14 lines
334 B
C#
14 lines
334 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class DestroyEvent_HeroKnight : MonoBehaviour
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{
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// Destroy particles when animation has finished playing.
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// destroyEvent() is called as an event in animations.
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public void destroyEvent()
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{
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Destroy(gameObject);
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}
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}
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