moved tests to file, working on can move
This commit is contained in:
parent
74708f147f
commit
17ed845125
@ -11,6 +11,15 @@ pub enum Team {
|
||||
White = 1,
|
||||
}
|
||||
|
||||
impl Team {
|
||||
pub fn opponent(&self) -> Team{
|
||||
match self {
|
||||
Team::White => Team::Black,
|
||||
Team::Black => Team::White,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Display for Team {
|
||||
fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result {
|
||||
match self {
|
||||
@ -58,4 +67,6 @@ pub enum Moveable {
|
||||
Unplayable = 4,
|
||||
WrongTeamSrc = 5,
|
||||
IllegalTrajectory = 6,
|
||||
NoJumpablePiece = 7,
|
||||
JumpingSameTeam = 8,
|
||||
}
|
376
src/board/mod.rs
376
src/board/mod.rs
@ -1,5 +1,7 @@
|
||||
//! Board module for components related to the checkers board and game structure
|
||||
|
||||
#[cfg(test)] pub mod tests;
|
||||
|
||||
pub mod enums;
|
||||
use enums::*;
|
||||
|
||||
@ -366,64 +368,163 @@ impl Board {
|
||||
return Moveable::OutOfBounds;
|
||||
}
|
||||
|
||||
if to.row > self.height - 1 || to.col > self.width - 1 {
|
||||
return Moveable::OutOfBounds;
|
||||
}
|
||||
|
||||
let from_square = self.cell(self.cell_idx(from));
|
||||
|
||||
// check source square is occupied
|
||||
match from_square.state {
|
||||
Empty => return Moveable::UnoccupiedSrc,
|
||||
Unplayable => return Moveable::Unplayable,
|
||||
Occupied => {
|
||||
SquareState::Empty => return Moveable::UnoccupiedSrc,
|
||||
SquareState::Unplayable => return Moveable::Unplayable,
|
||||
SquareState::Occupied => {
|
||||
|
||||
// if its not the current teams piece then error
|
||||
match from_square.occupant {
|
||||
// weird error, shouldn't happen
|
||||
None => panic!("Square is apparently occupied, but no occupant was found from: {}, to: {}, square: {:?}", from, to, from_square),
|
||||
Some(x) => {
|
||||
Some(from_square_occupant) => {
|
||||
|
||||
// piece in the source square is not for the current turn's player
|
||||
if x.team != self.current_turn {
|
||||
if from_square_occupant.team != self.current_turn {
|
||||
return Moveable::WrongTeamSrc;
|
||||
}
|
||||
|
||||
// cast to signed ints so that -1 will work for black moves
|
||||
let row_diff: i32 = to.row as i32 - from.row as i32;
|
||||
let col_diff: i32 = to.col as i32 - from.col as i32;
|
||||
|
||||
// depending on whether the piece is a king or not, the piece can make different moves
|
||||
// TODO: refactor to a IsMove()/IsJump() to check whether the move has a legal trajectory
|
||||
match x.strength {
|
||||
Man => {
|
||||
match self.current_turn {
|
||||
Black => {
|
||||
|
||||
},
|
||||
White => {
|
||||
|
||||
},
|
||||
match from_square_occupant.strength {
|
||||
Strength::Man => self.validate_man_move(from, to, row_diff, col_diff, from_square_occupant),
|
||||
Strength::King => self.validate_king_move(from, to, row_diff, col_diff, from_square_occupant),
|
||||
};
|
||||
},
|
||||
King => {
|
||||
match self.current_turn {
|
||||
