adding events to playback tests

This commit is contained in:
andy 2021-09-30 18:07:35 +01:00
parent 6f482f14d3
commit 81ded7eb7c

View File

@ -11,14 +11,14 @@ namespace Selector.Tests
{
public class PlayerWatcherTests
{
public static IEnumerable<object[]> NowPlayingData =>
public static IEnumerable<object[]> NowPlayingData =>
new List<object[]>
{
new object[] { new List<CurrentlyPlayingContext>(){
Helper.CurrentPlayback(Helper.FullTrack("track1", "album1", "artist1")),
Helper.CurrentPlayback(Helper.FullTrack("track2", "album2", "artist2")),
Helper.CurrentPlayback(Helper.FullTrack("track3", "album3", "artist3")),
}
}
}
};
@ -35,7 +35,7 @@ namespace Selector.Tests
var watcher = new PlayerWatcher(spotMock.Object, eq);
for(var i = 0; i < playing.Count; i++)
for (var i = 0; i < playing.Count; i++)
{
await watcher.WatchOne();
var current = watcher.NowPlaying();
@ -43,7 +43,7 @@ namespace Selector.Tests
}
}
public static IEnumerable<object[]> EventsData =>
public static IEnumerable<object[]> EventsData =>
new List<object[]>
{
// NO CHANGING
@ -165,7 +165,7 @@ namespace Selector.Tests
// // to raise
// new List<string>(){ "PlayingChange" },
// // to not raise
// new List<string>(){ "AlbumChange", "ArtistChange", "ContentChange", "ContextChange", "ItemChange" }
// new List<string>(){ "AlbumChange", "ArtistChange", "ContentChange", "ContextChange", "ItemChange", "DeviceChange", "VolumeChange" }
// },
// // STARTED PLAYBACK
// new object[] { new List<CurrentlyPlayingContext>(){
@ -175,7 +175,7 @@ namespace Selector.Tests
// // to raise
// new List<string>(){ "PlayingChange" },
// // to not raise
// new List<string>(){ "AlbumChange", "ArtistChange", "ContentChange", "ContextChange", "ItemChange" }
// new List<string>(){ "AlbumChange", "ArtistChange", "ContentChange", "ContextChange", "ItemChange", "DeviceChange", "VolumeChange" }
// }
};
@ -195,7 +195,7 @@ namespace Selector.Tests
var watcher = new PlayerWatcher(spotMock.Object, eq);
using var monitoredWatcher = watcher.Monitor();
for(var i = 0; i < playing.Count; i++)
for (var i = 0; i < playing.Count; i++)
{
await watcher.WatchOne();
}