update compton config following new version

This commit is contained in:
aj 2020-06-18 16:42:07 +01:00
parent ee96213ced
commit bf88685690
2 changed files with 5 additions and 3 deletions

View File

@ -109,6 +109,8 @@ alias ytmpvhd='mpv --hwdec=auto --ytdl-format="bestvideo[height<=?1080]+bestaudi
alias gitlog='git log --graph --all --oneline'
alias cdev='cd /mnt/files/dev'
alias dis='intel-virtual-output -f'
xhost +local:root > /dev/null 2>&1

View File

@ -114,7 +114,7 @@ inactive-opacity = 1;
active-opacity = 1;
frame-opacity = 1;
inactive-opacity-override = false;
alpha-step = 0.06;
#alpha-step = 0.06;
# Dim inactive windows. (0.0 - 1.0)
# inactive-dim = 0.2;
@ -189,7 +189,7 @@ refresh-rate = 0;
# opengl-swc: Try to VSync with SGI_swap_control OpenGL extension. Only work on some drivers. Works only with GLX backend. Known to be most effective on many drivers. Does not actually control paint timing, only buffer swap is affected, so it doesnt have the effect of --sw-opti unlike other methods. Experimental.
# opengl-mswc: Try to VSync with MESA_swap_control OpenGL extension. Basically the same as opengl-swc above, except the extension we use.
# (Note some VSync methods may not be enabled at compile time.)
vsync = "opengl-swc";
vsync = true;
# Enable DBE painting mode, intended to use with VSync to (hopefully) eliminate tearing.
# Reported to have no effect, though.
@ -243,7 +243,7 @@ wintypes:
######################
# Attempt to synchronize client applications' draw calls with `XSync()`, used on GLX backend to ensure up-to-date window content is painted.
xrender-sync = true;
#xrender-sync = true;
# use X Sync fence to sync clients' draw calls. Needed on nvidia-drivers with GLX backend for some users.
xrender-sync-fence = true;