Black => {
|
||||
|
||||
},
|
||||
White => {
|
||||
|
||||
},
|
||||
};
|
||||
},
|
||||
};
|
||||
|
||||
// let diagonal = self.adjacent_dir(from);
|
||||
// let allowable_squares = Vec::with_capacity(4);
|
||||
|
||||
let jumpable = self.jumpable_dir(from);
|
||||
}
|
||||
}
|
||||
},
|
||||
}
|
||||
|
||||
// let is_adjacent = match self.current_turn {
|
||||
// Team::Black => diagonal.nw,
|
||||
// Team::White => {},
|
||||
// }
|
||||
|
||||
Moveable::Allowed
|
||||
}
|
||||
|
||||
pub fn validate_man_move(&self, from: BrdIdx, to: BrdIdx, row_diff: i32, col_diff: i32, from_square_occupant: Piece) -> Moveable {
|
||||
// men can only move forwards, below is row difference for each team
|
||||
let idx_scale: i32 = match self.current_turn {
|
||||
Team::Black => -1,
|
||||
Team::White => 1,
|
||||
};
|
||||
|
||||
// legal standard move
|
||||
if row_diff == idx_scale {
|
||||
// destination is directly to the left or right
|
||||
if col_diff.abs() == 1 {
|
||||
return Moveable::Allowed;
|
||||
}
|
||||
// illegal, not adjacently diagional
|
||||
else {
|
||||
return Moveable::IllegalTrajectory;
|
||||
}
|
||||
}
|
||||
// legal jump move trajectory
|
||||
else if row_diff == 2 * idx_scale {
|
||||
// destination is directly to the left or right
|
||||
if col_diff.abs() == 2 {
|
||||
|
||||
// piece to be jumped over
|
||||
let jumpee = self.get_jumpee(from, row_diff, col_diff);
|
||||
match jumpee.state {
|
||||
SquareState::Empty => Moveable::NoJumpablePiece,
|
||||
SquareState::Unplayable => panic!("Found an unplayable piece to try to jump over, from: {}, to: {}, jumpee: {:?}", from, to, jumpee),
|
||||
SquareState::Occupied => {
|
||||
|
||||
// check whether jumpee is an opponent's piece
|
||||
return Board::validate_jumpee(jumpee, from, to, from_square_occupant);
|
||||
},
|
||||
}
|
||||
}
|
||||
// illegal, not adjacently diagional
|
||||
else {
|
||||
return Moveable::IllegalTrajectory;
|
||||
}
|
||||
}
|
||||
// illegal, not adjacently diagonal
|
||||
else {
|
||||
return Moveable::IllegalTrajectory;
|
||||
}
|
||||
}
|
||||
|
||||
pub fn validate_king_move(&self, from: BrdIdx, to: BrdIdx, row_diff: i32, col_diff: i32, from_square_occupant: Piece) -> Moveable {
|
||||
// legal standard move
|
||||
if row_diff.abs() == 1 {
|
||||
// destination is directly to the left or right
|
||||
if col_diff.abs() == 1 {
|
||||
return Moveable::Allowed;
|
||||
}
|
||||
// illegal, not adjacently diagional
|
||||
else {
|
||||
return Moveable::IllegalTrajectory;
|
||||
}
|
||||
}
|
||||
// legal jump move trajectory
|
||||
else if row_diff.abs() == 2 {
|
||||
// destination is directly to the left or right
|
||||
if col_diff.abs() == 2 {
|
||||
|
||||
// piece to be jumped over
|
||||
let jumpee = self.get_jumpee(from, row_diff, col_diff);
|
||||
match jumpee.state {
|
||||
SquareState::Empty => Moveable::NoJumpablePiece,
|
||||
SquareState::Unplayable => panic!("Found an unplayable piece to try to jump over, from: {}, to: {}, jumpee: {:?}", from, to, jumpee),
