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Double Jump (32x32) Normal_n.png
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restructure assets, add second scene
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2020-10-01 23:35:00 +01:00 |
Double Jump (32x32) Normal_n.png.meta
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restructure assets, add second scene
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2020-10-01 23:35:00 +01:00 |
Double Jump (32x32).png
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restructure assets, add second scene
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2020-10-01 23:35:00 +01:00 |
Double Jump (32x32).png.meta
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restructure assets, add second scene
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2020-10-01 23:35:00 +01:00 |
doublejump.anim
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restructure assets, add second scene
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2020-10-01 23:35:00 +01:00 |
doublejump.anim.meta
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restructure assets, add second scene
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2020-10-01 23:35:00 +01:00 |
Fall (32x32)_normal_n.png
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restructure assets, add second scene
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2020-10-01 23:35:00 +01:00 |
Fall (32x32)_normal_n.png.meta
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restructure assets, add second scene
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2020-10-01 23:35:00 +01:00 |
Fall (32x32).png
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restructure assets, add second scene
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2020-10-01 23:35:00 +01:00 |
Fall (32x32).png.meta
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restructure assets, add second scene
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2020-10-01 23:35:00 +01:00 |
fall.anim
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restructure assets, add second scene
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2020-10-01 23:35:00 +01:00 |
fall.anim.meta
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restructure assets, add second scene
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2020-10-01 23:35:00 +01:00 |
Hit (32x32)_normal_n.png
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restructure assets, add second scene
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2020-10-01 23:35:00 +01:00 |
Hit (32x32)_normal_n.png.meta
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restructure assets, add second scene
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2020-10-01 23:35:00 +01:00 |
Hit (32x32).png
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restructure assets, add second scene
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2020-10-01 23:35:00 +01:00 |
Hit (32x32).png.meta
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restructure assets, add second scene
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2020-10-01 23:35:00 +01:00 |
hit.anim
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restructure assets, add second scene
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2020-10-01 23:35:00 +01:00 |
hit.anim.meta
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restructure assets, add second scene
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2020-10-01 23:35:00 +01:00 |
Idle (32x32)_normal_n.png
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restructure assets, add second scene
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2020-10-01 23:35:00 +01:00 |
Idle (32x32)_normal_n.png.meta
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restructure assets, add second scene
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2020-10-01 23:35:00 +01:00 |
Idle (32x32).png
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restructure assets, add second scene
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2020-10-01 23:35:00 +01:00 |
Idle (32x32).png.meta
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restructure assets, add second scene
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2020-10-01 23:35:00 +01:00 |
idle.anim
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restructure assets, add second scene
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2020-10-01 23:35:00 +01:00 |
idle.anim.meta
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restructure assets, add second scene
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2020-10-01 23:35:00 +01:00 |
Jump (32x32)_nomral_n.png
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restructure assets, add second scene
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2020-10-01 23:35:00 +01:00 |
Jump (32x32)_nomral_n.png.meta
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restructure assets, add second scene
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2020-10-01 23:35:00 +01:00 |
Jump (32x32).png
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restructure assets, add second scene
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2020-10-01 23:35:00 +01:00 |
Jump (32x32).png.meta
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restructure assets, add second scene
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2020-10-01 23:35:00 +01:00 |
jump.anim
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restructure assets, add second scene
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2020-10-01 23:35:00 +01:00 |
jump.anim.meta
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restructure assets, add second scene
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2020-10-01 23:35:00 +01:00 |
pink_states.controller
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restructure assets, add second scene
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2020-10-01 23:35:00 +01:00 |
pink_states.controller.meta
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restructure assets, add second scene
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2020-10-01 23:35:00 +01:00 |
Run (32x32)_normal_n.png
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restructure assets, add second scene
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2020-10-01 23:35:00 +01:00 |
Run (32x32)_normal_n.png.meta
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restructure assets, add second scene
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2020-10-01 23:35:00 +01:00 |
Run (32x32).png
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restructure assets, add second scene
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2020-10-01 23:35:00 +01:00 |
Run (32x32).png.meta
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restructure assets, add second scene
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2020-10-01 23:35:00 +01:00 |
run.anim
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restructure assets, add second scene
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2020-10-01 23:35:00 +01:00 |
run.anim.meta
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restructure assets, add second scene
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2020-10-01 23:35:00 +01:00 |
Wall Jump (32x32)_normal_n.png
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restructure assets, add second scene
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2020-10-01 23:35:00 +01:00 |
Wall Jump (32x32)_normal_n.png.meta
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restructure assets, add second scene
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2020-10-01 23:35:00 +01:00 |
Wall Jump (32x32).png
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restructure assets, add second scene
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2020-10-01 23:35:00 +01:00 |
Wall Jump (32x32).png.meta
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restructure assets, add second scene
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2020-10-01 23:35:00 +01:00 |