playing with input, updated to 20.1.14

This commit is contained in:
aj 2020-11-24 10:32:42 +00:00
parent 9254c5bfff
commit a12f23edc8
10 changed files with 7781 additions and 388 deletions

View File

@ -9,90 +9,90 @@ AnimatorController:
m_Name: HeroKnight_AnimController m_Name: HeroKnight_AnimController
serializedVersion: 5 serializedVersion: 5
m_AnimatorParameters: m_AnimatorParameters:
- m_Name: AnimState
m_Type: 3
m_DefaultFloat: 0
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 9100000}
- m_Name: Attack1 - m_Name: Attack1
m_Type: 9 m_Type: 9
m_DefaultFloat: 0 m_DefaultFloat: 0
m_DefaultInt: 0 m_DefaultInt: 0
m_DefaultBool: 0 m_DefaultBool: 0
m_Controller: {fileID: 9100000} m_Controller: {fileID: 0}
- m_Name: Attack2 - m_Name: Attack2
m_Type: 9 m_Type: 9
m_DefaultFloat: 0 m_DefaultFloat: 0
m_DefaultInt: 0 m_DefaultInt: 0
m_DefaultBool: 0 m_DefaultBool: 0
m_Controller: {fileID: 9100000} m_Controller: {fileID: 0}
- m_Name: Attack3 - m_Name: Attack3
m_Type: 9 m_Type: 9
m_DefaultFloat: 0 m_DefaultFloat: 0
m_DefaultInt: 0 m_DefaultInt: 0
m_DefaultBool: 0 m_DefaultBool: 0
m_Controller: {fileID: 9100000} m_Controller: {fileID: 0}
- m_Name: Block - m_Name: Block
m_Type: 9 m_Type: 9
m_DefaultFloat: 0 m_DefaultFloat: 0
m_DefaultInt: 0 m_DefaultInt: 0
m_DefaultBool: 0 m_DefaultBool: 0
m_Controller: {fileID: 9100000} m_Controller: {fileID: 0}
- m_Name: IdleBlock - m_Name: IdleBlock
m_Type: 4 m_Type: 4
m_DefaultFloat: 0 m_DefaultFloat: 0
m_DefaultInt: 0 m_DefaultInt: 0
m_DefaultBool: 0 m_DefaultBool: 0
m_Controller: {fileID: 9100000} m_Controller: {fileID: 0}
- m_Name: Hurt - m_Name: Hurt
m_Type: 9 m_Type: 9
m_DefaultFloat: 0 m_DefaultFloat: 0
m_DefaultInt: 0 m_DefaultInt: 0
m_DefaultBool: 0 m_DefaultBool: 0
m_Controller: {fileID: 9100000} m_Controller: {fileID: 0}
- m_Name: Death - m_Name: Death
m_Type: 9 m_Type: 9
m_DefaultFloat: 0 m_DefaultFloat: 0
m_DefaultInt: 0 m_DefaultInt: 0
m_DefaultBool: 0 m_DefaultBool: 0
m_Controller: {fileID: 9100000} m_Controller: {fileID: 0}
- m_Name: noBlood - m_Name: noBlood
m_Type: 4 m_Type: 4
m_DefaultFloat: 0 m_DefaultFloat: 0
m_DefaultInt: 0 m_DefaultInt: 0
m_DefaultBool: 0 m_DefaultBool: 0
