class="srclink" href="../../src/draught/game.rs.html#8" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="associatedtype.Abi-3" class="type"><code>type <a href="https://docs.rs/wasm-bindgen/0.2/wasm_bindgen/convert/traits/trait.RefMutFromWasmAbi.html#associatedtype.Abi" class="type">Abi</a> = <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.u32.html">u32</a></code></h4><div class='docblock'><p>Same as <code>RefFromWasmAbi::Abi</code></p>
|
||||
</div><h4 id="associatedtype.Anchor-1" class="type"><code>type <a href="https://docs.rs/wasm-bindgen/0.2/wasm_bindgen/convert/traits/trait.RefMutFromWasmAbi.html#associatedtype.Anchor" class="type">Anchor</a> = <a class="struct" href="https://docs.rs/wasm-bindgen/0.2/wasm_bindgen/__rt/struct.RefMut.html" title="struct wasm_bindgen::__rt::RefMut">RefMut</a><'static, <a class="struct" href="../../draught/game/struct.Game.html" title="struct draught::game::Game">Game</a>></code></h4><div class='docblock'><p>Same as <code>RefFromWasmAbi::Anchor</code></p>
|
||||
</div><h4 id="method.ref_mut_from_abi" class="method hidden"><code>unsafe fn <a href="https://docs.rs/wasm-bindgen/0.2/wasm_bindgen/convert/traits/trait.RefMutFromWasmAbi.html#tymethod.ref_mut_from_abi" class="fnname">ref_mut_from_abi</a>(js: Self::<a class="type" href="https://docs.rs/wasm-bindgen/0.2/wasm_bindgen/convert/traits/trait.RefMutFromWasmAbi.html#associatedtype.Abi" title="type wasm_bindgen::convert::traits::RefMutFromWasmAbi::Abi">Abi</a>) -> Self::<a class="type" href="https://docs.rs/wasm-bindgen/0.2/wasm_bindgen/convert/traits/trait.RefMutFromWasmAbi.html#associatedtype.Anchor" title="type wasm_bindgen::convert::traits::RefMutFromWasmAbi::Anchor">Anchor</a></code><a class="srclink" href="../../src/draught/game.rs.html#7" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Same as <code>RefFromWasmAbi::ref_from_abi</code></p>
|
||||
</div></div><h3 id="impl-WasmDescribe" class="impl"><code class="in-band">impl <a class="trait" href="https://docs.rs/wasm-bindgen/0.2/wasm_bindgen/describe/trait.WasmDescribe.html" title="trait wasm_bindgen::describe::WasmDescribe">WasmDescribe</a> for <a class="struct" href="../../draught/game/struct.Game.html" title="struct draught::game::Game">Game</a></code><a href="#impl-WasmDescribe" class="anchor"></a><a class="srclink" href="../../src/draught/game.rs.html#7" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.describe" class="method hidden"><code>fn <a href="https://docs.rs/wasm-bindgen/0.2/wasm_bindgen/describe/trait.WasmDescribe.html#tymethod.describe" class="fnname">describe</a>()</code><a class="srclink" href="../../src/draught/game.rs.html#7" title="goto source code">[src]</a></h4></div></div><h2 id="synthetic-implementations" class="small-section-header">Auto Trait Implementations<a href="#synthetic-implementations" class="anchor"></a></h2><div id="synthetic-implementations-list"><h3 id="impl-RefUnwindSafe" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.RefUnwindSafe.html" title="trait std::panic::RefUnwindSafe">RefUnwindSafe</a> for <a class="struct" href="../../draught/game/struct.Game.html" title="struct draught::game::Game">Game</a></code><a href="#impl-RefUnwindSafe" class="anchor"></a></h3><div class="impl-items"></div><h3 id="impl-Send" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Send.html" title="trait core::marker::Send">Send</a> for <a class="struct" href="../../draught/game/struct.Game.html" title="struct draught::game::Game">Game</a></code><a href="#impl-Send" class="anchor"></a></h3><div class="impl-items"></div><h3 id="impl-Sync" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sync.html" title="trait core::marker::Sync">Sync</a> for <a class="struct" href="../../draught/game/struct.Game.html" title="struct draught::game::Game">Game</a></code><a href="#impl-Sync" class="anchor"></a></h3><div class="impl-items"></div><h3 id="impl-Unpin" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Unpin.html" title="trait core::marker::Unpin">Unpin</a> for <a class="struct" href="../../draught/game/struct.Game.html" title="struct draught::game::Game">Game</a></code><a href="#impl-Unpin" class="anchor"></a></h3><div class="impl-items"></div><h3 id="impl-UnwindSafe" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.UnwindSafe.html" title="trait std::panic::UnwindSafe">UnwindSafe</a> for <a class="struct" href="../../draught/game/struct.Game.html" title="struct draught::game::Game">Game</a></code><a href="#impl-UnwindSafe" class="anchor"></a></h3><div class="impl-items"></div></div><h2 id="blanket-implementations" class="small-section-header">Blanket Implementations<a href="#blanket-implementations" class="anchor"></a></h2><div id="blanket-implementations-list"><h3 id="impl-Any" class="impl"><code class="in-band">impl<T> <a class="trait" href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html" title="trait core::any::Any">Any</a> for T <span class="where fmt-newline">where<br> T: 'static + ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>, </span></code><a href="#impl-Any" class="anchor"></a><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/any.rs.html#131-135" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.type_id" class="method hidden"><code>pub fn <a href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id" class="fnname">type_id</a>(&self) -> <a class="struct" href="https://doc.rust-lang.org/nightly/core/any/struct.TypeId.html" title="struct core::any::TypeId">TypeId</a></code><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/any.rs.html#132" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Gets the <code>TypeId</code> of <code>self</code>. <a href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id">Read more</a></p>
|
||||
</div><h4 id="method.ref_mut_from_abi" class="method hidden"><code>unsafe fn <a href="https://docs.rs/wasm-bindgen/0.2/wasm_bindgen/convert/traits/trait.RefMutFromWasmAbi.html#tymethod.ref_mut_from_abi" class="fnname">ref_mut_from_abi</a>(js: Self::<a class="type" href="https://docs.rs/wasm-bindgen/0.2/wasm_bindgen/convert/traits/trait.RefMutFromWasmAbi.html#associatedtype.Abi" title="type wasm_bindgen::convert::traits::RefMutFromWasmAbi::Abi">Abi</a>) -> Self::<a class="type" href="https://docs.rs/wasm-bindgen/0.2/wasm_bindgen/convert/traits/trait.RefMutFromWasmAbi.html#associatedtype.Anchor" title="type wasm_bindgen::convert::traits::RefMutFromWasmAbi::Anchor">Anchor</a></code><a class="srclink" href="../../src/draught/game.rs.html#8" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Same as <code>RefFromWasmAbi::ref_from_abi</code></p>
|
||||
</div></div><h3 id="impl-WasmDescribe" class="impl"><code class="in-band">impl <a class="trait" href="https://docs.rs/wasm-bindgen/0.2/wasm_bindgen/describe/trait.WasmDescribe.html" title="trait wasm_bindgen::describe::WasmDescribe">WasmDescribe</a> for <a class="struct" href="../../draught/game/struct.Game.html" title="struct draught::game::Game">Game</a></code><a href="#impl-WasmDescribe" class="anchor"></a><a class="srclink" href="../../src/draught/game.rs.html#8" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.describe" class="method hidden"><code>fn <a href="https://docs.rs/wasm-bindgen/0.2/wasm_bindgen/describe/trait.WasmDescribe.html#tymethod.describe" class="fnname">describe</a>()</code><a class="srclink" href="../../src/draught/game.rs.html#8" title="goto source code">[src]</a></h4></div></div><h2 id="synthetic-implementations" class="small-section-header">Auto Trait Implementations<a href="#synthetic-implementations" class="anchor"></a></h2><div id="synthetic-implementations-list"><h3 id="impl-RefUnwindSafe" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.RefUnwindSafe.html" title="trait std::panic::RefUnwindSafe">RefUnwindSafe</a> for <a class="struct" href="../../draught/game/struct.Game.html" title="struct draught::game::Game">Game</a></code><a href="#impl-RefUnwindSafe" class="anchor"></a></h3><div class="impl-items"></div><h3 id="impl-Send" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Send.html" title="trait core::marker::Send">Send</a> for <a class="struct" href="../../draught/game/struct.Game.html" title="struct draught::game::Game">Game</a></code><a href="#impl-Send" class="anchor"></a></h3><div class="impl-items"></div><h3 id="impl-Sync" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sync.html" title="trait core::marker::Sync">Sync</a> for <a class="struct" href="../../draught/game/struct.Game.html" title="struct draught::game::Game">Game</a></code><a href="#impl-Sync" class="anchor"></a></h3><div class="impl-items"></div><h3 id="impl-Unpin" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Unpin.html" title="trait core::marker::Unpin">Unpin</a> for <a class="struct" href="../../draught/game/struct.Game.html" title="struct draught::game::Game">Game</a></code><a href="#impl-Unpin" class="anchor"></a></h3><div class="impl-items"></div><h3 id="impl-UnwindSafe" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/std/panic/trait.UnwindSafe.html" title="trait std::panic::UnwindSafe">UnwindSafe</a> for <a class="struct" href="../../draught/game/struct.Game.html" title="struct draught::game::Game">Game</a></code><a href="#impl-UnwindSafe" class="anchor"></a></h3><div class="impl-items"></div></div><h2 id="blanket-implementations" class="small-section-header">Blanket Implementations<a href="#blanket-implementations" class="anchor"></a></h2><div id="blanket-implementations-list"><h3 id="impl-Any" class="impl"><code class="in-band">impl<T> <a class="trait" href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html" title="trait core::any::Any">Any</a> for T <span class="where fmt-newline">where<br> T: 'static + ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>, </span></code><a href="#impl-Any" class="anchor"></a><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/any.rs.html#131-135" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.type_id" class="method hidden"><code>pub fn <a href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id" class="fnname">type_id</a>(&self) -> <a class="struct" href="https://doc.rust-lang.org/nightly/core/any/struct.TypeId.html" title="struct core::any::TypeId">TypeId</a></code><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/any.rs.html#132" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Gets the <code>TypeId</code> of <code>self</code>. <a href="https://doc.rust-lang.org/nightly/core/any/trait.Any.html#tymethod.type_id">Read more</a></p>
