Pink/Assets/Scripts/Timeline/PlayerSpawn.cs

24 lines
738 B
C#

using Pink.Environment;
namespace Pink.Timeline
{
public class PlayerSpawn : Simulation.Event<PlayerSpawn>
{
EnvironmentModel state = Simulation.GetModel<EnvironmentModel>();
public override void Execute()
{
//player.collider2d.enabled = true;
state.player.controlAllowed = true;
state.player.health.Reset();
//state.player.Teleport(state.spawnPoint.transform.position);
state.player.animator.SetBool("dead", false);
state.virtualCamera.m_Follow = state.player.transform;
state.virtualCamera.m_LookAt = state.player.transform;
//Simulation.Schedule<EnablePlayerInput>(2f);
}
}
}