Mixonomer-iOS/Music Tools/Application/SceneDelegate.swift

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2020-02-16 18:47:09 +00:00
//
// SceneDelegate.swift
// Music Tools
//
// Created by Andy Pack on 16/02/2020.
// Copyright © 2020 Sarsoo. All rights reserved.
//
import UIKit
import SwiftUI
import KeychainAccess
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class SceneDelegate: UIResponder, UIWindowSceneDelegate {
var window: UIWindow?
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
// Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
// If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
// Create the SwiftUI view that provides the window contents.
let contentView = RootView()
let liveUser = LiveUser(playlists: [], tags: [])
let keychain = Keychain(service: "xyz.sarsoo.music.login")
// debugPrint(keychain["username"] ?? "no username")
// debugPrint(keychain["password"] ?? "no password")
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// Use a UIHostingController as window root view controller.
if let windowScene = scene as? UIWindowScene {
let window = UIWindow(windowScene: windowScene)
var controller: UIViewController
if keychain["username"] != nil && keychain["password"] != nil {
controller = UIHostingController(rootView: contentView.environmentObject(liveUser))
} else {
let storyboard = UIStoryboard(name: "Main", bundle: nil)
controller = storyboard.instantiateInitialViewController()!
}
window.rootViewController = controller
// window.rootViewController = UIHostingController(rootView: contentView.environmentObject(liveUser))
// window.rootViewController = LoginController()
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self.window = window
window.makeKeyAndVisible()
}
}
func sceneDidDisconnect(_ scene: UIScene) {
// Called as the scene is being released by the system.
// This occurs shortly after the scene enters the background, or when its session is discarded.
// Release any resources associated with this scene that can be re-created the next time the scene connects.
// The scene may re-connect later, as its session was not neccessarily discarded (see `application:didDiscardSceneSessions` instead).
}
func sceneDidBecomeActive(_ scene: UIScene) {
// Called when the scene has moved from an inactive state to an active state.
// Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
}
func sceneWillResignActive(_ scene: UIScene) {
// Called when the scene will move from an active state to an inactive state.
// This may occur due to temporary interruptions (ex. an incoming phone call).
}
func sceneWillEnterForeground(_ scene: UIScene) {
// Called as the scene transitions from the background to the foreground.
// Use this method to undo the changes made on entering the background.
}
func sceneDidEnterBackground(_ scene: UIScene) {
// Called as the scene transitions from the foreground to the background.
// Use this method to save data, release shared resources, and store enough scene-specific state information
// to restore the scene back to its current state.
}
}