adding hero, migrating to input system, dissolve shader
@ -67,6 +67,6 @@ AnimatorStateMachine:
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@ -14,85 +14,85 @@ AnimatorController:
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@ -384,7 +384,7 @@ AnimatorStateMachine:
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7
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8
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Normal file
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66
Assets/Scripts/Mechanics/Hero/Hero.cs
Normal file
@ -0,0 +1,66 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.InputSystem;
|
||||||
|
|
||||||
|
public class Hero : MonoBehaviour
|
||||||
|
{
|
||||||
|
public Animator animator;
|
||||||
|
public HeroInput input;
|
||||||
|
|
||||||
|
private System.Random random;
|
||||||
|
|
||||||
|
private void OnEnable() {
|
||||||
|
input.Enable();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnDisable() {
|
||||||
|
input.Disable();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Awake() {
|
||||||
|
input = new HeroInput();
|
||||||
|
random = new System.Random();
|
||||||
|
|
||||||
|
input.Player.Move.performed += ctx => OnMove(ctx);
|
||||||
|
input.Player.Attack.performed += ctx => OnAttack(ctx);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnMove(InputAction.CallbackContext context)
|
||||||
|
{
|
||||||
|
Debug.Log("Moving: " + context);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnJump(InputAction.CallbackContext context)
|
||||||
|
{
|
||||||
|
Debug.Log("Jumping");
|
||||||
|
animator.SetTrigger("Jump");
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnAttack(InputAction.CallbackContext context)
|
||||||
|
{
|
||||||
|
int attackNumber = random.Next(1,4);
|
||||||
|
animator.SetTrigger("Attack" + attackNumber.ToString());
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnBlock(InputAction.CallbackContext context)
|
||||||
|
{
|
||||||
|
animator.SetTrigger("Block");
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnRoll(InputAction.CallbackContext context)
|
||||||
|
{
|
||||||
|
Debug.Log("Rolling");
|
||||||
|
animator.SetTrigger("Roll");
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update() {
|
||||||
|
Keyboard kb = InputSystem.GetDevice<Keyboard>();
|
||||||
|
if(kb.spaceKey.wasPressedThisFrame)
|
||||||
|
{
|
||||||
|
Debug.Log("SPACE");
|
||||||
|
}
|
||||||
|
}
|
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|
|
||||||
|
}
|
11
Assets/Scripts/Mechanics/Hero/Hero.cs.meta
Normal file
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128
Assets/Scripts/Mechanics/Hero/HeroController.cs
Normal file
@ -0,0 +1,128 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.InputSystem;
|
||||||
|
|
||||||
|
namespace Pink.Mechanics
|
||||||
|
{
|
||||||
|
public class HeroController : Pink.Mechanics.Kinematic
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Max horizontal speed of the player.
|
||||||
|
/// </summary>
|
||||||
|
public float maxSpeed = 7;
|
||||||
|
/// <summary>
|
||||||
|
/// Initial jump velocity at the start of a jump.
|
||||||
|
/// </summary>
|
||||||
|
public float jumpTakeOffSpeed = 7;
|
||||||
|
|
||||||
|
public JumpState jumpState = JumpState.Grounded;
|
||||||
|
private bool stopJump;
|
||||||
|
/*internal new*/
|
||||||
|
public Collider2D collider2d;
|
||||||
|
public Health health;
|
||||||
|
public bool controlEnabled = true;
|
||||||
|
|
||||||
|
bool jump;
|
||||||
|
Vector2 move;
|
||||||
|
SpriteRenderer spriteRenderer;
|
||||||
|
internal Animator animator;
|
||||||
|
|
||||||
|
public Bounds Bounds => collider2d.bounds;
|
||||||
|
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Awake()
|
||||||
|
{
|
||||||
|
health = GetComponent<Health>();
|
||||||
|
collider2d = GetComponent<Collider2D>();
|
||||||
|
spriteRenderer = GetComponent<SpriteRenderer>();
|
||||||
|
animator = GetComponent<Animator>();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
protected override void Update()