|
||||
</div></div><h3 id="impl-Borrow%3CT%3E" class="impl"><code class="in-band">impl<T> <a class="trait" href="https://doc.rust-lang.org/nightly/core/borrow/trait.Borrow.html" title="trait core::borrow::Borrow">Borrow</a><T> for T <span class="where fmt-newline">where<br> T: ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>, </span></code><a href="#impl-Borrow%3CT%3E" class="anchor"></a><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/borrow.rs.html#208-213" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.borrow" class="method hidden"><code>pub fn <a href="https://doc.rust-lang.org/nightly/core/borrow/trait.Borrow.html#tymethod.borrow" class="fnname">borrow</a>(&self) -> <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&</a>T</code><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/borrow.rs.html#210" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Immutably borrows from an owned value. <a href="https://doc.rust-lang.org/nightly/core/borrow/trait.Borrow.html#tymethod.borrow">Read more</a></p>
|
||||
</div></div><h3 id="impl-BorrowMut%3CT%3E" class="impl"><code class="in-band">impl<T> <a class="trait" href="https://doc.rust-lang.org/nightly/core/borrow/trait.BorrowMut.html" title="trait core::borrow::BorrowMut">BorrowMut</a><T> for T <span class="where fmt-newline">where<br> T: ?<a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Sized.html" title="trait core::marker::Sized">Sized</a>, </span></code><a href="#impl-BorrowMut%3CT%3E" class="anchor"></a><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/borrow.rs.html#216-220" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.borrow_mut" class="method hidden"><code>pub fn <a href="https://doc.rust-lang.org/nightly/core/borrow/trait.BorrowMut.html#tymethod.borrow_mut" class="fnname">borrow_mut</a>(&mut self) -> <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&mut </a>T</code><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/borrow.rs.html#217" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Mutably borrows from an owned value. <a href="https://doc.rust-lang.org/nightly/core/borrow/trait.BorrowMut.html#tymethod.borrow_mut">Read more</a></p>
|
||||
</div></div><h3 id="impl-From%3CT%3E" class="impl"><code class="in-band">impl<T> <a class="trait" href="https://doc.rust-lang.org/nightly/core/convert/trait.From.html" title="trait core::convert::From">From</a><T> for T</code><a href="#impl-From%3CT%3E" class="anchor"></a><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/convert/mod.rs.html#544-548" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.from-1" class="method hidden"><code>pub fn <a href="https://doc.rust-lang.org/nightly/core/convert/trait.From.html#tymethod.from" class="fnname">from</a>(t: T) -> T</code><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/convert/mod.rs.html#545" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Performs the conversion.</p>
|
||||
|
@ -1,8 +1,13 @@
|
||||
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `draught` crate."><meta name="keywords" content="rust, rustlang, rust-lang, draught"><title>draught - Rust</title><link rel="stylesheet" type="text/css" href="../normalize.css"><link rel="stylesheet" type="text/css" href="../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../ayu.css" disabled ><script id="default-settings"></script><script src="../storage.js"></script><script src="../crates.js"></script><noscript><link rel="stylesheet" href="../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../favicon.svg">
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="Draught"><meta name="keywords" content="rust, rustlang, rust-lang, draught"><title>draught - Rust</title><link rel="stylesheet" type="text/css" href="../normalize.css"><link rel="stylesheet" type="text/css" href="../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../ayu.css" disabled ><script id="default-settings"></script><script src="../storage.js"></script><script src="../crates.js"></script><noscript><link rel="stylesheet" href="../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../favicon.svg">
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<link rel="alternate icon" type="image/png" href="../favicon-16x16.png">
|
||||
<link rel="alternate icon" type="image/png" href="../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../down-arrow.svg");}</style></head><body class="rustdoc mod"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../draught/index.html'><div class='logo-container rust-logo'><img src='../rust-logo.png' alt='logo'></div></a><p class="location">Crate draught</p><div class="block version"><p>Version 0.1.0</p></div><div class="sidebar-elems"><a id="all-types" href="all.html"><p>See all draught's items</p></a><div class="block items"><ul><li><a href="#modules">Modules</a></li><li><a href="#macros">Macros</a></li><li><a href="#functions">Functions</a></li></ul></div><p class="location"></p><div id="sidebar-vars" data-name="draught" data-ty="mod" data-relpath="../"></div></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../brush.svg" width="18" height="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" class="help-button">?</button>
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<a id="settings-menu" href="../settings.html"><img src="../wheel.svg" width="18" height="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Crate <a class="mod" href="">draught</a></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../src/draught/lib.rs.html#1-28" title="goto source code">[src]</a></span></h1><h2 id="modules" class="section-header"><a href="#modules">Modules</a></h2>
|
||||
<table><tr class="module-item"><td><a class="mod" href="board/index.html" title="draught::board mod">board</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="mod" href="game/index.html" title="draught::game mod">game</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="mod" href="utils/index.html" title="draught::utils mod">utils</a></td><td class="docblock-short"></td></tr></table><h2 id="macros" class="section-header"><a href="#macros">Macros</a></h2>
|
||||
<table><tr class="module-item"><td><a class="macro" href="macro.log.html" title="draught::log macro">log</a></td><td class="docblock-short"></td></tr></table><h2 id="functions" class="section-header"><a href="#functions">Functions</a></h2>
|
||||
<link rel="alternate icon" type="image/png" href="../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../down-arrow.svg");}</style></head><body class="rustdoc mod"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../draught/index.html'><div class='logo-container rust-logo'><img src='../rust-logo.png' alt='logo'></div></a><p class="location">Crate draught</p><div class="block version"><p>Version 0.1.0</p></div><div class="sidebar-elems"><a id="all-types" href="all.html"><p>See all draught's items</p></a><div class="block items"><ul><li><a href="#reexports">Re-exports</a></li><li><a href="#modules">Modules</a></li><li><a href="#macros">Macros</a></li><li><a href="#functions">Functions</a></li></ul></div><p class="location"></p><div id="sidebar-vars" data-name="draught" data-ty="mod" data-relpath="../"></div></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../brush.svg" width="18" height="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" class="help-button">?</button>
|
||||
<a id="settings-menu" href="../settings.html"><img src="../wheel.svg" width="18" height="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Crate <a class="mod" href="">draught</a></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../src/draught/lib.rs.html#1-36" title="goto source code">[src]</a></span></h1><div class="docblock"><p>Draught</p>
|
||||
<p>An implementation of checkers/draughts in Rust WebAssembly with a minimax AI player</p>
|
||||
</div><h2 id="reexports" class="section-header"><a href="#reexports">Re-exports</a></h2>
|
||||
<table><tr><td><code>pub use board::<a class="struct" href="../draught/board/struct.Board.html" title="struct draught::board::Board">Board</a>;</code></td></tr><tr><td><code>pub use game::<a class="struct" href="../draught/game/struct.Game.html" title="struct draught::game::Game">Game</a>;</code></td></tr></table><h2 id="modules" class="section-header"><a href="#modules">Modules</a></h2>
|
||||
<table><tr class="module-item"><td><a class="mod" href="board/index.html" title="draught::board mod">board</a></td><td class="docblock-short"><p>Board module for components related to the checkers board and game structure</p>
|
||||
</td></tr><tr class="module-item"><td><a class="mod" href="game/index.html" title="draught::game mod">game</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="mod" href="utils/index.html" title="draught::utils mod">utils</a></td><td class="docblock-short"></td></tr></table><h2 id="macros" class="section-header"><a href="#macros">Macros</a></h2>
|
||||
<table><tr class="module-item"><td><a class="macro" href="macro.log.html" title="draught::log macro">log</a></td><td class="docblock-short"><p>Wrap the <a href="https://docs.rs/web-sys/0.3/web_sys/index.html" title="web_sys"><code>web_sys</code></a> access to the browser console in a macro for easy logging</p>
