Pink/Assets/Graphics/Main Characters/Pink Man
2020-10-01 23:35:00 +01:00
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Double Jump (32x32) Normal_n.png restructure assets, add second scene 2020-10-01 23:35:00 +01:00
Double Jump (32x32) Normal_n.png.meta restructure assets, add second scene 2020-10-01 23:35:00 +01:00
Double Jump (32x32).png restructure assets, add second scene 2020-10-01 23:35:00 +01:00
Double Jump (32x32).png.meta restructure assets, add second scene 2020-10-01 23:35:00 +01:00
doublejump.anim restructure assets, add second scene 2020-10-01 23:35:00 +01:00
doublejump.anim.meta restructure assets, add second scene 2020-10-01 23:35:00 +01:00
Fall (32x32)_normal_n.png restructure assets, add second scene 2020-10-01 23:35:00 +01:00
Fall (32x32)_normal_n.png.meta restructure assets, add second scene 2020-10-01 23:35:00 +01:00
Fall (32x32).png restructure assets, add second scene 2020-10-01 23:35:00 +01:00
Fall (32x32).png.meta restructure assets, add second scene 2020-10-01 23:35:00 +01:00
fall.anim restructure assets, add second scene 2020-10-01 23:35:00 +01:00
fall.anim.meta restructure assets, add second scene 2020-10-01 23:35:00 +01:00
Hit (32x32)_normal_n.png restructure assets, add second scene 2020-10-01 23:35:00 +01:00
Hit (32x32)_normal_n.png.meta restructure assets, add second scene 2020-10-01 23:35:00 +01:00
Hit (32x32).png restructure assets, add second scene 2020-10-01 23:35:00 +01:00
Hit (32x32).png.meta restructure assets, add second scene 2020-10-01 23:35:00 +01:00
hit.anim restructure assets, add second scene 2020-10-01 23:35:00 +01:00
hit.anim.meta restructure assets, add second scene 2020-10-01 23:35:00 +01:00
Idle (32x32)_normal_n.png restructure assets, add second scene 2020-10-01 23:35:00 +01:00
Idle (32x32)_normal_n.png.meta restructure assets, add second scene 2020-10-01 23:35:00 +01:00
Idle (32x32).png restructure assets, add second scene 2020-10-01 23:35:00 +01:00
Idle (32x32).png.meta restructure assets, add second scene 2020-10-01 23:35:00 +01:00
idle.anim restructure assets, add second scene 2020-10-01 23:35:00 +01:00
idle.anim.meta restructure assets, add second scene 2020-10-01 23:35:00 +01:00
Jump (32x32)_nomral_n.png restructure assets, add second scene 2020-10-01 23:35:00 +01:00
Jump (32x32)_nomral_n.png.meta restructure assets, add second scene 2020-10-01 23:35:00 +01:00
Jump (32x32).png restructure assets, add second scene 2020-10-01 23:35:00 +01:00
Jump (32x32).png.meta restructure assets, add second scene 2020-10-01 23:35:00 +01:00
jump.anim restructure assets, add second scene 2020-10-01 23:35:00 +01:00
jump.anim.meta restructure assets, add second scene 2020-10-01 23:35:00 +01:00
pink_states.controller restructure assets, add second scene 2020-10-01 23:35:00 +01:00
pink_states.controller.meta restructure assets, add second scene 2020-10-01 23:35:00 +01:00
Run (32x32)_normal_n.png restructure assets, add second scene 2020-10-01 23:35:00 +01:00
Run (32x32)_normal_n.png.meta restructure assets, add second scene 2020-10-01 23:35:00 +01:00
Run (32x32).png restructure assets, add second scene 2020-10-01 23:35:00 +01:00
Run (32x32).png.meta restructure assets, add second scene 2020-10-01 23:35:00 +01:00
run.anim restructure assets, add second scene 2020-10-01 23:35:00 +01:00
run.anim.meta restructure assets, add second scene 2020-10-01 23:35:00 +01:00
Wall Jump (32x32)_normal_n.png restructure assets, add second scene 2020-10-01 23:35:00 +01:00
Wall Jump (32x32)_normal_n.png.meta restructure assets, add second scene 2020-10-01 23:35:00 +01:00
Wall Jump (32x32).png restructure assets, add second scene 2020-10-01 23:35:00 +01:00
Wall Jump (32x32).png.meta restructure assets, add second scene 2020-10-01 23:35:00 +01:00