added to livescan frame geometry
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@ -245,17 +245,47 @@ literal "false"
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\noun on
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Xbox Kinect
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\noun default
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camera to record and transmit 3D renders over an IP network.
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v2 camera to record and transmit 3D renders over an IP network.
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A server which can manage multiple clients processes, reconstructs and
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displays the renderings in real-time.
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\end_layout
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\begin_layout Subsection
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LiveScan Client
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\noun on
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LiveScan
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\noun default
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Client
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\end_layout
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\begin_layout Standard
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The
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\noun on
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LiveScan
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\noun default
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Client is responsible for interfacing with the
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\noun on
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Kinect
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\noun default
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sensor via the
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\noun on
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Kinect
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\noun default
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v2 SDK and transmitting frames to the
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\noun on
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LiveScan
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\noun default
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Server.
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Body detection takes place client side, as does calibration when using
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multiple sensors.
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\end_layout
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\begin_layout Subsection
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LiveScan Server
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\noun on
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LiveScan
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\noun default
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Server
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\end_layout
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\begin_layout Standard
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@ -269,7 +299,11 @@ LiveScan
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\noun on
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OpenGL
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\noun default
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window, the structure of the LiveScan server can be seen in figure
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window, the structure of the
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\noun on
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LiveScan
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\noun default
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server can be seen in figure
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\begin_inset CommandInset ref
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LatexCommand ref
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reference "fig:server-structure"
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@ -351,6 +385,22 @@ OpenGL
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Frame Geometry & Multi-View Configurations
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\end_layout
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\begin_layout Standard
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When using a single client setup frames are transmitted in their own co-ordinate
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space, the sensor is made the origin with the scene being rendered in front
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of it.
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\end_layout
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\begin_layout Standard
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When using multiple sensors, the server would be unable to combine these
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unique Euclidean spaces without knowledge of the sensors relative positions.
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\end_layout
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\begin_layout Standard
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In order to make a composite frame a calibration process is completed client
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side following instruction by the server.
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\end_layout
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\begin_layout Section
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Current Work
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\end_layout
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