|
||||
</td></tr></table><h2 id="functions" class="section-header"><a href="#functions">Functions</a></h2>
|
||||
<table><tr class="module-item"><td><a class="fn" href="fn.__wasm_bindgen_generated_init_game.html" title="draught::__wasm_bindgen_generated_init_game fn">__wasm_bindgen_generated_init_game</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="fn" href="fn.init_game.html" title="draught::init_game fn">init_game</a></td><td class="docblock-short"></td></tr></table></section><section id="search" class="content hidden"></section><section class="footer"></section><div id="rustdoc-vars" data-root-path="../" data-current-crate="draught" data-search-js="../search-index.js"></div>
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||||
<script src="../main.js"></script></body></html>
|
@ -1,9 +1,10 @@
|
||||
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `log` macro in crate `draught`."><meta name="keywords" content="rust, rustlang, rust-lang, log"><title>draught::log - Rust</title><link rel="stylesheet" type="text/css" href="../normalize.css"><link rel="stylesheet" type="text/css" href="../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../ayu.css" disabled ><script id="default-settings"></script><script src="../storage.js"></script><script src="../crates.js"></script><noscript><link rel="stylesheet" href="../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../favicon.svg">
|
||||
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="Wrap the [`web_sys`] access to the browser console in a macro for easy logging"><meta name="keywords" content="rust, rustlang, rust-lang, log"><title>draught::log - Rust</title><link rel="stylesheet" type="text/css" href="../normalize.css"><link rel="stylesheet" type="text/css" href="../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../ayu.css" disabled ><script id="default-settings"></script><script src="../storage.js"></script><script src="../crates.js"></script><noscript><link rel="stylesheet" href="../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../favicon.svg">
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<link rel="alternate icon" type="image/png" href="../favicon-16x16.png">
|
||||
<link rel="alternate icon" type="image/png" href="../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../down-arrow.svg");}</style></head><body class="rustdoc macro"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">☰</div><a href='../draught/index.html'><div class='logo-container rust-logo'><img src='../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class="location"><a href="index.html">draught</a></p><div id="sidebar-vars" data-name="log" data-ty="macro" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../brush.svg" width="18" height="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><button type="button" class="help-button">?</button>
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<a id="settings-menu" href="../settings.html"><img src="../wheel.svg" width="18" height="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Macro <a href="index.html">draught</a>::<wbr><a class="macro" href="">log</a></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../src/draught/lib.rs.html#15-19" title="goto source code">[src]</a></span></h1><div class="docblock type-decl hidden-by-usual-hider"><div class="example-wrap"><pre class="rust macro">
|
||||
<a id="settings-menu" href="../settings.html"><img src="../wheel.svg" width="18" height="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Macro <a href="index.html">draught</a>::<wbr><a class="macro" href="">log</a></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">−</span>]</a></span><a class="srclink" href="../src/draught/lib.rs.html#23-27" title="goto source code">[src]</a></span></h1><div class="docblock type-decl hidden-by-usual-hider"><div class="example-wrap"><pre class="rust macro">
|
||||
<span class="macro">macro_rules</span><span class="macro">!</span> <span class="ident">log</span> {
|
||||
( $( <span class="macro-nonterminal">$</span><span class="macro-nonterminal">t</span>:<span class="ident">tt</span> )<span class="op">*</span> ) <span class="op">=</span><span class="op">></span> { ... };
|
||||
}</pre></div>
|
||||
</div><div class="docblock"><p>Wrap the <a href="https://docs.rs/web-sys/0.3/web_sys/index.html" title="web_sys"><code>web_sys</code></a> access to the browser console in a macro for easy logging</p>
|
||||
</div></section><section id="search" class="content hidden"></section><section class="footer"></section><div id="rustdoc-vars" data-root-path="../" data-current-crate="draught" data-search-js="../search-index.js"></div>
|
||||
<script src="../main.js"></script></body></html>
|
@ -1 +1 @@
|
||||
initSidebarItems({"fn":[["__wasm_bindgen_generated_init_game",""],["init_game",""]],"macro":[["log",""]],"mod":[["board",""],["game",""],["utils",""]]});
|
||||
initSidebarItems({"fn":[["__wasm_bindgen_generated_init_game",""],["init_game",""]],"macro":[["log","Wrap the [`web_sys`] access to the browser console in a macro for easy logging"]],"mod":[["board","Board module for components related to the checkers board and game structure"],["game",""],["utils",""]]});
|
@ -1,3 +1,3 @@
|
||||
(function() {var implementors = {};
|
||||
implementors["draught"] = [{"text":"impl <a class=\"trait\" href=\"https://doc.rust-lang.org/nightly/core/fmt/trait.Display.html\" title=\"trait core::fmt::Display\">Display</a> for <a class=\"enum\" href=\"draught/board/enums/enum.Team.html\" title=\"enum draught::board::enums::Team\">Team</a>","synthetic":false,"types":["draught::board::enums::Team"]},{"text":"impl <a class=\"trait\" href=\"https://doc.rust-lang.org/nightly/core/fmt/trait.Display.html\" title=\"trait core::fmt::Display\">Display</a> for <a class=\"enum\" href=\"draught/board/enums/enum.SquareState.html\" title=\"enum draught::board::enums::SquareState\">SquareState</a>","synthetic":false,"types":["draught::board::enums::SquareState"]},{"text":"impl <a class=\"trait\" href=\"https://doc.rust-lang.org/nightly/core/fmt/trait.Display.html\" title=\"trait core::fmt::Display\">Display</a> for <a class=\"struct\" href=\"draught/board/struct.Board.html\" title=\"struct draught::board::Board\">Board</a>","synthetic":false,"types":["draught::board::Board"]}];
|
||||
implementors["draught"] = [{"text":"impl <a class=\"trait\" href=\"https://doc.rust-lang.org/nightly/core/fmt/trait.Display.html\" title=\"trait core::fmt::Display\">Display</a> for <a class=\"enum\" href=\"draught/board/enums/enum.Team.html\" title=\"enum draught::board::enums::Team\">Team</a>","synthetic":false,"types":["draught::board::enums::Team"]},{"text":"impl <a class=\"trait\" href=\"https://doc.rust-lang.org/nightly/core/fmt/trait.Display.html\" title=\"trait core::fmt::Display\">Display</a> for <a class=\"enum\" href=\"draught/board/enums/enum.SquareState.html\" title=\"enum draught::board::enums::SquareState\">SquareState</a>","synthetic":false,"types":["draught::board::enums::SquareState"]},{"text":"impl <a class=\"trait\" href=\"https://doc.rust-lang.org/nightly/core/fmt/trait.Display.html\" title=\"trait core::fmt::Display\">Display</a> for <a class=\"struct\" href=\"draught/board/struct.BrdIdx.html\" title=\"struct draught::board::BrdIdx\">BrdIdx</a>","synthetic":false,"types":["draught::board::BrdIdx"]},{"text":"impl <a class=\"trait\" href=\"https://doc.rust-lang.org/nightly/core/fmt/trait.Display.html\" title=\"trait core::fmt::Display\">Display</a> for <a class=\"struct\" href=\"draught/board/struct.Board.html\" title=\"struct draught::board::Board\">Board</a>","synthetic":false,"types":["draught::board::Board"]}];
|
||||
if (window.register_implementors) {window.register_implementors(implementors);} else {window.pending_implementors = implementors;}})()
|
File diff suppressed because one or more lines are too long
@ -58,6 +58,10 @@
|
||||
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||||
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||||
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|
||||
</pre><div class="example-wrap"><pre class="rust ">
|
||||
<span class="kw">extern</span> <span class="kw">crate</span> <span class="ident">wasm_bindgen</span>;
|
||||
<span class="kw">use</span> <span class="ident">wasm_bindgen</span>::<span class="ident">prelude</span>::<span class="kw-2">*</span>;
|
||||
@ -113,8 +117,12 @@
|
||||
<span class="attribute">#[<span class="ident">derive</span>(<span class="ident">Clone</span>, <span class="ident">Copy</span>, <span class="ident">Debug</span>, <span class="ident">PartialEq</span>, <span class="ident">Eq</span>)]</span>
|
||||
<span class="kw">pub</span> <span class="kw">enum</span> <span class="ident">Moveable</span> {
|
||||
<span class="ident">Allowed</span> <span class="op">=</span> <span class="number">0</span>,
|
||||
<span class="ident">Occupied</span> <span class="op">=</span> <span class="number">1</span>,
|
||||
<span class="ident">OutOfBounds</span> <span class="op">=</span> <span class="number">2</span>,
|
||||
<span class="ident">UnoccupiedSrc</span> <span class="op">=</span> <span class="number">1</span>,
|
||||
<span class="ident">OccupiedDest</span> <span class="op">=</span> <span class="number">2</span>,
|
||||
<span class="ident">OutOfBounds</span> <span class="op">=</span> <span class="number">3</span>,
|
||||
<span class="ident">Unplayable</span> <span class="op">=</span> <span class="number">4</span>,
|
||||
<span class="ident">WrongTeamSrc</span> <span class="op">=</span> <span class="number">5</span>,
|
||||
<span class="ident">IllegalTrajectory</span> <span class="op">=</span> <span class="number">6</span>,