|
||||
SquareState::Occupied => {
|
||||
|
||||
// check whether jumpee is an opponent's piece
|
||||
return Board::validate_jumpee(jumpee, from, to, from_square_occupant);
|
||||
},
|
||||
}
|
||||
}
|
||||
// illegal, not adjacently diagional
|
||||
else {
|
||||
return Moveable::IllegalTrajectory;
|
||||
}
|
||||
}
|
||||
// illegal, not adjacently diagonal
|
||||
else {
|
||||
return Moveable::IllegalTrajectory;
|
||||
}
|
||||
}
|
||||
|
||||
pub fn get_jumpee(&self, from: BrdIdx, row_diff: i32, col_diff: i32) -> Square {
|
||||
self.cell(
|
||||
self.cell_idx(
|
||||
BrdIdx::from(
|
||||
((from.row as i32) + row_diff / 2) as usize,
|
||||
((from.col as i32) + col_diff / 2) as usize)
|
||||
)
|
||||
)
|
||||
}
|
||||
|
||||
pub fn validate_jumpee(jumpee: Square, from: BrdIdx, to: BrdIdx, from_occ: Piece) -> Moveable {
|
||||
// check whether jumpee is an opponent's piece
|
||||
match jumpee.occupant {
|
||||
None => panic!("No occupant found when checking the jumpee, from: {}, to: {}, jumpee: {:?}", from, to, jumpee),
|
||||
Some(jumpee_occupant_uw) => {
|
||||
if Board::check_jumpee_team(from_occ, jumpee_occupant_uw) {
|
||||
return Moveable::Allowed;
|
||||
}
|
||||
else {
|
||||
return Moveable::JumpingSameTeam;
|
||||
}
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
pub fn check_jumpee_team(from: Piece, jumpee: Piece) -> bool {
|
||||
return from.team.opponent() == jumpee.team
|
||||
}
|
||||
|
||||
/// Iniitalise a game board without game pieces
|
||||
pub fn new(width: usize, height: usize) -> Board {
|
||||
let total_cells = width * height;
|
||||
@ -527,206 +628,3 @@ impl Display for Board {
|
||||
write!(f, "{}", string)
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
use wasm_bindgen_test::*;
|
||||
use crate::log;
|
||||
|
||||
wasm_bindgen_test_configure!(run_in_browser);
|
||||
|
||||
#[wasm_bindgen_test]
|
||||
fn create() {
|
||||
let board = Board::new(STD_WIDTH, STD_HEIGHT);
|
||||
assert!(true);
|
||||
}
|
||||
|
||||
#[wasm_bindgen_test]
|
||||
fn std_num_cells() {
|
||||
let board = Board::new(8, 8);
|
||||
assert_eq!(64, board.num_cells());
|
||||
}
|
||||
|
||||
//////////////
|
||||
// INDEXING
|
||||
//////////////
|
||||
|
||||
#[wasm_bindgen_test]
|
||||
fn cell_index_top_left() {
|
||||
let board = Board::new(8, 8);
|
||||
assert_eq!(0, board.cell_index(0, 0));
|
||||
}
|
||||
|
||||
#[wasm_bindgen_test]
|
||||
fn cell_index_central() {
|
||||
let board = Board::new(8, 8);
|
||||
assert_eq!(9, board.cell_index(1, 1));
|
||||
}
|
||||
|
||||
#[wasm_bindgen_test]
|
||||
fn cell_index_central_2() {
|
||||
let board = Board::new(8, 8);
|
||||
assert_eq!(17, board.cell_index(2, 1));
|
||||
}
|
||||
|
||||
#[wasm_bindgen_test]
|
||||
fn board_index() {
|
||||
let board = Board::new(8, 8);
|
||||
|
||||
// first row
|
||||
assert_eq!(BrdIdx::from(0, 5), board.board_index(5));
|
||||
// second row
|
||||
assert_eq!(BrdIdx::from(1, 6), board.board_index(14));
