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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="Standard height of a checkers board is 8 squares"><meta name="keywords" content="rust, rustlang, rust-lang, STD_HEIGHT"><title>draught::board::STD_HEIGHT - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings"></script><script src="../../storage.js"></script><script src="../../crates.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../favicon.svg"> <!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="Standard height of a checkers board is 8 squares"><meta name="keywords" content="rust, rustlang, rust-lang, STD_HEIGHT"><title>draught::board::STD_HEIGHT - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings"></script><script src="../../storage.js"></script><script src="../../crates.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../favicon.svg">
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<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" height="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Constant <a href="../index.html">draught</a>::<wbr><a href="index.html">board</a>::<wbr><a class="constant" href="">STD_HEIGHT</a></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/draught/board/mod.rs.html#18" title="goto source code">[src]</a></span></h1><pre class="rust const">pub const STD_HEIGHT: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.usize.html">usize</a> = 8;</pre><div class="docblock"><p>Standard height of a checkers board is 8 squares</p> <a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" height="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Constant <a href="../index.html">draught</a>::<wbr><a href="index.html">board</a>::<wbr><a class="constant" href="">STD_HEIGHT</a></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/draught/board/mod.rs.html#20" title="goto source code">[src]</a></span></h1><pre class="rust const">pub const STD_HEIGHT: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.usize.html">usize</a> = 8;</pre><div class="docblock"><p>Standard height of a checkers board is 8 squares</p>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="Standard width of a checkers board is 8 squares"><meta name="keywords" content="rust, rustlang, rust-lang, STD_WIDTH"><title>draught::board::STD_WIDTH - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings"></script><script src="../../storage.js"></script><script src="../../crates.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../favicon.svg"> <!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="Standard width of a checkers board is 8 squares"><meta name="keywords" content="rust, rustlang, rust-lang, STD_WIDTH"><title>draught::board::STD_WIDTH - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings"></script><script src="../../storage.js"></script><script src="../../crates.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../favicon.svg">
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<a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" height="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Constant <a href="../index.html">draught</a>::<wbr><a href="index.html">board</a>::<wbr><a class="constant" href="">STD_WIDTH</a></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/draught/board/mod.rs.html#16" title="goto source code">[src]</a></span></h1><pre class="rust const">pub const STD_WIDTH: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.usize.html">usize</a> = 8;</pre><div class="docblock"><p>Standard width of a checkers board is 8 squares</p> <a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" height="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Constant <a href="../index.html">draught</a>::<wbr><a href="index.html">board</a>::<wbr><a class="constant" href="">STD_WIDTH</a></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../src/draught/board/mod.rs.html#18" title="goto source code">[src]</a></span></h1><pre class="rust const">pub const STD_WIDTH: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.usize.html">usize</a> = 8;</pre><div class="docblock"><p>Standard width of a checkers board is 8 squares</p>
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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `Team` enum in crate `draught`."><meta name="keywords" content="rust, rustlang, rust-lang, Team"><title>draught::board::enums::Team - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings"></script><script src="../../../storage.js"></script><script src="../../../crates.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../../favicon.svg"> <!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `Team` enum in crate `draught`."><meta name="keywords" content="rust, rustlang, rust-lang, Team"><title>draught::board::enums::Team - Rust</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../../ayu.css" disabled ><script id="default-settings"></script><script src="../../../storage.js"></script><script src="../../../crates.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../../favicon.svg">
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<link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc enum"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">&#9776;</div><a href='../../../draught/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><p class="location">Enum Team</p><div class="sidebar-elems"><div class="block items"><a class="sidebar-title" href="#variants">Variants</a><div class="sidebar-links"><a href="#variant.Black">Black</a><a href="#variant.White">White</a></div><a class="sidebar-title" href="#trait-implementations">Trait Implementations</a><div class="sidebar-links"><a href="#impl-Clone">Clone</a><a href="#impl-Copy">Copy</a><a href="#impl-Debug">Debug</a><a href="#impl-Display">Display</a><a href="#impl-Eq">Eq</a><a href="#impl-FromWasmAbi">FromWasmAbi</a><a href="#impl-IntoWasmAbi">IntoWasmAbi</a><a href="#impl-OptionFromWasmAbi">OptionFromWasmAbi</a><a href="#impl-OptionIntoWasmAbi">OptionIntoWasmAbi</a><a href="#impl-PartialEq%3CTeam%3E">PartialEq&lt;Team&gt;</a><a href="#impl-StructuralEq">StructuralEq</a><a href="#impl-StructuralPartialEq">StructuralPartialEq</a><a href="#impl-WasmDescribe">WasmDescribe</a></div><a class="sidebar-title" href="#synthetic-implementations">Auto Trait Implementations</a><div class="sidebar-links"><a href="#impl-RefUnwindSafe">RefUnwindSafe</a><a href="#impl-Send">Send</a><a href="#impl-Sync">Sync</a><a href="#impl-Unpin">Unpin</a><a href="#impl-UnwindSafe">UnwindSafe</a></div><a class="sidebar-title" href="#blanket-implementations">Blanket Implementations</a><div class="sidebar-links"><a href="#impl-Any">Any</a><a href="#impl-Borrow%3CT%3E">Borrow&lt;T&gt;</a><a href="#impl-BorrowMut%3CT%3E">BorrowMut&lt;T&gt;</a><a href="#impl-From%3CT%3E">From&lt;T&gt;</a><a href="#impl-Into%3CU%3E">Into&lt;U&gt;</a><a href="#impl-ReturnWasmAbi">ReturnWasmAbi</a><a href="#impl-ToOwned">ToOwned</a><a href="#impl-ToString">ToString</a><a href="#impl-TryFrom%3CU%3E">TryFrom&lt;U&gt;</a><a href="#impl-TryInto%3CU%3E">TryInto&lt;U&gt;</a><a href="#impl-VZip%3CV%3E">VZip&lt;V&gt;</a></div></div><p class="location"><a href="../../index.html">draught</a>::<wbr><a href="../index.html">board</a>::<wbr><a href="index.html">enums</a></p><div id="sidebar-vars" data-name="Team" data-ty="enum" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../../brush.svg" width="18" height="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" class="help-button">?</button> <link rel="alternate icon" type="image/png" href="../../../favicon-32x32.png"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc enum"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu" role="button">&#9776;</div><a href='../../../draught/index.html'><div class='logo-container rust-logo'><img src='../../../rust-logo.png' alt='logo'></div></a><p class="location">Enum Team</p><div class="sidebar-elems"><div class="block items"><a class="sidebar-title" href="#variants">Variants</a><div class="sidebar-links"><a href="#variant.Black">Black</a><a href="#variant.White">White</a></div><a class="sidebar-title" href="#implementations">Methods</a><div class="sidebar-links"><a href="#method.opponent">opponent</a></div><a class="sidebar-title" href="#trait-implementations">Trait Implementations</a><div class="sidebar-links"><a href="#impl-Clone">Clone</a><a href="#impl-Copy">Copy</a><a href="#impl-Debug">Debug</a><a href="#impl-Display">Display</a><a href="#impl-Eq">Eq</a><a href="#impl-FromWasmAbi">FromWasmAbi</a><a href="#impl-IntoWasmAbi">IntoWasmAbi</a><a href="#impl-OptionFromWasmAbi">OptionFromWasmAbi</a><a href="#impl-OptionIntoWasmAbi">OptionIntoWasmAbi</a><a href="#impl-PartialEq%3CTeam%3E">PartialEq&lt;Team&gt;</a><a href="#impl-StructuralEq">StructuralEq</a><a href="#impl-StructuralPartialEq">StructuralPartialEq</a><a href="#impl-WasmDescribe">WasmDescribe</a></div><a class="sidebar-title" href="#synthetic-implementations">Auto Trait Implementations</a><div class="sidebar-links"><a href="#impl-RefUnwindSafe">RefUnwindSafe</a><a href="#impl-Send">Send</a><a href="#impl-Sync">Sync</a><a href="#impl-Unpin">Unpin</a><a href="#impl-UnwindSafe">UnwindSafe</a></div><a class="sidebar-title" href="#blanket-implementations">Blanket Implementations</a><div class="sidebar-links"><a href="#impl-Any">Any</a><a href="#impl-Borrow%3CT%3E">Borrow&lt;T&gt;</a><a href="#impl-BorrowMut%3CT%3E">BorrowMut&lt;T&gt;</a><a href="#impl-From%3CT%3E">From&lt;T&gt;</a><a href="#impl-Into%3CU%3E">Into&lt;U&gt;</a><a href="#impl-ReturnWasmAbi">ReturnWasmAbi</a><a href="#impl-ToOwned">ToOwned</a><a href="#impl-ToString">ToString</a><a href="#impl-TryFrom%3CU%3E">TryFrom&lt;U&gt;</a><a href="#impl-TryInto%3CU%3E">TryInto&lt;U&gt;</a><a href="#impl-VZip%3CV%3E">VZip&lt;V&gt;</a></div></div><p class="location"><a href="../../index.html">draught</a>::<wbr><a href="../index.html">board</a>::<wbr><a href="index.html">enums</a></p><div id="sidebar-vars" data-name="Team" data-ty="enum" data-relpath=""></div><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!" aria-haspopup="menu"><img src="../../../brush.svg" width="18" height="18" alt="Pick another theme!"></button><div id="theme-choices" role="menu"></div></div><script src="../../../theme.js"></script><nav class="sub"><form class="search-form"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" disabled autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><button type="button" class="help-button">?</button>
