using UnityEngine;
namespace Pink.Environment
{
///
/// This class exposes the the game model in the inspector, and ticks the
/// simulation.
///
public class GameController : MonoBehaviour
{
public static GameController Instance { get; private set; }
//This model field is public and can be therefore be modified in the
//inspector.
//The reference actually comes from the InstanceRegister, and is shared
//through the simulation and events. Unity will deserialize over this
//shared reference when the scene loads, allowing the model to be
//conveniently configured inside the inspector.
public EnvironmentModel model = Simulation.GetModel();
void OnEnable()
{
Instance = this;
}
void OnDisable()
{
if (Instance == this) Instance = null;
}
void Update()
{
if (Instance == this) Simulation.Tick();
}
}
}