|
||||
// third row
|
||||
assert_eq!(BrdIdx::from(2, 4), board.board_index(20));
|
||||
}
|
||||
|
||||
///////////////////
|
||||
// SQUARE STATE
|
||||
///////////////////
|
||||
|
||||
#[wasm_bindgen_test]
|
||||
fn first_square_unplayable() {
|
||||
let board = Board::new(8, 8);
|
||||
assert_eq!(SquareState::Unplayable, board.cell_state(board.cell_index(0, 0)));
|
||||
}
|
||||
|
||||
#[wasm_bindgen_test]
|
||||
fn first_square_row_5_unplayable() {
|
||||
let board = Board::new(8, 8);
|
||||
assert_eq!(SquareState::Empty, board.cell_state(board.cell_index(5, 0)));
|
||||
}
|
||||
|
||||
//////////////////////
|
||||
// DIAGNOAL INDICES
|
||||
//////////////////////
|
||||
|
||||
#[wasm_bindgen_test]
|
||||
fn moveable_indices_unplayable() {
|
||||
let board = Board::new(8, 8);
|
||||
assert_eq!(None, board.diagonal_indices(BrdIdx::from(7, 7)));
|
||||
assert_eq!(None, board.diagonal_indices(BrdIdx::from(0, 0)));
|
||||
assert_eq!(None, board.diagonal_indices(BrdIdx::from(1, 1)));
|
||||
}
|
||||
|
||||
#[wasm_bindgen_test]
|
||||
fn moveable_indices_central() {
|
||||
let board = Board::new(8, 8);
|
||||
assert_eq!(Some(vec![1, 3, 17, 19]), board.diagonal_indices(BrdIdx::from(1, 2)));
|
||||
}
|
||||
|
||||
#[wasm_bindgen_test]
|
||||
fn moveable_indices_top_row() {
|
||||
let board = Board::new(8, 8);
|
||||
assert_eq!(Some(vec![8, 10]), board.diagonal_indices(BrdIdx::from(0, 1)));
|
||||
}
|
||||
|
||||
#[wasm_bindgen_test]
|
||||
fn moveable_indices_left_column() {
|
||||
let board = Board::new(8, 8);
|
||||
assert_eq!(Some(vec![1, 17]), board.diagonal_indices(BrdIdx::from(1, 0)));
|
||||
}
|
||||
|
||||
#[wasm_bindgen_test]
|
||||
fn moveable_indices_bottom_row() {
|
||||
let board = Board::new(8, 8);
|
||||
assert_eq!(Some(vec![49, 51]), board.diagonal_indices(BrdIdx::from(7, 2)));
|
||||
}
|
||||
|
||||
#[wasm_bindgen_test]
|
||||
fn moveable_indices_right_column() {
|
||||
let board = Board::new(8, 8);
|
||||
assert_eq!(Some(vec![14, 30]), board.diagonal_indices(BrdIdx::from(2, 7)));
|
||||
}
|
||||
|
||||
#[wasm_bindgen_test]
|
||||
fn moveable_indices_top_right() {
|
||||
let board = Board::new(8, 8);
|
||||
assert_eq!(Some(vec![14]), board.diagonal_indices(BrdIdx::from(0, 7)));
|
||||
}
|
||||
|
||||
#[wasm_bindgen_test]
|
||||
fn moveable_indices_bottom_left() {
|
||||
let board = Board::new(8, 8);
|
||||
assert_eq!(Some(vec![49]), board.diagonal_indices(BrdIdx::from(7, 0)));
|
||||
}
|
||||
|
||||
//////////////////////
|
||||
// JUMPABLE INDICES
|
||||
//////////////////////
|
||||
|
||||
#[wasm_bindgen_test]
|
||||
fn jumpable_indices_unplayable() {
|
||||
let board = Board::new(8, 8);
|
||||
assert_eq!(None, board.jumpable_indices(BrdIdx::from(7, 7)));
|
||||
assert_eq!(None, board.jumpable_indices(BrdIdx::from(0, 0)));
|
||||
assert_eq!(None, board.jumpable_indices(BrdIdx::from(1, 1)));
|
||||
}
|
||||
|
||||
#[wasm_bindgen_test]
|
||||
fn jumpable_indices() {
|
||||
