playing with input, updated to 20.1.14

This commit is contained in:
aj 2020-11-24 10:32:42 +00:00
parent 9254c5bfff
commit a12f23edc8
10 changed files with 7781 additions and 388 deletions

View File

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@ -214,9 +214,9 @@ AnimatorStateTransition:
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View File

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@ -1,66 +1,131 @@
using System;
using System.Collections;
using System.Collections.Generic;
using Pink.Environment;
using Pink.Graphics;
using Pink.Events;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.Experimental.Rendering.Universal;
public class Hero : MonoBehaviour
using static Pink.Environment.Simulation;
namespace Pink.Mechanics
{
public Animator animator;
public HeroInput input;
private System.Random random;
private void OnEnable() {
input.Enable();
}
private void OnDisable() {
input.Disable();
}
private void Awake() {
input = new HeroInput();
random = new System.Random();
input.Player.Move.performed += ctx => OnMove(ctx);
input.Player.Attack.performed += ctx => OnAttack(ctx);
}
public void OnMove(InputAction.CallbackContext context)
[RequireComponent(typeof(CharacterKinematics))]
[RequireComponent(typeof(Collider2D))]
[RequireComponent(typeof(Animator))]
[RequireComponent(typeof(Health))]
public class Hero : MonoBehaviour
{
Debug.Log("Moving: " + context);
}
public HeroInput input;
public CharacterKinematics controller;
public Collider2D collider2d;
public Animator animator;
public Health health;
public Flash flash;
public void OnJump(InputAction.CallbackContext context)
{
Debug.Log("Jumping");
animator.SetTrigger("Jump");
}
public bool controlAllowed = true;
public void OnAttack(InputAction.CallbackContext context)
{
int attackNumber = random.Next(1,4);
animator.SetTrigger("Attack" + attackNumber.ToString());
}
[Min(0)]
public float runSpeed = 40f;
float horizontalMovement = 0f;
bool jump = false;
public void OnBlock(InputAction.CallbackContext context)
{
animator.SetTrigger("Block");
}
private System.Random random;
public void OnRoll(InputAction.CallbackContext context)
{
Debug.Log("Rolling");
animator.SetTrigger("Roll");
}
private void Update() {
Keyboard kb = InputSystem.GetDevice<Keyboard>();
if(kb.spaceKey.wasPressedThisFrame)
// Start is called before the first frame update
void Start()
{
Debug.Log("SPACE");
Debug.Log("Player Created");
}
void Awake()
{
input = new HeroInput();
random = new System.Random();
input.Player.Move.performed += ctx => OnMove(ctx);
input.Player.Jump.performed += ctx => OnJump(ctx);
input.Player.Attack.performed += ctx => OnAttack(ctx);
input.Player.Block.performed += ctx => OnBlock(ctx);
input.Player.Roll.performed += ctx => OnRoll(ctx);
}
private void OnEnable()
{
input.Enable();
}
private void OnDisable()
{
input.Disable();
}
public void OnMove(InputAction.CallbackContext context)
{
horizontalMovement = controlAllowed ? context.ReadValue<Vector2>().x * runSpeed : 0;
}
public void OnJump(InputAction.CallbackContext context)
{
if (controlAllowed)
{
Debug.Log("Jumping");
animator.SetTrigger("Jump");
jump = true;
}
}
public void OnAttack(InputAction.CallbackContext context)
{
int attackNumber = random.Next(1, 4);
animator.SetTrigger("Attack" + attackNumber.ToString());
}
public void OnBlock(InputAction.CallbackContext context)
{
animator.SetTrigger("Block");
}
public void OnRoll(InputAction.CallbackContext context)
{
Debug.Log("Rolling");
animator.SetTrigger("Roll");
}
// Update is called once per frame
void Update()
{
}
private void FixedUpdate()
{
controller.Move(horizontalMovement * Time.fixedDeltaTime, jump);
jump = false;
}
// Animation and graphic updates triggered primarily by health component
public void WasHurt()
{
if (health.IsDead)
{
animator.SetTrigger("dead");
}
else
{
animator.SetTrigger("hurt");
}
if (flash != null) StartCoroutine(flash.Run(3, 60, 60, 1f));
}
// Animation and graphic updates triggered primarily by health component
public void WasHealed()
{
animator.SetTrigger("");
}
// Animation, graphic updates and death event scheduling triggered primarily by health component
public void WasKilled()
{
animator.SetBool("dead", true);
Schedule<PlayerDeath>();
}
}
}
}

