diff --git a/SpotifyLocalAPI/index.html b/SpotifyLocalAPI/index.html index c5b83d59..512342ee 100644 --- a/SpotifyLocalAPI/index.html +++ b/SpotifyLocalAPI/index.html @@ -187,7 +187,6 @@ So after you added the API to your project, you may want to add following import
using SpotifyAPI.Local; //Base Namespace
 using SpotifyAPI.Local.Enums; //Enums
 using SpotifyAPI.Local.Models; //Models for the JSON-responses
-using SpotifyAPI.Local; //Base Namespace
 

Basic-Usage
diff --git a/mkdocs/search_index.json b/mkdocs/search_index.json index c6571f63..837d59ae 100644 --- a/mkdocs/search_index.json +++ b/mkdocs/search_index.json @@ -437,7 +437,7 @@ }, { "location": "/SpotifyLocalAPI/", - "text": "Getting started\n\n\nThis API provides some access to the local running Spotify-Client (Windows only).\n\nYou can fetch details for the current track, play/pause, skip/previous track and\nget notified on various events.\n\n\nNOTE:\n This API is unofficial, things may brake in the future and there is no\nguarantee everything works out of the box.\n\n\n\n\nFirst steps\n\n\nImports\n\nSo after you added the API to your project, you may want to add following imports to your files:\n\n\nusing SpotifyAPI.Local; //Base Namespace\nusing SpotifyAPI.Local.Enums; //Enums\nusing SpotifyAPI.Local.Models; //Models for the JSON-responses\nusing SpotifyAPI.Local; //Base Namespace\n\n\n\n\nBasic-Usage\n\nNow you can actually start fetching infos from your spotify client, just create a new Instance of SpotifyLocalAPI:\n\n\nprivate static SpotifyLocalAPI _spotify;\n\npublic static void Main(String[] args)\n{\n _spotify = new SpotifyLocalAPI();\n if (!SpotifyLocalAPI.IsSpotifyRunning())\n return; //Make sure the spotify client is running\n if (!SpotifyLocalAPI.IsSpotifyWebHelperRunning())\n return; //Make sure the WebHelper is running\n\n if(!_spotify.Connect())\n return; //We need to call Connect before fetching infos, this will handle Auth stuff\n\n StatusResponse status = _spotify.GetStatus(); //status contains infos\n}\n\n\n\n\nAnti-Virus Blocking Response\n\n\nSome Anti-Virus Software blocks the response from spotify due wrong headers.\nCurrently, it's confirmed for AVG's LinkScanner and Bitdefender.\nAdding \nhttp://SpotifyAPI.spotilocal.com:4380\n to the URL-Exceptions seems to fix it for most users.\nMore infos can be found \nhere\n\n\nClient Status\n\n\nCalling \n_spotify.GetStatus()\n after connecting returns the following \nStatusResponse\n:\n\n\npublic int Version { get; set; }\n\npublic string ClientVersion { get; set; }\n\npublic bool Playing { get; set; }\n\npublic bool Shuffle { get; set; }\n\npublic bool Repeat { get; set; }\n\npublic bool PlayEnabled { get; set; }\n\npublic bool PrevEnabled { get; set; }\n\npublic bool NextEnabled { get; set; }\n\npublic Track Track { get; set; }\n\npublic double PlayingPosition { get; set; }\n\npublic int ServerTime { get; set; }\n\npublic double Volume { get; set; }\n\npublic bool Online { get; set; }\n\npublic bool Running { get; set; }\n\n\n\n\nMost of the properties are self-explanatory, some notes:\n\n\n\n\nShuffle\n and \nRepeat\n currently always return \nfalse\n\n\n\n\nCurrent Track\n\n\nThe current Track can be fetched via \n_spotify.GetStatus().Track\n and contains following properties/methods:\n\n\n\n\nTrackResource\n - \nSpotifyResource\n which contains Track \nName\n and \nUri\n\n\nAlbumResource\n - \nSpotifyResource\n which contains Album \nName\n and \nUri\n\n\nArtistResource\n - \nSpotifyResource\n which contains Artist \nName\n and \nUri\n (Only the main artist will be listed)\n\n\nIsAd()\n will check whether the current track is an AD\n\n\nVarious methods for getting the album art:\n\n\nstring GetAlbumArtUrl(AlbumArtSize size)\n\n\nTask\nBitmap\n GetAlbumArtAsync(AlbumArtSize size)\n\n\nBitmap GetAlbumArt(AlbumArtSize size)\n\n\nTask\nbyte[]\n GetAlbumArtAsByteArrayAsync(AlbumArtSize size)\n\n\nbyte[] GetAlbumArtAsByteArray(AlbumArtSize size)\n\n\n\n\nEvents\n\n\nTo receive events, make sure you listen for them \n_spotify.ListenForEvents = true;\n\nYou can set a \nSynchronizingObject\n, then the events will be called on the specific context\n\n\nFollowing events can be overriden:\n\n\n\n\nOnPlayStateChange\n - triggers when the player changes