m_Controller: {fileID: 9100000} m_Controller: {fileID: 0}
- m_Name: AirSpeedY - m_Name: AirSpeedY
m_Type: 1 m_Type: 1
m_DefaultFloat: 0 m_DefaultFloat: 0
m_DefaultInt: 0 m_DefaultInt: 0
m_DefaultBool: 0 m_DefaultBool: 0
m_Controller: {fileID: 9100000} m_Controller: {fileID: 0}
- m_Name: Grounded - m_Name: Grounded
m_Type: 4 m_Type: 4
m_DefaultFloat: 0 m_DefaultFloat: 0
m_DefaultInt: 0 m_DefaultInt: 0
m_DefaultBool: 0 m_DefaultBool: 0
m_Controller: {fileID: 9100000} m_Controller: {fileID: 0}
- m_Name: Jump - m_Name: Jump
m_Type: 9 m_Type: 9
m_DefaultFloat: 0 m_DefaultFloat: 0
m_DefaultInt: 0 m_DefaultInt: 0
m_DefaultBool: 0 m_DefaultBool: 0
m_Controller: {fileID: 9100000} m_Controller: {fileID: 0}
- m_Name: Roll - m_Name: Roll
m_Type: 9 m_Type: 9
m_DefaultFloat: 0 m_DefaultFloat: 0
m_DefaultInt: 0 m_DefaultInt: 0
m_DefaultBool: 0 m_DefaultBool: 0
m_Controller: {fileID: 9100000} m_Controller: {fileID: 0}
- m_Name: WallSlide - m_Name: WallSlide
m_Type: 4 m_Type: 4
m_DefaultFloat: 0 m_DefaultFloat: 0
m_DefaultInt: 0 m_DefaultInt: 0
m_DefaultBool: 0 m_DefaultBool: 0
m_Controller: {fileID: 9100000} m_Controller: {fileID: 0}
- m_Name: velocityX
m_Type: 1
m_DefaultFloat: 0
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 0}
m_AnimatorLayers: m_AnimatorLayers:
- serializedVersion: 5 - serializedVersion: 5
m_Name: Base Layer m_Name: Base Layer
@ -189,9 +189,9 @@ AnimatorStateTransition:
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_Name: m_Name:
m_Conditions: m_Conditions:
- m_ConditionMode: 7 - m_ConditionMode: 4
m_ConditionEvent: AnimState m_ConditionEvent: velocityX
m_EventTreshold: 1 m_EventTreshold: 0.01
m_DstStateMachine: {fileID: 0} m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: 110215012} m_DstState: {fileID: 110215012}
m_Solo: 0 m_Solo: 0
@ -214,9 +214,9 @@ AnimatorStateTransition:
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_Name: m_Name:
m_Conditions: m_Conditions:
- m_ConditionMode: 6 - m_ConditionMode: 3
m_ConditionEvent: AnimState m_ConditionEvent: velocityX
m_EventTreshold: 1 m_EventTreshold: 0.01
- m_ConditionMode: 1 - m_ConditionMode: 1
m_ConditionEvent: Grounded m_ConditionEvent: Grounded
m_EventTreshold: 0 m_EventTreshold: 0