|
||||||
|
{
|
||||||
|
if (controlEnabled)
|
||||||
|
{
|
||||||
|
move.x = Input.GetAxis("Horizontal");
|
||||||
|
if (jumpState == JumpState.Grounded && Input.GetButtonDown("Jump"))
|
||||||
|
jumpState = JumpState.PrepareToJump;
|
||||||
|
else if (Input.GetButtonUp("Jump"))
|
||||||
|
{
|
||||||
|
stopJump = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
move.x = 0;
|
||||||
|
}
|
||||||
|
UpdateJumpState();
|
||||||
|
base.Update();
|
||||||
|
}
|
||||||
|
|
||||||
|
void UpdateJumpState()
|
||||||
|
{
|
||||||
|
jump = false;
|
||||||
|
switch (jumpState)
|
||||||
|
{
|
||||||
|
case JumpState.PrepareToJump:
|
||||||
|
jumpState = JumpState.Jumping;
|
||||||
|
jump = true;
|
||||||
|
stopJump = false;
|
||||||
|
break;
|
||||||
|
case JumpState.Jumping:
|
||||||
|
if (!IsGrounded)
|
||||||
|
{
|
||||||
|
jumpState = JumpState.InFlight;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case JumpState.InFlight:
|
||||||
|
if (IsGrounded)
|
||||||
|
{
|
||||||
|
jumpState = JumpState.Landed;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
case JumpState.Landed:
|
||||||
|
jumpState = JumpState.Grounded;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void ComputeVelocity()
|
||||||
|
{
|
||||||
|
if (jump && IsGrounded)
|
||||||
|
{
|
||||||
|
velocity.y = jumpTakeOffSpeed;
|
||||||
|
jump = false;
|
||||||
|
}
|
||||||
|
else if (stopJump)
|
||||||
|
{
|
||||||
|
stopJump = false;
|
||||||
|
if (velocity.y > 0)
|
||||||
|
{
|
||||||
|
//velocity.y = velocity.y;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (move.x > 0.01f)
|
||||||
|
spriteRenderer.flipX = false;
|
||||||
|
else if (move.x < -0.01f)
|
||||||
|
spriteRenderer.flipX = true;
|
||||||
|
|
||||||
|
animator.SetBool("grounded", IsGrounded);
|
||||||
|
animator.SetFloat("velocityX", Mathf.Abs(velocity.x) / maxSpeed);
|
||||||
|
animator.SetFloat("velocityY", velocity.y);
|
||||||
|
|
||||||
|
targetVelocity = move * maxSpeed;
|
||||||
|
}
|
||||||
|
|
||||||
|
public enum JumpState
|
||||||
|
{
|
||||||
|
Grounded,
|
||||||
|
PrepareToJump,
|
||||||
|
Jumping,
|
||||||
|
InFlight,
|
||||||
|
Landed
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/Mechanics/Hero/HeroController.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 3ab69fb80232b6147a3f1f477ecb95d6
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
1155
Assets/Scripts/Mechanics/Hero/HeroInput.cs
Normal file
11
Assets/Scripts/Mechanics/Hero/HeroInput.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 68fb880c56882328f88216cea3548e7f
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
841
Assets/Scripts/Mechanics/Hero/HeroInput.inputactions
Normal file
@ -0,0 +1,841 @@
|
|||||||
|
{
|
||||||
|
"name": "HeroInput",
|
||||||
|
"maps": [
|
||||||
|
{
|
||||||
|
"name": "Player",
|
||||||
|
"id": "64d8ffaf-6eca-40e8-a93c-344f77ead0df",
|
||||||
|
"actions": [
|
||||||
|
{
|
||||||
|
"name": "Move",
|
||||||
|
"type": "Value",
|
||||||
|
"id": "ad90ff3f-4c39-4cad-a772-7dcf47bc17d4",
|
||||||
|
"expectedControlType": "Vector2",
|
||||||
|
"processors": "",
|
||||||
|
"interactions": ""
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Attack",
|
||||||
|
"type": "Button",
|
||||||
|
"id": "37d38fed-ad25-4a1e-b364-2183f4b904ec",
|
||||||
|
"expectedControlType": "Button",
|
||||||
|
"processors": "",
|
||||||
|
"interactions": ""
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Jump",
|
||||||
|
"type": "Button",
|
||||||
|
"id": "89cb3776-bd09-436f-b835-ebf7638e6c29",
|
||||||
|
"expectedControlType": "Button",
|
||||||
|
"processors": "",
|
||||||
|
"interactions": ""
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Block",
|
||||||
|
"type": "Button",
|
||||||
|
"id": "79db912d-931d-4cef-b244-acd0a7f14eff",
|
||||||
|
"expectedControlType": "Button",
|
||||||
|
"processors": "",
|
||||||
|
"interactions": ""
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Roll",
|
||||||
|
"type": "Button",
|
||||||
|
"id": "a4698e98-2f8a-488e-86a2-7b47eed1ec2c",
|
||||||
|