let board = Board::new(8, 8);
|
||||
assert_eq!(Some(vec![24, 28]), board.jumpable_indices(BrdIdx::from(1, 2)));
|
||||
}
|
||||
|
||||
#[wasm_bindgen_test]
|
||||
fn jumpable_indices_central() {
|
||||
let board = Board::new(8, 8);
|
||||
assert_eq!(Some(vec![10, 14, 42, 46]), board.jumpable_indices(BrdIdx::from(3, 4)));
|
||||
}
|
||||
|
||||
#[wasm_bindgen_test]
|
||||
fn jumpable_indices_top_row() {
|
||||
let board = Board::new(8, 8);
|
||||
assert_eq!(Some(vec![19]), board.jumpable_indices(BrdIdx::from(0, 1)));
|
||||
}
|
||||
|
||||
#[wasm_bindgen_test]
|
||||
fn jumpable_indices_left_column() {
|
||||
let board = Board::new(8, 8);
|
||||
assert_eq!(Some(vec![26]), board.jumpable_indices(BrdIdx::from(1, 0)));
|
||||
}
|
||||
|
||||
#[wasm_bindgen_test]
|
||||
fn jumpable_indices_bottom_row() {
|
||||
let board = Board::new(8, 8);
|
||||
assert_eq!(Some(vec![40, 44]), board.jumpable_indices(BrdIdx::from(7, 2)));
|
||||
}
|
||||
|
||||
#[wasm_bindgen_test]
|
||||
fn jumpable_indices_right_column() {
|
||||
let board = Board::new(8, 8);
|
||||
assert_eq!(Some(vec![5, 37]), board.jumpable_indices(BrdIdx::from(2, 7)));
|
||||
}
|
||||
|
||||
#[wasm_bindgen_test]
|
||||
fn jumpable_indices_top_right() {
|
||||
let board = Board::new(8, 8);
|
||||
assert_eq!(Some(vec![21]), board.jumpable_indices(BrdIdx::from(0, 7)));
|
||||
}
|
||||
|
||||
#[wasm_bindgen_test]
|
||||
fn jumpable_indices_bottom_left() {
|
||||
let board = Board::new(8, 8);
|
||||
assert_eq!(Some(vec![42]), board.jumpable_indices(BrdIdx::from(7, 0)));
|
||||
}
|
||||
|
||||
// #[wasm_bindgen_test]
|
||||
// fn init_game() {
|
||||
// let board = Board::init_game(Board::new(8, 8));
|
||||
// log!("{}", board);
|
||||
// }
|
||||
|
||||
#[wasm_bindgen_test]
|
||||
fn black_diagonal_indices() {
|
||||
let board = Board::new(8, 8);
|
||||
assert_eq!(Some(vec![1, 3]), board.player_diagonal_indices(BrdIdx::from(1, 2), Team::Black));
|
||||
}
|
||||
|
||||
#[wasm_bindgen_test]
|
||||
fn white_diagonal_indices() {
|
||||
let board = Board::new(8, 8);
|
||||
assert_eq!(Some(vec![17, 19]), board.player_diagonal_indices(BrdIdx::from(1, 2), Team::White));
|
||||
}
|
||||
}
|
210
src/board/tests.rs
Normal file
210
src/board/tests.rs
Normal file
@ -0,0 +1,210 @@
|
||||
use super::*;
|
||||
use wasm_bindgen_test::*;
|
||||
use crate::log;
|
||||
|
||||
wasm_bindgen_test_configure!(run_in_browser);
|
||||
|
||||
|
||||
// #[wasm_bindgen_test]
|
||||
// fn init_game() {
|
||||
// let board = Board::init_game(Board::new(8, 8));
|
||||
// log!("{}", board);
|
||||
// }
|
||||
|
||||
#[wasm_bindgen_test]
|
||||
fn create() {
|
||||
let board = Board::new(STD_WIDTH, STD_HEIGHT);
|
||||
assert!(true);
|
||||
}
|
||||
|
||||
#[wasm_bindgen_test]
|
||||
fn std_num_cells() {
|
||||
let board = Board::new(8, 8);
|
||||
assert_eq!(64, board.num_cells());
|
||||
}
|
||||
|
||||
//////////////
|
||||
// INDEXING
|
||||
//////////////
|
||||
|
||||
#[wasm_bindgen_test]
|
||||