from \nplay\n to \npause\n and vice versa\n\n\nOnTrackChange\n - triggers when a new track will be played\n\n\nOnTrackTimeChange\n - triggers when a track is playing and track-time changes\n\n\nOnVolumeChange\n - triggeres when the internal volume of spotify changes\n\n\n\n\nMethods\n\n\nFurthermore, following methods are available:\n\n\n\n\nvoid Mute()\n - will mute the Spotify client via WindowsAPI\n\n\nvoid UnMute()\n - will unmute the Spotify client via WindowsAPI\n\n\nbool IsSpotifyMuted()\n - will return wether the Spotify client is muted\n\n\nvoid SetSpotifyVolume(float volume = 100)\n - sets the windows volume of spotify (0 - 100)\n\n\nfloat GetSpotifyVolume()\n - returns the windows volume of spotify (0 - 100)\n\n\nvoid Pause()\n - will pause spotify's playback\n\n\nvoid Play()\n - will resume spotify's playback\n\n\nvoid PlayURL(string uri, string context = \"\")\n - will play a spotify URI (track/album/playlist) in the specifc context (can be a album/playlist URI)\n\n\nvoid Skip()\n - will skip the track via an emulated media key\n\n\nvoid Previous()\n - will play the previous track via an emulated media key\n\n\nbool IsSpotifyRunning()\n - returns true if a spotify client instance is running, false if not\n\n\nbool IsSpotifyWebHelperRunning()\n - returns true if a spotify web-helper instance is running, false if not\n\n\nvoid RunSpotify()\n - will attempt to start a Spotify instance\n\n\nvoid RunSpotifyWebHelper()\n - will attempt to start a Spotify web-helper instance", + "text": "Getting started\n\n\nThis API provides some access to the local running Spotify-Client (Windows only).\n\nYou can fetch details for the current track, play/pause, skip/previous track and\nget notified on various events.\n\n\nNOTE:\n This API is unofficial, things may brake in the future and there is no\nguarantee everything works out of the box.\n\n\n\n\nFirst steps\n\n\nImports\n\nSo after you added the API to your project, you may want to add following imports to your files:\n\n\nusing SpotifyAPI.Local; //Base Namespace\nusing SpotifyAPI.Local.Enums; //Enums\nusing SpotifyAPI.Local.Models; //Models for the JSON-responses\n\n\n\n\nBasic-Usage\n\nNow you can actually start fetching infos from your spotify client, just create a new Instance of SpotifyLocalAPI:\n\n\nprivate static SpotifyLocalAPI _spotify;\n\npublic static void Main(String[] args)\n{\n _spotify = new SpotifyLocalAPI();\n if (!SpotifyLocalAPI.IsSpotifyRunning())\n return; //Make sure the spotify client is running\n if (!SpotifyLocalAPI.IsSpotifyWebHelperRunning())\n return; //Make sure the WebHelper is running\n\n if(!_spotify.Connect())\n return; //We need to call Connect before fetching infos, this will handle Auth stuff\n\n StatusResponse status = _spotify.GetStatus(); //status contains infos\n}\n\n\n\n\nAnti-Virus Blocking Response\n\n\nSome Anti-Virus Software blocks the response from spotify due wrong headers.\nCurrently, it's confirmed for AVG's LinkScanner and Bitdefender.\nAdding \nhttp://SpotifyAPI.spotilocal.com:4380\n to the URL-Exceptions seems to fix it for most users.\nMore infos can be found \nhere\n\n\nClient Status\n\n\nCalling \n_spotify.GetStatus()\n after connecting returns the following \nStatusResponse\n:\n\n\npublic int Version { get; set; }\n\npublic string ClientVersion { get; set; }\n\npublic bool Playing { get; set; }\n\npublic bool Shuffle { get; set; }\n\npublic bool Repeat { get; set; }\n\npublic bool PlayEnabled { get; set; }\n\npublic bool PrevEnabled { get; set; }\n\npublic bool NextEnabled { get; set; }\n\npublic Track Track { get; set; }\n\npublic double PlayingPosition { get; set; }\n\npublic int ServerTime { get; set; }\n\npublic double Volume { get; set; }\n\npublic bool Online { get; set; }\n\npublic bool Running { get; set; }\n\n\n\n\nMost of the properties are self-explanatory, some notes:\n\n\n\n\nShuffle\n and \nRepeat\n currently always return \nfalse\n\n\n\n\nCurrent Track\n\n\nThe current Track can be fetched via \n_spotify.GetStatus().Track\n and contains following properties/methods:\n\n\n\n\nTrackResource\n - \nSpotifyResource\n which contains Track \nName\n and \nUri\n\n\nAlbumResource\n - \nSpotifyResource\n which contains Album \nName\n and \nUri\n\n\nArtistResource\n - \nSpotifyResource\n which contains Artist \nName\n and \nUri\n (Only the main artist will be listed)\n\n\nIsAd()\n will check whether the current track is an AD\n\n\nVarious methods for getting the album art:\n\n\nstring GetAlbumArtUrl(AlbumArtSize size)\n\n\nTask\nBitmap\n GetAlbumArtAsync(AlbumArtSize size)\n\n\nBitmap GetAlbumArt(AlbumArtSize size)\n\n\nTask\nbyte[]\n GetAlbumArtAsByteArrayAsync(AlbumArtSize size)\n\n\nbyte[] GetAlbumArtAsByteArray(AlbumArtSize size)\n\n\n\n\nEvents\n\n\nTo receive events, make sure you listen for them \n_spotify.ListenForEvents = true;\n\nYou can set a \nSynchronizingObject\n, then the events will be called on the specific context\n\n\nFollowing events can be overriden:\n\n\n\n\nOnPlayStateChange\n - triggers when the player changes from \nplay\n to \npause\n and vice versa\n\n\nOnTrackChange\n - triggers when a new track will be played\n\n\nOnTrackTimeChange\n - triggers when a track is playing and track-time changes\n\n\nOnVolumeChange\n - triggeres when the internal volume of spotify changes\n\n\n\n\nMethods\n\n\nFurthermore, following methods are available:\n\n\n\n\nvoid Mute()\n - will mute the Spotify client via WindowsAPI\n\n\nvoid UnMute()\n - will unmute the Spotify client via WindowsAPI\n\n\nbool IsSpotifyMuted()\n - will return wether the Spotify client is muted\n\n\nvoid SetSpotifyVolume(float volume = 100)\n - sets the windows volume of spotify (0 - 100)\n\n\nfloat GetSpotifyVolume()\n - returns the windows volume of spotify (0 - 100)\n\n\nvoid Pause()\n - will pause spotify's playback\n\n\nvoid Play()\n - will resume spotify's playback\n\n\nvoid PlayURL(string uri, string context = \"\")\n - will play a spotify URI (track/album/playlist) in the specifc context (can be a album/playlist URI)\n\n\nvoid Skip()\n - will skip the track via an emulated media key\n\n\nvoid Previous()\n - will play the previous track via an emulated media key\n\n\nbool IsSpotifyRunning()\n - returns true if a spotify client instance is running, false if not\n\n\nbool IsSpotifyWebHelperRunning()\n - returns true if a spotify web-helper instance is running, false if not\n\n\nvoid RunSpotify()\n - will attempt to start a Spotify instance\n\n\nvoid RunSpotifyWebHelper()\n - will attempt to start a Spotify web-helper instance", "title": "SpotifyLocalAPI" }, { @@ -447,7 +447,7 @@ }, { "location": "/SpotifyLocalAPI/#first-steps", - "text": "Imports \nSo after you added the API to your project, you may want to add following imports to your files: using SpotifyAPI.Local; //Base Namespace\nusing SpotifyAPI.Local.Enums; //Enums\nusing SpotifyAPI.Local.Models; //Models for the JSON-responses\nusing SpotifyAPI.Local; //Base Namespace Basic-Usage \nNow you can actually start fetching infos from your spotify client, just create a new Instance of SpotifyLocalAPI: private static SpotifyLocalAPI _spotify;\n\npublic static void Main(String[] args)\n{\n _spotify = new SpotifyLocalAPI();\n if (!SpotifyLocalAPI.IsSpotifyRunning())\n return; //Make sure the spotify client is running\n if (!SpotifyLocalAPI.IsSpotifyWebHelperRunning())\n return; //Make sure the WebHelper is running\n\n if(!_spotify.Connect())\n return; //We need to call Connect before fetching infos, this will handle Auth stuff\n\n StatusResponse status = _spotify.GetStatus(); //status contains infos\n}", + "text": "Imports \nSo after you added the API to your project, you may want to add following imports to your files: using SpotifyAPI.Local; //Base Namespace\nusing SpotifyAPI.Local.Enums; //Enums\nusing SpotifyAPI.Local.Models; //Models for the JSON-responses Basic-Usage \nNow you can actually start fetching infos from your spotify client, just create a new Instance of SpotifyLocalAPI: private static SpotifyLocalAPI _spotify;\n\npublic static void Main(String[] args)\n{\n _spotify = new SpotifyLocalAPI();\n if (!SpotifyLocalAPI.IsSpotifyRunning())\n return; //Make sure the spotify client is running\n if (!SpotifyLocalAPI.IsSpotifyWebHelperRunning())\n return; //Make sure the WebHelper is running\n\n if(!_spotify.Connect())\n return; //We need to call Connect before fetching infos, this will handle Auth stuff\n\n StatusResponse status = _spotify.GetStatus(); //status contains infos\n}", "title": "First steps" }, {