"expectedControlType": "Button",
|
||||||
|
"processors": "",
|
||||||
|
"interactions": ""
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"bindings": [
|
||||||
|
{
|
||||||
|
"name": "",
|
||||||
|
"id": "978bfe49-cc26-4a3d-ab7b-7d7a29327403",
|
||||||
|
"path": "<Gamepad>/leftStick",
|
||||||
|
"interactions": "",
|
||||||
|
"processors": "",
|
||||||
|
"groups": ";Gamepad",
|
||||||
|
"action": "Move",
|
||||||
|
"isComposite": false,
|
||||||
|
"isPartOfComposite": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "WASD",
|
||||||
|
"id": "00ca640b-d935-4593-8157-c05846ea39b3",
|
||||||
|
"path": "Dpad",
|
||||||
|
"interactions": "",
|
||||||
|
"processors": "",
|
||||||
|
"groups": "",
|
||||||
|
"action": "Move",
|
||||||
|
"isComposite": true,
|
||||||
|
"isPartOfComposite": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "up",
|
||||||
|
"id": "e2062cb9-1b15-46a2-838c-2f8d72a0bdd9",
|
||||||
|
"path": "<Keyboard>/w",
|
||||||
|
"interactions": "",
|
||||||
|
"processors": "",
|
||||||
|
"groups": ";Keyboard&Mouse",
|
||||||
|
"action": "Move",
|
||||||
|
"isComposite": false,
|
||||||
|
"isPartOfComposite": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "up",
|
||||||
|
"id": "8180e8bd-4097-4f4e-ab88-4523101a6ce9",
|
||||||
|
"path": "<Keyboard>/upArrow",
|
||||||
|
"interactions": "",
|
||||||
|
"processors": "",
|
||||||
|
"groups": ";Keyboard&Mouse",
|
||||||
|
"action": "Move",
|
||||||
|
"isComposite": false,
|
||||||
|
"isPartOfComposite": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "down",
|
||||||
|
"id": "320bffee-a40b-4347-ac70-c210eb8bc73a",
|
||||||
|
"path": "<Keyboard>/s",
|
||||||
|
"interactions": "",
|
||||||
|
"processors": "",
|
||||||
|
"groups": ";Keyboard&Mouse",
|
||||||
|
"action": "Move",
|
||||||
|
"isComposite": false,
|
||||||
|
"isPartOfComposite": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "down",
|
||||||
|
"id": "1c5327b5-f71c-4f60-99c7-4e737386f1d1",
|
||||||
|
"path": "<Keyboard>/downArrow",
|
||||||
|
"interactions": "",
|
||||||
|
"processors": "",
|
||||||
|
"groups": ";Keyboard&Mouse",
|
||||||
|
"action": "Move",
|
||||||
|
"isComposite": false,
|
||||||
|
"isPartOfComposite": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "left",
|
||||||
|
"id": "d2581a9b-1d11-4566-b27d-b92aff5fabbc",
|
||||||
|
"path": "<Keyboard>/a",
|
||||||
|
"interactions": "",
|
||||||
|
"processors": "",
|
||||||
|
"groups": ";Keyboard&Mouse",
|
||||||
|
"action": "Move",
|
||||||
|
"isComposite": false,
|
||||||
|
"isPartOfComposite": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "left",
|
||||||
|
"id": "2e46982e-44cc-431b-9f0b-c11910bf467a",
|
||||||
|
"path": "<Keyboard>/leftArrow",
|
||||||
|
"interactions": "",
|
||||||
|
"processors": "",
|
||||||
|
"groups": ";Keyboard&Mouse",
|
||||||
|
"action": "Move",
|
||||||
|
"isComposite": false,
|
||||||
|
"isPartOfComposite": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "right",
|
||||||
|
"id": "fcfe95b8-67b9-4526-84b5-5d0bc98d6400",
|
||||||
|
"path": "<Keyboard>/d",
|
||||||
|
"interactions": "",
|
||||||
|
"processors": "",
|
||||||
|
"groups": ";Keyboard&Mouse",
|
||||||
|
"action": "Move",
|
||||||
|
"isComposite": false,
|
||||||
|
"isPartOfComposite": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "right",
|
||||||
|
"id": "77bff152-3580-4b21-b6de-dcd0c7e41164",
|
||||||
|
"path": "<Keyboard>/rightArrow",
|
||||||
|
"interactions": "",
|
||||||
|
"processors": "",
|
||||||
|
"groups": ";Keyboard&Mouse",
|
||||||
|
"action": "Move",
|
||||||
|
"isComposite": false,
|
||||||
|
"isPartOfComposite": true
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "",
|
||||||
|
"id": "1635d3fe-58b6-4ba9-a4e2-f4b964f6b5c8",
|
||||||
|
"path": "<XRController>/{Primary2DAxis}",
|
||||||
|
"interactions": "",
|
||||||
|
"processors": "",
|
||||||
|
"groups": "XR",
|
||||||
|
"action": "Move",
|
||||||
|
"isComposite": false,
|
||||||
|
"isPartOfComposite": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "",
|