<a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" height="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Enum <a href="../../index.html">draught</a>::<wbr><a href="../index.html">board</a>::<wbr><a href="index.html">enums</a>::<wbr><a class="enum" href="">Team</a></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../../src/draught/board/enums.rs.html#9-12" title="goto source code">[src]</a></span></h1><div class="docblock type-decl hidden-by-usual-hider"><pre class="rust enum"><span class="docblock attributes top-attr">#[repr(u8)]</span>pub enum Team { <a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" height="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class="fqn"><span class="in-band">Enum <a href="../../index.html">draught</a>::<wbr><a href="../index.html">board</a>::<wbr><a href="index.html">enums</a>::<wbr><a class="enum" href="">Team</a></span><span class="out-of-band"><span id="render-detail"><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class="inner">&#x2212;</span>]</a></span><a class="srclink" href="../../../src/draught/board/enums.rs.html#9-12" title="goto source code">[src]</a></span></h1><div class="docblock type-decl hidden-by-usual-hider"><pre class="rust enum"><span class="docblock attributes top-attr">#[repr(u8)]</span>pub enum Team {
Black, Black,
White, White,
}</pre></div><h2 id="variants" class="variants small-section-header"> }</pre></div><h2 id="variants" class="variants small-section-header">
Variants<a href="#variants" class="anchor"></a></h2> Variants<a href="#variants" class="anchor"></a></h2>
<div id="variant.Black" class="variant small-section-header"><a href="#variant.Black" class="anchor field"></a><code>Black</code></div><div id="variant.White" class="variant small-section-header"><a href="#variant.White" class="anchor field"></a><code>White</code></div><h2 id="trait-implementations" class="small-section-header">Trait Implementations<a href="#trait-implementations" class="anchor"></a></h2><div id="trait-implementations-list"><h3 id="impl-Clone" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/clone/trait.Clone.html" title="trait core::clone::Clone">Clone</a> for <a class="enum" href="../../../draught/board/enums/enum.Team.html" title="enum draught::board::enums::Team">Team</a></code><a href="#impl-Clone" class="anchor"></a><a class="srclink" href="../../../src/draught/board/enums.rs.html#8" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.clone" class="method hidden"><code>fn <a href="https://doc.rust-lang.org/nightly/core/clone/trait.Clone.html#tymethod.clone" class="fnname">clone</a>(&amp;self) -&gt; <a class="enum" href="../../../draught/board/enums/enum.Team.html" title="enum draught::board::enums::Team">Team</a></code><a class="srclink" href="../../../src/draught/board/enums.rs.html#8" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Returns a copy of the value. <a href="https://doc.rust-lang.org/nightly/core/clone/trait.Clone.html#tymethod.clone">Read more</a></p> <div id="variant.Black" class="variant small-section-header"><a href="#variant.Black" class="anchor field"></a><code>Black</code></div><div id="variant.White" class="variant small-section-header"><a href="#variant.White" class="anchor field"></a><code>White</code></div><h2 id="implementations" class="small-section-header">Implementations<a href="#implementations" class="anchor"></a></h2><h3 id="impl" class="impl"><code class="in-band">impl <a class="enum" href="../../../draught/board/enums/enum.Team.html" title="enum draught::board::enums::Team">Team</a></code><a href="#impl" class="anchor"></a><a class="srclink" href="../../../src/draught/board/enums.rs.html#14-21" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.opponent" class="method"><code>pub fn <a href="#method.opponent" class="fnname">opponent</a>(&amp;self) -&gt; <a class="enum" href="../../../draught/board/enums/enum.Team.html" title="enum draught::board::enums::Team">Team</a></code><a class="srclink" href="../../../src/draught/board/enums.rs.html#15-20" title="goto source code">[src]</a></h4></div><h2 id="trait-implementations" class="small-section-header">Trait Implementations<a href="#trait-implementations" class="anchor"></a></h2><div id="trait-implementations-list"><h3 id="impl-Clone" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/clone/trait.Clone.html" title="trait core::clone::Clone">Clone</a> for <a class="enum" href="../../../draught/board/enums/enum.Team.html" title="enum draught::board::enums::Team">Team</a></code><a href="#impl-Clone" class="anchor"></a><a class="srclink" href="../../../src/draught/board/enums.rs.html#8" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.clone" class="method hidden"><code>fn <a href="https://doc.rust-lang.org/nightly/core/clone/trait.Clone.html#tymethod.clone" class="fnname">clone</a>(&amp;self) -&gt; <a class="enum" href="../../../draught/board/enums/enum.Team.html" title="enum draught::board::enums::Team">Team</a></code><a class="srclink" href="../../../src/draught/board/enums.rs.html#8" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Returns a copy of the value. <a href="https://doc.rust-lang.org/nightly/core/clone/trait.Clone.html#tymethod.clone">Read more</a></p>
</div><h4 id="method.clone_from" class="method hidden"><code>pub fn <a href="https://doc.rust-lang.org/nightly/core/clone/trait.Clone.html#method.clone_from" class="fnname">clone_from</a>(&amp;mut self, source: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;</a>Self)</code><span class="since" title="Stable since Rust version 1.0.0">1.0.0</span><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/clone.rs.html#130" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Performs copy-assignment from <code>source</code>. <a href="https://doc.rust-lang.org/nightly/core/clone/trait.Clone.html#method.clone_from">Read more</a></p> </div><h4 id="method.clone_from" class="method hidden"><code>pub fn <a href="https://doc.rust-lang.org/nightly/core/clone/trait.Clone.html#method.clone_from" class="fnname">clone_from</a>(&amp;mut self, source: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.reference.html">&amp;</a>Self)</code><span class="since" title="Stable since Rust version 1.0.0">1.0.0</span><a class="srclink" href="https://doc.rust-lang.org/nightly/src/core/clone.rs.html#130" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Performs copy-assignment from <code>source</code>. <a href="https://doc.rust-lang.org/nightly/core/clone/trait.Clone.html#method.clone_from">Read more</a></p>
</div></div><h3 id="impl-Copy" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Copy.html" title="trait core::marker::Copy">Copy</a> for <a class="enum" href="../../../draught/board/enums/enum.Team.html" title="enum draught::board::enums::Team">Team</a></code><a href="#impl-Copy" class="anchor"></a><a class="srclink" href="../../../src/draught/board/enums.rs.html#8" title="goto source code">[src]</a></h3><div class="impl-items"></div><h3 id="impl-Debug" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/fmt/trait.Debug.html" title="trait core::fmt::Debug">Debug</a> for <a class="enum" href="../../../draught/board/enums/enum.Team.html" title="enum draught::board::enums::Team">Team</a></code><a href="#impl-Debug" class="anchor"></a><a class="srclink" href="../../../src/draught/board/enums.rs.html#8" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.fmt" class="method hidden"><code>fn <a href="https://doc.rust-lang.org/nightly/core/fmt/trait.Debug.html#tymethod.fmt" class="fnname">fmt</a>(&amp;self, f: &amp;mut <a class="struct" href="https://doc.rust-lang.org/nightly/core/fmt/struct.Formatter.html" title="struct core::fmt::Formatter">Formatter</a>&lt;'_&gt;) -&gt; <a class="type" href="https://doc.rust-lang.org/nightly/core/fmt/type.Result.html" title="type core::fmt::Result">Result</a></code><a class="srclink" href="../../../src/draught/board/enums.rs.html#8" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Formats the value using the given formatter. <a href="https://doc.rust-lang.org/nightly/core/fmt/trait.Debug.html#tymethod.fmt">Read more</a></p> </div></div><h3 id="impl-Copy" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Copy.html" title="trait core::marker::Copy">Copy</a> for <a class="enum" href="../../../draught/board/enums/enum.Team.html" title="enum draught::board::enums::Team">Team</a></code><a href="#impl-Copy" class="anchor"></a><a class="srclink" href="../../../src/draught/board/enums.rs.html#8" title="goto source code">[src]</a></h3><div class="impl-items"></div><h3 id="impl-Debug" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/fmt/trait.Debug.html" title="trait core::fmt::Debug">Debug</a> for <a class="enum" href="../../../draught/board/enums/enum.Team.html" title="enum draught::board::enums::Team">Team</a></code><a href="#impl-Debug" class="anchor"></a><a class="srclink" href="../../../src/draught/board/enums.rs.html#8" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.fmt" class="method hidden"><code>fn <a href="https://doc.rust-lang.org/nightly/core/fmt/trait.Debug.html#tymethod.fmt" class="fnname">fmt</a>(&amp;self, f: &amp;mut <a class="struct" href="https://doc.rust-lang.org/nightly/core/fmt/struct.Formatter.html" title="struct core::fmt::Formatter">Formatter</a>&lt;'_&gt;) -&gt; <a class="type" href="https://doc.rust-lang.org/nightly/core/fmt/type.Result.html" title="type core::fmt::Result">Result</a></code><a class="srclink" href="../../../src/draught/board/enums.rs.html#8" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Formats the value using the given formatter. <a href="https://doc.rust-lang.org/nightly/core/fmt/trait.Debug.html#tymethod.fmt">Read more</a></p>
