using Pink.Environment; using Pink.Graphics; using UnityEngine.Experimental.Rendering.Universal; using UnityEngine; namespace Pink.Mechanics { public class PinkController : MonoBehaviour { public CharacterKinematics controller; public Animator animator; public Health health; public Flash flash; public bool controlAllowed = true; public float runSpeed = 40f; float horizontalMovement = 0f; bool jump = false; // Start is called before the first frame update void Start() { Debug.Log("Player Created"); } // Update is called once per frame void Update() { horizontalMovement = Input.GetAxisRaw("Horizontal") * runSpeed; if (Input.GetButtonDown("Jump")) { jump = true; } } private void FixedUpdate() { controller.Move(horizontalMovement * Time.fixedDeltaTime, false, jump); jump = false; } public void WasHurt() { if (health.IsDead) { animator.SetTrigger("dead"); } else { animator.SetTrigger("hurt"); } StartCoroutine(Simulation.GetModel().virtualCamera.GetComponent().Run(400f, 6f, 9f)); StartCoroutine(flash.Run(3, 60, 60, 1f)); } public void WasHealed() { animator.SetTrigger(""); } public void WasKilled() { animator.SetBool("dead", true); } } }