58 lines
2.0 KiB
HTML
58 lines
2.0 KiB
HTML
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<!DOCTYPE html>
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<html>
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<head>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<link href="https://cdn.jsdelivr.net/npm/bootstrap@5.0.1/dist/css/bootstrap.min.css" rel="stylesheet"
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integrity="sha384-+0n0xVW2eSR5OomGNYDnhzAbDsOXxcvSN1TPprVMTNDbiYZCxYbOOl7+AMvyTG2x" crossorigin="anonymous">
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<title>game of life</title>
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<style>
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body {
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/* position: absolute; */
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top: 0;
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left: 0;
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width: 100%;
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height: 100%;
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display: flex;
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flex-direction: column;
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align-items: center;
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justify-content: center;
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background: #f0f0f0;
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}
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h1 {
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font-family: monospace;
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}
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</style>
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</head>
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<body>
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<div class="card container text-center p-4 m-3">
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<div class="card-header">
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<h1>Draught 🚀</h1>
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</div>
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<div class="card-body">
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<div class="row p-1">
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<div class="col-sm-12">
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<p class="text-muted">Working on an implementation of checkers in Rust WASM with a thin Js frontend, mainly as an exercise to learn Rust and to have a larger project in the language to fiddle with. The idea is to use the <a href="https://en.wikipedia.org/wiki/Minimax">minimax</a> algorithm to create an AI player that can operate with reasonable performance as a result of Rust's compiled performance.</p>
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</div>
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</div>
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<div class="row p-1">
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<div class="col-sm-12">
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<a href="doc/draught" class="btn btn-secondary">Docs</a>
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</div>
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</div>
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</div>
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</div>
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<!-- <pre id="game-of-life-canvas"></pre> -->
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<canvas id="game-canvas" class="pb-2"></canvas>
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<script src="./bootstrap.js"></script>
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<a href="https://github.com/sarsoo"><img src="https://storage.googleapis.com/sarsooxyzstatic/andy.png" class=" pb-2" style="width: 150px" /></a>
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</body>
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</html>
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