View File

@ -7,5 +7,5 @@ PhysicsMaterial2D:
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_Name: Slippery m_Name: Slippery
friction: 0 friction: 2.03
bounciness: 0 bounciness: 0

View File

@ -9,8 +9,8 @@ GameObject:
serializedVersion: 6 serializedVersion: 6
m_Component: m_Component:
- component: {fileID: 1127540733912009899} - component: {fileID: 1127540733912009899}
- component: {fileID: 1127540733912009872} - component: {fileID: 3491593317981466529}
- component: {fileID: 1127540733912009878} - component: {fileID: 6797072187872310423}
- component: {fileID: 1127540733912009879} - component: {fileID: 1127540733912009879}
- component: {fileID: 1127540733912009898} - component: {fileID: 1127540733912009898}
- component: {fileID: 1127540733912009897} - component: {fileID: 1127540733912009897}
@ -32,13 +32,40 @@ Transform:
m_GameObject: {fileID: 1127540733912009896} m_GameObject: {fileID: 1127540733912009896}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 1.715, y: -0.997, z: 0} m_LocalPosition: {x: 1.715, y: -0.997, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 0.5, y: 0.5, z: 1}
m_Children: m_Children:
- {fileID: 2304939454363803644} - {fileID: 2304939454363803644}
- {fileID: 5791193952849643086}
- {fileID: 2500631850169134201}
m_Father: {fileID: 0} m_Father: {fileID: 0}
m_RootOrder: 0 m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &1127540733912009872 --- !u!114 &3491593317981466529
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1127540733912009896}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 93901469630e05d44b17e377c626e770, type: 3}
m_Name:
m_EditorClassIdentifier:
m_JumpForce: 400
m_DoubleJumpForce: 13
m_MovementSmoothing: 0.05
m_AirControl: 1
m_WhatIsGround:
serializedVersion: 2
m_Bits: 0
m_GroundCheck: {fileID: 2500631850169134201}
m_CeilingCheck: {fileID: 5791193952849643086}
animator: {fileID: 1127540733912009897}
OnLandEvent:
m_PersistentCalls:
m_Calls: []
--- !u!114 &6797072187872310423
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0} m_CorrespondingSourceObject: {fileID: 0}
@ -50,98 +77,13 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 1eeb02edb6a1deb74a75b45546de034e, type: 3} m_Script: {fileID: 11500000, guid: 1eeb02edb6a1deb74a75b45546de034e, type: 3}
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
animator: {fileID: 0} controller: {fileID: 3491593317981466529}
--- !u!114 &1127540733912009878 collider2d: {fileID: 1127540733912009876}
MonoBehaviour: animator: {fileID: 1127540733912009897}
m_ObjectHideFlags: 0 health: {fileID: 1127540733912009879}
m_CorrespondingSourceObject: {fileID: 0} flash: {fileID: 0}
m_PrefabInstance: {fileID: 0} controlAllowed: 1
m_PrefabAsset: {fileID: 0} runSpeed: 40
m_GameObject: {fileID: 1127540733912009896}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 62899f850307741f2a39c98a8b639597, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Actions: {fileID: -944628639613478452, guid: 2e7f0548f4e61755da3ffa548781763d,
type: 3}
m_NotificationBehavior: 2
m_UIInputModule: {fileID: 0}
m_DeviceLostEvent:
m_PersistentCalls:
m_Calls: []
m_DeviceRegainedEvent:
m_PersistentCalls:
m_Calls: []
m_ControlsChangedEvent:
m_PersistentCalls:
m_Calls: []
m_ActionEvents:
- m_PersistentCalls:
m_Calls: []
m_ActionId: ad90ff3f-4c39-4cad-a772-7dcf47bc17d4
m_ActionName: Player/Move[/Keyboard/w,/Keyboard/upArrow,/Keyboard/s,/Keyboard/downArrow,/Keyboard/a,/Keyboard/leftArrow,/Keyboard/d,/Keyboard/rightArrow]
- m_PersistentCalls:
m_Calls: []
m_ActionId: 37d38fed-ad25-4a1e-b364-2183f4b904ec
m_ActionName: Player/Fire[/Mouse/leftButton]
- m_PersistentCalls:
m_Calls: []
