added notes, changed report layout
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@ -16,7 +16,7 @@ todonotes
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\language_package default
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\inputencoding auto
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\fontencoding global
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\font_roman "utopia" "default"
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\font_roman "times" "default"
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\font_sans "default" "default"
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\font_typewriter "default" "default"
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\font_math "auto" "auto"
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@ -34,7 +34,7 @@ todonotes
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\bibtex_command biber
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\index_command default
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\paperfontsize default
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\spacing single
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\spacing onehalf
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\use_hyperref false
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\pdf_title "Holoportation"
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\pdf_author "Andy Pack"
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@ -77,9 +77,9 @@ todonotes
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\color #008000
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\end_index
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\leftmargin 2cm
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\topmargin 2cm
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\topmargin 2.2cm
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\rightmargin 2cm
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\bottommargin 2cm
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\bottommargin 2.2cm
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\secnumdepth 3
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\tocdepth 3
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\paragraph_separation skip
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@ -89,7 +89,7 @@ todonotes
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\quotes_style english
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\dynamic_quotes 0
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\papercolumns 1
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\papersides 2
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\papersides 1
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\paperpagestyle fancy
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\bullet 1 0 9 -1
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\tracking_changes false
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@ -131,7 +131,7 @@ Andy Pack
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\end_layout
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\begin_layout Standard
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\begin_inset VSpace 10pheight%
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\begin_inset VSpace 4pheight%
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\end_inset
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@ -144,7 +144,7 @@ Andy Pack
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\size large
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A dissertation submitted to the Department of Electronic Engineering in
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partial fulfilment of the Degree of Bachelor of Engineering in Electronic
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Engineering.
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Engineering
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\end_layout
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\begin_layout Standard
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@ -244,13 +244,26 @@ Andy Pack / 6420013
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\end_layout
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\begin_layout Left Footer
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January 2020
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May 2020
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\end_layout
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\begin_layout Section
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Introduction
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\end_layout
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\begin_layout Standard
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\begin_inset Flex TODO Note (inline)
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status open
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\begin_layout Plain Layout
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add proper intro about XR and new media
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\end_layout
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\end_inset
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\end_layout
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\begin_layout Standard
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The aim of this project is to develop a piece of software capable of supporting
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multi-source holoportation (hologram teleportation) using the
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@ -602,7 +615,7 @@ Xbox
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\noun on
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Kinect
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\noun default
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is a series of depth aware cameras produced my
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is a series of depth aware cameras produced by
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\noun on
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Microsoft
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\noun default
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37
notes/README.md
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37
notes/README.md
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@ -0,0 +1,37 @@
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# Notes
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## Objectives
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> The aim of this project is to realise the advanced feature of simultaneously teleport objects from different locations. The main challenge is to correctly interpret the frames received from the various clients in order to avoid poor QoE due to the overlapping frames and to maintain low complexity and processing times.
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* Allow display of multiple sources simultaneously
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- Serverside OpenGL display, Mobile AR
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- Additionally allow independent movement, rotation etc
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* Extend network capabilities of suite to allow the ***efficient*** collation of frames from multiple sources for delivery to UE
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* Employ network behaviours that mitigate higher bandwidth requirements
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## Significance
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## Challenges
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* Synchronising clients
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- Important - When sources temporally coherent, multiple band locations etc
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- Not important - Sources are completely independent
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* Bandwidth
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- *n* sources **could** use *n* times as much bandwidth
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- Compression?
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- Stream only bodies?
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- Multiple TCP connections
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* Shift in experience paradigm
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- Not one connection to one source but a session to view multiple streams
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- Could change behaviour with poor network conditions
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* Identification of clients and sources (handshake)
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## Mid-Year Feedback
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* Link citations better
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* Intro - add objectives
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* Future works - Gantt Chart?
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* Writing style
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* Motivation, technical challenges/targets
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* Relate technical details/achievements to state of field
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