</div></div><h3 id="impl-Display" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/fmt/trait.Display.html" title="trait core::fmt::Display">Display</a> for <a class="enum" href="../../../draught/board/enums/enum.Team.html" title="enum draught::board::enums::Team">Team</a></code><a href="#impl-Display" class="anchor"></a><a class="srclink" href="../../../src/draught/board/enums.rs.html#14-21" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.fmt-1" class="method hidden"><code>fn <a href="https://doc.rust-lang.org/nightly/core/fmt/trait.Display.html#tymethod.fmt" class="fnname">fmt</a>(&amp;self, f: &amp;mut <a class="struct" href="https://doc.rust-lang.org/nightly/core/fmt/struct.Formatter.html" title="struct core::fmt::Formatter">Formatter</a>&lt;'_&gt;) -&gt; <a class="type" href="https://doc.rust-lang.org/nightly/core/fmt/type.Result.html" title="type core::fmt::Result">Result</a></code><a class="srclink" href="../../../src/draught/board/enums.rs.html#15-20" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Formats the value using the given formatter. <a href="https://doc.rust-lang.org/nightly/core/fmt/trait.Display.html#tymethod.fmt">Read more</a></p> </div></div><h3 id="impl-Display" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/fmt/trait.Display.html" title="trait core::fmt::Display">Display</a> for <a class="enum" href="../../../draught/board/enums/enum.Team.html" title="enum draught::board::enums::Team">Team</a></code><a href="#impl-Display" class="anchor"></a><a class="srclink" href="../../../src/draught/board/enums.rs.html#23-30" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="method.fmt-1" class="method hidden"><code>fn <a href="https://doc.rust-lang.org/nightly/core/fmt/trait.Display.html#tymethod.fmt" class="fnname">fmt</a>(&amp;self, f: &amp;mut <a class="struct" href="https://doc.rust-lang.org/nightly/core/fmt/struct.Formatter.html" title="struct core::fmt::Formatter">Formatter</a>&lt;'_&gt;) -&gt; <a class="type" href="https://doc.rust-lang.org/nightly/core/fmt/type.Result.html" title="type core::fmt::Result">Result</a></code><a class="srclink" href="../../../src/draught/board/enums.rs.html#24-29" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Formats the value using the given formatter. <a href="https://doc.rust-lang.org/nightly/core/fmt/trait.Display.html#tymethod.fmt">Read more</a></p>
</div></div><h3 id="impl-Eq" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/cmp/trait.Eq.html" title="trait core::cmp::Eq">Eq</a> for <a class="enum" href="../../../draught/board/enums/enum.Team.html" title="enum draught::board::enums::Team">Team</a></code><a href="#impl-Eq" class="anchor"></a><a class="srclink" href="../../../src/draught/board/enums.rs.html#8" title="goto source code">[src]</a></h3><div class="impl-items"></div><h3 id="impl-FromWasmAbi" class="impl"><code class="in-band">impl <a class="trait" href="https://docs.rs/wasm-bindgen/0.2/wasm_bindgen/convert/traits/trait.FromWasmAbi.html" title="trait wasm_bindgen::convert::traits::FromWasmAbi">FromWasmAbi</a> for <a class="enum" href="../../../draught/board/enums/enum.Team.html" title="enum draught::board::enums::Team">Team</a></code><a href="#impl-FromWasmAbi" class="anchor"></a><a class="srclink" href="../../../src/draught/board/enums.rs.html#6" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="associatedtype.Abi" class="type"><code>type <a href="https://docs.rs/wasm-bindgen/0.2/wasm_bindgen/convert/traits/trait.FromWasmAbi.html#associatedtype.Abi" class="type">Abi</a> = <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.u32.html">u32</a></code></h4><div class='docblock'><p>The wasm ABI type that this converts from when coming back out from the </div></div><h3 id="impl-Eq" class="impl"><code class="in-band">impl <a class="trait" href="https://doc.rust-lang.org/nightly/core/cmp/trait.Eq.html" title="trait core::cmp::Eq">Eq</a> for <a class="enum" href="../../../draught/board/enums/enum.Team.html" title="enum draught::board::enums::Team">Team</a></code><a href="#impl-Eq" class="anchor"></a><a class="srclink" href="../../../src/draught/board/enums.rs.html#8" title="goto source code">[src]</a></h3><div class="impl-items"></div><h3 id="impl-FromWasmAbi" class="impl"><code class="in-band">impl <a class="trait" href="https://docs.rs/wasm-bindgen/0.2/wasm_bindgen/convert/traits/trait.FromWasmAbi.html" title="trait wasm_bindgen::convert::traits::FromWasmAbi">FromWasmAbi</a> for <a class="enum" href="../../../draught/board/enums/enum.Team.html" title="enum draught::board::enums::Team">Team</a></code><a href="#impl-FromWasmAbi" class="anchor"></a><a class="srclink" href="../../../src/draught/board/enums.rs.html#6" title="goto source code">[src]</a></h3><div class="impl-items"><h4 id="associatedtype.Abi" class="type"><code>type <a href="https://docs.rs/wasm-bindgen/0.2/wasm_bindgen/convert/traits/trait.FromWasmAbi.html#associatedtype.Abi" class="type">Abi</a> = <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.u32.html">u32</a></code></h4><div class='docblock'><p>The wasm ABI type that this converts from when coming back out from the
ABI boundary. <a href="https://docs.rs/wasm-bindgen/0.2/wasm_bindgen/convert/traits/trait.FromWasmAbi.html#associatedtype.Abi">Read more</a></p> ABI boundary. <a href="https://docs.rs/wasm-bindgen/0.2/wasm_bindgen/convert/traits/trait.FromWasmAbi.html#associatedtype.Abi">Read more</a></p>
</div><h4 id="method.from_abi" class="method hidden"><code>unsafe fn <a href="https://docs.rs/wasm-bindgen/0.2/wasm_bindgen/convert/traits/trait.FromWasmAbi.html#tymethod.from_abi" class="fnname">from_abi</a>(js: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.u32.html">u32</a>) -&gt; Self</code><a class="srclink" href="../../../src/draught/board/enums.rs.html#6" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Recover a <code>Self</code> from <code>Self::Abi</code>. <a href="https://docs.rs/wasm-bindgen/0.2/wasm_bindgen/convert/traits/trait.FromWasmAbi.html#tymethod.from_abi">Read more</a></p> </div><h4 id="method.from_abi" class="method hidden"><code>unsafe fn <a href="https://docs.rs/wasm-bindgen/0.2/wasm_bindgen/convert/traits/trait.FromWasmAbi.html#tymethod.from_abi" class="fnname">from_abi</a>(js: <a class="primitive" href="https://doc.rust-lang.org/nightly/std/primitive.u32.html">u32</a>) -&gt; Self</code><a class="srclink" href="../../../src/draught/board/enums.rs.html#6" title="goto source code">[src]</a></h4><div class='docblock hidden'><p>Recover a <code>Self</code> from <code>Self::Abi</code>. <a href="https://docs.rs/wasm-bindgen/0.2/wasm_bindgen/convert/traits/trait.FromWasmAbi.html#tymethod.from_abi">Read more</a></p>

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@ -1,7 +1,7 @@
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="Board module for components related to the checkers board and game structure"><meta name="keywords" content="rust, rustlang, rust-lang, board"><title>draught::board - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings"></script><script src="../../storage.js"></script><script src="../../crates.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../favicon.svg"> <!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="Board module for components related to the checkers board and game structure"><meta name="keywords" content="rust, rustlang, rust-lang, board"><title>draught::board - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css" disabled ><link rel="stylesheet" type="text/css" href="../../ayu.css" disabled ><script id="default-settings"></script><script src="../../storage.js"></script><script src="../../crates.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="icon" type="image/svg+xml" href="../../favicon.svg">
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</div><h2 id="modules" class="section-header"><a href="#modules">Modules</a></h2> </div><h2 id="modules" class="section-header"><a href="#modules">Modules</a></h2>
<table><tr class="module-item"><td><a class="mod" href="enums/index.html" title="draught::board::enums mod">enums</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="mod" href="iter/index.html" title="draught::board::iter mod">iter</a></td><td class="docblock-short"></td></tr></table><h2 id="structs" class="section-header"><a href="#structs">Structs</a></h2> <table><tr class="module-item"><td><a class="mod" href="enums/index.html" title="draught::board::enums mod">enums</a></td><td class="docblock-short"></td></tr><tr class="module-item"><td><a class="mod" href="iter/index.html" title="draught::board::iter mod">iter</a></td><td class="docblock-short"></td></tr></table><h2 id="structs" class="section-header"><a href="#structs">Structs</a></h2>
<table><tr class="module-item"><td><a class="struct" href="struct.Board.html" title="draught::board::Board struct">Board</a></td><td class="docblock-short"><p>Models a single state for a checkers board</p> <table><tr class="module-item"><td><a class="struct" href="struct.Board.html" title="draught::board::Board struct">Board</a></td><td class="docblock-short"><p>Models a single state for a checkers board</p>

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@ -62,6 +62,17 @@
<span id="59">59</span> <span id="59">59</span>
<span id="60">60</span> <span id="60">60</span>
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</pre><div class="example-wrap"><pre class="rust "> </pre><div class="example-wrap"><pre class="rust ">
<span class="kw">extern</span> <span class="kw">crate</span> <span class="ident">wasm_bindgen</span>; <span class="kw">extern</span> <span class="kw">crate</span> <span class="ident">wasm_bindgen</span>;
<span class="kw">use</span> <span class="ident">wasm_bindgen</span>::<span class="ident">prelude</span>::<span class="kw-2">*</span>; <span class="kw">use</span> <span class="ident">wasm_bindgen</span>::<span class="ident">prelude</span>::<span class="kw-2">*</span>;
