This commit is contained in:
neuecc 2023-02-28 18:39:52 +09:00
parent 7218fe63b4
commit 8f65b0dba9
5 changed files with 135 additions and 12 deletions

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@ -154,11 +154,13 @@ csbindgen::Builder::default()
.csharp_entry_point_prefix("csbindgen_")
.csharp_method_prefix("")
.csharp_c_long_convert("int")
.csharp_c_long_convert("uint")
.csharp_c_ulong_convert("uint")
.generate_to_file("src/lz4_ffi.rs", "../dotnet-sandbox/lz4_bindgen.cs")
.unwrap();
```
It will be embedded in the placeholder of the output file.
```rust
#[allow(unused)]
use ::std::os::raw::*;
@ -194,19 +196,88 @@ namespace {csharp_namespace}
}
```
Builder options: Rust to C#
---
Adjust `rust_file_header` and `rust_method_type_path` to match your module configuration.
csbindgen::Builder::default()
`method_filter` allows you to specify which methods to exclude; if unspecified, methods prefixed with `_` are excluded by default.
`rust_method_prefix` and `csharp_method_prefix` or `csharp_entry_point_prefix` must be adjusted to match the method name to be called.
`csharp_dll_name_if` is optional. If specified, `#if` allows two DllName to be specified, which is useful if the name must be `__Internal` at iOS build.
If the file path to be loaded needs to be changed depending on the operating system, the following load code can be used.
```csharp
public static unsafe partial class NativeMethods
{
// https://docs.microsoft.com/en-us/dotnet/standard/native-interop/cross-platform
// Library path will search
// win => __DllName, __DllName.dll
// linux, osx => __DllName.so, __DllName.dylib
// __DllName
static NativeMethods()
{
NativeLibrary.SetDllImportResolver(typeof(NativeMethods).Assembly, DllImportResolver);
}
static IntPtr DllImportResolver(string libraryName, Assembly assembly, DllImportSearchPath? searchPath)
{
if (libraryName == __DllName)
{
var path = "runtimes/";
if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
{
path += "win-";
}
else if (RuntimeInformation.IsOSPlatform(OSPlatform.OSX))
{
path += "osx-";
}
else
{
path += "linux-";
}
if (RuntimeInformation.OSArchitecture == Architecture.X86)
{
path += "x86";
}
else if (RuntimeInformation.OSArchitecture == Architecture.X64)
{
path += "x64";
}
else if (RuntimeInformation.OSArchitecture == Architecture.Arm64)
{
path += "arm64";
}
path += "/native/" + __DllName;
return NativeLibrary.Load(path, assembly, searchPath);
}
return IntPtr.Zero;
}
}
```
`csharp_c_long_convert` and `csharp_c_ulong_convert` configure how handles `c_long` and `c_ulong` to C# type. default is to `int` and `uint` because `LLP64` is 32bit representation but you can change it to 64bit.
## Builder options: Rust to C#
Rust to C# is similar workflow as C to C#, use the `input_extern_file` -> setup options -> `generate_csharp_file`.
```csharp
csbindgen::Builder::default()
.input_extern_file("src/lib.rs")
.csharp_class_name("LibRust")
.csharp_dll_name("csbindgen_tests")
.generate_csharp_file("../dotnet-sandbox/method_call.cs")
.generate_csharp_file("../dotnet-sandbox/NativeMethods.cs")
.unwrap();
```
`generate_csharp_file` does not generate Rust file so no need to use `rust_` option.
License
---

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@ -53,7 +53,7 @@ fn main() {
.csharp_entry_point_prefix("csbindgen_")
.csharp_method_prefix("")
.csharp_c_long_convert("int")
.csharp_c_long_convert("uint")
.csharp_c_ulong_convert("uint")
.generate_to_file("src/lz4_ffi.rs", "../dotnet-sandbox/lz4_bindgen.cs")
.unwrap();

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@ -1,6 +1,6 @@
[package]
name = "csbindgen"
version = "0.1.0"
version = "0.1.1"
edition = "2021"
authors = [
"Yoshifumi Kawai <ils@neue.cc>",

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@ -142,7 +142,7 @@ impl Builder {
self
}
/// configure c_long to {csharp_c_long_convert} type,
/// configure c_ulong to {csharp_c_ulong_convert} type,
/// default is `uint`.
pub fn csharp_c_ulong_convert<T: Into<String>>(mut self, csharp_c_ulong_convert: T) -> Builder {
self.options.csharp_c_ulong_convert = csharp_c_ulong_convert.into();

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@ -1,6 +1,7 @@
// See https://aka.ms/new-console-template for more information
//using Csbindgen;
using CsBindgen;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
unsafe
@ -31,3 +32,54 @@ unsafe
// Console.WriteLine(vvv);
}
namespace CsBindgen
{
public static unsafe partial class LibLz4
{
static LibLz4()
{
NativeLibrary.SetDllImportResolver(typeof(LibLz4).Assembly, DllImportResolver);
}
static IntPtr DllImportResolver(string libraryName, Assembly assembly, DllImportSearchPath? searchPath)
{
if (libraryName == __DllName)
{
var path = "runtimes/";
if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
{
path += "win-";
}
else if (RuntimeInformation.IsOSPlatform(OSPlatform.OSX))
{
path += "osx-";
}
else
{
path += "linux-";
}
if (RuntimeInformation.OSArchitecture == Architecture.X86)
{
path += "x86";
}
else if (RuntimeInformation.OSArchitecture == Architecture.X64)
{
path += "x64";
}
else if (RuntimeInformation.OSArchitecture == Architecture.Arm64)
{
path += "arm64";
}
path += "/native/" + __DllName;
return NativeLibrary.Load(path, assembly, searchPath);
}
return IntPtr.Zero;
}
}
}