mirror of
https://github.com/Sarsoo/Spotify.NET.git
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0b78f12df3
- New Namespaces -> SpotifyAPI.SpotifyLocalAPI -> SpotifyAPI.SpotifyWebAPI -> SpotifyAPI.SpotifyWebAPI.Models - Wiki created, examples coming soon - Added example for the new Web API - README updated
112 lines
3.9 KiB
C#
112 lines
3.9 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using SpotifyAPI.SpotifyLocalAPI;
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namespace SpotifyAPI.SpotifyLocalAPI
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{
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public class SpotifyEventHandler
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{
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private Boolean listen = false;
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private System.Timers.Timer timer;
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private SpotifyLocalAPIClass api;
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private SpotifyMusicHandler mh;
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private StatusResponse response;
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public delegate void TrackChangeEventHandler(TrackChangeEventArgs e);
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public delegate void PlayStateEventHandler(PlayStateEventArgs e);
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public delegate void VolumeChangeEventHandler(VolumeChangeEventArgs e);
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public delegate void TrackTimeChangeEventHandler(TrackTimeChangeEventArgs e);
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public event TrackChangeEventHandler OnTrackChange;
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public event PlayStateEventHandler OnPlayStateChange;
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public event VolumeChangeEventHandler OnVolumeChange;
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public event TrackTimeChangeEventHandler OnTrackTimeChange;
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public SpotifyEventHandler(SpotifyLocalAPIClass api, SpotifyMusicHandler mh)
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{
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timer = new System.Timers.Timer();
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timer.Interval = 50;
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timer.Elapsed += tick;
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timer.AutoReset = false;
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timer.Enabled = false;
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this.api = api;
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this.mh = mh;
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}
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/// <summary>
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/// If Events should be triggered
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/// </summary>
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/// <param name="listen">True if you want to listen for events, false if not</param>
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public void ListenForEvents(Boolean listen)
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{
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timer.Enabled = listen;
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}
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/// <summary>
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/// Sets a synchronizing object, so you don't need to Invoke
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/// </summary>
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/// <param name="obj">The SynchronizingObject e.g a Form</param>
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public void SetSynchronizingObject(System.ComponentModel.ISynchronizeInvoke obj)
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{
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timer.SynchronizingObject = obj;
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}
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internal void tick(object sender, EventArgs e)
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{
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api.Update();
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if (response == null)
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{
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response = mh.GetStatusResponse();
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timer.Start();
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return;
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}
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StatusResponse new_response = mh.GetStatusResponse();
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if(new_response == null)
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{
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timer.Start();
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return;
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}
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if (!new_response.running && new_response.track == null)
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{
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timer.Start();
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return;
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}
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if (new_response.track != null && response.track != null)
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{
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if (new_response.track.GetTrackName() != response.track.GetTrackName() && OnTrackChange != null)
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{
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OnTrackChange(new TrackChangeEventArgs()
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{
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old_track = response.track,
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new_track = new_response.track
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});
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}
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}
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if (new_response.playing != response.playing && OnPlayStateChange != null)
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{
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OnPlayStateChange(new PlayStateEventArgs()
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{
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playing = new_response.playing
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});
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}
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if (new_response.volume != response.volume && OnVolumeChange != null)
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{
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OnVolumeChange(new VolumeChangeEventArgs()
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{
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old_volume = response.volume,
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new_volume = new_response.volume
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});
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}
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if(new_response.playing_position != response.playing_position && OnTrackTimeChange != null)
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{
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OnTrackTimeChange(new TrackTimeChangeEventArgs()
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{
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track_time = new_response.playing_position
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});
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}
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response = new_response;
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timer.Start();
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}
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}
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}
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