@ -76,6 +87,15 @@
<span class="ident">White</span> <span class="op">=</span> <span class="number">1</span>, <span class="ident">White</span> <span class="op">=</span> <span class="number">1</span>,
} }
<span class="kw">impl</span> <span class="ident">Team</span> {
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">opponent</span>(<span class="kw-2">&amp;</span><span class="self">self</span>) <span class="op">-</span><span class="op">&gt;</span> <span class="ident">Team</span>{
<span class="kw">match</span> <span class="self">self</span> {
<span class="ident">Team</span>::<span class="ident">White</span> <span class="op">=</span><span class="op">&gt;</span> <span class="ident">Team</span>::<span class="ident">Black</span>,
<span class="ident">Team</span>::<span class="ident">Black</span> <span class="op">=</span><span class="op">&gt;</span> <span class="ident">Team</span>::<span class="ident">White</span>,
}
}
}
<span class="kw">impl</span> <span class="ident">Display</span> <span class="kw">for</span> <span class="ident">Team</span> { <span class="kw">impl</span> <span class="ident">Display</span> <span class="kw">for</span> <span class="ident">Team</span> {
<span class="kw">fn</span> <span class="ident">fmt</span>(<span class="kw-2">&amp;</span><span class="self">self</span>, <span class="ident">f</span>: <span class="kw-2">&amp;</span><span class="kw-2">mut</span> <span class="ident">std</span>::<span class="ident">fmt</span>::<span class="ident">Formatter</span>) <span class="op">-</span><span class="op">&gt;</span> <span class="ident">std</span>::<span class="ident">fmt</span>::<span class="prelude-ty">Result</span> { <span class="kw">fn</span> <span class="ident">fmt</span>(<span class="kw-2">&amp;</span><span class="self">self</span>, <span class="ident">f</span>: <span class="kw-2">&amp;</span><span class="kw-2">mut</span> <span class="ident">std</span>::<span class="ident">fmt</span>::<span class="ident">Formatter</span>) <span class="op">-</span><span class="op">&gt;</span> <span class="ident">std</span>::<span class="ident">fmt</span>::<span class="prelude-ty">Result</span> {
<span class="kw">match</span> <span class="self">self</span> { <span class="kw">match</span> <span class="self">self</span> {
@ -123,6 +143,8 @@
<span class="ident">Unplayable</span> <span class="op">=</span> <span class="number">4</span>, <span class="ident">Unplayable</span> <span class="op">=</span> <span class="number">4</span>,
<span class="ident">WrongTeamSrc</span> <span class="op">=</span> <span class="number">5</span>, <span class="ident">WrongTeamSrc</span> <span class="op">=</span> <span class="number">5</span>,
<span class="ident">IllegalTrajectory</span> <span class="op">=</span> <span class="number">6</span>, <span class="ident">IllegalTrajectory</span> <span class="op">=</span> <span class="number">6</span>,
<span class="ident">NoJumpablePiece</span> <span class="op">=</span> <span class="number">7</span>,
<span class="ident">JumpingSameTeam</span> <span class="op">=</span> <span class="number">8</span>,
}</pre></div> }</pre></div>
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@ -631,111 +631,11 @@
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</pre><div class="example-wrap"><pre class="rust "> </pre><div class="example-wrap"><pre class="rust ">
<span class="doccomment">//! Board module for components related to the checkers board and game structure</span> <span class="doccomment">//! Board module for components related to the checkers board and game structure</span>
<span class="attribute">#[<span class="ident">cfg</span>(<span class="ident">test</span>)]</span> <span class="kw">pub</span> <span class="kw">mod</span> <span class="ident">tests</span>;
<span class="kw">pub</span> <span class="kw">mod</span> <span class="ident">enums</span>; <span class="kw">pub</span> <span class="kw">mod</span> <span class="ident">enums</span>;
<span class="kw">use</span> <span class="ident">enums</span>::<span class="kw-2">*</span>; <span class="kw">use</span> <span class="ident">enums</span>::<span class="kw-2">*</span>;
@ -1102,64 +1002,163 @@
<span class="kw">return</span> <span class="ident">Moveable</span>::<span class="ident">OutOfBounds</span>; <span class="kw">return</span> <span class="ident">Moveable</span>::<span class="ident">OutOfBounds</span>;
} }
<span class="kw">if</span> <span class="ident">to</span>.<span class="ident">row</span> <span class="op">&gt;</span> <span class="self">self</span>.<span class="ident">height</span> <span class="op">-</span> <span class="number">1</span> <span class="op">|</span><span class="op">|</span> <span class="ident">to</span>.<span class="ident">col</span> <span class="op">&gt;</span> <span class="self">self</span>.<span class="ident">width</span> <span class="op">-</span> <span class="number">1</span> {
<span class="kw">return</span> <span class="ident">Moveable</span>::<span class="ident">OutOfBounds</span>;
}
<span class="kw">let</span> <span class="ident">from_square</span> <span class="op">=</span> <span class="self">self</span>.<span class="ident">cell</span>(<span class="self">self</span>.<span class="ident">cell_idx</span>(<span class="ident">from</span>)); <span class="kw">let</span> <span class="ident">from_square</span> <span class="op">=</span> <span class="self">self</span>.<span class="ident">cell</span>(<span class="self">self</span>.<span class="ident">cell_idx</span>(<span class="ident">from</span>));
<span class="comment">// check source square is occupied</span>
<span class="kw">match</span> <span class="ident">from_square</span>.<span class="ident">state</span> { <span class="kw">match</span> <span class="ident">from_square</span>.<span class="ident">state</span> {
<span class="ident">Empty</span> <span class="op">=</span><span class="op">&gt;</span> <span class="kw">return</span> <span class="ident">Moveable</span>::<span class="ident">UnoccupiedSrc</span>, <span class="ident">SquareState</span>::<span class="ident">Empty</span> <span class="op">=</span><span class="op">&gt;</span> <span class="kw">return</span> <span class="ident">Moveable</span>::<span class="ident">UnoccupiedSrc</span>,
<span class="ident">Unplayable</span> <span class="op">=</span><span class="op">&gt;</span> <span class="kw">return</span> <span class="ident">Moveable</span>::<span class="ident">Unplayable</span>, <span class="ident">SquareState</span>::<span class="ident">Unplayable</span> <span class="op">=</span><span class="op">&gt;</span> <span class="kw">return</span> <span class="ident">Moveable</span>::<span class="ident">Unplayable</span>,
<span class="ident">Occupied</span> <span class="op">=</span><span class="op">&gt;</span> { <span class="ident">SquareState</span>::<span class="ident">Occupied</span> <span class="op">=</span><span class="op">&gt;</span> {
<span class="comment">// if its not the current teams piece then error</span> <span class="comment">// if its not the current teams piece then error</span>
<span class="kw">match</span> <span class="ident">from_square</span>.<span class="ident">occupant</span> { <span class="kw">match</span> <span class="ident">from_square</span>.<span class="ident">occupant</span> {
<span class="comment">// weird error, shouldn&#39;t happen</span>
<span class="prelude-val">None</span> <span class="op">=</span><span class="op">&gt;</span> <span class="macro">panic</span><span class="macro">!</span>(<span class="string">&quot;Square is apparently occupied, but no occupant was found from: {}, to: {}, square: {:?}&quot;</span>, <span class="ident">from</span>, <span class="ident">to</span>, <span class="ident">from_square</span>), <span class="prelude-val">None</span> <span class="op">=</span><span class="op">&gt;</span> <span class="macro">panic</span><span class="macro">!</span>(<span class="string">&quot;Square is apparently occupied, but no occupant was found from: {}, to: {}, square: {:?}&quot;</span>, <span class="ident">from</span>, <span class="ident">to</span>, <span class="ident">from_square</span>),
<span class="prelude-val">Some</span>(<span class="ident">x</span>) <span class="op">=</span><span class="op">&gt;</span> { <span class="prelude-val">Some</span>(<span class="ident">from_square_occupant</span>) <span class="op">=</span><span class="op">&gt;</span> {
<span class="comment">// piece in the source square is not for the current turn&#39;s player</span> <span class="comment">// piece in the source square is not for the current turn&#39;s player</span>
<span class="kw">if</span> <span class="ident">x</span>.<span class="ident">team</span> <span class="op">!</span><span class="op">=</span> <span class="self">self</span>.<span class="ident">current_turn</span> { <span class="kw">if</span> <span class="ident">from_square_occupant</span>.<span class="ident">team</span> <span class="op">!</span><span class="op">=</span> <span class="self">self</span>.<span class="ident">current_turn</span> {
<span class="kw">return</span> <span class="ident">Moveable</span>::<span class="ident">WrongTeamSrc</span>; <span class="kw">return</span> <span class="ident">Moveable</span>::<span class="ident">WrongTeamSrc</span>;
} }
<span class="comment">// cast to signed ints so that -1 will work for black moves</span>
<span class="kw">let</span> <span class="ident">row_diff</span>: <span class="ident">i32</span> <span class="op">=</span> <span class="ident">to</span>.<span class="ident">row</span> <span class="kw">as</span> <span class="ident">i32</span> <span class="op">-</span> <span class="ident">from</span>.<span class="ident">row</span> <span class="kw">as</span> <span class="ident">i32</span>;
<span class="kw">let</span> <span class="ident">col_diff</span>: <span class="ident">i32</span> <span class="op">=</span> <span class="ident">to</span>.<span class="ident">col</span> <span class="kw">as</span> <span class="ident">i32</span> <span class="op">-</span> <span class="ident">from</span>.<span class="ident">col</span> <span class="kw">as</span> <span class="ident">i32</span>;