||||||
|
"id": "3ea4d645-4504-4529-b061-ab81934c3752",
|
||||||
|
"path": "<Joystick>/stick",
|
||||||
|
"interactions": "",
|
||||||
|
"processors": "",
|
||||||
|
"groups": "Joystick",
|
||||||
|
"action": "Move",
|
||||||
|
"isComposite": false,
|
||||||
|
"isPartOfComposite": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "",
|
||||||
|
"id": "143bb1cd-cc10-4eca-a2f0-a3664166fe91",
|
||||||
|
"path": "<Gamepad>/rightTrigger",
|
||||||
|
"interactions": "",
|
||||||
|
"processors": "",
|
||||||
|
"groups": ";Gamepad",
|
||||||
|
"action": "Attack",
|
||||||
|
"isComposite": false,
|
||||||
|
"isPartOfComposite": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "",
|
||||||
|
"id": "05f6913d-c316-48b2-a6bb-e225f14c7960",
|
||||||
|
"path": "<Mouse>/leftButton",
|
||||||
|
"interactions": "Tap",
|
||||||
|
"processors": "",
|
||||||
|
"groups": ";Keyboard&Mouse",
|
||||||
|
"action": "Attack",
|
||||||
|
"isComposite": false,
|
||||||
|
"isPartOfComposite": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "",
|
||||||
|
"id": "886e731e-7071-4ae4-95c0-e61739dad6fd",
|
||||||
|
"path": "<Touchscreen>/primaryTouch/tap",
|
||||||
|
"interactions": "",
|
||||||
|
"processors": "",
|
||||||
|
"groups": ";Touch",
|
||||||
|
"action": "Attack",
|
||||||
|
"isComposite": false,
|
||||||
|
"isPartOfComposite": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "",
|
||||||
|
"id": "ee3d0cd2-254e-47a7-a8cb-bc94d9658c54",
|
||||||
|
"path": "<Joystick>/trigger",
|
||||||
|
"interactions": "",
|
||||||
|
"processors": "",
|
||||||
|
"groups": "Joystick",
|
||||||
|
"action": "Attack",
|
||||||
|
"isComposite": false,
|
||||||
|
"isPartOfComposite": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "",
|
||||||
|
"id": "8255d333-5683-4943-a58a-ccb207ff1dce",
|
||||||
|
"path": "<XRController>/{PrimaryAction}",
|
||||||
|
"interactions": "",
|
||||||
|
"processors": "",
|
||||||
|
"groups": "XR",
|
||||||
|
"action": "Attack",
|
||||||
|
"isComposite": false,
|
||||||
|
"isPartOfComposite": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "",
|
||||||
|
"id": "358eeb3a-658e-4411-a8ea-c8d9d08a0c96",
|
||||||
|
"path": "<Keyboard>/space",
|
||||||
|
"interactions": "",
|
||||||
|
"processors": "",
|
||||||
|
"groups": "Keyboard&Mouse",
|
||||||
|
"action": "Jump",
|
||||||
|
"isComposite": false,
|
||||||
|
"isPartOfComposite": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "",
|
||||||
|
"id": "2357cc2d-fd86-46a8-a4ca-371437b747fe",
|
||||||
|
"path": "<Keyboard>/leftCtrl",
|
||||||
|
"interactions": "",
|
||||||
|
"processors": "",
|
||||||
|
"groups": "Keyboard&Mouse",
|
||||||
|
"action": "Roll",
|
||||||
|
"isComposite": false,
|
||||||
|
"isPartOfComposite": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "",
|
||||||
|
"id": "628b8abe-a1bb-41b5-b5dc-775e337667eb",
|
||||||
|
"path": "<Mouse>/rightButton",
|
||||||
|
"interactions": "",
|
||||||
|
"processors": "",
|
||||||
|
"groups": "Keyboard&Mouse",
|
||||||
|
"action": "Block",
|
||||||
|
"isComposite": false,
|
||||||
|
"isPartOfComposite": false
|
||||||
|
}
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "UI",
|
||||||
|
"id": "3d75e80a-b917-421f-8e76-e63d8f16397a",
|
||||||
|
"actions": [
|
||||||
|
{
|
||||||
|
"name": "Navigate",
|
||||||
|
"type": "Value",
|
||||||
|
"id": "5782a88d-1841-4f28-8732-f43984baeab5",
|
||||||
|
"expectedControlType": "Vector2",
|
||||||
|
"processors": "",
|
||||||
|
"interactions": ""
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Submit",
|
||||||
|
"type": "Button",
|
||||||
|
"id": "644f1157-b110-4dc6-bbd3-89bddab12ecb",
|
||||||
|
"expectedControlType": "Button",
|
||||||
|
"processors": "",
|
||||||
|
"interactions": ""
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Cancel",
|
||||||
|
"type": "Button",
|
||||||
|
"id": "126194ef-8bb8-44f7-b4bf-d73a414d241b",
|
||||||
|
"expectedControlType": "Button",
|
||||||
|
"processors": "",
|
||||||
|
"interactions": ""
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Point",