fn cell_index_top_left() {
|
||||
let board = Board::new(8, 8);
|
||||
assert_eq!(0, board.cell_index(0, 0));
|
||||
}
|
||||
|
||||
#[wasm_bindgen_test]
|
||||
fn cell_index_central() {
|
||||
let board = Board::new(8, 8);
|
||||
assert_eq!(9, board.cell_index(1, 1));
|
||||
}
|
||||
|
||||
#[wasm_bindgen_test]
|
||||
fn cell_index_central_2() {
|
||||
let board = Board::new(8, 8);
|
||||
assert_eq!(17, board.cell_index(2, 1));
|
||||
}
|
||||
|
||||
#[wasm_bindgen_test]
|
||||
fn board_index() {
|
||||
let board = Board::new(8, 8);
|
||||
|
||||
// first row
|
||||
assert_eq!(BrdIdx::from(0, 5), board.board_index(5));
|
||||
// second row
|
||||
assert_eq!(BrdIdx::from(1, 6), board.board_index(14));
|
||||
// third row
|
||||
assert_eq!(BrdIdx::from(2, 4), board.board_index(20));
|
||||
}
|
||||
|
||||
///////////////////
|
||||
// SQUARE STATE
|
||||
///////////////////
|
||||
|
||||
#[wasm_bindgen_test]
|
||||
fn first_square_unplayable() {
|
||||
let board = Board::new(8, 8);
|
||||
assert_eq!(SquareState::Unplayable, board.cell_state(board.cell_index(0, 0)));
|
||||
}
|
||||
|
||||
#[wasm_bindgen_test]
|
||||
fn first_square_row_5_unplayable() {
|
||||
let board = Board::new(8, 8);
|
||||
assert_eq!(SquareState::Empty, board.cell_state(board.cell_index(5, 0)));
|
||||
}
|
||||
|
||||
//////////////////////
|
||||
// DIAGNOAL INDICES
|
||||
//////////////////////
|
||||
|
||||
#[wasm_bindgen_test]
|
||||
fn moveable_indices_unplayable() {
|
||||
let board = Board::new(8, 8);
|
||||
assert_eq!(None, board.diagonal_indices(BrdIdx::from(7, 7)));
|
||||
assert_eq!(None, board.diagonal_indices(BrdIdx::from(0, 0)));
|
||||
assert_eq!(None, board.diagonal_indices(BrdIdx::from(1, 1)));
|
||||
}
|
||||
|
||||
#[wasm_bindgen_test]
|
||||
fn moveable_indices_central() {
|
||||
let board = Board::new(8, 8);
|
||||
assert_eq!(Some(vec![1, 3, 17, 19]), board.diagonal_indices(BrdIdx::from(1, 2)));
|
||||
}
|
||||
|
||||
#[wasm_bindgen_test]
|
||||
fn moveable_indices_top_row() {
|
||||
let board = Board::new(8, 8);
|
||||
assert_eq!(Some(vec![8, 10]), board.diagonal_indices(BrdIdx::from(0, 1)));
|
||||
}
|
||||
|
||||
#[wasm_bindgen_test]
|
||||
fn moveable_indices_left_column() {
|
||||
let board = Board::new(8, 8);
|
||||
assert_eq!(Some(vec![1, 17]), board.diagonal_indices(BrdIdx::from(1, 0)));
|
||||
}
|
||||
|
||||
#[wasm_bindgen_test]
|
||||
fn moveable_indices_bottom_row() {
|
||||
let board = Board::new(8, 8);
|
||||
assert_eq!(Some(vec![49, 51]), board.diagonal_indices(BrdIdx::from(7, 2)));
|
||||
}
|
||||
|
||||
#[wasm_bindgen_test]
|
||||
fn moveable_indices_right_column() {
|
||||
let board = Board::new(8, 8);
|
||||
assert_eq!(Some(vec![14, 30]), board.diagonal_indices(BrdIdx::from(2, 7)));
|
||||
}
|
||||
|
||||
#[wasm_bindgen_test]
|
||||
fn moveable_indices_top_right() {
|
||||
let board = Board::new(8, 8);
|
||||
assert_eq!(Some(vec![14]), board.diagonal_indices(BrdIdx::from(0, 7)));
|
||||
}
|
||||
|
||||