<span class="comment">// depending on whether the piece is a king or not, the piece can make different moves</span>
<span class="comment">// TODO: refactor to a IsMove()/IsJump() to check whether the move has a legal trajectory</span> <span class="comment">// TODO: refactor to a IsMove()/IsJump() to check whether the move has a legal trajectory</span>
<span class="kw">match</span> <span class="ident">x</span>.<span class="ident">strength</span> { <span class="kw">match</span> <span class="ident">from_square_occupant</span>.<span class="ident">strength</span> {
<span class="ident">Man</span> <span class="op">=</span><span class="op">&gt;</span> { <span class="ident">Strength</span>::<span class="ident">Man</span> <span class="op">=</span><span class="op">&gt;</span> <span class="self">self</span>.<span class="ident">validate_man_move</span>(<span class="ident">from</span>, <span class="ident">to</span>, <span class="ident">row_diff</span>, <span class="ident">col_diff</span>, <span class="ident">from_square_occupant</span>),
<span class="kw">match</span> <span class="self">self</span>.<span class="ident">current_turn</span> { <span class="ident">Strength</span>::<span class="ident">King</span> <span class="op">=</span><span class="op">&gt;</span> <span class="self">self</span>.<span class="ident">validate_king_move</span>(<span class="ident">from</span>, <span class="ident">to</span>, <span class="ident">row_diff</span>, <span class="ident">col_diff</span>, <span class="ident">from_square_occupant</span>),
<span class="ident">Black</span> <span class="op">=</span><span class="op">&gt;</span> {
},
<span class="ident">White</span> <span class="op">=</span><span class="op">&gt;</span> {
},
};
},
<span class="ident">King</span> <span class="op">=</span><span class="op">&gt;</span> {
<span class="kw">match</span> <span class="self">self</span>.<span class="ident">current_turn</span> {
<span class="ident">Black</span> <span class="op">=</span><span class="op">&gt;</span> {
},
<span class="ident">White</span> <span class="op">=</span><span class="op">&gt;</span> {
},
};
},
}; };
<span class="comment">// let diagonal = self.adjacent_dir(from);</span>
<span class="comment">// let allowable_squares = Vec::with_capacity(4);</span>
<span class="kw">let</span> <span class="ident">jumpable</span> <span class="op">=</span> <span class="self">self</span>.<span class="ident">jumpable_dir</span>(<span class="ident">from</span>);
} }
} }
}, },
} }
<span class="comment">// let is_adjacent = match self.current_turn {</span>
<span class="comment">// Team::Black =&gt; diagonal.nw,</span>
<span class="comment">// Team::White =&gt; {},</span>
<span class="comment">// }</span>
<span class="ident">Moveable</span>::<span class="ident">Allowed</span> <span class="ident">Moveable</span>::<span class="ident">Allowed</span>
} }
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">validate_man_move</span>(<span class="kw-2">&amp;</span><span class="self">self</span>, <span class="ident">from</span>: <span class="ident">BrdIdx</span>, <span class="ident">to</span>: <span class="ident">BrdIdx</span>, <span class="ident">row_diff</span>: <span class="ident">i32</span>, <span class="ident">col_diff</span>: <span class="ident">i32</span>, <span class="ident">from_square_occupant</span>: <span class="ident">Piece</span>) <span class="op">-</span><span class="op">&gt;</span> <span class="ident">Moveable</span> {
<span class="comment">// men can only move forwards, below is row difference for each team</span>
<span class="kw">let</span> <span class="ident">idx_scale</span>: <span class="ident">i32</span> <span class="op">=</span> <span class="kw">match</span> <span class="self">self</span>.<span class="ident">current_turn</span> {
<span class="ident">Team</span>::<span class="ident">Black</span> <span class="op">=</span><span class="op">&gt;</span> <span class="op">-</span><span class="number">1</span>,
<span class="ident">Team</span>::<span class="ident">White</span> <span class="op">=</span><span class="op">&gt;</span> <span class="number">1</span>,
};
<span class="comment">// legal standard move </span>
<span class="kw">if</span> <span class="ident">row_diff</span> <span class="op">=</span><span class="op">=</span> <span class="ident">idx_scale</span> {
<span class="comment">// destination is directly to the left or right</span>
<span class="kw">if</span> <span class="ident">col_diff</span>.<span class="ident">abs</span>() <span class="op">=</span><span class="op">=</span> <span class="number">1</span> {
<span class="kw">return</span> <span class="ident">Moveable</span>::<span class="ident">Allowed</span>;
}
<span class="comment">// illegal, not adjacently diagional</span>
<span class="kw">else</span> {
<span class="kw">return</span> <span class="ident">Moveable</span>::<span class="ident">IllegalTrajectory</span>;
}
}
<span class="comment">// legal jump move trajectory</span>
<span class="kw">else</span> <span class="kw">if</span> <span class="ident">row_diff</span> <span class="op">=</span><span class="op">=</span> <span class="number">2</span> <span class="op">*</span> <span class="ident">idx_scale</span> {
<span class="comment">// destination is directly to the left or right</span>
<span class="kw">if</span> <span class="ident">col_diff</span>.<span class="ident">abs</span>() <span class="op">=</span><span class="op">=</span> <span class="number">2</span> {
<span class="comment">// piece to be jumped over</span>
<span class="kw">let</span> <span class="ident">jumpee</span> <span class="op">=</span> <span class="self">self</span>.<span class="ident">get_jumpee</span>(<span class="ident">from</span>, <span class="ident">row_diff</span>, <span class="ident">col_diff</span>);
<span class="kw">match</span> <span class="ident">jumpee</span>.<span class="ident">state</span> {
<span class="ident">SquareState</span>::<span class="ident">Empty</span> <span class="op">=</span><span class="op">&gt;</span> <span class="ident">Moveable</span>::<span class="ident">NoJumpablePiece</span>,
<span class="ident">SquareState</span>::<span class="ident">Unplayable</span> <span class="op">=</span><span class="op">&gt;</span> <span class="macro">panic</span><span class="macro">!</span>(<span class="string">&quot;Found an unplayable piece to try to jump over, from: {}, to: {}, jumpee: {:?}&quot;</span>, <span class="ident">from</span>, <span class="ident">to</span>, <span class="ident">jumpee</span>),
<span class="ident">SquareState</span>::<span class="ident">Occupied</span> <span class="op">=</span><span class="op">&gt;</span> {
<span class="comment">// check whether jumpee is an opponent&#39;s piece</span>
<span class="kw">return</span> <span class="ident">Board</span>::<span class="ident">validate_jumpee</span>(<span class="ident">jumpee</span>, <span class="ident">from</span>, <span class="ident">to</span>, <span class="ident">from_square_occupant</span>);
},
}
}
<span class="comment">// illegal, not adjacently diagional</span>
<span class="kw">else</span> {
<span class="kw">return</span> <span class="ident">Moveable</span>::<span class="ident">IllegalTrajectory</span>;
}
}
<span class="comment">// illegal, not adjacently diagonal</span>
<span class="kw">else</span> {
<span class="kw">return</span> <span class="ident">Moveable</span>::<span class="ident">IllegalTrajectory</span>;
}
}
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">validate_king_move</span>(<span class="kw-2">&amp;</span><span class="self">self</span>, <span class="ident">from</span>: <span class="ident">BrdIdx</span>, <span class="ident">to</span>: <span class="ident">BrdIdx</span>, <span class="ident">row_diff</span>: <span class="ident">i32</span>, <span class="ident">col_diff</span>: <span class="ident">i32</span>, <span class="ident">from_square_occupant</span>: <span class="ident">Piece</span>) <span class="op">-</span><span class="op">&gt;</span> <span class="ident">Moveable</span> {
<span class="comment">// legal standard move </span>
<span class="kw">if</span> <span class="ident">row_diff</span>.<span class="ident">abs</span>() <span class="op">=</span><span class="op">=</span> <span class="number">1</span> {
<span class="comment">// destination is directly to the left or right</span>
<span class="kw">if</span> <span class="ident">col_diff</span>.<span class="ident">abs</span>() <span class="op">=</span><span class="op">=</span> <span class="number">1</span> {
<span class="kw">return</span> <span class="ident">Moveable</span>::<span class="ident">Allowed</span>;
}
<span class="comment">// illegal, not adjacently diagional</span>
<span class="kw">else</span> {
<span class="kw">return</span> <span class="ident">Moveable</span>::<span class="ident">IllegalTrajectory</span>;
}
}
<span class="comment">// legal jump move trajectory</span>
<span class="kw">else</span> <span class="kw">if</span> <span class="ident">row_diff</span>.<span class="ident">abs</span>() <span class="op">=</span><span class="op">=</span> <span class="number">2</span> {
<span class="comment">// destination is directly to the left or right</span>
<span class="kw">if</span> <span class="ident">col_diff</span>.<span class="ident">abs</span>() <span class="op">=</span><span class="op">=</span> <span class="number">2</span> {
<span class="comment">// piece to be jumped over</span>
<span class="kw">let</span> <span class="ident">jumpee</span> <span class="op">=</span> <span class="self">self</span>.<span class="ident">get_jumpee</span>(<span class="ident">from</span>, <span class="ident">row_diff</span>, <span class="ident">col_diff</span>);
<span class="kw">match</span> <span class="ident">jumpee</span>.<span class="ident">state</span> {
<span class="ident">SquareState</span>::<span class="ident">Empty</span> <span class="op">=</span><span class="op">&gt;</span> <span class="ident">Moveable</span>::<span class="ident">NoJumpablePiece</span>,