|
||||
}</pre></div>
|
||||
</section><section id="search" class="content hidden"></section><section class="footer"></section><div id="rustdoc-vars" data-root-path="../../../" data-current-crate="draught" data-search-js="../../../search-index.js"></div>
|
||||
<script src="../../../main.js"></script><script src="../../../source-script.js"></script><script src="../../../source-files.js"></script></body></html>
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|
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|
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|
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|
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|
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|
||||
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|
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|
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|
||||
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|
||||
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|
||||
</pre><div class="example-wrap"><pre class="rust ">
|
||||
<span class="doccomment">//! Board module for components related to the checkers board and game structure</span>
|
||||
|
||||
<span class="kw">pub</span> <span class="kw">mod</span> <span class="ident">enums</span>;
|
||||
<span class="kw">use</span> <span class="ident">enums</span>::<span class="kw-2">*</span>;
|
||||
@ -559,9 +748,12 @@
|
||||
<span class="kw">extern</span> <span class="kw">crate</span> <span class="ident">wasm_bindgen</span>;
|
||||
<span class="kw">use</span> <span class="ident">wasm_bindgen</span>::<span class="ident">prelude</span>::<span class="kw-2">*</span>;
|
||||
|
||||
<span class="doccomment">/// Standard width of a checkers board is 8 squares</span>
|
||||
<span class="kw">pub</span> <span class="kw">const</span> <span class="ident">STD_WIDTH</span>: <span class="ident">usize</span> <span class="op">=</span> <span class="number">8</span>;
|
||||
<span class="doccomment">/// Standard height of a checkers board is 8 squares</span>
|
||||
<span class="kw">pub</span> <span class="kw">const</span> <span class="ident">STD_HEIGHT</span>: <span class="ident">usize</span> <span class="op">=</span> <span class="number">8</span>;
|
||||
|
||||
<span class="doccomment">/// Model a game piece by its team and strength (normal or kinged)</span>
|
||||
<span class="attribute">#[<span class="ident">wasm_bindgen</span>]</span>
|
||||
<span class="attribute">#[<span class="ident">derive</span>(<span class="ident">Clone</span>, <span class="ident">Copy</span>, <span class="ident">Debug</span>, <span class="ident">PartialEq</span>, <span class="ident">Eq</span>)]</span>
|
||||
<span class="kw">pub</span> <span class="kw">struct</span> <span class="ident">Piece</span> {
|
||||
@ -577,15 +769,25 @@
|
||||
}
|
||||
}
|
||||
|
||||
<span class="doccomment">/// Model the standard diagonal movements by north west/east etc</span>
|
||||
<span class="doccomment">/// </span>
|
||||
<span class="doccomment">/// Used as an absolute measure, i.e. not relative to the team making a move</span>
|
||||
<span class="doccomment">/// </span>
|
||||
<span class="doccomment">/// Use options for when movements are blocked/unallowed contextually</span>
|
||||
<span class="attribute">#[<span class="ident">derive</span>(<span class="ident">Clone</span>, <span class="ident">Copy</span>, <span class="ident">Debug</span>, <span class="ident">PartialEq</span>, <span class="ident">Eq</span>)]</span>
|
||||
<span class="kw">pub</span> <span class="kw">struct</span> <span class="ident">Direction</span><span class="op"><</span><span class="ident">T</span>: <span class="ident">Clone</span> <span class="op">+</span> <span class="ident">Copy</span><span class="op">></span> {
|
||||
<span class="doccomment">/// North West </span>
|
||||
<span class="ident">nw</span>: <span class="prelude-ty">Option</span><span class="op"><</span><span class="ident">T</span><span class="op">></span>,
|
||||
<span class="doccomment">/// North East</span>
|
||||
<span class="ident">ne</span>: <span class="prelude-ty">Option</span><span class="op"><</span><span class="ident">T</span><span class="op">></span>,
|
||||
<span class="doccomment">/// South East</span>
|
||||
<span class="ident">se</span>: <span class="prelude-ty">Option</span><span class="op"><</span><span class="ident">T</span><span class="op">></span>,
|
||||
<span class="doccomment">/// South West</span>
|
||||
<span class="ident">sw</span>: <span class="prelude-ty">Option</span><span class="op"><</span><span class="ident">T</span><span class="op">></span>,
|
||||
}
|
||||
|
||||
<span class="kw">impl</span><span class="op"><</span><span class="ident">T</span>: <span class="ident">Clone</span> <span class="op">+</span> <span class="ident">Copy</span><span class="op">></span> <span class="ident">Direction</span><span class="op"><</span><span class="ident">T</span><span class="op">></span> {
|
||||
<span class="doccomment">/// Create an empty direction full of [`Option::None`]</span>
|
||||
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">empty</span>() <span class="op">-</span><span class="op">></span> <span class="ident">Direction</span><span class="op"><</span><span class="ident">T</span><span class="op">></span> {
|
||||
<span class="ident">Direction</span> {
|
||||
<span class="ident">nw</span>: <span class="prelude-ty">Option</span>::<span class="prelude-val">None</span>,
|
||||
@ -596,10 +798,13 @@
|
||||
}
|
||||
}
|
||||
|
||||
<span class="doccomment">/// Model board squares by a state and a possible occupying game piece</span>
|
||||
<span class="attribute">#[<span class="ident">wasm_bindgen</span>]</span>
|
||||
<span class="attribute">#[<span class="ident">derive</span>(<span class="ident">Clone</span>, <span class="ident">Copy</span>, <span class="ident">Debug</span>, <span class="ident">PartialEq</span>, <span class="ident">Eq</span>)]</span>
|
||||
<span class="kw">pub</span> <span class="kw">struct</span> <span class="ident">Square</span> {
|
||||
<span class="doccomment">/// Game piece if square is occupied</span>
|
||||
<span class="ident">occupant</span>: <span class="prelude-ty">Option</span><span class="op"><</span><span class="ident">Piece</span><span class="op">></span>,
|
||||
<span class="doccomment">/// Description of whether the square is occupied or an unplayable, i.e. off-lattice square</span>
|
||||
<span class="ident">state</span>: <span class="ident">SquareState</span>
|
||||
}
|
||||
|
||||
@ -612,6 +817,7 @@
|
||||
}
|
||||
}
|
||||
|
||||
<span class="doccomment">/// Model a rank 2 tensor index to identify a board square by row and column</span>
|
||||
<span class="attribute">#[<span class="ident">wasm_bindgen</span>]</span>
|
||||
<span class="attribute">#[<span class="ident">derive</span>(<span class="ident">Clone</span>, <span class="ident">Copy</span>, <span class="ident">Debug</span>, <span class="ident">PartialEq</span>, <span class="ident">Eq</span>)]</span>
|
||||
<span class="kw">pub</span> <span class="kw">struct</span> <span class="ident">BrdIdx</span> {
|
||||
@ -628,6 +834,12 @@
|
||||
}
|
||||
}
|
||||
|
||||
<span class="kw">impl</span> <span class="ident">Display</span> <span class="kw">for</span> <span class="ident">BrdIdx</span> {
|
||||
<span class="kw">fn</span> <span class="ident">fmt</span>(<span class="kw-2">&</span><span class="self">self</span>, <span class="ident">f</span>: <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">std</span>::<span class="ident">fmt</span>::<span class="ident">Formatter</span>) <span class="op">-</span><span class="op">></span> <span class="ident">std</span>::<span class="ident">fmt</span>::<span class="prelude-ty">Result</span> {
|
||||
<span class="macro">write</span><span class="macro">!</span>(<span class="ident">f</span>, <span class="string">"({}, {})"</span>, <span class="self">self</span>.<span class="ident">row</span>, <span class="self">self</span>.<span class="ident">col</span>)
|
||||
}
|
||||
}
|
||||
|
||||
<span class="comment">///////////////</span>
|
||||
<span class="comment">// BOARD</span>
|
||||
<span class="comment">///////////////</span>
|
||||
@ -636,6 +848,7 @@
|
||||
<span class="attribute">#[<span class="ident">wasm_bindgen</span>]</span>
|
||||
<span class="attribute">#[<span class="ident">derive</span>(<span class="ident">Clone</span>)]</span>
|
||||
<span class="kw">pub</span> <span class="kw">struct</span> <span class="ident">Board</span> {
|
||||
<span class="doccomment">/// 1D backing array of board squares for the 2D game board</span>
|
||||
<span class="ident">cells</span>: <span class="ident">Vec</span><span class="op"><</span><span class="ident">Square</span><span class="op">></span>,
|
||||
<span class="ident">width</span>: <span class="ident">usize</span>,
|
||||
<span class="ident">height</span>: <span class="ident">usize</span>,
|
||||
@ -644,10 +857,18 @@
|
||||
}
|
||||
|
||||
<span class="kw">impl</span> <span class="ident">Board</span> {
|
||||
<span class="doccomment">/// Get a mutable reference to a board square by 1D array index</span>
|
||||
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">cell_mut</span>(<span class="kw-2">&</span><span class="kw-2">mut</span> <span class="self">self</span>, <span class="ident">idx</span>: <span class="ident">usize</span>) <span class="op">-</span><span class="op">></span> <span class="kw-2">&</span><span class="kw-2">mut</span> <span class="ident">Square</span> {
|
||||
<span class="kw-2">&</span><span class="kw-2">mut</span> <span class="self">self</span>.<span class="ident">cells</span>[<span class="ident">idx</span>]
|
||||
}
|
||||
|
||||