m_ActionId: 5782a88d-1841-4f28-8732-f43984baeab5
m_ActionName: UI/Navigate[/Keyboard/w,/Keyboard/upArrow,/Keyboard/s,/Keyboard/downArrow,/Keyboard/a,/Keyboard/leftArrow,/Keyboard/d,/Keyboard/rightArrow]
- m_PersistentCalls:
m_Calls: []
m_ActionId: 644f1157-b110-4dc6-bbd3-89bddab12ecb
m_ActionName: UI/Submit[/Keyboard/enter]
- m_PersistentCalls:
m_Calls: []
m_ActionId: 126194ef-8bb8-44f7-b4bf-d73a414d241b
m_ActionName: UI/Cancel[/Keyboard/escape]
- m_PersistentCalls:
m_Calls: []
m_ActionId: 81e334c8-3186-45e3-a7f7-655e521d0cbf
m_ActionName: UI/Point[/Mouse/position]
- m_PersistentCalls:
m_Calls: []
m_ActionId: 5cd558dc-0e4e-42c8-bd1e-339f618c33a9
m_ActionName: UI/Click[/Mouse/leftButton]
- m_PersistentCalls:
m_Calls: []
m_ActionId: bdcee344-b797-424a-b13b-9711476f636f
m_ActionName: UI/ScrollWheel[/Mouse/scroll]
- m_PersistentCalls:
m_Calls: []
m_ActionId: a669cd7a-e2a4-4a1c-afe4-9664a78b8e29
m_ActionName: UI/MiddleClick[/Mouse/middleButton]
- m_PersistentCalls:
m_Calls: []
m_ActionId: 954f4b8a-466a-4a50-9bfe-c8869f697714
m_ActionName: UI/RightClick[/Mouse/rightButton]
- m_PersistentCalls:
m_Calls: []
m_ActionId: a4ca47d9-48a1-420a-92e5-ce36ecb1c664
m_ActionName: UI/TrackedDevicePosition
- m_PersistentCalls:
m_Calls: []
m_ActionId: 5ad0c81e-b151-4be1-934b-489a8256fa25
m_ActionName: UI/TrackedDeviceOrientation
- m_PersistentCalls:
m_Calls: []
m_ActionId: 89cb3776-bd09-436f-b835-ebf7638e6c29
m_ActionName: Player/Jump[/Keyboard/space]
- m_PersistentCalls:
m_Calls: []
m_ActionId: 79db912d-931d-4cef-b244-acd0a7f14eff
m_ActionName: Player/Block[/Mouse/rightButton]
- m_PersistentCalls:
m_Calls: []
m_ActionId: a4698e98-2f8a-488e-86a2-7b47eed1ec2c
m_ActionName: Player/Roll[/Keyboard/leftCtrl]
m_NeverAutoSwitchControlSchemes: 0
m_DefaultControlScheme:
m_DefaultActionMap: Player
m_SplitScreenIndex: -1
m_Camera: {fileID: 0}
--- !u!114 &1127540733912009879 --- !u!114 &1127540733912009879
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -183,7 +125,7 @@ SpriteRenderer:
m_RenderingLayerMask: 1 m_RenderingLayerMask: 1
m_RendererPriority: 0 m_RendererPriority: 0
m_Materials: m_Materials:
- {fileID: 2100000, guid: a97c105638bdf8b4a8650670310a4cd3, type: 2} - {fileID: 2100000, guid: 690f510032fea7de5804229802dd19be, type: 2}
m_StaticBatchInfo: m_StaticBatchInfo:
firstSubMesh: 0 firstSubMesh: 0
subMeshCount: 0 subMeshCount: 0
@ -271,6 +213,66 @@ CapsuleCollider2D:
m_Offset: {x: -0.035320938, y: 0.637541} m_Offset: {x: -0.035320938, y: 0.637541}
m_Size: {x: 0.59497917, y: 1.262972} m_Size: {x: 0.59497917, y: 1.262972}
m_Direction: 0 m_Direction: 0
--- !u!1 &2402365339917271187
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 5791193952849643086}
m_Layer: 8
m_Name: Head
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &5791193952849643086
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2402365339917271187}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 1.228, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 1127540733912009899}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &3756252022205983292
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 2500631850169134201}
m_Layer: 8
m_Name: Ground
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &2500631850169134201
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3756252022205983292}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0.056, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 1127540733912009899}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &4324413887002832254 --- !u!1 &4324413887002832254
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0