|
||||||
|
"type": "PassThrough",
|
||||||
|
"id": "81e334c8-3186-45e3-a7f7-655e521d0cbf",
|
||||||
|
"expectedControlType": "Vector2",
|
||||||
|
"processors": "",
|
||||||
|
"interactions": ""
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Click",
|
||||||
|
"type": "PassThrough",
|
||||||
|
"id": "5cd558dc-0e4e-42c8-bd1e-339f618c33a9",
|
||||||
|
"expectedControlType": "Button",
|
||||||
|
"processors": "",
|
||||||
|
"interactions": ""
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "ScrollWheel",
|
||||||
|
"type": "PassThrough",
|
||||||
|
"id": "bdcee344-b797-424a-b13b-9711476f636f",
|
||||||
|
"expectedControlType": "Vector2",
|
||||||
|
"processors": "",
|
||||||
|
"interactions": ""
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "MiddleClick",
|
||||||
|
"type": "PassThrough",
|
||||||
|
"id": "a669cd7a-e2a4-4a1c-afe4-9664a78b8e29",
|
||||||
|
"expectedControlType": "",
|
||||||
|
"processors": "",
|
||||||
|
"interactions": ""
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "RightClick",
|
||||||
|
"type": "PassThrough",
|
||||||
|
"id": "954f4b8a-466a-4a50-9bfe-c8869f697714",
|
||||||
|
"expectedControlType": "",
|
||||||
|
"processors": "",
|
||||||
|
"interactions": ""
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|
||||||
|
{
|
||||||
|
"name": "",
|
||||||
|
"id": "24066f69-da47-44f3-a07e-0015fb02eb2e",
|
||||||
|
"path": "<Mouse>/middleButton",
|
||||||
|
"interactions": "",
|
||||||
|
"processors": "",
|
||||||
|
"groups": ";Keyboard&Mouse",
|
||||||
|
"action": "MiddleClick",
|
||||||
|
"isComposite": false,
|
||||||
|
"isPartOfComposite": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "",
|
||||||
|
"id": "4c191405-5738-4d4b-a523-c6a301dbf754",
|
||||||
|
"path": "<Mouse>/rightButton",
|
||||||
|
"interactions": "",
|
||||||
|
"processors": "",
|
||||||
|
"groups": ";Keyboard&Mouse",
|
||||||
|
"action": "RightClick",
|
||||||
|
"isComposite": false,
|
||||||
|
"isPartOfComposite": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "",
|
||||||
|
"id": "7236c0d9-6ca3-47cf-a6ee-a97f5b59ea77",
|
||||||
|
"path": "<XRController>/devicePosition",
|
||||||
|
"interactions": "",
|
||||||
|
"processors": "",
|
||||||
|
"groups": "XR",
|
||||||
|
"action": "TrackedDevicePosition",
|
||||||
|
"isComposite": false,
|
||||||
|
"isPartOfComposite": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "",
|
||||||
|
"id": "23e01e3a-f935-4948-8d8b-9bcac77714fb",
|
||||||
|
"path": "<XRController>/deviceRotation",
|
||||||
|
"interactions": "",
|
||||||
|
"processors": "",
|
||||||
|
"groups": "XR",
|
||||||
|
"action": "TrackedDeviceOrientation",
|
||||||
|
"isComposite": false,
|
||||||
|
"isPartOfComposite": false
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"controlSchemes": [
|
||||||
|
{
|
||||||
|
"name": "Keyboard&Mouse",
|
||||||
|
"bindingGroup": "Keyboard&Mouse",
|
||||||
|
"devices": [
|
||||||
|
{
|
||||||
|
"devicePath": "<Keyboard>",
|
||||||
|
"isOptional": false,
|
||||||
|
"isOR": false
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"devicePath": "<Mouse>",
|
||||||
|
"isOptional": false,
|
||||||
|
"isOR": false
|
||||||
|
}
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Gamepad",
|
||||||
|
"bindingGroup": "Gamepad",
|
||||||
|
"devices": [
|
||||||
|
{
|
||||||
|
"devicePath": "<Gamepad>",
|
||||||
|
"isOptional": false,
|
||||||
|
"isOR": false
|
||||||
|
}
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Touch",
|
||||||
|
"bindingGroup": "Touch",
|
||||||
|
"devices": [
|
||||||
|
{
|
||||||
|
"devicePath": "<Touchscreen>",
|
||||||
|
"isOptional": false,
|
||||||
|
"isOR": false
|
||||||
|
}
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "Joystick",
|
||||||
|
"bindingGroup": "Joystick",
|
||||||
|
"devices": [
|
||||||
|
{
|
||||||
|
"devicePath": "<Joystick>",
|
||||||
|
"isOptional": false,
|
||||||
|
"isOR": false
|
||||||
|
}
|
||||||
|
]
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name": "XR",
|
||||||
|
"bindingGroup": "XR",