<span class="ident">SquareState</span>::<span class="ident">Unplayable</span> <span class="op">=</span><span class="op">&gt;</span> <span class="macro">panic</span><span class="macro">!</span>(<span class="string">&quot;Found an unplayable piece to try to jump over, from: {}, to: {}, jumpee: {:?}&quot;</span>, <span class="ident">from</span>, <span class="ident">to</span>, <span class="ident">jumpee</span>),
<span class="ident">SquareState</span>::<span class="ident">Occupied</span> <span class="op">=</span><span class="op">&gt;</span> {
<span class="comment">// check whether jumpee is an opponent&#39;s piece</span>
<span class="kw">return</span> <span class="ident">Board</span>::<span class="ident">validate_jumpee</span>(<span class="ident">jumpee</span>, <span class="ident">from</span>, <span class="ident">to</span>, <span class="ident">from_square_occupant</span>);
},
}
}
<span class="comment">// illegal, not adjacently diagional</span>
<span class="kw">else</span> {
<span class="kw">return</span> <span class="ident">Moveable</span>::<span class="ident">IllegalTrajectory</span>;
}
}
<span class="comment">// illegal, not adjacently diagonal</span>
<span class="kw">else</span> {
<span class="kw">return</span> <span class="ident">Moveable</span>::<span class="ident">IllegalTrajectory</span>;
}
}
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">get_jumpee</span>(<span class="kw-2">&amp;</span><span class="self">self</span>, <span class="ident">from</span>: <span class="ident">BrdIdx</span>, <span class="ident">row_diff</span>: <span class="ident">i32</span>, <span class="ident">col_diff</span>: <span class="ident">i32</span>) <span class="op">-</span><span class="op">&gt;</span> <span class="ident">Square</span> {
<span class="self">self</span>.<span class="ident">cell</span>(
<span class="self">self</span>.<span class="ident">cell_idx</span>(
<span class="ident">BrdIdx</span>::<span class="ident">from</span>(
((<span class="ident">from</span>.<span class="ident">row</span> <span class="kw">as</span> <span class="ident">i32</span>) <span class="op">+</span> <span class="ident">row_diff</span> <span class="op">/</span> <span class="number">2</span>) <span class="kw">as</span> <span class="ident">usize</span>,
((<span class="ident">from</span>.<span class="ident">col</span> <span class="kw">as</span> <span class="ident">i32</span>) <span class="op">+</span> <span class="ident">col_diff</span> <span class="op">/</span> <span class="number">2</span>) <span class="kw">as</span> <span class="ident">usize</span>)
)
)
}
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">validate_jumpee</span>(<span class="ident">jumpee</span>: <span class="ident">Square</span>, <span class="ident">from</span>: <span class="ident">BrdIdx</span>, <span class="ident">to</span>: <span class="ident">BrdIdx</span>, <span class="ident">from_occ</span>: <span class="ident">Piece</span>) <span class="op">-</span><span class="op">&gt;</span> <span class="ident">Moveable</span> {
<span class="comment">// check whether jumpee is an opponent&#39;s piece</span>
<span class="kw">match</span> <span class="ident">jumpee</span>.<span class="ident">occupant</span> {
<span class="prelude-val">None</span> <span class="op">=</span><span class="op">&gt;</span> <span class="macro">panic</span><span class="macro">!</span>(<span class="string">&quot;No occupant found when checking the jumpee, from: {}, to: {}, jumpee: {:?}&quot;</span>, <span class="ident">from</span>, <span class="ident">to</span>, <span class="ident">jumpee</span>),
<span class="prelude-val">Some</span>(<span class="ident">jumpee_occupant_uw</span>) <span class="op">=</span><span class="op">&gt;</span> {
<span class="kw">if</span> <span class="ident">Board</span>::<span class="ident">check_jumpee_team</span>(<span class="ident">from_occ</span>, <span class="ident">jumpee_occupant_uw</span>) {
<span class="kw">return</span> <span class="ident">Moveable</span>::<span class="ident">Allowed</span>;
}
<span class="kw">else</span> {
<span class="kw">return</span> <span class="ident">Moveable</span>::<span class="ident">JumpingSameTeam</span>;
}
},
}
}
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">check_jumpee_team</span>(<span class="ident">from</span>: <span class="ident">Piece</span>, <span class="ident">jumpee</span>: <span class="ident">Piece</span>) <span class="op">-</span><span class="op">&gt;</span> <span class="ident">bool</span> {
<span class="kw">return</span> <span class="ident">from</span>.<span class="ident">team</span>.<span class="ident">opponent</span>() <span class="op">=</span><span class="op">=</span> <span class="ident">jumpee</span>.<span class="ident">team</span>
}
<span class="doccomment">/// Iniitalise a game board without game pieces</span> <span class="doccomment">/// Iniitalise a game board without game pieces</span>
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">new</span>(<span class="ident">width</span>: <span class="ident">usize</span>, <span class="ident">height</span>: <span class="ident">usize</span>) <span class="op">-</span><span class="op">&gt;</span> <span class="ident">Board</span> { <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">new</span>(<span class="ident">width</span>: <span class="ident">usize</span>, <span class="ident">height</span>: <span class="ident">usize</span>) <span class="op">-</span><span class="op">&gt;</span> <span class="ident">Board</span> {
<span class="kw">let</span> <span class="ident">total_cells</span> <span class="op">=</span> <span class="ident">width</span> <span class="op">*</span> <span class="ident">height</span>; <span class="kw">let</span> <span class="ident">total_cells</span> <span class="op">=</span> <span class="ident">width</span> <span class="op">*</span> <span class="ident">height</span>;
@ -1262,209 +1261,6 @@
<span class="macro">write</span><span class="macro">!</span>(<span class="ident">f</span>, <span class="string">&quot;{}&quot;</span>, <span class="ident">string</span>) <span class="macro">write</span><span class="macro">!</span>(<span class="ident">f</span>, <span class="string">&quot;{}&quot;</span>, <span class="ident">string</span>)
} }
}
<span class="attribute">#[<span class="ident">cfg</span>(<span class="ident">test</span>)]</span>
<span class="kw">mod</span> <span class="ident">tests</span> {
<span class="kw">use</span> <span class="kw">super</span>::<span class="kw-2">*</span>;
<span class="kw">use</span> <span class="ident">wasm_bindgen_test</span>::<span class="kw-2">*</span>;
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">log</span>;
<span class="macro">wasm_bindgen_test_configure</span><span class="macro">!</span>(<span class="ident">run_in_browser</span>);
<span class="attribute">#[<span class="ident">wasm_bindgen_test</span>]</span>
<span class="kw">fn</span> <span class="ident">create</span>() {
<span class="kw">let</span> <span class="ident">board</span> <span class="op">=</span> <span class="ident">Board</span>::<span class="ident">new</span>(<span class="ident">STD_WIDTH</span>, <span class="ident">STD_HEIGHT</span>);
<span class="macro">assert</span><span class="macro">!</span>(<span class="bool-val">true</span>);
}
<span class="attribute">#[<span class="ident">wasm_bindgen_test</span>]</span>
<span class="kw">fn</span> <span class="ident">std_num_cells</span>() {
<span class="kw">let</span> <span class="ident">board</span> <span class="op">=</span> <span class="ident">Board</span>::<span class="ident">new</span>(<span class="number">8</span>, <span class="number">8</span>);
<span class="macro">assert_eq</span><span class="macro">!</span>(<span class="number">64</span>, <span class="ident">board</span>.<span class="ident">num_cells</span>());
}
<span class="comment">//////////////</span>
<span class="comment">// INDEXING</span>
<span class="comment">//////////////</span>
<span class="attribute">#[<span class="ident">wasm_bindgen_test</span>]</span>
<span class="kw">fn</span> <span class="ident">cell_index_top_left</span>() {
<span class="kw">let</span> <span class="ident">board</span> <span class="op">=</span> <span class="ident">Board</span>::<span class="ident">new</span>(<span class="number">8</span>, <span class="number">8</span>);
<span class="macro">assert_eq</span><span class="macro">!</span>(<span class="number">0</span>, <span class="ident">board</span>.<span class="ident">cell_index</span>(<span class="number">0</span>, <span class="number">0</span>));
}
<span class="attribute">#[<span class="ident">wasm_bindgen_test</span>]</span>
<span class="kw">fn</span> <span class="ident">cell_index_central</span>() {
<span class="kw">let</span> <span class="ident">board</span> <span class="op">=</span> <span class="ident">Board</span>::<span class="ident">new</span>(<span class="number">8</span>, <span class="number">8</span>);
<span class="macro">assert_eq</span><span class="macro">!</span>(<span class="number">9</span>, <span class="ident">board</span>.<span class="ident">cell_index</span>(<span class="number">1</span>, <span class="number">1</span>));
}
<span class="attribute">#[<span class="ident">wasm_bindgen_test</span>]</span>
<span class="kw">fn</span> <span class="ident">cell_index_central_2</span>() {
<span class="kw">let</span> <span class="ident">board</span> <span class="op">=</span> <span class="ident">Board</span>::<span class="ident">new</span>(<span class="number">8</span>, <span class="number">8</span>);
<span class="macro">assert_eq</span><span class="macro">!</span>(<span class="number">17</span>, <span class="ident">board</span>.<span class="ident">cell_index</span>(<span class="number">2</span>, <span class="number">1</span>));
}
<span class="attribute">#[<span class="ident">wasm_bindgen_test</span>]</span>
<span class="kw">fn</span> <span class="ident">board_index</span>() {