<span class="doccomment">/// Get the 1D array indices for the diagonally adjacent squares of a given board square</span>
|
||||
<span class="doccomment">/// </span>
|
||||
<span class="doccomment">/// # Returns</span>
|
||||
<span class="doccomment">/// [`None`]: If the given square is unplayable</span>
|
||||
<span class="doccomment">/// </span>
|
||||
<span class="doccomment">/// Some(Vec<usize>): A variable length vector of 1D indices for diagonally adjacent squares. </span>
|
||||
<span class="doccomment">/// Vector may be between 1 and 4 items long depending on the location of the given square</span>
|
||||
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">diagonal_indices</span>(<span class="kw-2">&</span><span class="self">self</span>, <span class="ident">idx</span>: <span class="ident">BrdIdx</span>) <span class="op">-</span><span class="op">></span> <span class="prelude-ty">Option</span><span class="op"><</span><span class="ident">Vec</span><span class="op"><</span><span class="ident">usize</span><span class="op">></span><span class="op">></span> {
|
||||
<span class="kw">if</span> <span class="self">self</span>.<span class="ident">cell_state</span>(<span class="self">self</span>.<span class="ident">cell_idx</span>(<span class="ident">idx</span>)) <span class="op">=</span><span class="op">=</span> <span class="ident">SquareState</span>::<span class="ident">Unplayable</span> {
|
||||
<span class="kw">return</span> <span class="prelude-val">None</span>;
|
||||
@ -657,21 +878,18 @@
|
||||
<span class="kw">let</span> <span class="ident">width_idx</span> <span class="op">=</span> <span class="self">self</span>.<span class="ident">width</span> <span class="op">-</span> <span class="number">1</span>;
|
||||
|
||||
<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">cells</span> <span class="op">=</span> <span class="ident">Vec</span>::<span class="ident">with_capacity</span>(<span class="number">4</span>);
|
||||
<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">dir</span> <span class="op">=</span> <span class="ident">Direction</span>::<span class="ident">empty</span>();
|
||||
|
||||
<span class="kw">if</span> <span class="ident">idx</span>.<span class="ident">row</span> <span class="op">></span> <span class="number">0</span> {
|
||||
<span class="kw">if</span> <span class="ident">idx</span>.<span class="ident">col</span> <span class="op">></span> <span class="number">0</span> {
|
||||
<span class="ident">cells</span>.<span class="ident">push</span>(
|
||||
<span class="self">self</span>.<span class="ident">cell_index</span>(<span class="ident">idx</span>.<span class="ident">row</span> <span class="op">-</span> <span class="number">1</span>, <span class="ident">idx</span>.<span class="ident">col</span> <span class="op">-</span> <span class="number">1</span>)
|
||||
);
|
||||
<span class="ident">dir</span>.<span class="ident">nw</span> <span class="op">=</span> <span class="prelude-ty">Option</span>::<span class="prelude-val">Some</span>(<span class="self">self</span>.<span class="ident">cell</span>(<span class="self">self</span>.<span class="ident">cell_index</span>(<span class="ident">idx</span>.<span class="ident">row</span> <span class="op">-</span> <span class="number">1</span>, <span class="ident">idx</span>.<span class="ident">col</span> <span class="op">-</span> <span class="number">1</span>)));
|
||||
}
|
||||
|
||||
<span class="kw">if</span> <span class="ident">idx</span>.<span class="ident">col</span> <span class="op"><</span> <span class="ident">width_idx</span> {
|
||||
<span class="ident">cells</span>.<span class="ident">push</span>(
|
||||
<span class="self">self</span>.<span class="ident">cell_index</span>(<span class="ident">idx</span>.<span class="ident">row</span> <span class="op">-</span> <span class="number">1</span>, <span class="ident">idx</span>.<span class="ident">col</span> <span class="op">+</span> <span class="number">1</span>)
|
||||
);
|
||||
<span class="ident">dir</span>.<span class="ident">ne</span> <span class="op">=</span> <span class="prelude-ty">Option</span>::<span class="prelude-val">Some</span>(<span class="self">self</span>.<span class="ident">cell</span>(<span class="self">self</span>.<span class="ident">cell_index</span>(<span class="ident">idx</span>.<span class="ident">row</span> <span class="op">-</span> <span class="number">1</span>, <span class="ident">idx</span>.<span class="ident">col</span> <span class="op">+</span> <span class="number">1</span>)));
|
||||
}
|
||||
}
|
||||
|
||||
@ -680,22 +898,61 @@
|
||||
<span class="ident">cells</span>.<span class="ident">push</span>(
|
||||
<span class="self">self</span>.<span class="ident">cell_index</span>(<span class="ident">idx</span>.<span class="ident">row</span> <span class="op">+</span> <span class="number">1</span>, <span class="ident">idx</span>.<span class="ident">col</span> <span class="op">-</span> <span class="number">1</span>)
|
||||
);
|
||||
<span class="ident">dir</span>.<span class="ident">sw</span> <span class="op">=</span> <span class="prelude-ty">Option</span>::<span class="prelude-val">Some</span>(<span class="self">self</span>.<span class="ident">cell</span>(<span class="self">self</span>.<span class="ident">cell_index</span>(<span class="ident">idx</span>.<span class="ident">row</span> <span class="op">+</span> <span class="number">1</span>, <span class="ident">idx</span>.<span class="ident">col</span> <span class="op">-</span> <span class="number">1</span>)));
|
||||
}
|
||||
|
||||
<span class="kw">if</span> <span class="ident">idx</span>.<span class="ident">col</span> <span class="op"><</span> <span class="ident">width_idx</span> {
|
||||
<span class="ident">cells</span>.<span class="ident">push</span>(
|
||||
<span class="self">self</span>.<span class="ident">cell_index</span>(<span class="ident">idx</span>.<span class="ident">row</span> <span class="op">+</span> <span class="number">1</span>, <span class="ident">idx</span>.<span class="ident">col</span> <span class="op">+</span> <span class="number">1</span>)
|
||||
);
|
||||
<span class="ident">dir</span>.<span class="ident">se</span> <span class="op">=</span> <span class="prelude-ty">Option</span>::<span class="prelude-val">Some</span>(<span class="self">self</span>.<span class="ident">cell</span>(<span class="self">self</span>.<span class="ident">cell_index</span>(<span class="ident">idx</span>.<span class="ident">row</span> <span class="op">+</span> <span class="number">1</span>, <span class="ident">idx</span>.<span class="ident">col</span> <span class="op">+</span> <span class="number">1</span>)));
|
||||
}
|
||||
}
|
||||
|
||||
<span class="ident">cells</span>.<span class="ident">shrink_to_fit</span>();
|
||||
<span class="prelude-val">Some</span>(<span class="ident">cells</span>)
|
||||
<span class="comment">// Some(dir)</span>
|
||||
}
|
||||
|
||||
<span class="doccomment">/// Get a [`Direction`] structure for the diagonally adjacent squares of a given board square</span>
|
||||
<span class="doccomment">/// </span>
|
||||
<span class="doccomment">/// Similar to the [`Board::diagonal_indices`] function with differently formatted results</span>
|
||||
<span class="doccomment">/// </span>
|
||||
<span class="doccomment">/// # Returns</span>
|
||||
<span class="doccomment">/// [`None`]: If the given square is unplayable</span>
|
||||
<span class="doccomment">/// </span>
|
||||
<span class="doccomment">/// Some(Direction<Square>): A [`Direction`] structure for the diagonally adjacent squares.</span>
|
||||
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">adjacent_dir</span>(<span class="kw-2">&</span><span class="self">self</span>, <span class="ident">idx</span>: <span class="ident">BrdIdx</span>) <span class="op">-</span><span class="op">></span> <span class="prelude-ty">Option</span><span class="op"><</span><span class="ident">Direction</span><span class="op"><</span><span class="ident">Square</span><span class="op">></span><span class="op">></span> {
|
||||
<span class="kw">if</span> <span class="self">self</span>.<span class="ident">cell_state</span>(<span class="self">self</span>.<span class="ident">cell_idx</span>(<span class="ident">idx</span>)) <span class="op">=</span><span class="op">=</span> <span class="ident">SquareState</span>::<span class="ident">Unplayable</span> {
|
||||
<span class="kw">return</span> <span class="prelude-val">None</span>;
|
||||
}
|
||||
|
||||
<span class="kw">let</span> <span class="ident">height_idx</span> <span class="op">=</span> <span class="self">self</span>.<span class="ident">height</span> <span class="op">-</span> <span class="number">1</span>;
|
||||
<span class="kw">let</span> <span class="ident">width_idx</span> <span class="op">=</span> <span class="self">self</span>.<span class="ident">width</span> <span class="op">-</span> <span class="number">1</span>;
|
||||
|
||||
<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">dir</span> <span class="op">=</span> <span class="ident">Direction</span>::<span class="ident">empty</span>();
|
||||
|
||||
<span class="kw">if</span> <span class="ident">idx</span>.<span class="ident">row</span> <span class="op">></span> <span class="number">0</span> {
|
||||
<span class="kw">if</span> <span class="ident">idx</span>.<span class="ident">col</span> <span class="op">></span> <span class="number">0</span> {
|
||||
<span class="ident">dir</span>.<span class="ident">nw</span> <span class="op">=</span> <span class="prelude-ty">Option</span>::<span class="prelude-val">Some</span>(<span class="self">self</span>.<span class="ident">cell</span>(<span class="self">self</span>.<span class="ident">cell_index</span>(<span class="ident">idx</span>.<span class="ident">row</span> <span class="op">-</span> <span class="number">1</span>, <span class="ident">idx</span>.<span class="ident">col</span> <span class="op">-</span> <span class="number">1</span>)));