|
||||||
|
"devices": [
|
||||||
|
{
|
||||||
|
"devicePath": "<XRController>",
|
||||||
|
"isOptional": false,
|
||||||
|
"isOR": false
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
||||||
|
]
|
||||||
|
}
|
14
Assets/Scripts/Mechanics/Hero/HeroInput.inputactions.meta
Normal file
@ -0,0 +1,14 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 2e7f0548f4e61755da3ffa548781763d
|
||||||
|
ScriptedImporter:
|
||||||
|
internalIDToNameTable: []
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
script: {fileID: 11500000, guid: 8404be70184654265930450def6a9037, type: 3}
|
||||||
|
generateWrapperCode: 1
|
||||||
|
wrapperCodePath:
|
||||||
|
wrapperClassName:
|
||||||
|
wrapperCodeNamespace:
|
176
Assets/Scripts/Mechanics/Hero/Kinematic.cs
Normal file
@ -0,0 +1,176 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Pink.Mechanics
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Implements game physics for some in game entity.
|
||||||
|
/// </summary>
|
||||||
|
public class Kinematic : MonoBehaviour
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// The minimum normal (dot product) considered suitable for the entity sit on.
|
||||||
|
/// </summary>
|
||||||
|
public float minGroundNormalY = .65f;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// A custom gravity coefficient applied to this entity.
|
||||||
|
/// </summary>
|
||||||
|
public float gravityModifier = 1f;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The current velocity of the entity.
|
||||||
|
/// </summary>
|
||||||
|
public Vector2 velocity;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Is the entity currently sitting on a surface?
|
||||||
|
/// </summary>
|
||||||
|
/// <value></value>
|
||||||
|
public bool IsGrounded { get; private set; }
|
||||||
|
|
||||||
|
protected Vector2 targetVelocity;
|
||||||
|
protected Vector2 groundNormal;
|
||||||
|
protected Rigidbody2D body;
|
||||||
|
protected ContactFilter2D contactFilter;
|
||||||
|
protected RaycastHit2D[] hitBuffer = new RaycastHit2D[16];
|
||||||
|
|
||||||
|
protected const float minMoveDistance = 0.001f;
|
||||||
|
protected const float shellRadius = 0.01f;
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Bounce the object's vertical velocity.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="value"></param>
|
||||||
|
public void Bounce(float value)
|
||||||
|
{
|
||||||
|
velocity.y = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Bounce the objects velocity in a direction.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="dir"></param>
|
||||||
|
public void Bounce(Vector2 dir)
|
||||||
|
{
|
||||||
|
velocity.y = dir.y;
|
||||||
|
velocity.x = dir.x;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Teleport to some position.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="position"></param>
|
||||||
|
public void Teleport(Vector3 position)
|
||||||
|
{
|
||||||
|
body.position = position;
|
||||||
|
velocity *= 0;
|
||||||
|
body.velocity *= 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected virtual void OnEnable()
|
||||||
|
{
|
||||||
|
body = GetComponent<Rigidbody2D>();
|
||||||
|
body.isKinematic = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected virtual void OnDisable()
|
||||||
|
{
|
||||||
|
body.isKinematic = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected virtual void Start()
|
||||||
|
{
|
||||||
|
contactFilter.useTriggers = false;
|
||||||
|
contactFilter.SetLayerMask(Physics2D.GetLayerCollisionMask(gameObject.layer));
|
||||||
|
contactFilter.useLayerMask = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected virtual void Update()
|
||||||
|
{
|
||||||
|
targetVelocity = Vector2.zero;
|
||||||
|
ComputeVelocity();
|
||||||
|
}
|
||||||
|
|
||||||
|
protected virtual void ComputeVelocity()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
protected virtual void FixedUpdate()
|
||||||
|
{
|
||||||
|
//if already falling, fall faster than the jump speed, otherwise use normal gravity.