<span class="kw">let</span> <span class="ident">board</span> <span class="op">=</span> <span class="ident">Board</span>::<span class="ident">new</span>(<span class="number">8</span>, <span class="number">8</span>);
<span class="comment">// first row</span>
<span class="macro">assert_eq</span><span class="macro">!</span>(<span class="ident">BrdIdx</span>::<span class="ident">from</span>(<span class="number">0</span>, <span class="number">5</span>), <span class="ident">board</span>.<span class="ident">board_index</span>(<span class="number">5</span>));
<span class="comment">// second row</span>
<span class="macro">assert_eq</span><span class="macro">!</span>(<span class="ident">BrdIdx</span>::<span class="ident">from</span>(<span class="number">1</span>, <span class="number">6</span>), <span class="ident">board</span>.<span class="ident">board_index</span>(<span class="number">14</span>));
<span class="comment">// third row</span>
<span class="macro">assert_eq</span><span class="macro">!</span>(<span class="ident">BrdIdx</span>::<span class="ident">from</span>(<span class="number">2</span>, <span class="number">4</span>), <span class="ident">board</span>.<span class="ident">board_index</span>(<span class="number">20</span>));
}
<span class="comment">///////////////////</span>
<span class="comment">// SQUARE STATE</span>
<span class="comment">///////////////////</span>
<span class="attribute">#[<span class="ident">wasm_bindgen_test</span>]</span>
<span class="kw">fn</span> <span class="ident">first_square_unplayable</span>() {
<span class="kw">let</span> <span class="ident">board</span> <span class="op">=</span> <span class="ident">Board</span>::<span class="ident">new</span>(<span class="number">8</span>, <span class="number">8</span>);
<span class="macro">assert_eq</span><span class="macro">!</span>(<span class="ident">SquareState</span>::<span class="ident">Unplayable</span>, <span class="ident">board</span>.<span class="ident">cell_state</span>(<span class="ident">board</span>.<span class="ident">cell_index</span>(<span class="number">0</span>, <span class="number">0</span>)));
}
<span class="attribute">#[<span class="ident">wasm_bindgen_test</span>]</span>
<span class="kw">fn</span> <span class="ident">first_square_row_5_unplayable</span>() {
<span class="kw">let</span> <span class="ident">board</span> <span class="op">=</span> <span class="ident">Board</span>::<span class="ident">new</span>(<span class="number">8</span>, <span class="number">8</span>);
<span class="macro">assert_eq</span><span class="macro">!</span>(<span class="ident">SquareState</span>::<span class="ident">Empty</span>, <span class="ident">board</span>.<span class="ident">cell_state</span>(<span class="ident">board</span>.<span class="ident">cell_index</span>(<span class="number">5</span>, <span class="number">0</span>)));
}
<span class="comment">//////////////////////</span>
<span class="comment">// DIAGNOAL INDICES</span>
<span class="comment">//////////////////////</span>
<span class="attribute">#[<span class="ident">wasm_bindgen_test</span>]</span>
<span class="kw">fn</span> <span class="ident">moveable_indices_unplayable</span>() {
<span class="kw">let</span> <span class="ident">board</span> <span class="op">=</span> <span class="ident">Board</span>::<span class="ident">new</span>(<span class="number">8</span>, <span class="number">8</span>);
<span class="macro">assert_eq</span><span class="macro">!</span>(<span class="prelude-val">None</span>, <span class="ident">board</span>.<span class="ident">diagonal_indices</span>(<span class="ident">BrdIdx</span>::<span class="ident">from</span>(<span class="number">7</span>, <span class="number">7</span>)));
<span class="macro">assert_eq</span><span class="macro">!</span>(<span class="prelude-val">None</span>, <span class="ident">board</span>.<span class="ident">diagonal_indices</span>(<span class="ident">BrdIdx</span>::<span class="ident">from</span>(<span class="number">0</span>, <span class="number">0</span>)));
<span class="macro">assert_eq</span><span class="macro">!</span>(<span class="prelude-val">None</span>, <span class="ident">board</span>.<span class="ident">diagonal_indices</span>(<span class="ident">BrdIdx</span>::<span class="ident">from</span>(<span class="number">1</span>, <span class="number">1</span>)));
}
<span class="attribute">#[<span class="ident">wasm_bindgen_test</span>]</span>
<span class="kw">fn</span> <span class="ident">moveable_indices_central</span>() {
<span class="kw">let</span> <span class="ident">board</span> <span class="op">=</span> <span class="ident">Board</span>::<span class="ident">new</span>(<span class="number">8</span>, <span class="number">8</span>);
<span class="macro">assert_eq</span><span class="macro">!</span>(<span class="prelude-val">Some</span>(<span class="macro">vec</span><span class="macro">!</span>[<span class="number">1</span>, <span class="number">3</span>, <span class="number">17</span>, <span class="number">19</span>]), <span class="ident">board</span>.<span class="ident">diagonal_indices</span>(<span class="ident">BrdIdx</span>::<span class="ident">from</span>(<span class="number">1</span>, <span class="number">2</span>)));
}
<span class="attribute">#[<span class="ident">wasm_bindgen_test</span>]</span>
<span class="kw">fn</span> <span class="ident">moveable_indices_top_row</span>() {
<span class="kw">let</span> <span class="ident">board</span> <span class="op">=</span> <span class="ident">Board</span>::<span class="ident">new</span>(<span class="number">8</span>, <span class="number">8</span>);
<span class="macro">assert_eq</span><span class="macro">!</span>(<span class="prelude-val">Some</span>(<span class="macro">vec</span><span class="macro">!</span>[<span class="number">8</span>, <span class="number">10</span>]), <span class="ident">board</span>.<span class="ident">diagonal_indices</span>(<span class="ident">BrdIdx</span>::<span class="ident">from</span>(<span class="number">0</span>, <span class="number">1</span>)));
}
<span class="attribute">#[<span class="ident">wasm_bindgen_test</span>]</span>
<span class="kw">fn</span> <span class="ident">moveable_indices_left_column</span>() {
<span class="kw">let</span> <span class="ident">board</span> <span class="op">=</span> <span class="ident">Board</span>::<span class="ident">new</span>(<span class="number">8</span>, <span class="number">8</span>);
<span class="macro">assert_eq</span><span class="macro">!</span>(<span class="prelude-val">Some</span>(<span class="macro">vec</span><span class="macro">!</span>[<span class="number">1</span>, <span class="number">17</span>]), <span class="ident">board</span>.<span class="ident">diagonal_indices</span>(<span class="ident">BrdIdx</span>::<span class="ident">from</span>(<span class="number">1</span>, <span class="number">0</span>)));
}
<span class="attribute">#[<span class="ident">wasm_bindgen_test</span>]</span>
<span class="kw">fn</span> <span class="ident">moveable_indices_bottom_row</span>() {
<span class="kw">let</span> <span class="ident">board</span> <span class="op">=</span> <span class="ident">Board</span>::<span class="ident">new</span>(<span class="number">8</span>, <span class="number">8</span>);
<span class="macro">assert_eq</span><span class="macro">!</span>(<span class="prelude-val">Some</span>(<span class="macro">vec</span><span class="macro">!</span>[<span class="number">49</span>, <span class="number">51</span>]), <span class="ident">board</span>.<span class="ident">diagonal_indices</span>(<span class="ident">BrdIdx</span>::<span class="ident">from</span>(<span class="number">7</span>, <span class="number">2</span>)));
}
<span class="attribute">#[<span class="ident">wasm_bindgen_test</span>]</span>
<span class="kw">fn</span> <span class="ident">moveable_indices_right_column</span>() {
<span class="kw">let</span> <span class="ident">board</span> <span class="op">=</span> <span class="ident">Board</span>::<span class="ident">new</span>(<span class="number">8</span>, <span class="number">8</span>);
<span class="macro">assert_eq</span><span class="macro">!</span>(<span class="prelude-val">Some</span>(<span class="macro">vec</span><span class="macro">!</span>[<span class="number">14</span>, <span class="number">30</span>]), <span class="ident">board</span>.<span class="ident">diagonal_indices</span>(<span class="ident">BrdIdx</span>::<span class="ident">from</span>(<span class="number">2</span>, <span class="number">7</span>)));
}
<span class="attribute">#[<span class="ident">wasm_bindgen_test</span>]</span>
<span class="kw">fn</span> <span class="ident">moveable_indices_top_right</span>() {
<span class="kw">let</span> <span class="ident">board</span> <span class="op">=</span> <span class="ident">Board</span>::<span class="ident">new</span>(<span class="number">8</span>, <span class="number">8</span>);
<span class="macro">assert_eq</span><span class="macro">!</span>(<span class="prelude-val">Some</span>(<span class="macro">vec</span><span class="macro">!</span>[<span class="number">14</span>]), <span class="ident">board</span>.<span class="ident">diagonal_indices</span>(<span class="ident">BrdIdx</span>::<span class="ident">from</span>(<span class="number">0</span>, <span class="number">7</span>)));
}
<span class="attribute">#[<span class="ident">wasm_bindgen_test</span>]</span>
<span class="kw">fn</span> <span class="ident">moveable_indices_bottom_left</span>() {
<span class="kw">let</span> <span class="ident">board</span> <span class="op">=</span> <span class="ident">Board</span>::<span class="ident">new</span>(<span class="number">8</span>, <span class="number">8</span>);
<span class="macro">assert_eq</span><span class="macro">!</span>(<span class="prelude-val">Some</span>(<span class="macro">vec</span><span class="macro">!</span>[<span class="number">49</span>]), <span class="ident">board</span>.<span class="ident">diagonal_indices</span>(<span class="ident">BrdIdx</span>::<span class="ident">from</span>(<span class="number">7</span>, <span class="number">0</span>)));
}
<span class="comment">//////////////////////</span>
