Pink/Assets/Scripts/Events/LevelWin.cs

20 lines
416 B
C#

using Pink.Environment;
using Pink.Items;
using static Pink.Environment.Simulation;
using UnityEngine;
using UnityEngine.SceneManagement;
namespace Pink.Events
{
public class LevelWin : Simulation.Event<LevelWin>
{
EnvironmentModel state = Simulation.GetModel<EnvironmentModel>();
public override void Execute()
{
SceneManager.LoadScene("second");
}
}
}