|
||||||
|
if (velocity.y < 0)
|
||||||
|
velocity += gravityModifier * Physics2D.gravity * Time.deltaTime;
|
||||||
|
else
|
||||||
|
velocity += Physics2D.gravity * Time.deltaTime;
|
||||||
|
|
||||||
|
velocity.x = targetVelocity.x;
|
||||||
|
|
||||||
|
IsGrounded = false;
|
||||||
|
|
||||||
|
var deltaPosition = velocity * Time.deltaTime;
|
||||||
|
|
||||||
|
var moveAlongGround = new Vector2(groundNormal.y, -groundNormal.x);
|
||||||
|
|
||||||
|
var move = moveAlongGround * deltaPosition.x;
|
||||||
|
|
||||||
|
PerformMovement(move, false);
|
||||||
|
|
||||||
|
move = Vector2.up * deltaPosition.y;
|
||||||
|
|
||||||
|
PerformMovement(move, true);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
void PerformMovement(Vector2 move, bool yMovement)
|
||||||
|
{
|
||||||
|
var distance = move.magnitude;
|
||||||
|
|
||||||
|
if (distance > minMoveDistance)
|
||||||
|
{
|
||||||
|
//check if we hit anything in current direction of travel
|
||||||
|
var count = body.Cast(move, contactFilter, hitBuffer, distance + shellRadius);
|
||||||
|
for (var i = 0; i < count; i++)
|
||||||
|
{
|
||||||
|
var currentNormal = hitBuffer[i].normal;
|
||||||
|
|
||||||
|
//is this surface flat enough to land on?
|
||||||
|
if (currentNormal.y > minGroundNormalY)
|
||||||
|
{
|
||||||
|
IsGrounded = true;
|
||||||
|
// if moving up, change the groundNormal to new surface normal.
|
||||||
|
if (yMovement)
|
||||||
|
{
|
||||||
|
groundNormal = currentNormal;
|
||||||
|
currentNormal.x = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (IsGrounded)
|
||||||
|
{
|
||||||
|
//how much of our velocity aligns with surface normal?
|
||||||
|
var projection = Vector2.Dot(velocity, currentNormal);
|
||||||
|
if (projection < 0)
|
||||||
|
{
|
||||||
|
//slower velocity if moving against the normal (up a hill).
|
||||||
|
velocity = velocity - projection * currentNormal;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
//We are airborne, but hit something, so cancel vertical up and horizontal velocity.
|
||||||
|
velocity.x *= 0;
|
||||||
|
velocity.y = Mathf.Min(velocity.y, 0);
|
||||||
|
}
|
||||||
|
//remove shellDistance from actual move distance.