<span class="comment">// JUMPABLE INDICES</span>
<span class="comment">//////////////////////</span>
<span class="attribute">#[<span class="ident">wasm_bindgen_test</span>]</span>
<span class="kw">fn</span> <span class="ident">jumpable_indices_unplayable</span>() {
<span class="kw">let</span> <span class="ident">board</span> <span class="op">=</span> <span class="ident">Board</span>::<span class="ident">new</span>(<span class="number">8</span>, <span class="number">8</span>);
<span class="macro">assert_eq</span><span class="macro">!</span>(<span class="prelude-val">None</span>, <span class="ident">board</span>.<span class="ident">jumpable_indices</span>(<span class="ident">BrdIdx</span>::<span class="ident">from</span>(<span class="number">7</span>, <span class="number">7</span>)));
<span class="macro">assert_eq</span><span class="macro">!</span>(<span class="prelude-val">None</span>, <span class="ident">board</span>.<span class="ident">jumpable_indices</span>(<span class="ident">BrdIdx</span>::<span class="ident">from</span>(<span class="number">0</span>, <span class="number">0</span>)));
<span class="macro">assert_eq</span><span class="macro">!</span>(<span class="prelude-val">None</span>, <span class="ident">board</span>.<span class="ident">jumpable_indices</span>(<span class="ident">BrdIdx</span>::<span class="ident">from</span>(<span class="number">1</span>, <span class="number">1</span>)));
}
<span class="attribute">#[<span class="ident">wasm_bindgen_test</span>]</span>
<span class="kw">fn</span> <span class="ident">jumpable_indices</span>() {
<span class="kw">let</span> <span class="ident">board</span> <span class="op">=</span> <span class="ident">Board</span>::<span class="ident">new</span>(<span class="number">8</span>, <span class="number">8</span>);
<span class="macro">assert_eq</span><span class="macro">!</span>(<span class="prelude-val">Some</span>(<span class="macro">vec</span><span class="macro">!</span>[<span class="number">24</span>, <span class="number">28</span>]), <span class="ident">board</span>.<span class="ident">jumpable_indices</span>(<span class="ident">BrdIdx</span>::<span class="ident">from</span>(<span class="number">1</span>, <span class="number">2</span>)));
}
<span class="attribute">#[<span class="ident">wasm_bindgen_test</span>]</span>
<span class="kw">fn</span> <span class="ident">jumpable_indices_central</span>() {
<span class="kw">let</span> <span class="ident">board</span> <span class="op">=</span> <span class="ident">Board</span>::<span class="ident">new</span>(<span class="number">8</span>, <span class="number">8</span>);
<span class="macro">assert_eq</span><span class="macro">!</span>(<span class="prelude-val">Some</span>(<span class="macro">vec</span><span class="macro">!</span>[<span class="number">10</span>, <span class="number">14</span>, <span class="number">42</span>, <span class="number">46</span>]), <span class="ident">board</span>.<span class="ident">jumpable_indices</span>(<span class="ident">BrdIdx</span>::<span class="ident">from</span>(<span class="number">3</span>, <span class="number">4</span>)));
}
<span class="attribute">#[<span class="ident">wasm_bindgen_test</span>]</span>
<span class="kw">fn</span> <span class="ident">jumpable_indices_top_row</span>() {
<span class="kw">let</span> <span class="ident">board</span> <span class="op">=</span> <span class="ident">Board</span>::<span class="ident">new</span>(<span class="number">8</span>, <span class="number">8</span>);
<span class="macro">assert_eq</span><span class="macro">!</span>(<span class="prelude-val">Some</span>(<span class="macro">vec</span><span class="macro">!</span>[<span class="number">19</span>]), <span class="ident">board</span>.<span class="ident">jumpable_indices</span>(<span class="ident">BrdIdx</span>::<span class="ident">from</span>(<span class="number">0</span>, <span class="number">1</span>)));
}
<span class="attribute">#[<span class="ident">wasm_bindgen_test</span>]</span>
<span class="kw">fn</span> <span class="ident">jumpable_indices_left_column</span>() {
<span class="kw">let</span> <span class="ident">board</span> <span class="op">=</span> <span class="ident">Board</span>::<span class="ident">new</span>(<span class="number">8</span>, <span class="number">8</span>);
<span class="macro">assert_eq</span><span class="macro">!</span>(<span class="prelude-val">Some</span>(<span class="macro">vec</span><span class="macro">!</span>[<span class="number">26</span>]), <span class="ident">board</span>.<span class="ident">jumpable_indices</span>(<span class="ident">BrdIdx</span>::<span class="ident">from</span>(<span class="number">1</span>, <span class="number">0</span>)));
}
<span class="attribute">#[<span class="ident">wasm_bindgen_test</span>]</span>
<span class="kw">fn</span> <span class="ident">jumpable_indices_bottom_row</span>() {
<span class="kw">let</span> <span class="ident">board</span> <span class="op">=</span> <span class="ident">Board</span>::<span class="ident">new</span>(<span class="number">8</span>, <span class="number">8</span>);
<span class="macro">assert_eq</span><span class="macro">!</span>(<span class="prelude-val">Some</span>(<span class="macro">vec</span><span class="macro">!</span>[<span class="number">40</span>, <span class="number">44</span>]), <span class="ident">board</span>.<span class="ident">jumpable_indices</span>(<span class="ident">BrdIdx</span>::<span class="ident">from</span>(<span class="number">7</span>, <span class="number">2</span>)));
}
<span class="attribute">#[<span class="ident">wasm_bindgen_test</span>]</span>
<span class="kw">fn</span> <span class="ident">jumpable_indices_right_column</span>() {
<span class="kw">let</span> <span class="ident">board</span> <span class="op">=</span> <span class="ident">Board</span>::<span class="ident">new</span>(<span class="number">8</span>, <span class="number">8</span>);
<span class="macro">assert_eq</span><span class="macro">!</span>(<span class="prelude-val">Some</span>(<span class="macro">vec</span><span class="macro">!</span>[<span class="number">5</span>, <span class="number">37</span>]), <span class="ident">board</span>.<span class="ident">jumpable_indices</span>(<span class="ident">BrdIdx</span>::<span class="ident">from</span>(<span class="number">2</span>, <span class="number">7</span>)));
}
<span class="attribute">#[<span class="ident">wasm_bindgen_test</span>]</span>
<span class="kw">fn</span> <span class="ident">jumpable_indices_top_right</span>() {
<span class="kw">let</span> <span class="ident">board</span> <span class="op">=</span> <span class="ident">Board</span>::<span class="ident">new</span>(<span class="number">8</span>, <span class="number">8</span>);
<span class="macro">assert_eq</span><span class="macro">!</span>(<span class="prelude-val">Some</span>(<span class="macro">vec</span><span class="macro">!</span>[<span class="number">21</span>]), <span class="ident">board</span>.<span class="ident">jumpable_indices</span>(<span class="ident">BrdIdx</span>::<span class="ident">from</span>(<span class="number">0</span>, <span class="number">7</span>)));
}
<span class="attribute">#[<span class="ident">wasm_bindgen_test</span>]</span>
<span class="kw">fn</span> <span class="ident">jumpable_indices_bottom_left</span>() {
<span class="kw">let</span> <span class="ident">board</span> <span class="op">=</span> <span class="ident">Board</span>::<span class="ident">new</span>(<span class="number">8</span>, <span class="number">8</span>);
<span class="macro">assert_eq</span><span class="macro">!</span>(<span class="prelude-val">Some</span>(<span class="macro">vec</span><span class="macro">!</span>[<span class="number">42</span>]), <span class="ident">board</span>.<span class="ident">jumpable_indices</span>(<span class="ident">BrdIdx</span>::<span class="ident">from</span>(<span class="number">7</span>, <span class="number">0</span>)));
}
<span class="comment">// #[wasm_bindgen_test]</span>
<span class="comment">// fn init_game() {</span>
<span class="comment">// let board = Board::init_game(Board::new(8, 8));</span>
<span class="comment">// log!(&quot;{}&quot;, board);</span>
<span class="comment">// }</span>
<span class="attribute">#[<span class="ident">wasm_bindgen_test</span>]</span>
<span class="kw">fn</span> <span class="ident">black_diagonal_indices</span>() {
<span class="kw">let</span> <span class="ident">board</span> <span class="op">=</span> <span class="ident">Board</span>::<span class="ident">new</span>(<span class="number">8</span>, <span class="number">8</span>);
<span class="macro">assert_eq</span><span class="macro">!</span>(<span class="prelude-val">Some</span>(<span class="macro">vec</span><span class="macro">!</span>[<span class="number">1</span>, <span class="number">3</span>]), <span class="ident">board</span>.<span class="ident">player_diagonal_indices</span>(<span class="ident">BrdIdx</span>::<span class="ident">from</span>(<span class="number">1</span>, <span class="number">2</span>), <span class="ident">Team</span>::<span class="ident">Black</span>));
}
<span class="attribute">#[<span class="ident">wasm_bindgen_test</span>]</span>
<span class="kw">fn</span> <span class="ident">white_diagonal_indices</span>() {
<span class="kw">let</span> <span class="ident">board</span> <span class="op">=</span> <span class="ident">Board</span>::<span class="ident">new</span>(<span class="number">8</span>, <span class="number">8</span>);
<span class="macro">assert_eq</span><span class="macro">!</span>(<span class="prelude-val">Some</span>(<span class="macro">vec</span><span class="macro">!</span>[<span class="number">17</span>, <span class="number">19</span>]), <span class="ident">board</span>.<span class="ident">player_diagonal_indices</span>(<span class="ident">BrdIdx</span>::<span class="ident">from</span>(<span class="number">1</span>, <span class="number">2</span>), <span class="ident">Team</span>::<span class="ident">White</span>));
}
}</pre></div> }</pre></div>
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