|
||||
}
|
||||
|
||||
<span class="kw">if</span> <span class="ident">idx</span>.<span class="ident">col</span> <span class="op"><</span> <span class="ident">width_idx</span> {
|
||||
<span class="ident">dir</span>.<span class="ident">ne</span> <span class="op">=</span> <span class="prelude-ty">Option</span>::<span class="prelude-val">Some</span>(<span class="self">self</span>.<span class="ident">cell</span>(<span class="self">self</span>.<span class="ident">cell_index</span>(<span class="ident">idx</span>.<span class="ident">row</span> <span class="op">-</span> <span class="number">1</span>, <span class="ident">idx</span>.<span class="ident">col</span> <span class="op">+</span> <span class="number">1</span>)));
|
||||
}
|
||||
}
|
||||
|
||||
<span class="kw">if</span> <span class="ident">idx</span>.<span class="ident">row</span> <span class="op"><</span> <span class="ident">height_idx</span> {
|
||||
<span class="kw">if</span> <span class="ident">idx</span>.<span class="ident">col</span> <span class="op">></span> <span class="number">0</span> {
|
||||
<span class="ident">dir</span>.<span class="ident">sw</span> <span class="op">=</span> <span class="prelude-ty">Option</span>::<span class="prelude-val">Some</span>(<span class="self">self</span>.<span class="ident">cell</span>(<span class="self">self</span>.<span class="ident">cell_index</span>(<span class="ident">idx</span>.<span class="ident">row</span> <span class="op">+</span> <span class="number">1</span>, <span class="ident">idx</span>.<span class="ident">col</span> <span class="op">-</span> <span class="number">1</span>)));
|
||||
}
|
||||
|
||||
<span class="kw">if</span> <span class="ident">idx</span>.<span class="ident">col</span> <span class="op"><</span> <span class="ident">width_idx</span> {
|
||||
<span class="ident">dir</span>.<span class="ident">se</span> <span class="op">=</span> <span class="prelude-ty">Option</span>::<span class="prelude-val">Some</span>(<span class="self">self</span>.<span class="ident">cell</span>(<span class="self">self</span>.<span class="ident">cell_index</span>(<span class="ident">idx</span>.<span class="ident">row</span> <span class="op">+</span> <span class="number">1</span>, <span class="ident">idx</span>.<span class="ident">col</span> <span class="op">+</span> <span class="number">1</span>)));
|
||||
}
|
||||
}
|
||||
|
||||
<span class="prelude-val">Some</span>(<span class="ident">dir</span>)
|
||||
}
|
||||
|
||||
<span class="doccomment">/// Filter an array of diagonal indices (Like those from [`Board::diagonal_indices`], [`Board::jumpable_indices`]) for those that are legal for a team's man, i.e. solely up or down the board</span>
|
||||
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">filter_indices</span>(<span class="kw-2">&</span><span class="self">self</span>, <span class="ident">idx</span>: <span class="ident">BrdIdx</span>, <span class="ident">player</span>: <span class="ident">Team</span>, <span class="ident">indices</span>: <span class="ident">Vec</span><span class="op"><</span><span class="ident">usize</span><span class="op">></span>) <span class="op">-</span><span class="op">></span> <span class="ident">Vec</span><span class="op"><</span><span class="ident">usize</span><span class="op">></span> {
|
||||
<span class="ident">indices</span>.<span class="ident">into_iter</span>().<span class="ident">filter</span>(<span class="op">|</span><span class="ident">i</span><span class="op">|</span> {
|
||||
<span class="kw">match</span> <span class="ident">player</span> {
|
||||
@ -712,6 +969,13 @@
|
||||
}
|
||||
}
|
||||
|
||||
<span class="doccomment">/// Get the 1D array indices for the diagonally jumpable squares of a given board square</span>
|
||||
<span class="doccomment">/// </span>
|
||||
<span class="doccomment">/// # Returns</span>
|
||||
<span class="doccomment">/// [`None`]: If the given square is unplayable</span>
|
||||
<span class="doccomment">/// </span>
|
||||
<span class="doccomment">/// Some(Vec<usize>): A variable length vector of 1D indices for diagonally jumpable squares. </span>
|
||||
<span class="doccomment">/// Vector may be between 1 and 4 items long depending on the location of the given square</span>
|
||||
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">jumpable_indices</span>(<span class="kw-2">&</span><span class="self">self</span>, <span class="ident">idx</span>: <span class="ident">BrdIdx</span>) <span class="op">-</span><span class="op">></span> <span class="prelude-ty">Option</span><span class="op"><</span><span class="ident">Vec</span><span class="op"><</span><span class="ident">usize</span><span class="op">></span><span class="op">></span> {
|
||||
<span class="kw">if</span> <span class="self">self</span>.<span class="ident">cell_state</span>(<span class="self">self</span>.<span class="ident">cell_idx</span>(<span class="ident">idx</span>)) <span class="op">=</span><span class="op">=</span> <span class="ident">SquareState</span>::<span class="ident">Unplayable</span> {
|
||||
<span class="kw">return</span> <span class="prelude-val">None</span>;
|
||||
@ -754,6 +1018,47 @@
|
||||
<span class="prelude-val">Some</span>(<span class="ident">cells</span>)
|
||||
}
|
||||
|
||||
<span class="doccomment">/// Get a [`Direction`] structure for the diagonally jumpable squares of a given board square</span>
|
||||
<span class="doccomment">/// </span>
|
||||
<span class="doccomment">/// Similar to the [`Board::jumpable_indices`] function with differently formatted results</span>
|
||||
<span class="doccomment">/// </span>
|
||||
<span class="doccomment">/// # Returns</span>
|
||||
<span class="doccomment">/// [`None`]: If the given square is unplayable</span>
|
||||
<span class="doccomment">/// </span>
|
||||
<span class="doccomment">/// Some(Direction<Square>): A [`Direction`] structure for the diagonally jumpable squares.</span>
|
||||
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">jumpable_dir</span>(<span class="kw-2">&</span><span class="self">self</span>, <span class="ident">idx</span>: <span class="ident">BrdIdx</span>) <span class="op">-</span><span class="op">></span> <span class="prelude-ty">Option</span><span class="op"><</span><span class="ident">Direction</span><span class="op"><</span><span class="ident">Square</span><span class="op">></span><span class="op">></span> {
|
||||
<span class="kw">if</span> <span class="self">self</span>.<span class="ident">cell_state</span>(<span class="self">self</span>.<span class="ident">cell_idx</span>(<span class="ident">idx</span>)) <span class="op">=</span><span class="op">=</span> <span class="ident">SquareState</span>::<span class="ident">Unplayable</span> {
|
||||
<span class="kw">return</span> <span class="prelude-val">None</span>;
|
||||
}
|
||||
|
||||
<span class="kw">let</span> <span class="ident">height_idx</span> <span class="op">=</span> <span class="self">self</span>.<span class="ident">height</span> <span class="op">-</span> <span class="number">1</span>;
|
||||
<span class="kw">let</span> <span class="ident">width_idx</span> <span class="op">=</span> <span class="self">self</span>.<span class="ident">width</span> <span class="op">-</span> <span class="number">1</span>;
|
||||
|
||||
<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">dir</span> <span class="op">=</span> <span class="ident">Direction</span>::<span class="ident">empty</span>();
|
||||
|
||||
<span class="kw">if</span> <span class="ident">idx</span>.<span class="ident">row</span> <span class="op">></span> <span class="number">1</span> {
|
||||
<span class="kw">if</span> <span class="ident">idx</span>.<span class="ident">col</span> <span class="op">></span> <span class="number">1</span> {
|
||||
<span class="ident">dir</span>.<span class="ident">nw</span> <span class="op">=</span> <span class="prelude-ty">Option</span>::<span class="prelude-val">Some</span>(<span class="self">self</span>.<span class="ident">cell</span>(<span class="self">self</span>.<span class="ident">cell_index</span>(<span class="ident">idx</span>.<span class="ident">row</span> <span class="op">-</span> <span class="number">2</span>, <span class="ident">idx</span>.<span class="ident">col</span> <span class="op">-</span> <span class="number">2</span>)));
|
||||
}
|
||||
|
||||
<span class="kw">if</span> <span class="ident">idx</span>.<span class="ident">col</span> <span class="op"><</span> <span class="ident">width_idx</span> <span class="op">-</span> <span class="number">1</span> {
|
||||
<span class="ident">dir</span>.<span class="ident">ne</span> <span class="op">=</span> <span class="prelude-ty">Option</span>::<span class="prelude-val">Some</span>(<span class="self">self</span>.<span class="ident">cell</span>(<span class="self">self</span>.<span class="ident">cell_index</span>(<span class="ident">idx</span>.<span class="ident">row</span> <span class="op">-</span> <span class="number">2</span>, <span class="ident">idx</span>.<span class="ident">col</span> <span class="op">+</span> <span class="number">2</span>)));
|
||||
}
|
||||
}
|
||||
|
||||
<span class="kw">if</span> <span class="ident">idx</span>.<span class="ident">row</span> <span class="op"><</span> <span class="ident">height_idx</span> <span class="op">-</span> <span class="number">1</span> {
|
||||
<span class="kw">if</span> <span class="ident">idx</span>.<span class="ident">col</span> <span class="op">></span> <span class="number">1</span> {
|
||||
<span class="ident">dir</span>.<span class="ident">sw</span> <span class="op">=</span> <span class="prelude-ty">Option</span>::<span class="prelude-val">Some</span>(<span class="self">self</span>.<span class="ident">cell</span>(<span class="self">self</span>.<span class="ident">cell_index</span>(<span class="ident">idx</span>.<span class="ident">row</span> <span class="op">+</span> <span class="number">2</span>, <span class="ident">idx</span>.<span class="ident">col</span> <span class="op">-</span> <span class="number">2</span>)));
