wip, libphysx

This commit is contained in:
neuecc 2023-04-13 16:28:54 +09:00
parent 1bd4f42ba2
commit b39702c95c
11 changed files with 31111 additions and 35 deletions

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@ -14,6 +14,7 @@ path = "src/lib.rs"
[dependencies]
csbindgen = { path = "../csbindgen" }
physx-sys = "0.11.0"
[build-dependencies]
cc = "1.0.79"

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@ -125,5 +125,14 @@ fn main() -> Result<(), Box<dyn Error>> {
.csharp_dll_name("libpng16")
.generate_csharp_file("../dotnet-sandbox/libpng16_csbindgen.cs")?;
csbindgen::Builder::new()
.input_bindgen_file("src/physx/physx_generated.rs")
.input_bindgen_file("src/physx/x86_64-pc-windows-msvc/structgen.rs")
.csharp_namespace("Physx")
.csharp_class_name("LibPhysxd")
.csharp_dll_name("libphysx")
.generate_csharp_file("../dotnet-sandbox/libphysx_csbindgen.cs")?;
Ok(())
}

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@ -1,8 +1,10 @@
use std::{
collections::HashSet,
ffi::{c_char, c_long, c_ulong, c_void, CString},
ffi::{c_char, c_long, c_ulong, c_void, CString}, ptr::null_mut,
};
use physx_sys::*;
#[allow(dead_code)]
#[allow(non_snake_case)]
#[allow(non_camel_case_types)]
@ -546,3 +548,33 @@ pub struct CallbackTable {
pub foo: extern "C" fn(),
pub foobar: extern "C" fn(i: i32) -> i32,
}
fn run_physix(){
unsafe {
let foundation = physx_create_foundation();
let physics = physx_create_physics(foundation);
let mut scene_desc = PxSceneDesc_new(PxPhysics_getTolerancesScale(physics));
scene_desc.gravity = PxVec3 {
x: 0.0,
y: -9.81,
z: 0.0,
};
let dispatcher = phys_PxDefaultCpuDispatcherCreate(
1,
null_mut(),
PxDefaultCpuDispatcherWaitForWorkMode::WaitForWork,
0,
);
scene_desc.cpuDispatcher = dispatcher.cast();
scene_desc.filterShader = get_default_simulation_filter_shader();
let scene = PxPhysics_createScene_mut(physics, &scene_desc);
// Your physics simulation goes here
}
}

408
csbindgen-tests/src/physx/lib.rs vendored Normal file
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@ -0,0 +1,408 @@
//! # 🎳 physx-sys
//!
//! ![Build Status](https://github.com/EmbarkStudios/physx-rs/workflows/CI/badge.svg)
//! [![Crates.io](https://img.shields.io/crates/v/physx-sys.svg)](https://crates.io/crates/physx-sys)
//! [![Docs](https://docs.rs/physx-sys/badge.svg)](https://docs.rs/physx-sys)
//! [![Contributor Covenant](https://img.shields.io/badge/contributor%20covenant-v1.4%20adopted-ff69b4.svg)](../CODE_OF_CONDUCT.md)
//! [![Embark](https://img.shields.io/badge/embark-open%20source-blueviolet.svg)](http://embark.games)
//!
//! Unsafe automatically-generated Rust bindings for [NVIDIA PhysX 4.1](https://github.com/NVIDIAGameWorks/PhysX) C++ API.
//!
//! Please also see the [repository](https://github.com/EmbarkStudios/physx-rs) containing a work-in-progress safe wrapper.
//!
//! ## Presentation
//!
//! [Tomasz Stachowiak](https://github.com/h3r2tic) did a presentation at the Stockholm Rust Meetup on October 2019
//! about this project that goes through the tecnical details of how C++ to Rust bindings of `physx-sys` works:
//!
//! [![](http://img.youtube.com/vi/RxtXGeDHu0w/0.jpg)](http://www.youtube.com/watch?v=RxtXGeDHu0w "An unholy fusion of
//! Rust and C++ in physx-rs (Stockholm Rust Meetup, October 2019)")
//!
//!
//! ## Basic usage
//!
//! ```Rust
//! unsafe {
//! let foundation = physx_create_foundation();
//! let physics = physx_create_physics(foundation);
//!
//! let mut scene_desc = PxSceneDesc_new(PxPhysics_getTolerancesScale(physics));
//! scene_desc.gravity = PxVec3 {
//! x: 0.0,
//! y: -9.81,
//! z: 0.0,
//! };
//!