#[wasm_bindgen_test]
|
||||
fn moveable_indices_bottom_left() {
|
||||
let board = Board::new(8, 8);
|
||||
assert_eq!(Some(vec![49]), board.diagonal_indices(BrdIdx::from(7, 0)));
|
||||
}
|
||||
|
||||
//////////////////////
|
||||
// JUMPABLE INDICES
|
||||
//////////////////////
|
||||
|
||||
#[wasm_bindgen_test]
|
||||
fn jumpable_indices_unplayable() {
|
||||
let board = Board::new(8, 8);
|
||||
assert_eq!(None, board.jumpable_indices(BrdIdx::from(7, 7)));
|
||||
assert_eq!(None, board.jumpable_indices(BrdIdx::from(0, 0)));
|
||||
assert_eq!(None, board.jumpable_indices(BrdIdx::from(1, 1)));
|
||||
}
|
||||
|
||||
#[wasm_bindgen_test]
|
||||
fn jumpable_indices() {
|
||||
let board = Board::new(8, 8);
|
||||
assert_eq!(Some(vec![24, 28]), board.jumpable_indices(BrdIdx::from(1, 2)));
|
||||
}
|
||||
|
||||
#[wasm_bindgen_test]
|
||||
fn jumpable_indices_central() {
|
||||
let board = Board::new(8, 8);
|
||||
assert_eq!(Some(vec![10, 14, 42, 46]), board.jumpable_indices(BrdIdx::from(3, 4)));
|
||||
}
|
||||
|
||||
#[wasm_bindgen_test]
|
||||
fn jumpable_indices_top_row() {
|
||||
let board = Board::new(8, 8);
|
||||
assert_eq!(Some(vec![19]), board.jumpable_indices(BrdIdx::from(0, 1)));
|
||||
}
|
||||
|
||||
#[wasm_bindgen_test]
|
||||
fn jumpable_indices_left_column() {
|
||||
let board = Board::new(8, 8);
|
||||
assert_eq!(Some(vec![26]), board.jumpable_indices(BrdIdx::from(1, 0)));
|
||||
}
|
||||
|
||||
#[wasm_bindgen_test]
|
||||
fn jumpable_indices_bottom_row() {
|
||||
let board = Board::new(8, 8);
|
||||
assert_eq!(Some(vec![40, 44]), board.jumpable_indices(BrdIdx::from(7, 2)));
|
||||
}
|
||||
|
||||
#[wasm_bindgen_test]
|
||||
fn jumpable_indices_right_column() {
|
||||
let board = Board::new(8, 8);
|
||||
assert_eq!(Some(vec![5, 37]), board.jumpable_indices(BrdIdx::from(2, 7)));
|
||||
}
|
||||
|
||||
#[wasm_bindgen_test]
|
||||
fn jumpable_indices_top_right() {
|
||||
let board = Board::new(8, 8);
|
||||
assert_eq!(Some(vec![21]), board.jumpable_indices(BrdIdx::from(0, 7)));
|
||||
}
|
||||
|
||||
#[wasm_bindgen_test]
|
||||
fn jumpable_indices_bottom_left() {
|
||||
let board = Board::new(8, 8);
|
||||
assert_eq!(Some(vec![42]), board.jumpable_indices(BrdIdx::from(7, 0)));
|
||||
}
|
||||
|
||||
#[wasm_bindgen_test]
|
||||
fn black_diagonal_indices() {
|
||||
let board = Board::new(8, 8);
|
||||
assert_eq!(Some(vec![1, 3]), board.player_diagonal_indices(BrdIdx::from(1, 2), Team::Black));
|
||||
}
|
||||
|
||||
#[wasm_bindgen_test]
|
||||
fn white_diagonal_indices() {
|
||||
let board = Board::new(8, 8);
|
||||
assert_eq!(Some(vec![17, 19]), board.player_diagonal_indices(BrdIdx::from(1, 2), Team::White));
|
||||
}
|
||||
|
||||
////////////////
|
||||
// JUMPEE
|
||||
////////////////
|
||||
|
||||
// #[wasm_bindgen_test]
|
||||
// fn check_jumpee() {
|
||||
// let from =
|
||||
// assert_eq!(Board::check_jumpee_team(from: Piece, jumpee: Piece));
|
||||
// }
|
Loading…
Reference in New Issue
Block a user