Spotify.NET/SpotifyAPI/SpoitfyLocalAPI/SpotifyEventHandler.cs
Johnny @PC 0b78f12df3 Added support for Spotify's Web API
- New Namespaces
   -> SpotifyAPI.SpotifyLocalAPI
   -> SpotifyAPI.SpotifyWebAPI
   -> SpotifyAPI.SpotifyWebAPI.Models
- Wiki created, examples coming soon
- Added example for the new Web API
- README updated
2014-07-20 22:42:46 +02:00

112 lines
3.9 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using SpotifyAPI.SpotifyLocalAPI;
namespace SpotifyAPI.SpotifyLocalAPI
{
public class SpotifyEventHandler
{
private Boolean listen = false;
private System.Timers.Timer timer;
private SpotifyLocalAPIClass api;
private SpotifyMusicHandler mh;
private StatusResponse response;
public delegate void TrackChangeEventHandler(TrackChangeEventArgs e);
public delegate void PlayStateEventHandler(PlayStateEventArgs e);
public delegate void VolumeChangeEventHandler(VolumeChangeEventArgs e);
public delegate void TrackTimeChangeEventHandler(TrackTimeChangeEventArgs e);
public event TrackChangeEventHandler OnTrackChange;
public event PlayStateEventHandler OnPlayStateChange;
public event VolumeChangeEventHandler OnVolumeChange;
public event TrackTimeChangeEventHandler OnTrackTimeChange;
public SpotifyEventHandler(SpotifyLocalAPIClass api, SpotifyMusicHandler mh)
{
timer = new System.Timers.Timer();
timer.Interval = 50;
timer.Elapsed += tick;
timer.AutoReset = false;
timer.Enabled = false;
this.api = api;
this.mh = mh;
}
/// <summary>
/// If Events should be triggered
/// </summary>
/// <param name="listen">True if you want to listen for events, false if not</param>
public void ListenForEvents(Boolean listen)
{
timer.Enabled = listen;
}
/// <summary>
/// Sets a synchronizing object, so you don't need to Invoke
/// </summary>
/// <param name="obj">The SynchronizingObject e.g a Form</param>
public void SetSynchronizingObject(System.ComponentModel.ISynchronizeInvoke obj)
{
timer.SynchronizingObject = obj;
}
internal void tick(object sender, EventArgs e)
{
api.Update();
if (response == null)
{
response = mh.GetStatusResponse();
timer.Start();
return;
}
StatusResponse new_response = mh.GetStatusResponse();
if(new_response == null)
{
timer.Start();
return;
}
if (!new_response.running && new_response.track == null)
{
timer.Start();
return;
}
if (new_response.track != null && response.track != null)
{
if (new_response.track.GetTrackName() != response.track.GetTrackName() && OnTrackChange != null)
{
OnTrackChange(new TrackChangeEventArgs()
{
old_track = response.track,
new_track = new_response.track
});
}
}
if (new_response.playing != response.playing && OnPlayStateChange != null)
{
OnPlayStateChange(new PlayStateEventArgs()
{
playing = new_response.playing
});
}
if (new_response.volume != response.volume && OnVolumeChange != null)
{
OnVolumeChange(new VolumeChangeEventArgs()
{
old_volume = response.volume,
new_volume = new_response.volume
});
}
if(new_response.playing_position != response.playing_position && OnTrackTimeChange != null)
{
OnTrackTimeChange(new TrackTimeChangeEventArgs()
{
track_time = new_response.playing_position
});
}
response = new_response;
timer.Start();
}
}
}