using System.Collections; using UnityEngine; using UnityEngine.Experimental.Rendering.Universal; using Cinemachine; namespace Pink.Graphics { public class Flash : MonoBehaviour { public Light2D flasher; public IEnumerator Run(int count = 5, float upTime = 100f, float downTime = 100f, float intensity = 1) { for(int i = 0; i < count; i++) { flasher.intensity = intensity; yield return new WaitForSeconds(upTime / 1000f); flasher.intensity = 0; yield return new WaitForSeconds(downTime / 1000f); } } } }