//! let dispatcher = PxDefaultCpuDispatcherCreate(2, null_mut());
//!
//! scene_desc.cpuDispatcher = dispatcher as *mut PxCpuDispatcher;
//! scene_desc.filterShader = Some(PxDefaultSimulationFilterShader);
//!
//! let scene = PxPhysics_createScene_mut(physics, &scene_desc);
//!
//! // Your physics simulation goes here
//! }
//! ```
//!
//! ## Examples
//!
//! ### [Ball](examples/ball.rs)
//!
//! A simple example to showcase how to use physx-sys. It can be run with `cargo run --examples ball`.
//!
//! ```
//! o
//!
//! o
//! o
//!
//! o
//! ooooooooo
//! o oo oo
//! o o
//! o o o
//! o oo
//! o o o
//! o ooooooo
//! o o oo oo
//! o o o oo oo
//! o o o o ooooooooo
//! o o o oo oooooooooo oo
//!
//! ```
//!
//! ## How it works
//!
//! The binding is generated using a custom C++ app written against clang's
//! [libtooling](https://clang.llvm.org/docs/LibTooling.html). It queries the compiler's abstract syntax tree, and maps
//! the C++ PhysX functions and types to Rust using heuristics chosen specifically for this SDK. It is not a general
//! C++ <-> Rust binding generator, and using it on other projects *will* likely crash and burn.
//!
//! Since C++ does not have a standardized and stable ABI, it's generally not safe to call it from Rust code; since
//! PhysX exposes a C++ interface, we can't use it directly. That's why `physx-sys` generates both a Rust interface as
//! well as a plain C wrapper. The C code is compiled into a static library at build time, and Rust then talks to C.
//!
//! In order to minimize the amount of work required to marshall data between the C wrapper and the original C++ API, we
//! generate a **bespoke C wrapper for each build target**. The wrapper is based on metadata about structure layout
//! extracted directly from compiling and running a tiny program against the PhysX SDK using the specific C++ compiler
//! used in the build process.
//!
//! The build process comprises a few steps:
//!
//! 1. The `pxbind` utility uses `clang` to extract metadata about PhysX functions and types, and generates partial
//! Rust and C bindings as `physx_generated.hpp` and `physx_generated.rs`. Those contain all function definitions, and
//! a small subset of types. It also generates a C++ utility called `structgen` by emitting `structgen.cpp`.
//! 2. `structgen` is compiled against the PhysX SDK, and generates all the remaining type wrappers. For each struct, it
//! queries the size and offset of its members, and generates `structgen_out.hpp` and `structgen_out.rs`. The types are
//! "plain old data" structs which will perfectly match the memory layout of the C++ types.
//! 3. All the generated C types are compiled together to form `physx_api`, a static library for Rust to link with.
//! 4. The Rust wrapper is compiled, and linked with PhysX and the C wrapper.
//!
//! Steps *2..4* are performed completely automatically from within `build.rs`, while step *1* is only necessary when
//! upgrading the PhysX SDK or modifying the generator. As such, building and running `pxbind` is a manual task, and is
//! currently only supported on \*nix systems.
//!
//! ## License
//!
//! Licensed under either of
//!
//! * Apache License, Version 2.0, ([LICENSE-APACHE](LICENSE-APACHE) or http://www.apache.org/licenses/LICENSE-2.0)
//! * MIT license ([LICENSE-MIT](LICENSE-MIT) or http://opensource.org/licenses/MIT)
//!
//! at your option.
//!
//! Note that the [PhysX C++ SDK](https://github.com/NVIDIAGameWorks/PhysX) has it's
//! [own BSD 3 license](https://gameworksdocs.nvidia.com/PhysX/4.1/documentation/physxguide/Manual/License.html) and
//! depends on [additional C++ third party libraries](https://github.com/NVIDIAGameWorks/PhysX/tree/4.1/externals).
//!
//! ### Contribution
//!
//! Unless you explicitly state otherwise, any contribution intentionally
//! submitted for inclusion in the work by you, as defined in the Apache-2.0
//! license, shall be dual licensed as above, without any additional terms or
//! conditions.