File diff suppressed because it is too large Load Diff

View File

@ -1,41 +1,75 @@
using System; using Pink.Environment;
using System.Collections; using Pink.Graphics;
using System.Collections.Generic; using Pink.Events;
using UnityEngine; using UnityEngine;
using UnityEngine.InputSystem; using UnityEngine.InputSystem;
using UnityEngine.Experimental.Rendering.Universal;
using static Pink.Environment.Simulation;
namespace Pink.Mechanics
{
[RequireComponent(typeof(CharacterKinematics))]
[RequireComponent(typeof(Collider2D))]
[RequireComponent(typeof(Animator))]
[RequireComponent(typeof(Health))]
public class Hero : MonoBehaviour public class Hero : MonoBehaviour
{ {
public Animator animator;
public HeroInput input; public HeroInput input;
public CharacterKinematics controller;
public Collider2D collider2d;
public Animator animator;
public Health health;
public Flash flash;
public bool controlAllowed = true;
[Min(0)]
public float runSpeed = 40f;
float horizontalMovement = 0f;
bool jump = false;
private System.Random random; private System.Random random;
private void OnEnable() { // Start is called before the first frame update
input.Enable(); void Start()
{
Debug.Log("Player Created");
} }
void Awake()
private void OnDisable() { {
input.Disable();
}
private void Awake() {
input = new HeroInput(); input = new HeroInput();
random = new System.Random(); random = new System.Random();
input.Player.Move.performed += ctx => OnMove(ctx); input.Player.Move.performed += ctx => OnMove(ctx);
input.Player.Jump.performed += ctx => OnJump(ctx);
input.Player.Attack.performed += ctx => OnAttack(ctx); input.Player.Attack.performed += ctx => OnAttack(ctx);
input.Player.Block.performed += ctx => OnBlock(ctx);
input.Player.Roll.performed += ctx => OnRoll(ctx);
}
private void OnEnable()
{
input.Enable();
}
private void OnDisable()
{
input.Disable();
} }
public void OnMove(InputAction.CallbackContext context) public void OnMove(InputAction.CallbackContext context)
{ {
Debug.Log("Moving: " + context); horizontalMovement = controlAllowed ? context.ReadValue<Vector2>().x * runSpeed : 0;
} }
public void OnJump(InputAction.CallbackContext context) public void OnJump(InputAction.CallbackContext context)
{
if (controlAllowed)
{ {
Debug.Log("Jumping"); Debug.Log("Jumping");
animator.SetTrigger("Jump"); animator.SetTrigger("Jump");
jump = true;
}
} }
public void OnAttack(InputAction.CallbackContext context) public void OnAttack(InputAction.CallbackContext context)
@ -55,12 +89,43 @@ public class Hero : MonoBehaviour
animator.SetTrigger("Roll"); animator.SetTrigger("Roll");
} }
private void Update() { // Update is called once per frame
Keyboard kb = InputSystem.GetDevice<Keyboard>(); void Update()
if(kb.spaceKey.wasPressedThisFrame)
{ {
Debug.Log("SPACE");
}
}
} }
private void FixedUpdate()
{
controller.Move(horizontalMovement * Time.fixedDeltaTime, jump);
jump = false;
}
// Animation and graphic updates triggered primarily by health component
public void WasHurt()
{
if (health.IsDead)
{
animator.SetTrigger("dead");
}
else
{
animator.SetTrigger("hurt");
}
if (flash != null) StartCoroutine(flash.Run(3, 60, 60, 1f));
}
// Animation and graphic updates triggered primarily by health component
public void WasHealed()
{
animator.SetTrigger("");
}
// Animation, graphic updates and death event scheduling triggered primarily by health component
public void WasKilled()
{
animator.SetBool("dead", true);
Schedule<PlayerDeath>();
}
}
}