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@ -16,6 +16,10 @@ namespace Pink.Mechanics
/// </summary>
public float jumpTakeOffSpeed = 7;
public Animator animator;
public HeroInput input;
private System.Random random;
public JumpState jumpState = JumpState.Grounded;
private bool stopJump;
/*internal new*/
@ -26,7 +30,6 @@ namespace Pink.Mechanics
bool jump;
Vector2 move;
SpriteRenderer spriteRenderer;
internal Animator animator;
public Bounds Bounds => collider2d.bounds;
@ -37,25 +40,86 @@ namespace Pink.Mechanics
collider2d = GetComponent<Collider2D>();
spriteRenderer = GetComponent<SpriteRenderer>();
animator = GetComponent<Animator>();
input = new HeroInput();
random = new System.Random();
input.Player.Move.performed += ctx => OnMove(ctx);
input.Player.Jump.performed += ctx => OnJump(ctx);
input.Player.Attack.performed += ctx => OnAttack(ctx);
input.Player.Block.performed += ctx => OnBlock(ctx);
input.Player.Roll.performed += ctx => OnRoll(ctx);
}
private void OnEnable()
{
input.Enable();
}
// Update is called once per frame
protected override void Update()
private void OnDisable()
{
input.Disable();
}
public void OnMove(InputAction.CallbackContext context)
{
if (controlEnabled)
{
move.x = Input.GetAxis("Horizontal");
if (jumpState == JumpState.Grounded && Input.GetButtonDown("Jump"))
jumpState = JumpState.PrepareToJump;
else if (Input.GetButtonUp("Jump"))
{
stopJump = true;
}
move.x = context.ReadValue<Vector2>().x;
animator.SetFloat("", move.x);
Debug.Log("Moving: " + move.x);
}
else
{
move.x = 0;
}
}
public void OnJump(InputAction.CallbackContext context)
{
if (jumpState == JumpState.Grounded)
jumpState = JumpState.PrepareToJump;
// stopJump = true; on up
Debug.Log("Jumping");
animator.SetTrigger("Jump");
}
public void OnAttack(InputAction.CallbackContext context)
{
int attackNumber = random.Next(1, 4);
animator.SetTrigger("Attack" + attackNumber.ToString());
}
public void OnBlock(InputAction.CallbackContext context)
{
animator.SetTrigger("Block");
}
public void OnRoll(InputAction.CallbackContext context)
{
Debug.Log("Rolling");
animator.SetTrigger("Roll");
}
// Update is called once per frame
protected override void Update()
{
//if (controlEnabled)
//{
// move.x = Input.GetAxis("Horizontal");
// if (jumpState == JumpState.Grounded && Input.GetButtonDown("Jump"))
// jumpState = JumpState.PrepareToJump;
// else if (Input.GetButtonUp("Jump"))
// {
// stopJump = true;
// }
//}
//else
//{
// move.x = 0;
//}
UpdateJumpState();
base.Update();
}

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@ -22,6 +22,7 @@ namespace Pink.Mechanics
/// <summary>
/// The current velocity of the entity.
/// </summary>
[HideInInspector]
public Vector2 velocity;
/// <summary>
@ -32,7 +33,7 @@ namespace Pink.Mechanics
protected Vector2 targetVelocity;
protected Vector2 groundNormal;
protected Rigidbody2D body;
public Rigidbody2D body;
protected ContactFilter2D contactFilter;
protected RaycastHit2D[] hitBuffer = new RaycastHit2D[16];
@ -169,7 +170,7 @@ namespace Pink.Mechanics
distance = modifiedDistance < distance ? modifiedDistance : distance;
}
}
body.position = body.position + move.normalized * distance;
body.position += move.normalized * distance;
}
}

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@ -1,21 +1,21 @@
{
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"com.unity.2d.animation": "4.2.6",
"com.unity.2d.pixel-perfect": "3.0.2",
"com.unity.2d.psdimporter": "3.1.5",
"com.unity.2d.psdimporter": "3.1.6",
"com.unity.2d.sprite": "1.0.0",
"com.unity.2d.spriteshape": "4.1.3",
"com.unity.2d.spriteshape": "4.1.4",
"com.unity.2d.tilemap": "1.0.0",
"com.unity.cinemachine": "2.6.2",
"com.unity.collab-proxy": "1.3.9",
"com.unity.ext.nunit": "1.0.0",
"com.unity.ide.rider": "1.2.1",
"com.unity.ide.visualstudio": "2.0.3",
"com.unity.ide.vscode": "1.2.2",
"com.unity.ide.vscode": "1.2.3",
"com.unity.inputsystem": "1.0.0",
"com.unity.postprocessing": "2.3.0",
"com.unity.render-pipelines.universal": "8.2.0",
"com.unity.test-framework": "1.1.16",
"com.unity.test-framework": "1.1.18",
"com.unity.textmeshpro": "3.0.1",
"com.unity.timeline": "1.3.6",
"com.unity.ugui": "1.0.0",

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@ -1,7 +1,7 @@
{
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"version": "4.2.5",
"version": "4.2.6",
"depth": 0,
"source": "registry",
"dependencies": {
@ -38,12 +38,12 @@
"url": "https://packages.unity.com"
},
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"com.unity.2d.animation": "4.2.6",
"com.unity.2d.sprite": "1.0.0"
},
"url": "https://packages.unity.com"
@ -55,7 +55,7 @@
"dependencies": {}
},
"com.unity.2d.spriteshape": {
"version": "4.1.3",
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"depth": 0,
"source": "registry",
"dependencies": {
@ -110,7 +110,7 @@
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},
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@ -174,7 +174,7 @@
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},
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@ -1,2 +1,2 @@
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m_EditorVersionWithRevision: 2020.1.7f1 (064ffcdb64ad)
m_EditorVersion: 2020.1.14f1
m_EditorVersionWithRevision: 2020.1.14f1 (d81f64f5201d)