// crate-specific exceptions:
#![allow(
unsafe_code,
non_upper_case_globals,
non_camel_case_types,
non_snake_case,
clippy::doc_markdown, // TODO: fixup comments and docs (though annoyingly complains about "PhysX")
clippy::unreadable_literal,
clippy::unused_unit,
clippy::upper_case_acronyms
)]
#[cfg(feature = "structgen")]
include!(concat!(env!("OUT_DIR"), "/structgen_out.rs"));
#[cfg(all(
not(feature = "structgen"),
target_os = "linux",
target_arch = "x86_64",
))]
include!("generated/unix/structgen.rs");
#[cfg(all(
not(feature = "structgen"),
target_os = "linux",
target_arch = "aarch64",
))]
include!("generated/unix/structgen.rs");
#[cfg(all(
not(feature = "structgen"),
target_os = "android",
target_arch = "aarch64",
))]
include!("generated/unix/structgen.rs");
#[cfg(all(
not(feature = "structgen"),
target_os = "macos",
target_arch = "x86_64",
))]
include!("generated/unix/structgen.rs");
#[cfg(all(
not(feature = "structgen"),
target_os = "macos",
target_arch = "aarch64",
))]
include!("generated/unix/structgen.rs");
#[cfg(all(
not(feature = "structgen"),
target_os = "windows",
target_arch = "x86_64",
target_env = "msvc",
))]
include!("generated/x86_64-pc-windows-msvc/structgen.rs");
include!("physx_generated.rs");
use std::ffi::c_void;
pub const fn version(major: u32, minor: u32, patch: u32) -> u32 {
(major << 24) + (minor << 16) + (patch << 8)
}
pub type CollisionCallback =
unsafe extern "C" fn(*mut c_void, *const PxContactPairHeader, *const PxContactPair, u32);
pub type TriggerCallback = unsafe extern "C" fn(*mut c_void, *const PxTriggerPair, u32);
pub type ConstraintBreakCallback = unsafe extern "C" fn(*mut c_void, *const PxConstraintInfo, u32);
pub type WakeSleepCallback = unsafe extern "C" fn(*mut c_void, *const *const PxActor, u32, bool);
pub type AdvanceCallback =
unsafe extern "C" fn(*mut c_void, *const *const PxRigidBody, *const PxTransform, u32);
// Function pointers in Rust are normally not nullable (which is why they don't require unsafe to call)
// but we need them to be, so we simply wrap them in Option<>. An Option<funcptr> is luckily represented
// by the compiler as a simple pointer with null representing None, so this is compatible with the C struct.
#[repr(C)]
pub struct SimulationEventCallbackInfo {
// Callback for collision events.
pub collision_callback: Option<CollisionCallback>,
pub collision_user_data: *mut c_void,
// Callback for trigger shape events (an object entered or left a trigger shape).
pub trigger_callback: Option<TriggerCallback>,
pub trigger_user_data: *mut c_void,
// Callback for when a constraint breaks (such as a joint with a force limit)
pub constraint_break_callback: Option<ConstraintBreakCallback>,
pub constraint_break_user_data: *mut c_void,
// Callback for when an object falls asleep or is awoken.
pub wake_sleep_callback: Option<WakeSleepCallback>,
pub wake_sleep_user_data: *mut c_void,
// Callback to get the next pose early for objects (if flagged with eENABLE_POSE_INTEGRATION_PREVIEW).
