dissertation/midyear report/midyear.lyx
2019-12-13 13:48:47 +00:00

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\pdf_title "Holoportation"
\pdf_author "Andy Pack"
\pdf_subject "The use of Kinect cameras to stream 3D video from client to server"
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\begin_layout Title
Multi-Source Holoportation
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\begin_layout Author
Andy Pack / 6420013
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\begin_layout Abstract
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Andy Pack / 6420013
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January 2020
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Introduction
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The aim of this project is to develop a piece of software capable of supporting
multi-source holoportation (hologram teleportation) using the
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LiveScan3D
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suite of software as a base.
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As the spaces of augmented and virtual reality become commonplace and mature,
the ability to capture and stream 3D renderings of objects and people over
the internet using consumer-grade hardware has many possible applications.
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The
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LiveScan3D
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suite uses
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Xbox Kinect
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cameras to capture and stream 3D renders of objects from one or many angles
simultaneously however the destination server is only able to process and
reconstruct one object or surroundings at a time.
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The capability to concurrently receive and reconstruct streams of different
objects further broadens the landscape of possible applications, analogous
to the movement from 1-to-1 phone calls to conference calling.
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\begin_layout Section
Literature Review
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Holoportation
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Augmented and Virtual Reality
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Kinect
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LiveScan3D
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LiveScan3D
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is a suite of software developed by Marek Kowalski, Jacek Naruniec and
Michal Daniluk of the Warsaw University of Technology in 2015
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.
The suite utilises the
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Xbox Kinect
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camera to record and transmit 3D renders over an IP network.
A server which can manage multiple clients processes, reconstructs and
displays the renderings in real-time.
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\begin_layout Subsection
LiveScan Client
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LiveScan Server
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The server component of the
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LiveScan
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Initial structure of the
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server
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The
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s and frame reception.
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Multi-View Configurations
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Current Work
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As of January 2020 the method for displaying renderings, the server's
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from multiple sources.
In doing so a sub-system of geometric transformations has been included
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Geometric Transformations
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Within the
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server source code are utility structures and classes which were extended
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The class is used for both camera poses and world transformations.
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sensor to being the calibration markers that each camera now orbits.
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When considering how each source's render would be arranged in the space
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clients.
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It also has static methods to generate affine transformations for rotations
in each axis given an arbitrary angle.
This provided a foundation on which to define how the
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space would arrange separate sources within it's combined co-ordinate space.
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Separation of Network and Display
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Future Work
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Summary
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Conclusions
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