|
||||||
|
var modifiedDistance = hitBuffer[i].distance - shellRadius;
|
||||||
|
distance = modifiedDistance < distance ? modifiedDistance : distance;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
body.position = body.position + move.normalized * distance;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
11
Assets/Scripts/Mechanics/Hero/Kinematic.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 6936bd8d26dca169d956dcdd717be50a
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
8
Assets/Scripts/Mechanics/Pink.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 47c1fd2e49b61ccfcbfcc26aff37237c
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -12,6 +12,7 @@
|
|||||||
"com.unity.ide.rider": "1.2.1",
|
"com.unity.ide.rider": "1.2.1",
|
||||||
"com.unity.ide.visualstudio": "2.0.3",
|
"com.unity.ide.visualstudio": "2.0.3",
|
||||||
"com.unity.ide.vscode": "1.2.2",
|
"com.unity.ide.vscode": "1.2.2",
|
||||||
|
"com.unity.inputsystem": "1.0.0",
|
||||||
"com.unity.postprocessing": "2.3.0",
|
"com.unity.postprocessing": "2.3.0",
|
||||||
"com.unity.render-pipelines.universal": "8.2.0",
|
"com.unity.render-pipelines.universal": "8.2.0",
|
||||||
"com.unity.test-framework": "1.1.16",
|
"com.unity.test-framework": "1.1.16",
|
||||||
|
@ -116,6 +116,13 @@
|
|||||||
"dependencies": {},
|
"dependencies": {},
|
||||||
"url": "https://packages.unity.com"
|
"url": "https://packages.unity.com"
|
||||||
},
|
},
|
||||||
|
"com.unity.inputsystem": {
|
||||||
|
"version": "1.0.0",
|
||||||
|
"depth": 0,
|
||||||
|
"source": "registry",
|
||||||
|
"dependencies": {},
|
||||||
|
"url": "https://packages.unity.com"
|
||||||
|
},
|
||||||
"com.unity.mathematics": {
|
"com.unity.mathematics": {
|
||||||
"version": "1.1.0",
|
"version": "1.1.0",
|
||||||
"depth": 1,
|
"depth": 1,
|
||||||
|
@ -14,4 +14,6 @@ EditorBuildSettings:
|
|||||||
- enabled: 1
|
- enabled: 1
|
||||||
path: Assets/Scenes/Second.unity
|
path: Assets/Scenes/Second.unity
|
||||||
guid: c832522614be414ada6fae5281eb2666
|
guid: c832522614be414ada6fae5281eb2666
|
||||||
m_configObjects: {}
|
m_configObjects:
|
||||||
|
com.unity.input.settings: {fileID: 11400000, guid: 7f8e75b4e44ea1ccc9ca9f18ca0ed074,
|
||||||
|
type: 2}
|
||||||
|
@ -119,6 +119,7 @@ PlayerSettings:
|
|||||||
stadiaTargetFramerate: 0
|
stadiaTargetFramerate: 0
|
||||||
vulkanNumSwapchainBuffers: 3
|
vulkanNumSwapchainBuffers: 3
|
||||||
vulkanEnableSetSRGBWrite: 0
|
vulkanEnableSetSRGBWrite: 0
|
||||||
|
vulkanEnableLateAcquireNextImage: 0
|
||||||
m_SupportedAspectRatios:
|
m_SupportedAspectRatios:
|
||||||
4:3: 1
|
4:3: 1
|
||||||
5:4: 1
|
5:4: 1
|
||||||
@ -654,7 +655,7 @@ PlayerSettings:
|
|||||||
projectName:
|
projectName:
|
||||||
organizationId:
|
organizationId:
|
||||||
cloudEnabled: 0
|
cloudEnabled: 0
|
||||||
enableNativePlatformBackendsForNewInputSystem: 0
|
enableNativePlatformBackendsForNewInputSystem: 1
|
||||||
disableOldInputManagerSupport: 0
|
disableOldInputManagerSupport: 1
|
||||||
legacyClampBlendShapeWeights: 0
|
legacyClampBlendShapeWeights: 0
|
||||||
virtualTexturingSupportEnabled: 0
|
virtualTexturingSupportEnabled: 0
|
||||||
|
@ -13,7 +13,7 @@ TagManager:
|
|||||||
- UI
|
- UI
|
||||||
-
|
-
|
||||||
-
|
-
|
||||||
-
|
- Player
|
||||||
-
|
-
|
||||||
-
|
-
|
||||||
-
|
-
|
||||||
@ -44,3 +44,6 @@ TagManager:
|
|||||||
- name: Default
|
- name: Default
|
||||||
uniqueID: 0
|
uniqueID: 0
|
||||||
locked: 0
|
locked: 0
|
||||||
|
- name: Player
|
||||||
|
uniqueID: 2636801551
|
||||||
|
locked: 0
|
||||||
|
@ -5,6 +5,12 @@ EditorUserSettings:
|
|||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
serializedVersion: 4
|
serializedVersion: 4
|
||||||
m_ConfigSettings:
|
m_ConfigSettings:
|
||||||
|
UnityEditor.ShaderGraph.FloatingWindowsLayout2:
|
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