pub advance_callback: Option<AdvanceCallback>,
pub advance_user_data: *mut c_void,
}
impl Default for SimulationEventCallbackInfo {
fn default() -> Self {
Self {
collision_callback: None,
collision_user_data: std::ptr::null_mut(),
trigger_callback: None,
trigger_user_data: std::ptr::null_mut(),
constraint_break_callback: None,
constraint_break_user_data: std::ptr::null_mut(),
wake_sleep_callback: None,
wake_sleep_user_data: std::ptr::null_mut(),
advance_callback: None,
advance_user_data: std::ptr::null_mut(),
}
}
}
/// return 0 = `PxQueryHitType::eNONE`
/// return 1 = `PxQueryHitType::eTOUCH`
/// return 2 = `PxQueryHitType::eBLOCK`
pub type RaycastHitCallback = unsafe extern "C" fn(
*const PxRigidActor,
*const PxFilterData,
*const PxShape,
hit_flags: u32,
*const c_void,
) -> PxQueryHitType;
#[repr(C)]
pub struct FilterShaderCallbackInfo {
pub attributes0: u32,
pub attributes1: u32,
pub filterData0: PxFilterData,
pub filterData1: PxFilterData,
pub pairFlags: *mut PxPairFlags,
pub constantBlock: *const std::ffi::c_void,
pub constantBlockSize: u32,
}
pub type SimulationFilterShader =
unsafe extern "C" fn(*mut FilterShaderCallbackInfo) -> PxFilterFlags;
pub type RaycastProcessTouchesCallback =
unsafe extern "C" fn(*const PxRaycastHit, u32, *mut c_void) -> bool;
pub type SweepProcessTouchesCallback =
unsafe extern "C" fn(*const PxSweepHit, u32, *mut c_void) -> bool;
pub type OverlapProcessTouchesCallback =
unsafe extern "C" fn(*const PxOverlapHit, u32, *mut c_void) -> bool;
pub type FinalizeQueryCallback = unsafe extern "C" fn(*mut c_void);
pub type AllocCallback =
unsafe extern "C" fn(u64, *const c_void, *const c_void, u32, *const c_void) -> *mut c_void;
pub type DeallocCallback = unsafe extern "C" fn(*const c_void, *const c_void);
pub type ZoneStartCallback =
unsafe extern "C" fn(*const i8, bool, u64, *const c_void) -> *mut c_void;
pub type ZoneEndCallback = unsafe extern "C" fn(*const c_void, *const i8, bool, u64, *const c_void);
pub type ErrorCallback =
unsafe extern "C" fn(PxErrorCode, *const i8, *const i8, u32, *const c_void);
pub type AssertHandler = unsafe extern "C" fn(*const i8, *const i8, u32, *mut bool, *const c_void);
extern "C" {
pub fn physx_create_foundation() -> *mut PxFoundation;
pub fn physx_create_foundation_with_alloc(
allocator: *mut PxDefaultAllocator,
) -> *mut PxFoundation;
pub fn physx_create_physics(foundation: *mut PxFoundation) -> *mut PxPhysics;
pub fn get_default_allocator() -> *mut PxDefaultAllocator;
pub fn get_default_error_callback() -> *mut PxDefaultErrorCallback;
/// Destroy the returned callback object using PxQueryFilterCallback_delete.
pub fn create_raycast_filter_callback(
actor_to_ignore: *const PxRigidActor,
) -> *mut PxQueryFilterCallback;
/// Destroy the returned callback object using PxQueryFilterCallback_delete.
pub fn create_raycast_filter_callback_func(
callback: RaycastHitCallback,
userdata: *mut c_void,
) -> *mut PxQueryFilterCallback;
pub fn create_raycast_buffer() -> *mut PxRaycastCallback;
pub fn create_sweep_buffer() -> *mut PxSweepCallback;
pub fn create_overlap_buffer() -> *mut PxOverlapCallback;
pub fn create_raycast_callback(
process_touches_callback: RaycastProcessTouchesCallback,
finalize_query_callback: FinalizeQueryCallback,
touches_buffer: *mut PxRaycastHit,
num_touches: u32,
userdata: *mut c_void,
) -> *mut PxRaycastCallback;
pub fn create_sweep_callback(
process_touches_callback: SweepProcessTouchesCallback,
finalize_query_callback: FinalizeQueryCallback,
touches_buffer: *mut PxSweepHit,
num_touches: u32,
userdata: *mut c_void,
) -> *mut PxSweepCallback;
pub fn create_overlap_callback(
process_touches_callback: OverlapProcessTouchesCallback,
finalize_query_callback: FinalizeQueryCallback,
touches_buffer: *mut PxOverlapHit,
num_touches: u32,
userdata: *mut c_void,
) -> *mut PxOverlapCallback;
pub fn delete_raycast_callback(callback: *mut PxRaycastCallback);
pub fn delete_sweep_callback(callback: *mut PxSweepCallback);
pub fn delete_overlap_callback(callback: *mut PxOverlapCallback);
pub fn create_alloc_callback(
alloc_callback: AllocCallback,
dealloc_callback: DeallocCallback,
userdata: *mut c_void,
) -> *mut PxAllocatorCallback;
pub fn create_profiler_callback(
zone_start_callback: ZoneStartCallback,
zone_end_callback: ZoneEndCallback,
userdata: *mut c_void,
) -> *mut PxProfilerCallback;
pub fn get_alloc_callback_user_data(alloc_callback: *mut PxAllocatorCallback) -> *mut c_void;
pub fn create_error_callback(
error_callback: ErrorCallback,
userdata: *mut c_void,
) -> *mut PxErrorCallback;
pub fn create_assert_handler(
error_callback: AssertHandler,
userdata: *mut c_void,
) -> *mut PxAssertHandler;
pub fn get_default_simulation_filter_shader() -> *mut c_void;
/// Create a C++ proxy callback which will forward contact events to `Callback`.