View File

@ -16,6 +16,10 @@ namespace Pink.Mechanics
/// </summary> /// </summary>
public float jumpTakeOffSpeed = 7; public float jumpTakeOffSpeed = 7;
public Animator animator;
public HeroInput input;
private System.Random random;
public JumpState jumpState = JumpState.Grounded; public JumpState jumpState = JumpState.Grounded;
private bool stopJump; private bool stopJump;
/*internal new*/ /*internal new*/
@ -26,7 +30,6 @@ namespace Pink.Mechanics
bool jump; bool jump;
Vector2 move; Vector2 move;
SpriteRenderer spriteRenderer; SpriteRenderer spriteRenderer;
internal Animator animator;
public Bounds Bounds => collider2d.bounds; public Bounds Bounds => collider2d.bounds;
@ -37,25 +40,86 @@ namespace Pink.Mechanics
collider2d = GetComponent<Collider2D>(); collider2d = GetComponent<Collider2D>();
spriteRenderer = GetComponent<SpriteRenderer>(); spriteRenderer = GetComponent<SpriteRenderer>();
animator = GetComponent<Animator>(); animator = GetComponent<Animator>();
input = new HeroInput();
random = new System.Random();
input.Player.Move.performed += ctx => OnMove(ctx);
input.Player.Jump.performed += ctx => OnJump(ctx);
input.Player.Attack.performed += ctx => OnAttack(ctx);
input.Player.Block.performed += ctx => OnBlock(ctx);
input.Player.Roll.performed += ctx => OnRoll(ctx);
}
private void OnEnable()
{
input.Enable();
} }
// Update is called once per frame private void OnDisable()
protected override void Update() {
input.Disable();
}
public void OnMove(InputAction.CallbackContext context)
{ {
if (controlEnabled) if (controlEnabled)
{ {
move.x = Input.GetAxis("Horizontal"); move.x = context.ReadValue<Vector2>().x;
if (jumpState == JumpState.Grounded && Input.GetButtonDown("Jump")) animator.SetFloat("", move.x);
jumpState = JumpState.PrepareToJump; Debug.Log("Moving: " + move.x);
else if (Input.GetButtonUp("Jump"))
{
stopJump = true;
}
} }
else else
{ {
move.x = 0; move.x = 0;
} }
}
public void OnJump(InputAction.CallbackContext context)
{
if (jumpState == JumpState.Grounded)
jumpState = JumpState.PrepareToJump;
// stopJump = true; on up
Debug.Log("Jumping");
animator.SetTrigger("Jump");
}
public void OnAttack(InputAction.CallbackContext context)
{
int attackNumber = random.Next(1, 4);
animator.SetTrigger("Attack" + attackNumber.ToString());
}
public void OnBlock(InputAction.CallbackContext context)
{
animator.SetTrigger("Block");
}
public void OnRoll(InputAction.CallbackContext context)
{
Debug.Log("Rolling");
animator.SetTrigger("Roll");
}
// Update is called once per frame
protected override void Update()
{
//if (controlEnabled)
//{
// move.x = Input.GetAxis("Horizontal");
// if (jumpState == JumpState.Grounded && Input.GetButtonDown("Jump"))
// jumpState = JumpState.PrepareToJump;
// else if (Input.GetButtonUp("Jump"))
// {
// stopJump = true;
// }
//}
//else
//{
// move.x = 0;
//}
UpdateJumpState(); UpdateJumpState();
base.Update(); base.Update();
} }

View File

@ -22,6 +22,7 @@ namespace Pink.Mechanics
/// <summary> /// <summary>
/// The current velocity of the entity. /// The current velocity of the entity.
/// </summary> /// </summary>
[HideInInspector]
public Vector2 velocity; public Vector2 velocity;
/// <summary> /// <summary>
@ -32,7 +33,7 @@ namespace Pink.Mechanics
protected Vector2 targetVelocity; protected Vector2 targetVelocity;
protected Vector2 groundNormal; protected Vector2 groundNormal;
protected Rigidbody2D body; public Rigidbody2D body;
protected ContactFilter2D contactFilter; protected ContactFilter2D contactFilter;
protected RaycastHit2D[] hitBuffer = new RaycastHit2D[16]; protected RaycastHit2D[] hitBuffer = new RaycastHit2D[16];
@ -169,7 +170,7 @@ namespace Pink.Mechanics
distance = modifiedDistance < distance ? modifiedDistance : distance; distance = modifiedDistance < distance ? modifiedDistance : distance;
} }
} }
body.position = body.position + move.normalized * distance; body.position += move.normalized * distance;
} }
} }