|
||||
}
|
||||
|
||||
<span class="kw">if</span> <span class="ident">idx</span>.<span class="ident">col</span> <span class="op"><</span> <span class="ident">width_idx</span> <span class="op">-</span> <span class="number">1</span> {
|
||||
<span class="ident">dir</span>.<span class="ident">se</span> <span class="op">=</span> <span class="prelude-ty">Option</span>::<span class="prelude-val">Some</span>(<span class="self">self</span>.<span class="ident">cell</span>(<span class="self">self</span>.<span class="ident">cell_index</span>(<span class="ident">idx</span>.<span class="ident">row</span> <span class="op">+</span> <span class="number">2</span>, <span class="ident">idx</span>.<span class="ident">col</span> <span class="op">+</span> <span class="number">2</span>)));
|
||||
}
|
||||
}
|
||||
|
||||
<span class="prelude-val">Some</span>(<span class="ident">dir</span>)
|
||||
}
|
||||
|
||||
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">player_jumpable_indices</span>(<span class="kw-2">&</span><span class="self">self</span>, <span class="ident">idx</span>: <span class="ident">BrdIdx</span>, <span class="ident">player</span>: <span class="ident">Team</span>) <span class="op">-</span><span class="op">></span> <span class="prelude-ty">Option</span><span class="op"><</span><span class="ident">Vec</span><span class="op"><</span><span class="ident">usize</span><span class="op">></span><span class="op">></span> {
|
||||
<span class="kw">match</span> <span class="self">self</span>.<span class="ident">jumpable_indices</span>(<span class="ident">idx</span>) {
|
||||
<span class="prelude-val">Some</span>(<span class="ident">x</span>) <span class="op">=</span><span class="op">></span> <span class="prelude-val">Some</span>(<span class="self">self</span>.<span class="ident">filter_indices</span>(<span class="ident">idx</span>, <span class="ident">player</span>, <span class="ident">x</span>)),
|
||||
@ -764,32 +1069,98 @@
|
||||
|
||||
<span class="attribute">#[<span class="ident">wasm_bindgen</span>]</span>
|
||||
<span class="kw">impl</span> <span class="ident">Board</span> {
|
||||
<span class="doccomment">/// Get a copy of a board square by 1D array index</span>
|
||||
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">cell</span>(<span class="kw-2">&</span><span class="self">self</span>, <span class="ident">idx</span>: <span class="ident">usize</span>) <span class="op">-</span><span class="op">></span> <span class="ident">Square</span> {
|
||||
<span class="self">self</span>.<span class="ident">cells</span>[<span class="ident">idx</span>]
|
||||
}
|
||||
|
||||
<span class="doccomment">/// Get a copy of a board square by 2D [`BrdIdx`] index</span>
|
||||
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">grid_cell</span>(<span class="kw-2">&</span><span class="self">self</span>, <span class="ident">idx</span>: <span class="ident">BrdIdx</span>) <span class="op">-</span><span class="op">></span> <span class="ident">Square</span> {
|
||||
<span class="self">self</span>.<span class="ident">cell</span>(<span class="self">self</span>.<span class="ident">cell_idx</span>(<span class="ident">idx</span>))
|
||||
}
|
||||
|
||||
<span class="doccomment">/// Transform a 2D row/column board index into a single 1D index for use with [`Board::cells`]</span>
|
||||
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">cell_index</span>(<span class="kw-2">&</span><span class="self">self</span>, <span class="ident">row</span>: <span class="ident">usize</span>, <span class="ident">col</span>: <span class="ident">usize</span>) <span class="op">-</span><span class="op">></span> <span class="ident">usize</span> {
|
||||
(<span class="ident">row</span> <span class="op">*</span> <span class="self">self</span>.<span class="ident">width</span>) <span class="op">+</span> <span class="ident">col</span>
|
||||
}
|
||||
|
||||
<span class="doccomment">/// Similar to [`Board::cell_index`] but with a [`BrdIdx`] instead of separate indices. Transform a 2D row/column board index into a single 1D index for use with [`Board::cells`]</span>
|
||||
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">cell_idx</span>(<span class="kw-2">&</span><span class="self">self</span>, <span class="ident">idx</span>: <span class="ident">BrdIdx</span>) <span class="op">-</span><span class="op">></span> <span class="ident">usize</span> {
|
||||
<span class="self">self</span>.<span class="ident">cell_index</span>(<span class="ident">idx</span>.<span class="ident">row</span>, <span class="ident">idx</span>.<span class="ident">col</span>)
|
||||
}
|
||||
|
||||
<span class="doccomment">/// Transform a 1D array index (for [`Board::cells`]) into a 2D game board index (by row/col)</span>
|
||||
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">board_index</span>(<span class="kw-2">&</span><span class="self">self</span>, <span class="ident">idx</span>: <span class="ident">usize</span>) <span class="op">-</span><span class="op">></span> <span class="ident">BrdIdx</span> {
|
||||
<span class="kw">let</span> <span class="ident">row</span> <span class="op">=</span> <span class="ident">idx</span> <span class="op">/</span> <span class="self">self</span>.<span class="ident">width</span>;
|
||||
<span class="kw">let</span> <span class="ident">col</span> <span class="op">=</span> <span class="ident">idx</span> <span class="op">-</span> (<span class="ident">row</span> <span class="op">*</span> <span class="self">self</span>.<span class="ident">width</span>);
|
||||
<span class="ident">BrdIdx</span>::<span class="ident">from</span>(<span class="ident">row</span>, <span class="ident">col</span>)
|
||||
}
|
||||
|
||||
<span class="comment">// pub fn can_move(&self, from: BrdIdx, to: BrdIdx) -> bool {</span>
|
||||
<span class="comment">// let diagonals = self.diagonal_indices(from);</span>
|
||||
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">can_move</span>(<span class="kw-2">&</span><span class="self">self</span>, <span class="ident">from</span>: <span class="ident">BrdIdx</span>, <span class="ident">to</span>: <span class="ident">BrdIdx</span>) <span class="op">-</span><span class="op">></span> <span class="ident">Moveable</span> {
|
||||
|
||||
<span class="kw">if</span> <span class="ident">from</span>.<span class="ident">row</span> <span class="op">></span> <span class="self">self</span>.<span class="ident">height</span> <span class="op">-</span> <span class="number">1</span> <span class="op">|</span><span class="op">|</span> <span class="ident">from</span>.<span class="ident">col</span> <span class="op">></span> <span class="self">self</span>.<span class="ident">width</span> <span class="op">-</span> <span class="number">1</span> {
|
||||
<span class="kw">return</span> <span class="ident">Moveable</span>::<span class="ident">OutOfBounds</span>;
|
||||
}
|
||||
|
||||
<span class="kw">let</span> <span class="ident">from_square</span> <span class="op">=</span> <span class="self">self</span>.<span class="ident">cell</span>(<span class="self">self</span>.<span class="ident">cell_idx</span>(<span class="ident">from</span>));
|
||||
|
||||
<span class="kw">match</span> <span class="ident">from_square</span>.<span class="ident">state</span> {
|
||||
<span class="ident">Empty</span> <span class="op">=</span><span class="op">></span> <span class="kw">return</span> <span class="ident">Moveable</span>::<span class="ident">UnoccupiedSrc</span>,
|
||||
<span class="ident">Unplayable</span> <span class="op">=</span><span class="op">></span> <span class="kw">return</span> <span class="ident">Moveable</span>::<span class="ident">Unplayable</span>,
|
||||
<span class="ident">Occupied</span> <span class="op">=</span><span class="op">></span> {
|
||||
|
||||
<span class="comment">// if its not the current teams piece then error</span>
|
||||
<span class="kw">match</span> <span class="ident">from_square</span>.<span class="ident">occupant</span> {
|
||||
<span class="prelude-val">None</span> <span class="op">=</span><span class="op">></span> <span class="macro">panic</span><span class="macro">!</span>(<span class="string">"Square is apparently occupied, but no occupant was found from: {}, to: {}, square: {:?}"</span>, <span class="ident">from</span>, <span class="ident">to</span>, <span class="ident">from_square</span>),
|
||||
<span class="prelude-val">Some</span>(<span class="ident">x</span>) <span class="op">=</span><span class="op">></span> {
|
||||
|
||||
<span class="comment">// piece in the source square is not for the current turn's player</span>
|
||||
<span class="kw">if</span> <span class="ident">x</span>.<span class="ident">team</span> <span class="op">!</span><span class="op">=</span> <span class="self">self</span>.<span class="ident">current_turn</span> {
|
||||
<span class="kw">return</span> <span class="ident">Moveable</span>::<span class="ident">WrongTeamSrc</span>;
|
||||
}
|
||||
|
||||
<span class="comment">// TODO: refactor to a IsMove()/IsJump() to check whether the move has a legal trajectory</span>
|
||||
<span class="kw">match</span> <span class="ident">x</span>.<span class="ident">strength</span> {
|
||||
<span class="ident">Man</span> <span class="op">=</span><span class="op">></span> {
|
||||
<span class="kw">match</span> <span class="self">self</span>.<span class="ident">current_turn</span> {
|
||||
<span class="ident">Black</span> <span class="op">=</span><span class="op">></span> {
|
||||
|
||||
},
|
||||
<span class="ident">White</span> <span class="op">=</span><span class="op">></span> {
|
||||
|
||||
},
|
||||