/// The returned pointer must be freed by calling `destroy_contact_callback` when done using.
#[deprecated]
pub fn create_contact_callback(
callback: CollisionCallback,
userdata: *mut c_void,
) -> *mut PxSimulationEventCallback;
/// Deallocates the PxSimulationEventCallback that has previously been created
#[deprecated()]
pub fn destroy_contact_callback(callback: *mut PxSimulationEventCallback);
/// New interface to handle simulation events, replacing create_contact_callback.
pub fn create_simulation_event_callbacks(
callbacks: *const SimulationEventCallbackInfo,
) -> *mut PxSimulationEventCallback;
pub fn get_simulation_event_info(
callback: *mut PxSimulationEventCallback,
) -> *mut SimulationEventCallbackInfo;
pub fn destroy_simulation_event_callbacks(callback: *mut PxSimulationEventCallback);
/// Override the default filter shader in the scene with a custom function.
/// If call_default_filter_shader_first is set to true, this will first call the
/// built-in PhysX filter (that matches Physx 2.8 behavior) before your callback.
pub fn enable_custom_filter_shader(
scene_desc: *mut PxSceneDesc,
shader: SimulationFilterShader,
call_default_filter_shader_first: u32,
);
#[doc(hidden)]
/// Should only be used in testing etc! This isn't generated as we don't generate op functions.
pub fn PxAssertHandler_opCall_mut(
self_: *mut PxAssertHandler,
expr: *const i8,
file: *const i8,
line: i32,
ignore: *mut bool,
) -> ();
}

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@ -12,7 +12,7 @@ pub struct Builder {
}
pub struct BindgenOptions {
pub input_bindgen_file: String,
pub input_bindgen_files: Vec<String>,
pub input_extern_files: Vec<String>,
pub method_filter: fn(method_name: String) -> bool,
pub rust_method_type_path: String,
@ -33,7 +33,7 @@ impl Default for Builder {
fn default() -> Self {
Self {
options: BindgenOptions {
input_bindgen_file: "".to_string(),
input_bindgen_files: vec![],
input_extern_files: vec![],
method_filter: |x| !x.starts_with('_'),
rust_method_type_path: "".to_string(),
@ -60,7 +60,9 @@ impl Builder {
/// Change an input .rs file(such as generated from bindgen) to generate binding.
pub fn input_bindgen_file<T: Into<String>>(mut self, input_bindgen_file: T) -> Builder {
self.options.input_bindgen_file = input_bindgen_file.into();
self.options
.input_bindgen_files
.push(input_bindgen_file.into());
self
}
@ -165,7 +167,7 @@ impl Builder {
&self,
csharp_output_path: P,
) -> Result<(), Box<dyn Error>> {
if !self.options.input_bindgen_file.is_empty() {
if !self.options.input_bindgen_files.is_empty() {
let (_, csharp) = generate(GenerateKind::InputBindgen, &self.options)?;
let mut csharp_file = make_file(csharp_output_path.as_ref())?;
@ -189,7 +191,7 @@ impl Builder {
rust_output_path: P,
csharp_output_path: P,
) -> Result<(), Box<dyn Error>> {
if !self.options.input_bindgen_file.is_empty() {
if !self.options.input_bindgen_files.is_empty() {
let (rust, csharp) = generate(GenerateKind::InputBindgen, &self.options)?;
if let Some(rust) = rust {

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@ -25,9 +25,8 @@ pub(crate) fn generate(
generate_kind: GenerateKind,
options: &BindgenOptions,
) -> Result<(Option<String>, String), Box<dyn Error>> {
let temp_input = [options.input_bindgen_file.clone()];
