using System.Collections; using System.Collections.Generic; using UnityEngine; using Pink.Mechanics; using Pink.Events; namespace Pink.Mechanics { public class DeathZone : MonoBehaviour { private void OnTriggerEnter2D(Collider2D other) { var enteredHealth = other.gameObject.GetComponent(); if (enteredHealth != null) { enteredHealth.Kill(); var playerController = other.gameObject.GetComponent(); if (playerController != null) { playerController.controller.Bounce(1f); } } } } }