View File

@ -1,21 +1,21 @@
{ {
"dependencies": { "dependencies": {
"com.unity.2d.animation": "4.2.5", "com.unity.2d.animation": "4.2.6",
"com.unity.2d.pixel-perfect": "3.0.2", "com.unity.2d.pixel-perfect": "3.0.2",
"com.unity.2d.psdimporter": "3.1.5", "com.unity.2d.psdimporter": "3.1.6",
"com.unity.2d.sprite": "1.0.0", "com.unity.2d.sprite": "1.0.0",
"com.unity.2d.spriteshape": "4.1.3", "com.unity.2d.spriteshape": "4.1.4",
"com.unity.2d.tilemap": "1.0.0", "com.unity.2d.tilemap": "1.0.0",
"com.unity.cinemachine": "2.6.2", "com.unity.cinemachine": "2.6.2",
"com.unity.collab-proxy": "1.3.9", "com.unity.collab-proxy": "1.3.9",
"com.unity.ext.nunit": "1.0.0", "com.unity.ext.nunit": "1.0.0",
"com.unity.ide.rider": "1.2.1", "com.unity.ide.rider": "1.2.1",
"com.unity.ide.visualstudio": "2.0.3", "com.unity.ide.visualstudio": "2.0.3",
"com.unity.ide.vscode": "1.2.2", "com.unity.ide.vscode": "1.2.3",
"com.unity.inputsystem": "1.0.0", "com.unity.inputsystem": "1.0.0",
"com.unity.postprocessing": "2.3.0", "com.unity.postprocessing": "2.3.0",
"com.unity.render-pipelines.universal": "8.2.0", "com.unity.render-pipelines.universal": "8.2.0",
"com.unity.test-framework": "1.1.16", "com.unity.test-framework": "1.1.18",
"com.unity.textmeshpro": "3.0.1", "com.unity.textmeshpro": "3.0.1",
"com.unity.timeline": "1.3.6", "com.unity.timeline": "1.3.6",
"com.unity.ugui": "1.0.0", "com.unity.ugui": "1.0.0",

View File

@ -1,7 +1,7 @@
{ {
"dependencies": { "dependencies": {
"com.unity.2d.animation": { "com.unity.2d.animation": {
"version": "4.2.5", "version": "4.2.6",
"depth": 0, "depth": 0,
"source": "registry", "source": "registry",
"dependencies": { "dependencies": {
@ -38,12 +38,12 @@
"url": "https://packages.unity.com" "url": "https://packages.unity.com"
}, },
"com.unity.2d.psdimporter": { "com.unity.2d.psdimporter": {
"version": "3.1.5", "version": "3.1.6",
"depth": 0, "depth": 0,
"source": "registry", "source": "registry",
"dependencies": { "dependencies": {
"com.unity.2d.common": "3.0.1", "com.unity.2d.common": "3.0.1",
"com.unity.2d.animation": "4.2.5", "com.unity.2d.animation": "4.2.6",
"com.unity.2d.sprite": "1.0.0" "com.unity.2d.sprite": "1.0.0"
}, },
"url": "https://packages.unity.com" "url": "https://packages.unity.com"
@ -55,7 +55,7 @@
"dependencies": {} "dependencies": {}
}, },
"com.unity.2d.spriteshape": { "com.unity.2d.spriteshape": {
"version": "4.1.3", "version": "4.1.4",
"depth": 0, "depth": 0,
"source": "registry", "source": "registry",
"dependencies": { "dependencies": {
@ -110,7 +110,7 @@
"url": "https://packages.unity.com" "url": "https://packages.unity.com"
}, },
"com.unity.ide.vscode": { "com.unity.ide.vscode": {
"version": "1.2.2", "version": "1.2.3",
"depth": 0, "depth": 0,
"source": "registry", "source": "registry",
"dependencies": {}, "dependencies": {},
@ -174,7 +174,7 @@
"url": "https://packages.unity.com" "url": "https://packages.unity.com"
}, },
"com.unity.test-framework": { "com.unity.test-framework": {
"version": "1.1.16", "version": "1.1.18",
"depth": 0, "depth": 0,
"source": "registry", "source": "registry",
"dependencies": { "dependencies": {

View File

@ -1,2 +1,2 @@
m_EditorVersion: 2020.1.7f1 m_EditorVersion: 2020.1.14f1
m_EditorVersionWithRevision: 2020.1.7f1 (064ffcdb64ad) m_EditorVersionWithRevision: 2020.1.14f1 (d81f64f5201d)