};
|
||||
},
|
||||
<span class="ident">King</span> <span class="op">=</span><span class="op">></span> {
|
||||
<span class="kw">match</span> <span class="self">self</span>.<span class="ident">current_turn</span> {
|
||||
<span class="ident">Black</span> <span class="op">=</span><span class="op">></span> {
|
||||
|
||||
},
|
||||
<span class="ident">White</span> <span class="op">=</span><span class="op">></span> {
|
||||
|
||||
},
|
||||
};
|
||||
},
|
||||
};
|
||||
|
||||
<span class="comment">// let diagonal = self.adjacent_dir(from);</span>
|
||||
<span class="comment">// let allowable_squares = Vec::with_capacity(4);</span>
|
||||
|
||||
<span class="kw">let</span> <span class="ident">jumpable</span> <span class="op">=</span> <span class="self">self</span>.<span class="ident">jumpable_dir</span>(<span class="ident">from</span>);
|
||||
}
|
||||
}
|
||||
},
|
||||
}
|
||||
|
||||
<span class="comment">// let is_adjacent = match self.current_turn {</span>
|
||||
<span class="comment">// Team::Black => diagonal.nw,</span>
|
||||
<span class="comment">// Team::White => {},</span>
|
||||
<span class="comment">// }</span>
|
||||
|
||||
<span class="ident">Moveable</span>::<span class="ident">Allowed</span>
|
||||
}
|
||||
|
||||
<span class="doccomment">/// Iniitalise a game board without game pieces</span>
|
||||
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">new</span>(<span class="ident">width</span>: <span class="ident">usize</span>, <span class="ident">height</span>: <span class="ident">usize</span>) <span class="op">-</span><span class="op">></span> <span class="ident">Board</span> {
|
||||
<span class="kw">let</span> <span class="ident">total_cells</span> <span class="op">=</span> <span class="ident">width</span> <span class="op">*</span> <span class="ident">height</span>;
|
||||
|
||||
@ -818,6 +1189,7 @@
|
||||
}
|
||||
}
|
||||
|
||||
<span class="doccomment">/// Reset the given board to a starting layout with 3 rows of opposing pieces</span>
|
||||
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">init_game</span>(<span class="ident">board</span>: <span class="ident">Board</span>) <span class="op">-</span><span class="op">></span> <span class="ident">Board</span> {
|
||||
<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">new_board</span> <span class="op">=</span> <span class="ident">board</span>.<span class="ident">clone</span>();
|
||||
<span class="kw">for</span> (<span class="ident">idx</span>, <span class="ident">row</span>) <span class="kw">in</span> <span class="ident">RowSquareIterator</span>::<span class="ident">new</span>(<span class="kw-2">&</span><span class="ident">board</span>).<span class="ident">enumerate</span>() {
|
||||
@ -850,18 +1222,22 @@
|
||||
<span class="ident">new_board</span>
|
||||
}
|
||||
|
||||
<span class="doccomment">/// Get the [`Board::current_turn`] parameter</span>
|
||||
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">current_turn</span>(<span class="kw-2">&</span><span class="self">self</span>) <span class="op">-</span><span class="op">></span> <span class="ident">Team</span> {
|
||||
<span class="self">self</span>.<span class="ident">current_turn</span>
|
||||
}
|
||||
|
||||
<span class="doccomment">/// Get a pointer to the backing array of board squares, [`Board::cells`]</span>
|
||||
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">cells</span>(<span class="kw-2">&</span><span class="self">self</span>) <span class="op">-</span><span class="op">></span> <span class="kw-2">*</span><span class="kw">const</span> <span class="ident">Square</span> {
|
||||
<span class="self">self</span>.<span class="ident">cells</span>.<span class="ident">as_ptr</span>()
|
||||
}
|
||||
|
||||
<span class="doccomment">/// Get the number of board squares</span>
|
||||
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">num_cells</span>(<span class="kw-2">&</span><span class="self">self</span>) <span class="op">-</span><span class="op">></span> <span class="ident">usize</span> {
|
||||
<span class="self">self</span>.<span class="ident">cells</span>.<span class="ident">len</span>()
|
||||
}
|
||||
|
||||
<span class="doccomment">/// Get the state of a board square by 1D array index</span>
|
||||
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">cell_state</span>(<span class="kw-2">&</span><span class="self">self</span>, <span class="ident">idx</span>: <span class="ident">usize</span>) <span class="op">-</span><span class="op">></span> <span class="ident">SquareState</span> {
|
||||
<span class="self">self</span>.<span class="ident">cell</span>(<span class="ident">idx</span>).<span class="ident">state</span>
|
||||
}
|
||||
@ -1072,11 +1448,11 @@
|
||||
<span class="macro">assert_eq</span><span class="macro">!</span>(<span class="prelude-val">Some</span>(<span class="macro">vec</span><span class="macro">!</span>[<span class="number">42</span>]), <span class="ident">board</span>.<span class="ident">jumpable_indices</span>(<span class="ident">BrdIdx</span>::<span class="ident">from</span>(<span class="number">7</span>, <span class="number">0</span>)));
|
||||
}
|
||||
|
||||
<span class="attribute">#[<span class="ident">wasm_bindgen_test</span>]</span>
|
||||
<span class="kw">fn</span> <span class="ident">init_game</span>() {
|
||||
<span class="kw">let</span> <span class="ident">board</span> <span class="op">=</span> <span class="ident">Board</span>::<span class="ident">init_game</span>(<span class="ident">Board</span>::<span class="ident">new</span>(<span class="number">8</span>, <span class="number">8</span>));
|
||||
<span class="macro">log</span><span class="macro">!</span>(<span class="string">"{}"</span>, <span class="ident">board</span>);
|
||||
}
|
||||
<span class="comment">// #[wasm_bindgen_test]</span>
|
||||
<span class="comment">// fn init_game() {</span>
|
||||
<span class="comment">// let board = Board::init_game(Board::new(8, 8));</span>
|
||||
<span class="comment">// log!("{}", board);</span>
|
||||
<span class="comment">// }</span>
|
||||
|
||||
<span class="attribute">#[<span class="ident">wasm_bindgen_test</span>]</span>
|
||||
<span class="kw">fn</span> <span class="ident">black_diagonal_indices</span>() {
|
||||
|
@ -13,6 +13,7 @@
|
||||
<span id="10">10</span>
|
||||
<span id="11">11</span>
|
||||
<span id="12">12</span>
|
||||
<span id="13">13</span>
|
||||
</pre><div class="example-wrap"><pre class="rust ">
|
||||
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">board</span>::<span class="ident">Board</span>;
|
||||
<span class="kw">use</span> <span class="ident">indextree</span>::<span class="ident">Arena</span>;
|
||||
@ -20,6 +21,7 @@
|
||||
<span class="kw">extern</span> <span class="kw">crate</span> <span class="ident">wasm_bindgen</span>;
|
||||
<span class="kw">use</span> <span class="ident">wasm_bindgen</span>::<span class="ident">prelude</span>::<span class="kw-2">*</span>;
|
||||
|
||||
<span class="doccomment">/// Root-level structure for managing the game as a collection of board states</span>
|
||||
<span class="attribute">#[<span class="ident">wasm_bindgen</span>]</span>
|
||||
<span class="kw">pub</span> <span class="kw">struct</span> <span class="ident">Game</span> {
|
||||
<span class="ident">current</span>: <span class="ident">Board</span>,
|
||||
|
@ -29,7 +29,19 @@
|
||||
<span id="26">26</span>
|
||||
<span id="27">27</span>
|
||||
<span id="28">28</span>
|
||||
<span id="29">29</span>
|
||||
<span id="30">30</span>
|
||||
<span id="31">31</span>
|
||||
<span id="32">32</span>
|
||||
<span id="33">33</span>
|
||||
<span id="34">34</span>
|
||||
<span id="35">35</span>
|
||||
<span id="36">36</span>
|
||||
</pre><div class="example-wrap"><pre class="rust ">
|
||||
<span class="doccomment">//! Draught</span>
|
||||
<span class="doccomment">//! </span>
|
||||
<span class="doccomment">//! An implementation of checkers/draughts in Rust WebAssembly with a minimax AI player</span>
|
||||
|
||||
<span class="kw">pub</span> <span class="kw">mod</span> <span class="ident">board</span>;
|
||||
<span class="kw">pub</span> <span class="kw">mod</span> <span class="ident">utils</span>;
|
||||
<span class="kw">pub</span> <span class="kw">mod</span> <span class="ident">game</span>;
|
||||
@ -37,12 +49,16 @@
|
||||
<span class="kw">extern</span> <span class="kw">crate</span> <span class="ident">wasm_bindgen</span>;
|
||||
<span class="kw">use</span> <span class="ident">wasm_bindgen</span>::<span class="ident">prelude</span>::<span class="kw-2">*</span>;
|
||||
|
||||
<span class="kw">pub</span> <span class="kw">use</span> <span class="ident">board</span>::<span class="ident">Board</span>;
|
||||
<span class="kw">pub</span> <span class="kw">use</span> <span class="ident">game</span>::<span class="ident">Game</span>;
|
||||
|
||||
<span class="comment">// When the `wee_alloc` feature is enabled, use `wee_alloc` as the global</span>
|
||||
<span class="comment">// allocator.</span>
|
||||
<span class="comment">// #[cfg(feature = "wee_alloc")]</span>
|
||||
<span class="comment">// #[global_allocator]</span>
|
||||
<span class="comment">// static ALLOC: wee_alloc::WeeAlloc = wee_alloc::WeeAlloc::INIT;</span>
|
||||
|
||||
<span class="doccomment">/// Wrap the [`web_sys`] access to the browser console in a macro for easy logging</span>
|
||||
<span class="attribute">#[<span class="ident">macro_export</span>]</span>
|
||||
<span class="macro">macro_rules</span><span class="macro">!</span> <span class="ident">log</span> {
|
||||
( $( <span class="macro-nonterminal">$</span><span class="macro-nonterminal">t</span>:<span class="ident">tt</span> )<span class="op">*</span> ) <span class="op">=</span><span class="op">></span> {
|
||||
|
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Reference in New Issue
Block a user