let (paths, generate_rust) = match generate_kind {
GenerateKind::InputBindgen => (temp_input.as_slice(), true),
GenerateKind::InputBindgen => (options.input_bindgen_files.as_slice(), true),
GenerateKind::InputExtern => (options.input_extern_files.as_slice(), false),
};

10738
dotnet-sandbox/libphysx_csbindgen.cs vendored Normal file

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@ -43,7 +43,7 @@ MonoBehaviour:
width: 1953
height: 1546
m_ShowMode: 4
m_Title: Game
m_Title: Console
m_RootView: {fileID: 11}
m_MinSize: {x: 875, y: 300}
m_MaxSize: {x: 10000, y: 10000}
@ -97,7 +97,7 @@ MonoBehaviour:
m_MinSize: {x: 640, y: 601}
m_MaxSize: {x: 4000, y: 4021}
vertical: 0
controlID: 2323
controlID: 123
--- !u!114 &5
MonoBehaviour:
m_ObjectHideFlags: 52
@ -148,7 +148,7 @@ MonoBehaviour:
m_MinSize: {x: 200, y: 100}
m_MaxSize: {x: 16192, y: 8096}
vertical: 0
controlID: 24
controlID: 231
--- !u!114 &7
MonoBehaviour:
m_ObjectHideFlags: 52
@ -173,7 +173,7 @@ MonoBehaviour:
m_MinSize: {x: 300, y: 200}
m_MaxSize: {x: 24288, y: 16192}
vertical: 0
controlID: 17
controlID: 108
--- !u!114 &8
MonoBehaviour:
m_ObjectHideFlags: 52
@ -193,8 +193,8 @@ MonoBehaviour:
y: 0
width: 456
height: 1496
m_MinSize: {x: 276, y: 71}
m_MaxSize: {x: 4001, y: 4021}
m_MinSize: {x: 275, y: 50}
m_MaxSize: {x: 4000, y: 4000}
m_ActualView: {fileID: 20}
m_Panes:
- {fileID: 20}
@ -236,7 +236,7 @@ MonoBehaviour:
m_Enabled: 1
m_EditorHideFlags: 1
m_Script: {fileID: 12006, guid: 0000000000000000e000000000000000, type: 0}
m_Name: ProjectSettingsWindow
m_Name: ConsoleWindow
m_EditorClassIdentifier:
m_Children: []
m_Position:
@ -245,14 +245,14 @@ MonoBehaviour:
y: 0
width: 997
height: 608
m_MinSize: {x: 311, y: 221}
m_MinSize: {x: 101, y: 121}
m_MaxSize: {x: 4001, y: 4021}
m_ActualView: {fileID: 18}
m_ActualView: {fileID: 24}
m_Panes:
- {fileID: 24}
- {fileID: 18}
m_Selected: 1
m_LastSelected: 0
m_Selected: 0
m_LastSelected: 1
--- !u!114 &11
MonoBehaviour:
m_ObjectHideFlags: 52
@ -348,7 +348,7 @@ MonoBehaviour:
m_MinSize: {x: 200, y: 200}
m_MaxSize: {x: 16192, y: 16192}
vertical: 1
controlID: 123
controlID: 109
--- !u!114 &15
MonoBehaviour:
m_ObjectHideFlags: 52
@ -373,7 +373,7 @@ MonoBehaviour:
m_MinSize: {x: 200, y: 100}
m_MaxSize: {x: 16192, y: 8096}
vertical: 0
controlID: 124
controlID: 110
--- !u!114 &16
MonoBehaviour:
m_ObjectHideFlags: 52
@ -560,9 +560,9 @@ MonoBehaviour:
m_IsLocked: 0
m_FolderTreeState:
scrollPos: {x: 0, y: 0}
m_SelectedIDs: b65f0000
m_LastClickedID: 24502
m_ExpandedIDs: 00000000b65f000000ca9a3bffffff7f
m_SelectedIDs: de5f0000
m_LastClickedID: 24542
m_ExpandedIDs: 00000000de5f000000ca9a3bffffff7f
m_RenameOverlay:
m_UserAcceptedRename: 0
m_Name:
@ -590,7 +590,7 @@ MonoBehaviour:
scrollPos: {x: 0, y: 0}
m_SelectedIDs:
m_LastClickedID: 0
m_ExpandedIDs: 00000000b65f0000
m_ExpandedIDs: 00000000de5f0000
m_RenameOverlay:
m_UserAcceptedRename: 0
m_Name:
@ -617,7 +617,7 @@ MonoBehaviour:
m_ListAreaState:
m_SelectedInstanceIDs:
m_LastClickedInstanceID: 0
m_HadKeyboardFocusLastEvent: 1
m_HadKeyboardFocusLastEvent: 0
m_ExpandedInstanceIDs: c6230000
m_RenameOverlay:
m_UserAcceptedRename: 0
@ -720,21 +720,21 @@ MonoBehaviour:
scrollPos: {x: 0, y: 0}
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